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authorJörg Müller <nexyon@gmail.com>2014-11-12 14:33:28 +0300
committerJörg Müller <nexyon@gmail.com>2015-07-28 15:01:52 +0300
commit8528d76dadd03680ba4a7b24ed8516bad4501b5f (patch)
treec5b492912d7ffd7bbd069891625d09d28bb19c13 /source/blender/blenkernel/intern/sound.c
parent733073550f61cf4fbbe21aab33e9271915325109 (diff)
Audaspace: external audaspace library update.
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c186
1 files changed, 101 insertions, 85 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 0eaae45c008..a7346c8af67 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -109,13 +109,13 @@ void BKE_sound_free(bSound *sound)
#ifdef WITH_AUDASPACE
if (sound->handle) {
- AUD_unload(sound->handle);
+ AUD_Sound_free(sound->handle);
sound->handle = NULL;
sound->playback_handle = NULL;
}
if (sound->cache) {
- AUD_unload(sound->cache);
+ AUD_Sound_free(sound->cache);
sound->cache = NULL;
}
@@ -148,7 +148,7 @@ static void sound_sync_callback(void *data, int mode, float time)
else
BKE_sound_stop_scene(scene);
if (scene->playback_handle)
- AUD_seek(scene->playback_handle, time);
+ AUD_Handle_setPosition(scene->playback_handle, time);
}
scene = scene->id.next;
}
@@ -180,6 +180,13 @@ void BKE_sound_init_once(void)
atexit(BKE_sound_exit_once);
}
+static AUD_Device* sound_device;
+
+void* sound_get_device(void)
+{
+ return sound_device;
+}
+
void BKE_sound_init(struct Main *bmain)
{
AUD_DeviceSpecs specs;
@@ -223,8 +230,8 @@ void BKE_sound_init(struct Main *bmain)
if (specs.channels <= AUD_CHANNELS_INVALID)
specs.channels = AUD_CHANNELS_STEREO;
- if (!AUD_init(device_name, "Blender", specs, buffersize))
- AUD_init("Null", "Blender", specs, buffersize);
+ if (!(sound_device = AUD_init(device_name, specs, buffersize, "Blender")))
+ sound_device = AUD_init("Null", specs, buffersize, "Blender");
BKE_sound_init_main(bmain);
}
@@ -240,12 +247,14 @@ void BKE_sound_init_main(struct Main *bmain)
void BKE_sound_exit(void)
{
- AUD_exit();
+ AUD_exit(sound_device);
+ sound_device = NULL;
}
void BKE_sound_exit_once(void)
{
- AUD_exit();
+ AUD_exit(sound_device);
+ sound_device = NULL;
AUD_exitOnce();
}
@@ -303,9 +312,9 @@ void BKE_sound_cache(bSound *sound)
{
sound->flags |= SOUND_FLAGS_CACHING;
if (sound->cache)
- AUD_unload(sound->cache);
+ AUD_Sound_free(sound->cache);
- sound->cache = AUD_bufferSound(sound->handle);
+ sound->cache = AUD_Sound_cache(sound->handle);
if (sound->cache)
sound->playback_handle = sound->cache;
else
@@ -316,7 +325,7 @@ void BKE_sound_delete_cache(bSound *sound)
{
sound->flags &= ~SOUND_FLAGS_CACHING;
if (sound->cache) {
- AUD_unload(sound->cache);
+ AUD_Sound_free(sound->cache);
sound->cache = NULL;
sound->playback_handle = sound->handle;
}
@@ -326,12 +335,12 @@ void BKE_sound_load(struct Main *bmain, bSound *sound)
{
if (sound) {
if (sound->cache) {
- AUD_unload(sound->cache);
+ AUD_Sound_free(sound->cache);
sound->cache = NULL;
}
if (sound->handle) {
- AUD_unload(sound->handle);
+ AUD_Sound_free(sound->handle);
sound->handle = NULL;
sound->playback_handle = NULL;
}
@@ -356,10 +365,10 @@ void BKE_sound_load(struct Main *bmain, bSound *sound)
/* but we need a packed file then */
if (pf)
- sound->handle = AUD_loadBuffer((unsigned char *) pf->data, pf->size);
+ sound->handle = AUD_Sound_bufferFile((unsigned char *) pf->data, pf->size);
/* or else load it from disk */
else
- sound->handle = AUD_load(fullpath);
+ sound->handle = AUD_Sound_file(fullpath);
}
/* XXX unused currently */
#if 0
@@ -376,13 +385,13 @@ void BKE_sound_load(struct Main *bmain, bSound *sound)
}
#endif
if (sound->flags & SOUND_FLAGS_MONO) {
- void *handle = AUD_monoSound(sound->handle);
- AUD_unload(sound->handle);
+ void *handle = AUD_Sound_rechannel(sound->handle, AUD_CHANNELS_MONO);
+ AUD_Sound_free(sound->handle);
sound->handle = handle;
}
if (sound->flags & SOUND_FLAGS_CACHING) {
- sound->cache = AUD_bufferSound(sound->handle);
+ sound->cache = AUD_Sound_cache(sound->handle);
}
if (sound->cache)
@@ -405,9 +414,10 @@ void BKE_sound_create_scene(struct Scene *scene)
