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authorJoerg Mueller <nexyon@gmail.com>2010-03-20 14:15:16 +0300
committerJoerg Mueller <nexyon@gmail.com>2010-03-20 14:15:16 +0300
commit1e2be7a8c6e32589be706da407f75cddf879c077 (patch)
treee2be9c3f6156d5d1a95c3bcf29634a54923d2f64 /source/blender/blenkernel/intern/sound.c
parent3dde2e224ad1b31d918fcffbac5e66bd5ffb629a (diff)
"Fix" aka implementation of [#21548] Audio doesn't work when adding scenes with audio to another scene.
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 9d189237ba0..2f0cb318ca0 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -349,6 +349,11 @@ void sound_destroy_scene(struct Scene *scene)
AUD_destroySequencer(scene->sound_scene);
}
+void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip)
+{
+ return AUD_addSequencer(scene->sound_scene, &(sequence->scene->sound_scene), startframe / FPS, endframe / FPS, frameskip / FPS, sequence);
+}
+
void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip)
{
return AUD_addSequencer(scene->sound_scene, &(sequence->sound->playback_handle), startframe / FPS, endframe / FPS, frameskip / FPS, sequence);