diff options
author | Richard Antalik <richardantalik@gmail.com> | 2021-10-15 23:49:19 +0300 |
---|---|---|
committer | Richard Antalik <richardantalik@gmail.com> | 2021-10-16 00:20:45 +0300 |
commit | 81514b0e913b03ab7fb6aa779d23a1d651ad82b7 (patch) | |
tree | 8470217bead395c67aa3cd21827866db36a6a95d /source/blender/blenkernel/intern/sound.c | |
parent | 9a3c7da934906f54caff8896bd1a27287d785ed5 (diff) |
Fix T91012: Scene strip doesn't play audio
Issue was caused by adding `seq->sound` check in ded68fb10275 in
function `BKE_sound_scene_add_scene_sound` as `offset_time` field was
introduced to resolve sub-frame a/v misalignment.
Scene strips don't have `bSound` allocated but also don't suffer from
a/v misalignment.
Remove `seq->sound` check and don't apply any offset for scene strips.
Reviewed By: zeddb, sergey
Differential Revision: https://developer.blender.org/D12819
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 8feda76cc5b..f523c5e02bd 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -702,13 +702,13 @@ void *BKE_sound_scene_add_scene_sound( Scene *scene, Sequence *sequence, int startframe, int endframe, int frameskip) { sound_verify_evaluated_id(&scene->id); - if (sequence->scene && scene != sequence->scene && sequence->sound) { + if (sequence->scene && scene != sequence->scene) { const double fps = FPS; return AUD_Sequence_add(scene->sound_scene, sequence->scene->sound_scene, startframe / fps, endframe / fps, - frameskip / fps + sequence->sound->offset_time); + frameskip / fps); } return NULL; } @@ -774,13 +774,13 @@ void BKE_sound_move_scene_sound( void BKE_sound_move_scene_sound_defaults(Scene *scene, Sequence *sequence) { sound_verify_evaluated_id(&scene->id); - if (sequence->scene_sound && sequence->sound) { + if (sequence->scene_sound) { BKE_sound_move_scene_sound(scene, sequence->scene_sound, sequence->startdisp, sequence->enddisp, sequence->startofs + sequence->anim_startofs, - sequence->sound->offset_time); + 0.0); } } |