diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-06 19:15:33 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-06 19:15:33 +0400 |
commit | c93d7a193ab450f89664a70e0204c14531be4877 (patch) | |
tree | 7263e2b9b83922d766f59f3f7531157c0f71be35 /source/blender/blenkernel/intern/sound.c | |
parent | 53b221960acaa63cc50bd8095d0ea11f9de539e1 (diff) |
style cleanup: BKE_*.c files which deal with library functions
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 126 |
1 files changed, 63 insertions, 63 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index da73491eaa3..84d2bf815bc 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -63,16 +63,16 @@ // evil quiet NaN definition static const int NAN_INT = 0x7FC00000; -#define NAN_FLT *((float*)(&NAN_INT)) +#define NAN_FLT *((float *)(&NAN_INT)) #ifdef WITH_AUDASPACE // evil global ;-) static int sound_cfra; #endif -struct bSound* sound_new_file(struct Main *bmain, const char *filename) +struct bSound *sound_new_file(struct Main *bmain, const char *filename) { - bSound* sound = NULL; + bSound *sound = NULL; char str[FILE_MAX]; char *path; @@ -86,10 +86,10 @@ struct bSound* sound_new_file(struct Main *bmain, const char *filename) BLI_path_abs(str, path); len = strlen(filename); - while (len > 0 && filename[len-1] != '/' && filename[len-1] != '\\') + while (len > 0 && filename[len - 1] != '/' && filename[len - 1] != '\\') len--; - sound = BKE_libblock_alloc(&bmain->sound, ID_SO, filename+len); + sound = BKE_libblock_alloc(&bmain->sound, ID_SO, filename + len); BLI_strncpy(sound->name, filename, FILE_MAX); // XXX unused currently sound->type = SOUND_TYPE_FILE; @@ -103,7 +103,7 @@ struct bSound* sound_new_file(struct Main *bmain, const char *filename) return sound; } -void BKE_sound_free(struct bSound* sound) +void BKE_sound_free(struct bSound *sound) { if (sound->packedfile) { freePackedFile(sound->packedfile); @@ -131,10 +131,10 @@ void BKE_sound_free(struct bSound* sound) static int force_device = -1; #ifdef WITH_JACK -static void sound_sync_callback(void* data, int mode, float time) +static void sound_sync_callback(void *data, int mode, float time) { - struct Main* bmain = (struct Main*)data; - struct Scene* scene; + struct Main *bmain = (struct Main *)data; + struct Scene *scene; scene = bmain->scene.first; while (scene) { @@ -223,11 +223,11 @@ void sound_exit(void) // XXX unused currently #if 0 -struct bSound* sound_new_buffer(struct Main *bmain, struct bSound *source) +struct bSound *sound_new_buffer(struct Main *bmain, struct bSound *source) { - bSound* sound = NULL; + bSound *sound = NULL; - char name[MAX_ID_NAME+5]; + char name[MAX_ID_NAME + 5]; strcpy(name, "buf_"); strcpy(name + 4, source->id.name); @@ -247,11 +247,11 @@ struct bSound* sound_new_buffer(struct Main *bmain, struct bSound *source) return sound; } -struct bSound* sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end) +struct bSound *sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end) { - bSound* sound = NULL; + bSound *sound = NULL; - char name[MAX_ID_NAME+5]; + char name[MAX_ID_NAME + 5]; strcpy(name, "lim_"); strcpy(name + 4, source->id.name); @@ -274,7 +274,7 @@ struct bSound* sound_new_limiter(struct Main *bmain, struct bSound *source, floa } #endif -void sound_delete(struct Main *bmain, struct bSound* sound) +void sound_delete(struct Main *bmain, struct bSound *sound) { if (sound) { BKE_sound_free(sound); @@ -283,7 +283,7 @@ void sound_delete(struct Main *bmain, struct bSound* sound) } } -void sound_cache(struct bSound* sound) +void sound_cache(struct bSound *sound) { sound->flags |= SOUND_FLAGS_CACHING; if (sound->cache) @@ -296,13 +296,13 @@ void sound_cache(struct bSound* sound) sound->playback_handle = sound->handle; } -void sound_cache_notifying(struct Main* main, struct bSound* sound) +void sound_cache_notifying(struct Main *main, struct bSound *sound) { sound_cache(sound); sound_update_sequencer(main, sound); } -void sound_delete_cache(struct bSound* sound) +void sound_delete_cache(struct bSound *sound) { sound->flags &= ~SOUND_FLAGS_CACHING; if (sound->cache) { @@ -312,7 +312,7 @@ void sound_delete_cache(struct bSound* sound) } } -void sound_load(struct Main *bmain, struct bSound* sound) +void sound_load(struct Main *bmain, struct bSound *sound) { if (sound) { if (sound->cache) { @@ -332,13 +332,13 @@ void