if (scene->r.frs_sec_base == 0)
scene->r.frs_sec_base = 1;
- scene->sound_scene = AUD_createSequencer(FPS, scene->audio.flag & AUDIO_MUTE);
- AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound,
- scene->audio.doppler_factor, scene->audio.distance_model);
+ scene->sound_scene = AUD_Sequence_create(FPS, scene->audio.flag & AUDIO_MUTE);
+ AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
+ AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
+ AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
scene->playback_handle = NULL;
scene->sound_scrub_handle = NULL;
scene->speaker_handles = NULL;
@@ -416,11 +426,11 @@ void BKE_sound_create_scene(struct Scene *scene)
void BKE_sound_destroy_scene(struct Scene *scene)
{
if (scene->playback_handle)
- AUD_stop(scene->playback_handle);
+ AUD_Handle_stop(scene->playback_handle);
if (scene->sound_scrub_handle)
- AUD_stop(scene->sound_scrub_handle);
+ AUD_Handle_stop(scene->sound_scrub_handle);
if (scene->sound_scene)
- AUD_destroySequencer(scene->sound_scene);
+ AUD_Sequence_free(scene->sound_scene);
if (scene->speaker_handles)
AUD_destroySet(scene->speaker_handles);
}
@@ -428,21 +438,22 @@ void BKE_sound_destroy_scene(struct Scene *scene)
void BKE_sound_mute_scene(struct Scene *scene, int muted)
{
if (scene->sound_scene)
- AUD_setSequencerMuted(scene->sound_scene, muted);
+ AUD_Sequence_setMuted(scene->sound_scene, muted);
}
void BKE_sound_update_fps(struct Scene *scene)
{
if (scene->sound_scene)
- AUD_setSequencerFPS(scene->sound_scene, FPS);
+ AUD_Sequence_setFPS(scene->sound_scene, FPS);
BKE_sequencer_refresh_sound_length(scene);
}
void BKE_sound_update_scene_listener(struct Scene *scene)
{
- AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound,
- scene->audio.doppler_factor, scene->audio.distance_model);
+ AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
+ AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
+ AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
}
void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
@@ -450,7 +461,7 @@ void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequ
{
if (scene != sequence->scene) {
const double fps = FPS;
- return AUD_addSequence(scene->sound_scene, sequence->scene->sound_scene,
+ return AUD_Sequence_add(scene->sound_scene, sequence->scene->sound_scene,
startframe / fps, endframe / fps, frameskip / fps);
}
return NULL;
@@ -466,12 +477,12 @@ void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Seque
void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
{
const double fps = FPS;
- void *handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle,
+ void *handle = AUD_Sequence_add(scene->sound_scene, sequence->sound->playback_handle,
startframe / fps, endframe / fps, frameskip / fps);
- AUD_muteSequence(handle, (sequence->flag & SEQ_MUTE) != 0);
- AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
- AUD_setSequenceAnimData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
- AUD_setSequenceAnimData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
+ AUD_SequenceEntry_setMuted(handle, (sequence->flag & SEQ_MUTE) != 0);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
return handle;
}
@@ -484,18 +495,18 @@ void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *s
void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle)
{
- AUD_removeSequence(scene->sound_scene, handle);
+ AUD_Sequence_remove(scene->sound_scene, handle);
}
void BKE_sound_mute_scene_sound(void *handle, char mute)
{
- AUD_muteSequence(handle, mute);
+ AUD_SequenceEntry_setMuted(handle, mute);
}
void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
{
const double fps = FPS;
- AUD_moveSequence(handle, startframe / fps, endframe / fps, frameskip / fps);
+ AUD_SequenceEntry_move(handle, startframe / fps, endframe / fps, frameskip / fps);
}
void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
@@ -509,7 +520,7 @@ void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *s
void BKE_sound_update_scene_sound(void *handle, bSound *sound)
{
- AUD_updateSequenceSound(handle, sound->playback_handle);
