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authorAntony Riakiotakis <kalast@gmail.com>2015-03-26 13:35:41 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-03-26 13:35:41 +0300
commit828c85a1bf6045dc76d1197635a4b71d897206c3 (patch)
tree5c297f307a2139425e8cb4824ccf898994ecfd71 /source/blender/blenkernel/intern/sound.c
parentd97b97460ca9a28027041e5666dbfeb3a5295155 (diff)
sound module: Append functions with BKE (makes it easier to make them
out from local functions)
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c106
1 files changed, 53 insertions, 53 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index b9d70664874..cc0d0bdcfcc 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -64,7 +64,7 @@
static int sound_cfra;
#endif
-bSound *sound_new_file(struct Main *bmain, const char *filename)
+bSound *BKE_sound_new_file(struct Main *bmain, const char *filename)
{
bSound *sound = NULL;
@@ -87,7 +87,7 @@ bSound *sound_new_file(struct Main *bmain, const char *filename)
BLI_strncpy(sound->name, filename, FILE_MAX);
/* sound->type = SOUND_TYPE_FILE; */ /* XXX unused currently */
- sound_load(bmain, sound);
+ BKE_sound_load(bmain, sound);
if (!sound->playback_handle) {
BKE_libblock_free(bmain, sound);
@@ -116,7 +116,7 @@ void BKE_sound_free(bSound *sound)
sound->cache = NULL;
}
- sound_free_waveform(sound);
+ BKE_sound_free_waveform(sound);
if (sound->spinlock) {
BLI_spin_end(sound->spinlock);
@@ -152,7 +152,7 @@ static void sound_sync_callback(void *data, int mode, float time)
}
#endif
-int sound_define_from_str(const char *str)
+int BKE_sound_define_from_str(const char *str)
{
if (BLI_strcaseeq(str, "NULL"))
return AUD_NULL_DEVICE;
@@ -166,18 +166,18 @@ int sound_define_from_str(const char *str)
return -1;
}
-void sound_force_device(int device)
+void BKE_sound_force_device(int device)
{
force_device = device;
}
-void sound_init_once(void)
+void BKE_sound_init_once(void)
{
AUD_initOnce();
- atexit(sound_exit_once);
+ atexit(BKE_sound_exit_once);
}
-void sound_init(struct Main *bmain)
+void BKE_sound_init(struct Main *bmain)
{
AUD_DeviceSpecs specs;
int device, buffersize;
@@ -206,10 +206,10 @@ void sound_init(struct Main *bmain)
if (!AUD_init(device, specs, buffersize))
AUD_init(AUD_NULL_DEVICE, specs, buffersize);
- sound_init_main(bmain);
+ BKE_sound_init_main(bmain);
}
-void sound_init_main(struct Main *bmain)
+void BKE_sound_init_main(struct Main *bmain)
{
#ifdef WITH_JACK
AUD_setSyncCallback(sound_sync_callback, bmain);
@@ -218,12 +218,12 @@ void sound_init_main(struct Main *bmain)
#endif
}
-void sound_exit(void)
+void BKE_sound_exit(void)
{
AUD_exit();
}
-void sound_exit_once(void)
+void BKE_sound_exit_once(void)
{
AUD_exit();
AUD_exitOnce();
@@ -282,7 +282,7 @@ bSound *sound_new_limiter(struct Main *bmain, bSound *source, float start, float
}
#endif
-void sound_delete(struct Main *bmain, bSound *sound)
+void BKE_sound_delete(struct Main *bmain, bSound *sound)
{
if (sound) {
BKE_sound_free(sound);
@@ -291,7 +291,7 @@ void sound_delete(struct Main *bmain, bSound *sound)
}
}
-void sound_cache(bSound *sound)
+void BKE_sound_cache(bSound *sound)
{
sound->flags |= SOUND_FLAGS_CACHING;
if (sound->cache)
@@ -304,7 +304,7 @@ void sound_cache(bSound *sound)
sound->playback_handle = sound->handle;
}
-void sound_delete_cache(bSound *sound)
+void BKE_sound_delete_cache(bSound *sound)
{
sound->flags &= ~SOUND_FLAGS_CACHING;
if (sound->cache) {
@@ -314,7 +314,7 @@ void sound_delete_cache(bSound *sound)
}
}
-void sound_load(struct Main *bmain, bSound *sound)
+void BKE_sound_load(struct Main *bmain, bSound *sound)
{
if (sound) {
if (sound->cache) {
@@ -328,7 +328,7 @@ void sound_load(struct Main *bmain, bSound *sound)
sound->playback_handle = NULL;
}
- sound_free_waveform(sound);
+ BKE_sound_free_waveform(sound);
/* XXX unused currently */
#if 0
@@ -382,7 +382,7 @@ void sound_load(struct Main *bmain, bSound *sound)
else
sound->playback_handle = sound->handle;
