diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-03-22 12:30:00 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-03-22 12:30:00 +0300 |
commit | 1e9bf0cfdb6c925b28af6f0330467e7d9d798c05 (patch) | |
tree | c8356d8bc812dc6e3f23b9c381e94ec4c9d4c879 /source/blender/blenkernel/intern/softbody.c | |
parent | 9b2dd9aac65aa49c05176bb8b7aabde9fe1aeeac (diff) |
spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 144 |
1 files changed, 72 insertions, 72 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 4b19e71dfca..e6f500aab15 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -123,7 +123,7 @@ typedef struct SBScratch { typedef struct SB_thread_context { Scene *scene; - Object *ob; + Object *ob; float forcetime; float timenow; int ifirst; @@ -191,7 +191,7 @@ static float sb_time_scale(Object *ob) /*hrms .. this could be IPO as well :) estimated range [0.001 sluggish slug - 100.0 very fast (i hope ODE solver can handle that)] 1 approx = a unit 1 pendulum at g = 9.8 [earth conditions] has period 65 frames - theory would give a 50 frames period .. so there must be something inaccurate .. looking for that (BM) + theory would give a 50 frames period .. so there must be something inaccurate .. looking for that (BM) */ } return (1.0f); @@ -280,7 +280,7 @@ typedef struct ccd_Mesh { static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm) { - ccd_Mesh *pccd_M = NULL; + ccd_Mesh *pccd_M = NULL; ccdf_minmax *mima =NULL; MFace *mface=NULL; float v[3],hull; @@ -299,17 +299,17 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm) pccd_M->mprevvert=NULL; - /* blow it up with forcefield ranges */ + /* blow it up with forcefield ranges */ hull = MAX2(ob->pd->pdef_sbift,ob->pd->pdef_sboft); /* alloc and copy verts*/ pccd_M->mvert = dm->dupVertArray(dm); - /* ah yeah, put the verices to global coords once */ + /* ah yeah, put the verices to global coords once */ /* and determine the ortho BB on the fly */ for(i=0; i < pccd_M->totvert; i++){ mul_m4_v3(ob->obmat, pccd_M->mvert[i].co); - /* evaluate limits */ + /* evaluate limits */ VECCOPY(v,pccd_M->mvert[i].co); pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull); pccd_M->bbmin[1] = MIN2(pccd_M->bbmin[1],v[1]-hull); @@ -321,10 +321,10 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm) } /* alloc and copy faces*/ - pccd_M->mface = dm->dupFaceArray(dm); + pccd_M->mface = dm->dupFaceArray(dm); /* OBBs for idea1 */ - pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax)*pccd_M->totface,"ccd_Mesh_Faces_mima"); + pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax)*pccd_M->totface,"ccd_Mesh_Faces_mima"); mima = pccd_M->mima; mface = pccd_M->mface; @@ -334,7 +334,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm) mima->minx=mima->miny=mima->minz=1e30f; mima->maxx=mima->maxy=mima->maxz=-1e30f; - VECCOPY(v,pccd_M->mvert[mface->v1].co); + VECCOPY(v,pccd_M->mvert[mface->v1].co); mima->minx = MIN2(mima->minx,v[0]-hull); mima->miny = MIN2(mima->miny,v[1]-hull); mima->minz = MIN2(mima->minz,v[2]-hull); @@ -342,7 +342,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm) mima->maxy = MAX2(mima->maxy,v[1]+hull); mima->maxz = MAX2(mima->maxz,v[2]+hull); - VECCOPY(v,pccd_M->mvert[mface->v2].co); + VECCOPY(v,pccd_M->mvert[mface->v2].co); mima->minx = MIN2(mima->minx,v[0]-hull); mima->miny = MIN2(mima->miny,v[1]-hull); mima->minz = MIN2(mima->minz,v[2]-hull); @@ -377,7 +377,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm) } static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm) { - ccdf_minmax *mima =NULL; + ccdf_minmax *mima =NULL; MFace *mface=NULL; float v[3],hull; int i; @@ -393,20 +393,20 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm) pccd_M->bbmax[0]=pccd_M->bbmax[1]=pccd_M->bbmax[2]=-1e30f; - /* blow it up with forcefield ranges */ + /* blow it up with forcefield ranges */ hull = MAX2(ob->pd->pdef_sbift,ob->pd->pdef_sboft); /* rotate current to previous */ if(pccd_M->mprevvert) MEM_freeN(pccd_M->mprevvert); - pccd_M->mprevvert = pccd_M->mvert; + pccd_M->mprevvert = pccd_M->mvert; /* alloc and copy verts*/ - pccd_M->mvert = dm->dupVertArray(dm); - /* ah yeah, put the verices to global coords once */ + pccd_M->mvert = dm->dupVertArray(dm); + /* ah yeah, put the verices to global coords once */ /* and determine the ortho BB on the fly */ for(i=0; i < pccd_M->totvert; i++){ mul_m4_v3(ob->obmat, pccd_M->mvert[i].co); - /* evaluate limits */ + /* evaluate limits */ VECCOPY(v,pccd_M->mvert[i].co); pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull); pccd_M->bbmin[1] = MIN2(pccd_M->bbmin[1],v[1]-hull); @@ -416,7 +416,7 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm) pccd_M->bbmax[1] = MAX2(pccd_M->bbmax[1],v[1]+hull); pccd_M->bbmax[2] = MAX2(pccd_M->bbmax[2],v[2]+hull); - /* evaluate limits */ + /* evaluate limits */ VECCOPY(v,pccd_M->mprevvert[i].co); pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull); pccd_M->bbmin[1] = MIN2(pccd_M->bbmin[1],v[1]-hull); @@ -437,7 +437,7 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm) mima->minx=mima->miny=mima->minz=1e30f; mima->maxx=mima->maxy=mima->maxz=-1e30f; - VECCOPY(v,pccd_M->mvert[mface->v1].co); + VECCOPY(v,pccd_M->mvert[mface->v1].co); mima->minx = MIN2(mima->minx,v[0]-hull); mima->miny = MIN2(mima->miny,v[1]-hull); mima->minz = MIN2(mima->minz,v[2]-hull); @@ -445,7 +445,7 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm) mima->maxy = MAX2(mima->maxy,v[1]+hull); mima->maxz = MAX2(mima->maxz,v[2]+hull); - VECCOPY(v,pccd_M->mvert[mface->v2].co); + VECCOPY(v,pccd_M->mvert[mface->v2].co); mima->minx = MIN2(mima->minx,v[0]-hull); mima->miny = MIN2(mima->miny,v[1]-hull); mima->minz = MIN2(mima->minz,v[2]-hull); @@ -472,7 +472,7 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm) } - VECCOPY(v,pccd_M->mprevvert[mface->v1].co); + VECCOPY(v,pccd_M->mprevvert[mface->v1].co); mima->minx = MIN2(mima->minx,v[0]-hull); mima->miny = MIN2(mima->miny,v[1]-hull); mima->minz = MIN2(mima->minz,v[2]-hull); @@ -480,7 +480,7 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm) mima->maxy = MAX2(mima->maxy,v[1]+hull); mima->maxz = MAX2(mima->maxz,v[2]+hull); - VECCOPY(v,pccd_M->mprevvert[mface->v2].co); + VECCOPY(v,pccd_M->mprevvert[mface->v2].co); mima->minx = MIN2(mima->minx,v[0]-hull); mima->miny = MIN2(mima->miny,v[1]-hull); mima->minz = MIN2(mima->minz,v[2]-hull); @@ -667,7 +667,7 @@ static void add_mesh_quad_diag_springs(Object *ob) } } - /* now we can announce new springs */ + /* now we can announce new springs */ ob->soft->totspring += nofquads *2; } } @@ -703,7 +703,7 @@ static void add_2nd_order_roller(Object *ob,float stiffness,int *counter, int ad } else {printf("oops we should not get here - add_2nd_order_springs");} } - if (bpo){/* so now we have a 2nd order humpdidump */ + if (bpo){/* so now we have a 2nd order humpdidump */ for(c=bpo->nofsprings;c>0;c--){ bs2 = sb->bspring + bpo->springs[c-1]; if ((bs2->v1 != notthis) && (bs2->v1 > v0)){ @@ -711,7 +711,7 @@ static void add_2nd_order_roller(Object *ob,float stiffness,int *counter, int ad if (addsprings){ bs3->v1= v0; bs3->v2= bs2->v1; - bs3->springtype =SB_BEND; + bs3->springtype =SB_BEND; bs3++; } } @@ -720,7 +720,7 @@ static void add_2nd_order_roller(Object *ob,float stiffness,int *counter, int ad if (addsprings){ bs3->v1= v0; bs3->v2= bs2->v2; - bs3->springtype =SB_BEND; + bs3->springtype =SB_BEND; bs3++; } @@ -1039,7 +1039,7 @@ static int sb_detect_aabb_collisionCached( float force[3], unsigned int par_laye hash = vertexowner->soft->scratch->colliderhash; ihash = BLI_ghashIterator_new(hash); - while (!BLI_ghashIterator_isDone(ihash) ) { + while (!BLI_ghashIterator_isDone(ihash) ) { ccd_Mesh *ccdm = BLI_ghashIterator_getValue (ihash); ob = BLI_ghashIterator_getKey (ihash); @@ -1068,7 +1068,7 @@ static int sb_detect_aabb_collisionCached( float force[3], unsigned int par_laye } /* so now we have the 2 boxes overlapping */ - /* forces actually not used */ + /* forces actually not used */ deflected = 2; } @@ -1114,7 +1114,7 @@ static int sb_detect_face_pointCached(float face_v1[3],float face_v2[3],float fa hash = vertexowner->soft->scratch->colliderhash; ihash = BLI_ghashIterator_new(hash); - while (!BLI_ghashIterator_isDone(ihash) ) { + while (!BLI_ghashIterator_isDone(ihash) ) { ccd_Mesh *ccdm = BLI_ghashIterator_getValue (ihash); ob = BLI_ghashIterator_getKey (ihash); @@ -1205,7 +1205,7 @@ static int sb_detect_face_collisionCached(float face_v1[3],float face_v2[3],floa hash = vertexowner->soft->scratch->colliderhash; ihash = BLI_ghashIterator_new(hash); - while (!BLI_ghashIterator_isDone(ihash) ) { + while (!BLI_ghashIterator_isDone(ihash) ) { ccd_Mesh *ccdm = BLI_ghashIterator_getValue (ihash); ob = BLI_ghashIterator_getKey (ihash); @@ -1396,11 +1396,11 @@ static void scan_for_ext_face_forces(Object *ob,float timenow) for(a=0; a<sb->scratch->totface; a++, bf++) { if (( bf->flag & BFF_INTERSECT) || ( bf->flag & BFF_CLOSEVERT)) { - sb->bpoint[bf->v1].choke2=MAX2(sb->bpoint[bf->v1].choke2,choke); - sb->bpoint[bf->v2].choke2=MAX2(sb->bpoint[bf->v2].choke2,choke); - sb->bpoint[bf->v3].choke2=MAX2(sb->bpoint[bf->v3].choke2,choke); + sb->bpoint[bf->v1].choke2=MAX2(sb->bpoint[bf->v1].choke2,choke); + sb->bpoint[bf->v2].choke2=MAX2(sb->bpoint[bf->v2].choke2,choke); + sb->bpoint[bf->v3].choke2=MAX2(sb->bpoint[bf->v3].choke2,choke); if (bf->v4){ - sb->bpoint[bf->v2].choke2=MAX2(sb->bpoint[bf->v2].choke2,choke); + sb->bpoint[bf->v2].choke2=MAX2(sb->bpoint[bf->v2].choke2,choke); } } } @@ -1433,7 +1433,7 @@ static int sb_detect_edge_collisionCached(float edge_v1[3],float edge_v2[3],floa hash = vertexowner->soft->scratch->colliderhash; ihash = BLI_ghashIterator_new(hash); - while (!BLI_ghashIterator_isDone(ihash) ) { + while (!BLI_ghashIterator_isDone(ihash) ) { ccd_Mesh *ccdm = BLI_ghashIterator_getValue (ihash); ob = BLI_ghashIterator_getKey (ihash); @@ -1583,7 +1583,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow, add_v3_v3v3(bs->ext_force,bs->ext_force,feedback); bs->flag |= BSF_INTERSECT; //bs->cf=damp; - bs->cf=sb->choke*0.01f; + bs->cf=sb->choke*0.01f; } } @@ -1690,8 +1690,8 @@ static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow, } else sb_threads[i].ifirst = 0; - sb_threads[i].do_effector = do_effector; - sb_threads[i].do_deflector = 0;// not used here + sb_threads[i].do_effector = do_effector; + sb_threads[i].do_deflector = 0;// not used here sb_threads[i].fieldfactor = 0.0f;// not used here sb_threads[i].windfactor = 0.0f;// not used here sb_threads[i].nr= i; @@ -1707,7 +1707,7 @@ static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow, } else exec_scan_for_ext_spring_forces(&sb_threads[0]); - /* clean up */ + /* clean up */ MEM_freeN(sb_threads); pdEndEffectors(&do_effector); @@ -1722,7 +1722,7 @@ static int choose_winner(float*w, float* pos,float*a,float*b,float*c,float*ca,fl int winner =1; mindist = ABS(dot_v3v3(pos,a)); - cp = ABS(dot_v3v3(pos,b)); + cp = ABS(dot_v3v3(pos,b)); if ( mindist < cp ){ mindist = cp; winner =2; @@ -1751,7 +1751,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], GHash *hash; GHashIterator *ihash; float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3],d_nvect[3], dv1[3],ve[3],avel[3]={0.0,0.0,0.0}, - vv1[3], vv2[3], vv3[3], vv4[3], coledge[3]={0.0f, 0.0f, 0.0f}, mindistedge = 1000.0f, + vv1[3], vv2[3], vv3[3], vv4[3], coledge[3]={0.0f, 0.0f, 0.0f}, mindistedge = 1000.0f, outerforceaccu[3],innerforceaccu[3], facedist,n_mag,force_mag_norm,minx,miny,minz,maxx,maxy,maxz, innerfacethickness = -0.5f, outerfacethickness = 0.2f, @@ -1764,7 +1764,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], outerforceaccu[0]=outerforceaccu[1]=outerforceaccu[2]=0.0f; innerforceaccu[0]=innerforceaccu[1]=innerforceaccu[2]=0.0f; /* go */ - while (!BLI_ghashIterator_isDone(ihash) ) { + while (!BLI_ghashIterator_isDone(ihash) ) { ccd_Mesh *ccdm = BLI_ghashIterator_getValue (ihash); ob = BLI_ghashIterator_getKey (ihash); @@ -1815,7 +1815,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], fa = (ff*outerfacethickness-outerfacethickness); fa *= fa; fa = 1.0f/fa; - avel[0]=avel[1]=avel[2]=0.0f; + avel[0]=avel[1]=avel[2]=0.0f; /* use mesh*/ while (a--) { if ( @@ -1938,7 +1938,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], VECADD(avel,avel,ve); cavel ++; } - *intrusion += facedist; + *intrusion += facedist; ci++; } @@ -1948,7 +1948,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float dist; closest_to_line_segment_v3(ve, opco, nv1, nv2); - VECSUB(ve,opco,ve); + VECSUB(ve,opco,ve); dist = normalize_v3(ve); if ((dist < outerfacethickness)&&(dist < mindistedge )){ VECCOPY(coledge,ve); @@ -1957,7 +1957,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], } closest_to_line_segment_v3(ve, opco, nv2, nv3); - VECSUB(ve,opco,ve); + VECSUB(ve,opco,ve); dist = normalize_v3(ve); if ((dist < outerfacethickness)&&(dist < mindistedge )){ VECCOPY(coledge,ve); @@ -1966,7 +1966,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], } closest_to_line_segment_v3(ve, opco, nv3, nv1); - VECSUB(ve,opco,ve); + VECSUB(ve,opco,ve); dist = normalize_v3(ve); if ((dist < outerfacethickness)&&(dist < mindistedge )){ VECCOPY(coledge,ve); @@ -2181,11 +2181,11 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo /* intitialize */ if (sb) { /* check conditions for various options */ - /* +++ could be done on object level to squeeze out the last bits of it */ + /* +++ could be done on object level to squeeze out the last bits of it */ do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF)); do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL); do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES)); - /* --- could be done on object level to