sound_load(struct Main *bmain, struct bSound* sound) #if 0 switch (sound->type) { - case SOUND_TYPE_FILE: + case SOUND_TYPE_FILE: #endif { char fullpath[FILE_MAX]; /* load sound */ - PackedFile* pf = sound->packedfile; + PackedFile *pf = sound->packedfile; /* don't modify soundact->sound->name, only change a copy */ BLI_strncpy(fullpath, sound->name, sizeof(fullpath)); @@ -346,7 +346,7 @@ void sound_load(struct Main *bmain, struct bSound* sound) /* but we need a packed file then */ if (pf) - sound->handle = AUD_loadBuffer((unsigned char*) pf->data, pf->size); + sound->handle = AUD_loadBuffer((unsigned char *) pf->data, pf->size); /* or else load it from disk */ else sound->handle = AUD_load(fullpath); @@ -366,7 +366,7 @@ void sound_load(struct Main *bmain, struct bSound* sound) } #endif if (sound->flags & SOUND_FLAGS_MONO) { - void* handle = AUD_monoSound(sound->handle); + void *handle = AUD_monoSound(sound->handle); AUD_unload(sound->handle); sound->handle = handle; } @@ -384,7 +384,7 @@ void sound_load(struct Main *bmain, struct bSound* sound) } } -AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume) +AUD_Device *sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume) { return AUD_openMixdownDevice(specs, scene->sound_scene, volume, start / FPS); } @@ -393,7 +393,7 @@ void sound_create_scene(struct Scene *scene) { scene->sound_scene = AUD_createSequencer(FPS, scene->audio.flag & AUDIO_MUTE); AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound, - scene->audio.doppler_factor, scene->audio.distance_model); + scene->audio.doppler_factor, scene->audio.distance_model); scene->sound_scene_handle = NULL; scene->sound_scrub_handle = NULL; scene->speaker_handles = NULL; @@ -426,26 +426,26 @@ void sound_update_fps(struct Scene *scene) void sound_update_scene_listener(struct Scene *scene) { AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound, - scene->audio.doppler_factor, scene->audio.distance_model); + scene->audio.doppler_factor, scene->audio.distance_model); } -void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip) +void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip) { if (scene != sequence->scene) return AUD_addSequence(scene->sound_scene, sequence->scene->sound_scene, startframe / FPS, endframe / FPS, frameskip / FPS); return NULL; } -void* sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence) +void *sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence) { return sound_scene_add_scene_sound(scene, sequence, sequence->startdisp, sequence->enddisp, sequence->startofs + sequence->anim_startofs); } -void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip) +void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip) { - void* handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS); + void *handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS); AUD_muteSequence(handle, (sequence->flag & SEQ_MUTE) != 0); AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0); AUD_setSequenceAnimData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0); @@ -453,29 +453,29 @@ void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int return handle; } -void* sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence) +void *sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence) { return sound_add_scene_sound(scene, sequence, sequence->startdisp, sequence->enddisp, sequence->startofs + sequence->anim_startofs); } -void sound_remove_scene_sound(struct Scene *scene, void* handle) +void sound_remove_scene_sound(struct Scene *scene, void *handle) { AUD_removeSequence(scene->sound_scene, handle); } -void sound_mute_scene_sound(void* handle, char mute) +void sound_mute_scene_sound(void *handle, char mute) { AUD_muteSequence(handle, mute); } -void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip) +void sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip) { AUD_moveSequence(handle, startframe / FPS, endframe / FPS, frameskip / FPS); } -void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence) +void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence) { if (sequence->scene_sound) { sound_move_scene_sound(scene, sequence->scene_sound, @@ -484,7 +484,7 @@ void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence* seque } } -void sound_update_scene_sound(void* handle, struct bSound* sound) +void