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authorJoerg Mueller <nexyon@gmail.com>2009-09-20 21:55:03 +0400
committerJoerg Mueller <nexyon@gmail.com>2009-09-20 21:55:03 +0400
commit189263e1d9cd1cfdb2e9a96a01761858e8deaa7c (patch)
tree7a413876e0f1b29318490e21c95f026f1ddd44d7 /source/blender/blenkernel/intern/sound.c
parent4f6ea2b683b81fe12642f92e8f0e0d48904f2c6c (diff)
Sound:
* Fixed mixdown volume being int instead of float * Fixed audio muting for sequencer not working * Added 3D listener settings with RNA (not working in GE yet)
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index fdf6283925e..c6c4a776faf 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -340,7 +340,7 @@ void sound_update_playing(struct bContext *C)
for(handle = scene->sound_handles.first; handle; handle = handle->next)
{
- if(cfra < handle->startframe || cfra >= handle->endframe || handle->mute)
+ if(cfra < handle->startframe || cfra >= handle->endframe || handle->mute || (scene->audio.flag & AUDIO_MUTE))
{
if(handle->state == AUD_STATUS_PLAYING)
{