- sound_update_sequencer(bmain, sound);
+ BKE_sound_update_sequencer(bmain, sound);
}
}
@@ -391,7 +391,7 @@ AUD_Device *sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start,
return AUD_openMixdownDevice(specs, scene->sound_scene, volume, start / FPS);
}
-void sound_create_scene(struct Scene *scene)
+void BKE_sound_create_scene(struct Scene *scene)
{
/* should be done in version patch, but this gets called before */
if (scene->r.frs_sec_base == 0)
@@ -405,7 +405,7 @@ void sound_create_scene(struct Scene *scene)
scene->speaker_handles = NULL;
}
-void sound_destroy_scene(struct Scene *scene)
+void BKE_sound_destroy_scene(struct Scene *scene)
{
if (scene->sound_scene_handle)
AUD_stop(scene->sound_scene_handle);
@@ -417,13 +417,13 @@ void sound_destroy_scene(struct Scene *scene)
AUD_destroySet(scene->speaker_handles);
}
-void sound_mute_scene(struct Scene *scene, int muted)
+void BKE_sound_mute_scene(struct Scene *scene, int muted)
{
if (scene->sound_scene)
AUD_setSequencerMuted(scene->sound_scene, muted);
}
-void sound_update_fps(struct Scene *scene)
+void BKE_sound_update_fps(struct Scene *scene)
{
if (scene->sound_scene)
AUD_setSequencerFPS(scene->sound_scene, FPS);
@@ -431,13 +431,13 @@ void sound_update_fps(struct Scene *scene)
BKE_sequencer_refresh_sound_length(scene);
}
-void sound_update_scene_listener(struct Scene *scene)
+void BKE_sound_update_scene_listener(struct Scene *scene)
{
AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound,
scene->audio.doppler_factor, scene->audio.distance_model);
}
-void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
+void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
int startframe, int endframe, int frameskip)
{
if (scene != sequence->scene) {
@@ -448,14 +448,14 @@ void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence
return NULL;
}
-void *sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
+void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
{
- return sound_scene_add_scene_sound(scene, sequence,
+ return BKE_sound_scene_add_scene_sound(scene, sequence,
sequence->startdisp, sequence->enddisp,
sequence->startofs + sequence->anim_startofs);
}
-void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
+void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
{
const double fps = FPS;
void *handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle,
@@ -467,70 +467,70 @@ void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int
return handle;
}
-void *sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
+void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
{
- return sound_add_scene_sound(scene, sequence,
+ return BKE_sound_add_scene_sound(scene, sequence,
sequence->startdisp, sequence->enddisp,
sequence->startofs + sequence->anim_startofs);
}
-void sound_remove_scene_sound(struct Scene *scene, void *handle)
+void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle)
{
AUD_removeSequence(scene->sound_scene, handle);
}
-void sound_mute_scene_sound(void *handle, char mute)
+void BKE_sound_mute_scene_sound(void *handle, char mute)
{
AUD_muteSequence(handle, mute);
}
-void sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
+void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
{
const double fps = FPS;
AUD_moveSequence(handle, startframe / fps, endframe / fps, frameskip / fps);
}
-void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
+void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
{
if (sequence->scene_sound) {
- sound_move_scene_sound(scene, sequence->scene_sound,
+ BKE_sound_move_scene_sound(scene, sequence->scene_sound,
sequence->startdisp, sequence->enddisp,
sequence->startofs + sequence->anim_startofs);
}
}
-void sound_update_scene_sound(void *handle, bSound *sound)
+void BKE_sound_update_scene_sound(void *handle, bSound *sound)
{
AUD_updateSequenceSound(handle, sound->playback_handle);
}
-void sound_set_cfra(int cfra)
+void BKE_sound_set_cfra(int cfra)
{
