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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/blenkernel/intern/sound.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/blenkernel/intern/sound.c')
-rw-r--r--source/blender/blenkernel/intern/sound.c1435
1 files changed, 785 insertions, 650 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index c909f00702d..383542fa335 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -63,86 +63,86 @@ static char **audio_device_names = NULL;
bSound *BKE_sound_new_file(struct Main *bmain, const char *filepath)
{
- bSound *sound;
- const char *path;
- char str[FILE_MAX];
+ bSound *sound;
+ const char *path;
+ char str[FILE_MAX];
- BLI_strncpy(str, filepath, sizeof(str));
+ BLI_strncpy(str, filepath, sizeof(str));
- path = BKE_main_blendfile_path(bmain);
+ path = BKE_main_blendfile_path(bmain);
- BLI_path_abs(str, path);
+ BLI_path_abs(str, path);
- sound = BKE_libblock_alloc(bmain, ID_SO, BLI_path_basename(filepath), 0);
- BLI_strncpy(sound->name, filepath, FILE_MAX);
- /* sound->type = SOUND_TYPE_FILE; */ /* XXX unused currently */
+ sound = BKE_libblock_alloc(bmain, ID_SO, BLI_path_basename(filepath), 0);
+ BLI_strncpy(sound->name, filepath, FILE_MAX);
+ /* sound->type = SOUND_TYPE_FILE; */ /* XXX unused currently */
- BKE_sound_load(bmain, sound);
+ BKE_sound_load(bmain, sound);
- return sound;
+ return sound;
}
bSound *BKE_sound_new_file_exists_ex(struct Main *bmain, const char *filepath, bool *r_exists)
{
- bSound *sound;
- char str[FILE_MAX], strtest[FILE_MAX];
-
- BLI_strncpy(str, filepath, sizeof(str));
- BLI_path_abs(str, BKE_main_blendfile_path(bmain));
-
- /* first search an identical filepath */
- for (sound = bmain->sounds.first; sound; sound = sound->id.next) {
- BLI_strncpy(strtest, sound->name, sizeof(sound->name));
- BLI_path_abs(strtest, ID_BLEND_PATH(bmain, &sound->id));
-
- if (BLI_path_cmp(strtest, str) == 0) {
- id_us_plus(&sound->id); /* officially should not, it doesn't link here! */
- if (r_exists)
- *r_exists = true;
- return sound;
- }
- }
-
- if (r_exists)
- *r_exists = false;
- return BKE_sound_new_file(bmain, filepath);
+ bSound *sound;
+ char str[FILE_MAX], strtest[FILE_MAX];
+
+ BLI_strncpy(str, filepath, sizeof(str));
+ BLI_path_abs(str, BKE_main_blendfile_path(bmain));
+
+ /* first search an identical filepath */
+ for (sound = bmain->sounds.first; sound; sound = sound->id.next) {
+ BLI_strncpy(strtest, sound->name, sizeof(sound->name));
+ BLI_path_abs(strtest, ID_BLEND_PATH(bmain, &sound->id));
+
+ if (BLI_path_cmp(strtest, str) == 0) {
+ id_us_plus(&sound->id); /* officially should not, it doesn't link here! */
+ if (r_exists)
+ *r_exists = true;
+ return sound;
+ }
+ }
+
+ if (r_exists)
+ *r_exists = false;
+ return BKE_sound_new_file(bmain, filepath);
}
bSound *BKE_sound_new_file_exists(struct Main *bmain, const char *filepath)
{
- return BKE_sound_new_file_exists_ex(bmain, filepath, NULL);
+ return BKE_sound_new_file_exists_ex(bmain, filepath, NULL);
}
/** Free (or release) any data used by this sound (does not free the sound itself). */
void BKE_sound_free(bSound *sound)
{
- /* No animdata here. */
+ /* No animdata here. */
- if (sound->packedfile) {
- freePackedFile(sound->packedfile);
- sound->packedfile = NULL;
- }
+ if (sound->packedfile) {
+ freePackedFile(sound->packedfile);
+ sound->packedfile = NULL;
+ }
#ifdef WITH_AUDASPACE
- if (sound->handle) {
- AUD_Sound_free(sound->handle);
- sound->handle = NULL;
- sound->playback_handle = NULL;
- }
-
- if (sound->cache) {
- AUD_Sound_free(sound->cache);
