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author | Joerg Mueller <nexyon@gmail.com> | 2011-06-22 00:39:41 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-06-22 00:39:41 +0400 |
commit | 2d3d025e8cf8776361e6397502f4e240ae9a5ccc (patch) | |
tree | 52530ba2f7202fdc77a68db0ba973d6d2beafe3a /source/blender/blenkernel/intern/sound.c | |
parent | 8e6b5598e075932cab09048bff7ef1e54d657bb8 (diff) |
3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz)
- Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 60a24c2eace..9b86b8752db 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -346,6 +346,7 @@ AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, AUD_setDeviceVolume(mixdown, volume); + AUD_setSequencerSpecs(scene->sound_scene, specs.specs); AUD_freeHandle(AUD_playDevice(mixdown, scene->sound_scene, start / FPS)); return mixdown; @@ -405,6 +406,9 @@ static void sound_start_play_scene(struct Scene *scene) { if(scene->sound_scene_handle) AUD_stop(scene->sound_scene_handle); + + AUD_setSequencerDeviceSpecs(scene->sound_scene); + if((scene->sound_scene_handle = AUD_play(scene->sound_scene, 1))) AUD_setLoop(scene->sound_scene_handle, -1); } |