sound_cfra = cfra;
}
-void sound_set_scene_volume(struct Scene *scene, float volume)
+void BKE_sound_set_scene_volume(struct Scene *scene, float volume)
{
AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume,
(scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0);
}
-void sound_set_scene_sound_volume(void *handle, float volume, char animated)
+void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated)
{
AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
}
-void sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
+void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
{
AUD_setSequenceAnimData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
}
-void sound_set_scene_sound_pan(void *handle, float pan, char animated)
+void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated)
{
AUD_setSequenceAnimData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
}
-void sound_update_sequencer(struct Main *main, bSound *sound)
+void BKE_sound_update_sequencer(struct Main *main, bSound *sound)
{
struct Scene *scene;
@@ -550,7 +550,7 @@ static void sound_start_play_scene(struct Scene *scene)
AUD_setLoop(scene->sound_scene_handle, -1);
}
-void sound_play_scene(struct Scene *scene)
+void BKE_sound_play_scene(struct Scene *scene)
{
AUD_Status status;
const float cur_time = (float)((double)CFRA / FPS);
@@ -579,7 +579,7 @@ void sound_play_scene(struct Scene *scene)
AUD_unlock();
}
-void sound_stop_scene(struct Scene *scene)
+void BKE_sound_stop_scene(struct Scene *scene)
{
if (scene->sound_scene_handle) {
AUD_pause(scene->sound_scene_handle);
@@ -589,7 +589,7 @@ void sound_stop_scene(struct Scene *scene)
}
}
-void sound_seek_scene(struct Main *bmain, struct Scene *scene)
+void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
{
AUD_Status status;
bScreen *screen;
@@ -654,7 +654,7 @@ void sound_seek_scene(struct Main *bmain, struct Scene *scene)
AUD_unlock();
}
-float sound_sync_scene(struct Scene *scene)
+float BKE_sound_sync_scene(struct Scene *scene)
{
if (scene->sound_scene_handle) {
if (scene->audio.flag & AUDIO_SYNC)
@@ -665,7 +665,7 @@ float sound_sync_scene(struct Scene *scene)
return NAN_FLT;
}
-int sound_scene_playing(struct Scene *scene)
+int BKE_sound_scene_playing(struct Scene *scene)
{
if (scene->audio.flag & AUDIO_SYNC)
return AUD_doesPlayback();
@@ -673,7 +673,7 @@ int sound_scene_playing(struct Scene *scene)
return -1;
}
-void sound_free_waveform(bSound *sound)
+void BKE_sound_free_waveform(bSound *sound)
{
SoundWaveform *waveform = sound->waveform;
if (waveform) {
@@ -686,7 +686,7 @@ void sound_free_waveform(bSound *sound)
sound->waveform = NULL;
}
-void sound_read_waveform(bSound *sound, short *stop)
+void BKE_sound_read_waveform(bSound *sound, short *stop)
{
AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
SoundWaveform *waveform = MEM_mallocN(sizeof(SoundWaveform), "SoundWaveform");
@@ -717,7 +717,7 @@ void sound_read_waveform(bSound *sound, short *stop)
return;
}
- sound_free_waveform(sound);
+ BKE_sound_free_waveform(sound);
BLI_spin_lock(sound->spinlock);
sound->waveform = waveform;
@@ -725,7 +725,7 @@ void sound_read_waveform(bSound *sound, short *stop)
BLI_spin_unlock(sound->spinlock);
}
-void sound_update_scene(Main *bmain, struct Scene *scene)
+void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
{
Object *ob;
Base *base;
@@ -806,20 +806,20 @@ void sound_update_scene(Main *bmain, struct Scene *scene)
scene->speaker_handles = new_set;
}
-void *sound_get_factory(void *sound)
+void *BKE_sound_get_factory(void *sound)
{
return ((bSound *)sound)->playback_handle;
}
/* stupid wrapper because AUD_C-API.h includes Python.h which makesrna doesn't like */
-float sound_get_length(bSound *sound)
+float BKE_sound_get_length(bSound *sound)
{
AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
return info.length;
}
-bool sound_is_jack_supported(void)
+bool BKE_sound_is_jack_supported(void)
{
return (bool)AUD_isJackSupported();
}