- sound->cache = NULL;
- }
-
- BKE_sound_free_waveform(sound);
-
-#endif /* WITH_AUDASPACE */
- if (sound->spinlock) {
- BLI_spin_end(sound->spinlock);
- MEM_freeN(sound->spinlock);
- sound->spinlock = NULL;
- }
+ if (sound->handle) {
+ AUD_Sound_free(sound->handle);
+ sound->handle = NULL;
+ sound->playback_handle = NULL;
+ }
+
+ if (sound->cache) {
+ AUD_Sound_free(sound->cache);
+ sound->cache = NULL;
+ }
+
+ BKE_sound_free_waveform(sound);
+
+#endif /* WITH_AUDASPACE */
+ if (sound->spinlock) {
+ BLI_spin_end(sound->spinlock);
+ MEM_freeN(sound->spinlock);
+ sound->spinlock = NULL;
+ }
}
/**
@@ -153,833 +153,968 @@ void BKE_sound_free(bSound *sound)
*
* \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
-void BKE_sound_copy_data(Main *bmain, bSound *sound_dst, const bSound *UNUSED(sound_src), const int UNUSED(flag))
+void BKE_sound_copy_data(Main *bmain,
+ bSound *sound_dst,
+ const bSound *UNUSED(sound_src),
+ const int UNUSED(flag))
{
- sound_dst->handle = NULL;
- sound_dst->cache = NULL;
- sound_dst->waveform = NULL;
- sound_dst->playback_handle = NULL;
- sound_dst->spinlock = NULL; /* Think this is OK? Otherwise, easy to create new spinlock here... */
-
- /* Just to be sure, should not have any value actually after reading time. */
- sound_dst->ipo = NULL;
- sound_dst->newpackedfile = NULL;
-
- if (sound_dst->packedfile) {
- sound_dst->packedfile = dupPackedFile(sound_dst->packedfile);
- }
-
- /* Initialize whole runtime (audaspace) stuff. */
- BKE_sound_load(bmain, sound_dst);
+ sound_dst->handle = NULL;
+ sound_dst->cache = NULL;
+ sound_dst->waveform = NULL;
+ sound_dst->playback_handle = NULL;
+ sound_dst->spinlock =
+ NULL; /* Think this is OK? Otherwise, easy to create new spinlock here... */
+
+ /* Just to be sure, should not have any value actually after reading time. */
+ sound_dst->ipo = NULL;
+ sound_dst->newpackedfile = NULL;
+
+ if (sound_dst->packedfile) {
+ sound_dst->packedfile = dupPackedFile(sound_dst->packedfile);
+ }
+
+ /* Initialize whole runtime (audaspace) stuff. */
+ BKE_sound_load(bmain, sound_dst);
}
void BKE_sound_make_local(Main *bmain, bSound *sound, const bool lib_local)
{
- BKE_id_make_local_generic(bmain, &sound->id, true, lib_local);
+ BKE_id_make_local_generic(bmain, &sound->id, true, lib_local);
}
#ifdef WITH_AUDASPACE
static const char *force_device = NULL;
-#ifdef WITH_JACK
+# ifdef WITH_JACK
static void sound_sync_callback(void *data, int mode, float time)
{
- // Ugly: Blender doesn't like it when the animation is played back during rendering
- if (G.is_rendering)
- return;
-
- struct Main *bmain = (struct Main *)data;
- struct Scene *scene;
-
- scene = bmain->scenes.first;
- while (scene) {
- if (scene->audio.flag & AUDIO_SYNC) {
- if (mode)
- BKE_sound_play_scene(scene);
- else
- BKE_sound_stop_scene(scene);
- if (scene->playback_handle)
- AUD_Handle_setPosition(scene->playback_handle, time);
- }
- scene = scene->id.next;
- }
+ // Ugly: Blender doesn't like it when the animation is played back during rendering
+ if (G.is_rendering)
+ return;
+
+ struct Main *bmain = (struct Main *)data;
+ struct Scene *scene;
+
+ scene = bmain->scenes.first;
+ while (scene) {
+ if (scene->audio.flag & AUDIO_SYNC) {
+ if (mode)
+ BKE_sound_play_scene(scene);
+ else
+ BKE_sound_stop_scene(scene);
+ if (scene->playback_handle)
+ AUD_Handle_setPosition(scene->playback_handle, time);
+ }
+ scene = scene->id.next;
+ }
}
-#endif
+# endif
void BKE_sound_force_device(const char *device)
{
- force_device = device;
+ force_device = device;
}
void BKE_sound_init_once(void)