+ AUD_SequenceEntry_setSound(handle, sound->playback_handle);
}
void BKE_sound_set_cfra(int cfra)
@@ -519,23 +530,23 @@ void BKE_sound_set_cfra(int cfra)
void BKE_sound_set_scene_volume(struct Scene *scene, float volume)
{
- AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume,
+ AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume,
(scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0);
}
void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated)
{
- AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
}
void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
{
- AUD_setSequenceAnimData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
}
void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated)
{
- AUD_setSequenceAnimData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
}
void BKE_sound_update_sequencer(struct Main *main, bSound *sound)
@@ -549,13 +560,18 @@ void BKE_sound_update_sequencer(struct Main *main, bSound *sound)
static void sound_start_play_scene(struct Scene *scene)
{
+ AUD_Specs specs;
+
if (scene->playback_handle)
- AUD_stop(scene->playback_handle);
+ AUD_Handle_stop(scene->playback_handle);
+
+ specs.channels = AUD_Device_getChannels(sound_device);
+ specs.rate = AUD_Device_getRate(sound_device);
- AUD_setSequencerDeviceSpecs(scene->sound_scene);
+ AUD_Sequence_setSpecs(scene->sound_scene, specs);
- if ((scene->playback_handle = AUD_play(scene->sound_scene, 1)))
- AUD_setLoop(scene->playback_handle, -1);
+ if ((scene->playback_handle = AUD_Device_play(sound_device, scene->sound_scene, 1)))
+ AUD_Handle_setLoopCount(scene->playback_handle, -1);
}
void BKE_sound_play_scene(struct Scene *scene)
@@ -563,34 +579,34 @@ void BKE_sound_play_scene(struct Scene *scene)
AUD_Status status;
const float cur_time = (float)((double)CFRA / FPS);
- AUD_lock();
+ AUD_Device_lock(sound_device);
- status = scene->playback_handle ? AUD_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
+ status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
if (status == AUD_STATUS_INVALID) {
sound_start_play_scene(scene);
if (!scene->playback_handle) {
- AUD_unlock();
+ AUD_Device_unlock(sound_device);
return;
}
}
if (status != AUD_STATUS_PLAYING) {
- AUD_seek(scene->playback_handle, cur_time);
- AUD_resume(scene->playback_handle);
+ AUD_Handle_setPosition(scene->playback_handle, cur_time);
+ AUD_Handle_resume(scene->playback_handle);
}
if (scene->audio.flag & AUDIO_SYNC)
AUD_playSynchronizer();
- AUD_unlock();
+ AUD_Device_unlock(sound_device);
}
void BKE_sound_stop_scene(struct Scene *scene)
{
if (scene->playback_handle) {
- AUD_pause(scene->playback_handle);
+ AUD_Handle_pause(scene->playback_handle);
if (scene->audio.flag & AUDIO_SYNC)
AUD_stopSynchronizer();
@@ -606,19 +622,19 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
const float one_frame = (float)(1.0 / FPS);
const float cur_time = (float)((double)CFRA / FPS);
- AUD_lock();
+ AUD_Device_lock(sound_device);
- status = scene->playback_handle ? AUD_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
+ status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
if (status == AUD_STATUS_INVALID) {
sound_start_play_scene(scene);
if (!scene->playback_handle) {
- AUD_unlock();
+ AUD_Device_unlock(sound_device);
return;
}
- AUD_pause(scene->playback_handle);
+ AUD_Handle_pause(scene->playback_handle);
}
animation_playing = 0;
@@ -630,20 +646,17 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
}
if (scene->audio.flag & AUDIO_SCRUB && !animation_playing) {
+ AUD_Handle_setPosition(scene->playback_handle, cur_time);
if (scene->audio.flag & AUDIO_SYNC) {
- AUD_seek(scene->playback_handle, cur_time);
AUD_seekSynchronizer(scene->playback_handle, cur_time);
}
- else {
- AUD_seek(scene->playback_handle, cur_time);
- }
- AUD_resume(scene->playback_handle);
- if (scene->sound_scrub_handle && AUD_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID) {
- AUD_seek(scene->sound_scrub_handle, 0);
+ AUD_Handle_resume(scene->playback_handle);