squeeze out the last bits of it */ + /* --- could be done on object level to squeeze out the last bits of it */ } else { printf("Error expected a SB here \n"); @@ -2207,14 +2207,14 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo /* naive ball self collision */ /* needs to be done if goal snaps or not */ if(do_selfcollision){ - int attached; + int attached; BodyPoint *obp; BodySpring *bs; int c,b; float velcenter[3],dvel[3],def[3]; float distance; float compare; - float bstune = sb->ballstiff; + float bstune = sb->ballstiff; for(c=sb->totpoint, obp= sb->bpoint; c>=ifirst+bb; c--, obp++) { compare = (obp->colball + bp->colball); @@ -2222,7 +2222,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo /* rather check the AABBoxes before ever calulating the real distance */ /* mathematically it is completly nuts, but performace is pretty much (3) times faster */ if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue; - distance = normalize_v3(def); + distance = normalize_v3(def); if (distance < compare ){ /* exclude body points attached with a spring */ attached = 0; @@ -2363,7 +2363,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo bp->choke = bs->cf; } - // sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float forcetime,int nl_flags) + // sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float forcetime,int nl_flags) sb_spring_force(ob,ilast-bb,bs,iks,forcetime,0); }/* loop springs */ }/* existing spring list */ @@ -2377,7 +2377,7 @@ return 0; /*done fine*/ static void *exec_softbody_calc_forces(void *data) { SB_thread_context *pctx = (SB_thread_context*)data; - _softbody_calc_forces_slice_in_a_thread(pctx->scene, pctx->ob, pctx->forcetime, pctx->timenow, pctx->ifirst, pctx->ilast, NULL, pctx->do_effector,pctx->do_deflector,pctx->fieldfactor,pctx->windfactor); + _softbody_calc_forces_slice_in_a_thread(pctx->scene, pctx->ob, pctx->forcetime, pctx->timenow, pctx->ifirst, pctx->ilast, NULL, pctx->do_effector,pctx->do_deflector,pctx->fieldfactor,pctx->windfactor); return 0; } @@ -2398,7 +2398,7 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t totthread--; } - /* printf("sb_cf_threads_run spawning %d threads \n",totthread); */ + /* printf("sb_cf_threads_run spawning %d threads \n",totthread); */ sb_threads= MEM_callocN(sizeof(SB_thread_context)*totthread, "SBThread"); memset(sb_threads, 0, sizeof(SB_thread_context)*totthread); @@ -2416,8 +2416,8 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t } else sb_threads[i].ifirst = 0; - sb_threads[i].do_effector = do_effector; - sb_threads[i].do_deflector = do_deflector; + sb_threads[i].do_effector = do_effector; + sb_threads[i].do_deflector = do_deflector; sb_threads[i].fieldfactor = fieldfactor; sb_threads[i].windfactor = windfactor; sb_threads[i].nr= i; @@ -2435,7 +2435,7 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t } else exec_softbody_calc_forces(&sb_threads[0]); - /* clean up */ + /* clean up */ MEM_freeN(sb_threads); } @@ -2904,12 +2904,12 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float * float maxerrpos= 0.0f,maxerrvel = 0.0f; int a,fuzzy=0; - forcetime *= sb_time_scale(ob); + forcetime *= sb_time_scale(ob); - aabbmin[0]=aabbmin[1]=aabbmin[2] = 1e20f; - aabbmax[0]=aabbmax[1]=aabbmax[2] = -1e20f; + aabbmin[0]=aabbmin[1]=aabbmin[2] = 1e20f; + aabbmax[0]=aabbmax[1]=aabbmax[2] = -1e20f; - /* old one with homogenous masses */ + /* old one with homogenous