{
- AUD_initOnce();
- atexit(BKE_sound_exit_once);
+ AUD_initOnce();
+ atexit(BKE_sound_exit_once);
}
static AUD_Device *sound_device = NULL;
void *BKE_sound_get_device(void)
{
- return sound_device;
+ return sound_device;
}
void BKE_sound_init(struct Main *bmain)
{
- /* Make sure no instance of the sound system is running, otherwise we get leaks. */
- BKE_sound_exit();
-
- AUD_DeviceSpecs specs;
- int device, buffersize;
- const char *device_name;
-
- device = U.audiodevice;
- buffersize = U.mixbufsize;
- specs.channels = U.audiochannels;
- specs.format = U.audioformat;
- specs.rate = U.audiorate;
-
- if (force_device == NULL) {
- int i;
- char **names = BKE_sound_get_device_names();
- device_name = names[0];
-
- /* make sure device is within the bounds of the array */
- for (i = 0; names[i]; i++) {
- if (i == device) {
- device_name = names[i];
- }
- }
- }
- else
- device_name = force_device;
-
- if (buffersize < 128)
- buffersize = 1024;
-
- if (specs.rate < AUD_RATE_8000)
- specs.rate = AUD_RATE_48000;
-
- if (specs.format <= AUD_FORMAT_INVALID)
- specs.format = AUD_FORMAT_S16;
-
- if (specs.channels <= AUD_CHANNELS_INVALID)
- specs.channels = AUD_CHANNELS_STEREO;
-
- if (!(sound_device = AUD_init(device_name, specs, buffersize, "Blender")))
- sound_device = AUD_init("Null", specs, buffersize, "Blender");
-
- BKE_sound_init_main(bmain);
+ /* Make sure no instance of the sound system is running, otherwise we get leaks. */
+ BKE_sound_exit();
+
+ AUD_DeviceSpecs specs;
+ int device, buffersize;
+ const char *device_name;
+
+ device = U.audiodevice;
+ buffersize = U.mixbufsize;
+ specs.channels = U.audiochannels;
+ specs.format = U.audioformat;
+ specs.rate = U.audiorate;
+
+ if (force_device == NULL) {
+ int i;
+ char **names = BKE_sound_get_device_names();
+ device_name = names[0];
+
+ /* make sure device is within the bounds of the array */
+ for (i = 0; names[i]; i++) {
+ if (i == device) {
+ device_name = names[i];
+ }
+ }
+ }
+ else
+ device_name = force_device;
+
+ if (buffersize < 128)
+ buffersize = 1024;
+
+ if (specs.rate < AUD_RATE_8000)
+ specs.rate = AUD_RATE_48000;
+
+ if (specs.format <= AUD_FORMAT_INVALID)
+ specs.format = AUD_FORMAT_S16;
+
+ if (specs.channels <= AUD_CHANNELS_INVALID)
+ specs.channels = AUD_CHANNELS_STEREO;
+
+ if (!(sound_device = AUD_init(device_name, specs, buffersize, "Blender")))
+ sound_device = AUD_init("Null", specs, buffersize, "Blender");
+
+ BKE_sound_init_main(bmain);
}
void BKE_sound_init_main(struct Main *bmain)
{
-#ifdef WITH_JACK
- if (sound_device)
- AUD_setSynchronizerCallback(sound_sync_callback, bmain);
-#else
- (void)bmain; /* unused */
-#endif
+# ifdef WITH_JACK
+ if (sound_device)
+ AUD_setSynchronizerCallback(sound_sync_callback, bmain);
+# else
+ (void)bmain; /* unused */
+# endif
}
void BKE_sound_exit(void)
{
- AUD_exit(sound_device);
- sound_device = NULL;
+ AUD_exit(sound_device);
+ sound_device = NULL;
}
void BKE_sound_exit_once(void)
{
- AUD_exit(sound_device);
- sound_device = NULL;
- AUD_exitOnce();
-
- if (audio_device_names != NULL) {
- int i;
- for (i = 0; audio_device_names[i]; i++) {
- free(audio_device_names[i]);
- }
- free(audio_device_names);
- audio_device_names = NULL;
- }
+ AUD_exit(sound_device);
+ sound_device = NULL;
+ AUD_exitOnce();
+
+ if (audio_device_names != NULL) {
+ int i;
+ for (i = 0; audio_device_names[i]; i++) {
+ free(audio_device_names[i]);
+ }
+ free(audio_device_names);
+ audio_device_names = NULL;
+ }
}
/* XXX unused currently */
-#if 0
+# if 0
bSound *BKE_sound_new_buffer(struct Main *bmain, bSound *source)