sound_update_scene_sound(void *handle, struct bSound *sound) { AUD_updateSequenceSound(handle, sound->playback_handle); } @@ -499,24 +499,24 @@ void sound_set_scene_volume(struct Scene *scene, float volume) AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume, (scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0); } -void sound_set_scene_sound_volume(void* handle, float volume, char animated) +void sound_set_scene_sound_volume(void *handle, float volume, char animated) { AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated); } -void sound_set_scene_sound_pitch(void* handle, float pitch, char animated) +void sound_set_scene_sound_pitch(void *handle, float pitch, char animated) { AUD_setSequenceAnimData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated); } -void sound_set_scene_sound_pan(void* handle, float pan, char animated) +void sound_set_scene_sound_pan(void *handle, float pan, char animated) { AUD_setSequenceAnimData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated); } -void sound_update_sequencer(struct Main* main, struct bSound* sound) +void sound_update_sequencer(struct Main *main, struct bSound *sound) { - struct Scene* scene; + struct Scene *scene; for (scene = main->scene.first; scene; scene = scene->id.next) { seq_update_sound(scene, sound); @@ -592,7 +592,7 @@ void sound_seek_scene(struct Main *bmain, struct Scene *scene) } animation_playing = 0; - for (screen=bmain->screen.first; screen; screen=screen->id.next) { + for (screen = bmain->screen.first; screen; screen = screen->id.next) { if (screen->animtimer) { animation_playing = 1; } @@ -645,24 +645,24 @@ int sound_scene_playing(struct Scene *scene) return -1; } -void sound_free_waveform(struct bSound* sound) +void sound_free_waveform(struct bSound *sound) { if (sound->waveform) { - MEM_freeN(((SoundWaveform*)sound->waveform)->data); + MEM_freeN(((SoundWaveform *)sound->waveform)->data); MEM_freeN(sound->waveform); } sound->waveform = NULL; } -void sound_read_waveform(struct bSound* sound) +void sound_read_waveform(struct bSound *sound) { AUD_SoundInfo info; info = AUD_getInfo(sound->playback_handle); if (info.length > 0) { - SoundWaveform* waveform = MEM_mallocN(sizeof(SoundWaveform), "SoundWaveform"); + SoundWaveform *waveform = MEM_mallocN(sizeof(SoundWaveform), "SoundWaveform"); int length = info.length * SOUND_WAVE_SAMPLES_PER_SECOND; waveform->data = MEM_mallocN(length * sizeof(float) * 3, "SoundWaveform.samples"); @@ -673,17 +673,17 @@ void sound_read_waveform(struct bSound* sound) } } -void sound_update_scene(struct Scene* scene) +void sound_update_scene(struct Scene *scene) { - Object* ob; - Base* base; - NlaTrack* track; - NlaStrip* strip; - Speaker* speaker; - Scene* sce_it; + Object *ob; + Base *base; + NlaTrack *track; + NlaStrip *strip; + Speaker *speaker; + Scene *sce_it; - void* new_set = AUD_createSet(); - void* handle; + void *new_set = AUD_createSet(); + void *handle; float quat[4]; for (SETLOOPER(scene, sce_it, base)) { @@ -693,7 +693,7 @@ void sound_update_scene(struct Scene* scene) for (track = ob->adt->nla_tracks.first; track; track = track->next) { for (strip = track->strips.first; strip; strip = strip->next) { if (strip->type == NLASTRIP_TYPE_SOUND) { - speaker = (Speaker*)ob->data; + speaker = (Speaker *)ob->data; if (AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) { if (speaker->sound) @@ -713,10 +713,10 @@ void sound_update_scene(struct Scene* scene) if (strip->speaker_handle) { AUD_addSet(new_set, strip->speaker_handle); AUD_updateSequenceData(strip->speaker_handle, speaker->volume_max, - speaker->volume_min, speaker->distance_max, - speaker->distance_reference, speaker->attenuation, - speaker->cone_angle_outer, speaker->cone_angle_inner, - speaker->cone_volume_outer); + speaker->volume_min, speaker->distance_max, + speaker->distance_reference, speaker->attenuation, + speaker->cone_angle_outer, speaker->cone_angle_inner, + speaker->cone_volume_outer); mat4_to_quat(quat, ob->obmat); AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1); @@ -747,9 +747,9 @@ void sound_update_scene(struct Scene* scene) scene->speaker_handles = new_set; } -void* sound_get_factory(void* sound) +void *sound_get_factory(void *sound) { - return ((struct bSound*) sound)->playback_handle; + return ((struct bSound *) sound)->playback_handle; } #else // WITH_AUDASPACE |