masses */ /* claim a minimum mass for vertex */ /* if (sb->nodemass > 0.009999f) timeovermass = forcetime/sb->nodemass; @@ -2920,11 +2920,11 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float * /* now we have individual masses */ /* claim a minimum mass for vertex */ if (_final_mass(ob,bp) > 0.009999f) timeovermass = forcetime/_final_mass(ob,bp); - else timeovermass = forcetime/0.009999f; + else timeovermass = forcetime/0.009999f; if(_final_goal(ob,bp) < SOFTGOALSNAP){ - /* this makes t~ = t */ + /* this makes t~ = t */ if(mid_flags & MID_PRESERVE) VECCOPY(dx,bp->vec); /* so here is (v)' = a(cceleration) = sum(F_springs)/m + gravitation + some friction forces + more forces*/ @@ -2952,7 +2952,7 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float * } else {VECADD(bp->vec, bp->vec, bp->force);} - /* this makes t~ = t+dt */ + /* this makes t~ = t+dt */ if(!(mid_flags & MID_PRESERVE)) VECCOPY(dx,bp->vec); /* so here is (x)'= v(elocity) */ @@ -2969,7 +2969,7 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float * bp->frozen =MIN2(bp->frozen*1.05f,1.0f); } mul_v3_fl(dx,bp->frozen); - */ + */ /* again some nasty if's to have heun in here too */ if (mode ==1){ VECCOPY(bp->prevpos,bp->pos); @@ -3102,12 +3102,12 @@ static void softbody_swap_state(Object *ob,float *ppos,float *pvel) VECCOPY(temp, bp->vec); VECCOPY(bp->vec,pv); - VECCOPY(pv,temp); + VECCOPY(pv,temp); pv+=3; VECCOPY(temp, bp->pos); VECCOPY(bp->pos,pp); - VECCOPY(pp,temp); + VECCOPY(pp,temp); pp+=3; } } @@ -3185,7 +3185,7 @@ static void interpolate_exciter(Object *ob, int timescale, int time) /* ************ convertors ********** */ /* for each object type we need; - - xxxx_to_softbody(Object *ob) : a full (new) copy, creates SB geometry + - xxxx_to_softbody(Object *ob) : a full (new) copy, creates SB geometry */ static void get_scalar_from_vertexgroup(Object *ob, int vertID, short groupindex, float *target) @@ -3294,7 +3294,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob) /* this is where '2.5 every thing is animateable' goes wrong in the first place jow_go_for2_5 */ /* 1st coding action to take : move this to frame level */ /* reads: leave the bp->goal as it was read from vertex group / or default .. we will need it at per frame call */ - /* should be fixed for meshes */ + /* should be fixed for meshes */ // bp->goal= sb->mingoal + bp->goal*goalfac; /* do not do here jow_go_for2_5 */ } else{ @@ -3358,7 +3358,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob) build_bps_springlist(ob); /* yes we need to do it again*/ } springs_from_mesh(ob); /* write the 'rest'-lenght of the springs */ - if (ob->softflag & OB_SB_SELF) {calculate_collision_balls(ob);} + if (ob->softflag & OB_SB_SELF) {calculate_collision_balls(ob);} } @@ -3515,7 +3515,7 @@ static void lattice_to_softbody(Scene *scene, Object *ob) if (ob->softflag & OB_SB_EDGES){ totspring = ((lt->pntsu -1) * lt->pntsv - + (lt->pntsv -1) * lt->pntsu) * lt->pntsw + + (lt->pntsv -1) * lt->pntsu) * lt->pntsw +lt->pntsu*lt->pntsv*(lt->pntsw -1); if (ob->softflag & OB_SB_QUADS){ totspring += 4*(lt->pntsu -1) * (lt->pntsv -1) * (lt->pntsw-1); @@ -4110,7 +4110,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i if(sb->totpoint==0) { return; } - if(framenr == startframe) { + if(framenr == startframe) { BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED); /* first frame, no simulation to do, just set the positions */ |