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authorJoerg Mueller <nexyon@gmail.com>2011-06-22 00:39:41 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-06-22 00:39:41 +0400
commit2d3d025e8cf8776361e6397502f4e240ae9a5ccc (patch)
tree52530ba2f7202fdc77a68db0ba973d6d2beafe3a /source/blender/blenkernel/intern/sound.c
parent8e6b5598e075932cab09048bff7ef1e54d657bb8 (diff)
3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz) - Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 60a24c2eace..9b86b8752db 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -346,6 +346,7 @@ AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start,
AUD_setDeviceVolume(mixdown, volume);
+ AUD_setSequencerSpecs(scene->sound_scene, specs.specs);
AUD_freeHandle(AUD_playDevice(mixdown, scene->sound_scene, start / FPS));
return mixdown;
@@ -405,6 +406,9 @@ static void sound_start_play_scene(struct Scene *scene)
{
if(scene->sound_scene_handle)
AUD_stop(scene->sound_scene_handle);
+
+ AUD_setSequencerDeviceSpecs(scene->sound_scene);
+
if((scene->sound_scene_handle = AUD_play(scene->sound_scene, 1)))
AUD_setLoop(scene->sound_scene_handle, -1);
}