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authorSergey Sharybin <sergey.vfx@gmail.com>2019-06-07 12:27:34 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-06-07 12:59:30 +0300
commit7081935a307b1dbdb3d8c564611c5f82c45d1ec2 (patch)
treedb4247dd2a668b125c2b11a2d82fb984575716d9 /source/blender/blenkernel/intern/sound.c
parentd4a5691d0fd5be0517968a95ebbe84778fb82b3a (diff)
Sequencer: Fix missing sound from nested scene strips
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index eeef658c064..f7070df778f 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -605,6 +605,7 @@ void *BKE_sound_add_scene_sound(
if (sequence->sound == NULL) {
return NULL;
}
+ sound_verify_evaluated_id(&sequence->sound->id);
const double fps = FPS;
void *handle = AUD_Sequence_add(scene->sound_scene,
sequence->sound->playback_handle,