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authorCampbell Barton <ideasman42@gmail.com>2011-02-13 13:52:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-13 13:52:18 +0300
commit0955c664aa7c5fc5f0bd345c58219c40f04ab9c1 (patch)
tree20b6a2ab2e1130d75d119eba09f3b195a33a9434 /source/blender/blenkernel/intern/sound.c
parentf3bd89b1b7a86778ff4c633a6b4115309a1b3c7e (diff)
fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO). - set static variables and functions (exposed some unused vars/funcs). - use func(void) rather then func() for definitions.
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 3dc2221e0c8..be6c4d22f9c 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -74,7 +74,7 @@ void sound_force_device(int device)
force_device = device;
}
-void sound_init_once()
+void sound_init_once(void)
{
AUD_initOnce();
}
@@ -115,7 +115,7 @@ void sound_init(struct Main *bmain)
#endif
}
-void sound_exit()
+void sound_exit(void)
{
AUD_exit();
}
@@ -382,7 +382,7 @@ void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, i
AUD_moveSequencer(scene->sound_scene, handle, startframe / FPS, endframe / FPS, frameskip / FPS);
}
-void sound_start_play_scene(struct Scene *scene)
+static void sound_start_play_scene(struct Scene *scene)
{
scene->sound_scene_handle = AUD_play(scene->sound_scene, 1);
AUD_setLoop(scene->sound_scene_handle, -1);