+ if (scene->sound_scrub_handle && AUD_Handle_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID) {
+ AUD_Handle_setPosition(scene->sound_scrub_handle, 0);
}
else {
if (scene->sound_scrub_handle) {
- AUD_stop(scene->sound_scrub_handle);
+ AUD_Handle_stop(scene->sound_scrub_handle);
}
scene->sound_scrub_handle = AUD_pauseAfter(scene->playback_handle, one_frame);
}
@@ -654,12 +667,12 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
}
else {
if (status == AUD_STATUS_PLAYING) {
- AUD_seek(scene->playback_handle, cur_time);
+ AUD_Handle_setPosition(scene->playback_handle, cur_time);
}
}
}
- AUD_unlock();
+ AUD_Device_unlock(sound_device);
}
float BKE_sound_sync_scene(struct Scene *scene)
@@ -668,7 +681,7 @@ float BKE_sound_sync_scene(struct Scene *scene)
if (scene->audio.flag & AUDIO_SYNC)
return AUD_getSynchronizerPosition(scene->playback_handle);
else
- return AUD_getPosition(scene->playback_handle);
+ return AUD_Handle_getPosition(scene->playback_handle);
}
return NAN_FLT;
}
@@ -762,38 +775,41 @@ void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
if (AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) {
if (speaker->sound) {
- AUD_moveSequence(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
+ AUD_SequenceEntry_move(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
}
else {
- AUD_removeSequence(scene->sound_scene, strip->speaker_handle);
+ AUD_Sequence_remove(scene->sound_scene, strip->speaker_handle);
strip->speaker_handle = NULL;
}
}
else {
if (speaker->sound) {
- strip->speaker_handle = AUD_addSequence(scene->sound_scene,
+ strip->speaker_handle = AUD_Sequence_add(scene->sound_scene,
speaker->sound->playback_handle,
(double)strip->start / FPS, FLT_MAX, 0);
- AUD_setRelativeSequence(strip->speaker_handle, 0);
+ AUD_SequenceEntry_setRelative(strip->speaker_handle, 0);
}
}
if (strip->speaker_handle) {
const bool mute = ((strip->flag & NLASTRIP_FLAG_MUTED) || (speaker->flag & SPK_MUTED));
AUD_addSet(new_set, strip->speaker_handle);
- AUD_updateSequenceData(strip->speaker_handle, speaker->volume_max,
- speaker->volume_min, speaker->distance_max,
- speaker->distance_reference, speaker->attenuation,
- speaker->cone_angle_outer, speaker->cone_angle_inner,
- speaker->cone_volume_outer);
+ AUD_SequenceEntry_setVolumeMaximum(strip->speaker_handle, speaker->volume_max);
+ AUD_SequenceEntry_setVolumeMinimum(strip->speaker_handle, speaker->volume_min);
+ AUD_SequenceEntry_setDistanceMaximum(strip->speaker_handle, speaker->distance_max);
+ AUD_SequenceEntry_setDistanceReference(strip->speaker_handle, speaker->distance_reference);
+ AUD_SequenceEntry_setAttenuation(strip->speaker_handle, speaker->attenuation);
+ AUD_SequenceEntry_setConeAngleOuter(strip->speaker_handle, speaker->cone_angle_outer);
+ AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
+ AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
mat4_to_quat(quat, ob->obmat);
- AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
- AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
- AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
- AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
- AUD_updateSequenceSound(strip->speaker_handle, speaker->sound->playback_handle);
- AUD_muteSequence(strip->speaker_handle, mute);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
+ AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
+ AUD_SequenceEntry_setSound(strip->speaker_handle, speaker->sound->playback_handle);
+ AUD_SequenceEntry_setMuted(strip->speaker_handle, mute);
}
}
}
@@ -801,13 +817,13 @@ void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
}
while ((handle = AUD_getSet(scene->speaker_handles))) {
- AUD_removeSequence(scene->sound_scene, handle);
+ AUD_Sequence_remove(scene->sound_scene, handle);
}
if (scene->camera) {
mat4_to_quat(quat, scene->camera->obmat);
- AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1);
- AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1);
+ AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1);
+ AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1);
}
AUD_destroySet(scene->speaker_handles);