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authorCampbell Barton <ideasman42@gmail.com>2010-12-03 15:30:59 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-03 15:30:59 +0300
commitcd972535027a73ba70069051fe9038b6a8b5696a (patch)
treeb50696bddbc710192b89e34fcdd1e82e6c8073b7 /source/blender/blenkernel/intern/softbody.c
parentaca76ddb502cbf0ee7888c3356f9f35240919410 (diff)
- added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 978b3c9864f..ceee544d1b8 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1659,7 +1659,7 @@ static void *exec_scan_for_ext_spring_forces(void *data)
return 0;
}
-static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,int totsprings,int *UNUSED(ptr_to_break_func()))
+static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,int totsprings,int *UNUSED(ptr_to_break_func(void)))
{
ListBase *do_effector = NULL;
ListBase threads;
@@ -2175,7 +2175,7 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UN
/* since this is definitely the most CPU consuming task here .. try to spread it */
/* core function _softbody_calc_forces_slice_in_a_thread */
/* result is int to be able to flag user break */
-static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, float forcetime, float timenow,int ifirst,int ilast,int *UNUSED(ptr_to_break_func()),ListBase *do_effector,int do_deflector,float fieldfactor, float windfactor)
+static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, float forcetime, float timenow,int ifirst,int ilast,int *UNUSED(ptr_to_break_func(void)),ListBase *do_effector,int do_deflector,float fieldfactor, float windfactor)
{
float iks;
int bb,do_selfcollision,do_springcollision,do_aero;
@@ -2386,7 +2386,7 @@ static void *exec_softbody_calc_forces(void *data)
return 0;
}
-static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float timenow,int totpoint,int *UNUSED(ptr_to_break_func()),struct ListBase *do_effector,int do_deflector,float fieldfactor, float windfactor)
+static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float timenow,int totpoint,int *UNUSED(ptr_to_break_func(void)),struct ListBase *do_effector,int do_deflector,float fieldfactor, float windfactor)
{
ListBase threads;
SB_thread_context *sb_threads;