diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-08-11 15:41:24 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-08-11 15:41:24 +0400 |
commit | fee7337249342c3d5a332358883af9afe961f38d (patch) | |
tree | d7374f582cec6ca6d204c923d325c4db53d699cd /source/blender/blenkernel/intern/sound.c | |
parent | 2c2fa877be6a1e7f6f1abbb131d3706948368248 (diff) |
3D Audio GSoC:
Adding a mono flag to mixdown non-mono sounds for 3D audio.
* Added mono sound loading.
* Bugfix: AUD_COMPARE_SPECS usage was wrong.
* Bugfix: JOS resampler = instead of ==.
* Bugfix: Change of a sound should apply settings in AUD_SequencerHandle.
* Bugfix: Memory leak when canceling open sound operator.
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 1b09db84125..9c62b92a924 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -349,6 +349,13 @@ void sound_load(struct Main *bmain, struct bSound* sound) break; } #endif + if(sound->flags & SOUND_FLAGS_MONO) + { + void* handle = AUD_monoSound(sound->handle); + AUD_unload(sound->handle); + sound->handle = handle; + } + if(sound->flags & SOUND_FLAGS_CACHING) { sound->cache = AUD_bufferSound(sound->handle); |