{
- bSound *sound = NULL;
+ bSound *sound = NULL;
- char name[MAX_ID_NAME + 5];
- strcpy(name, "buf_");
- strcpy(name + 4, source->id.name);
+ char name[MAX_ID_NAME + 5];
+ strcpy(name, "buf_");
+ strcpy(name + 4, source->id.name);
- sound = BKE_libblock_alloc(bmain, ID_SO, name);
+ sound = BKE_libblock_alloc(bmain, ID_SO, name);
- sound->child_sound = source;
- sound->type = SOUND_TYPE_BUFFER;
+ sound->child_sound = source;
+ sound->type = SOUND_TYPE_BUFFER;
- sound_load(bmain, sound);
+ sound_load(bmain, sound);
- return sound;
+ return sound;
}
bSound *BKE_sound_new_limiter(struct Main *bmain, bSound *source, float start, float end)
{
- bSound *sound = NULL;
+ bSound *sound = NULL;
- char name[MAX_ID_NAME + 5];
- strcpy(name, "lim_");
- strcpy(name + 4, source->id.name);
+ char name[MAX_ID_NAME + 5];
+ strcpy(name, "lim_");
+ strcpy(name + 4, source->id.name);
- sound = BKE_libblock_alloc(bmain, ID_SO, name);
+ sound = BKE_libblock_alloc(bmain, ID_SO, name);
- sound->child_sound = source;
- sound->start = start;
- sound->end = end;
- sound->type = SOUND_TYPE_LIMITER;
+ sound->child_sound = source;
+ sound->start = start;
+ sound->end = end;
+ sound->type = SOUND_TYPE_LIMITER;
- sound_load(bmain, sound);
+ sound_load(bmain, sound);
- return sound;
+ return sound;
}
-#endif
+# endif
void BKE_sound_cache(bSound *sound)
{
- sound->flags |= SOUND_FLAGS_CACHING;
- if (sound->cache)
- AUD_Sound_free(sound->cache);
-
- sound->cache = AUD_Sound_cache(sound->handle);
- if (sound->cache)
- sound->playback_handle = sound->cache;
- else
- sound->playback_handle = sound->handle;
+ sound->flags |= SOUND_FLAGS_CACHING;
+ if (sound->cache)
+ AUD_Sound_free(sound->cache);
+
+ sound->cache = AUD_Sound_cache(sound->handle);
+ if (sound->cache)
+ sound->playback_handle = sound->cache;
+ else
+ sound->playback_handle = sound->handle;
}
void BKE_sound_delete_cache(bSound *sound)
{
- sound->flags &= ~SOUND_FLAGS_CACHING;
- if (sound->cache) {
- AUD_Sound_free(sound->cache);
- sound->cache = NULL;
- sound->playback_handle = sound->handle;
- }
+ sound->flags &= ~SOUND_FLAGS_CACHING;
+ if (sound->cache) {
+ AUD_Sound_free(sound->cache);
+ sound->cache = NULL;
+ sound->playback_handle = sound->handle;
+ }
}
void BKE_sound_load(struct Main *bmain, bSound *sound)
{
- if (sound) {
- if (sound->cache) {
- AUD_Sound_free(sound->cache);
- sound->cache = NULL;
- }
+ if (sound) {
+ if (sound->cache) {
+ AUD_Sound_free(sound->cache);
+ sound->cache = NULL;
+ }
- if (sound->handle) {
- AUD_Sound_free(sound->handle);
- sound->handle = NULL;
- sound->playback_handle = NULL;
- }
+ if (sound->handle) {
+ AUD_Sound_free(sound->handle);
+ sound->handle = NULL;
+ sound->playback_handle = NULL;
+ }
- BKE_sound_free_waveform(sound);
+ BKE_sound_free_waveform(sound);
/* XXX unused currently */
-#if 0
- switch (sound->type)
- {
- case SOUND_TYPE_FILE:
-#endif
- {
- char fullpath[FILE_MAX];
-
- /* load sound */
- PackedFile *pf = sound->packedfile;
-
- /* don't modify soundact->sound->name, only change a copy */
- BLI_strncpy(fullpath, sound->name, sizeof(fullpath));
- BLI_path_abs(fullpath, ID_BLEND_PATH(bmain, &sound->id));
-
- /* but we need a packed file then */
- if (pf)
- sound->handle = AUD_Sound_bufferFile((unsigned char *) pf->data, pf->size);
- /* or else load it from disk */
- else
- sound->handle = AUD_Sound_file(fullpath);
- }
+# if 0
+ switch (sound->type)
+ {
+ case SOUND_TYPE_FILE:
+# endif
+ {
+ char fullpath[FILE_MAX];
+
+ /* load sound */
+ PackedFile *pf = sound->packedfile;
+
+ /* don't modify soundact->sound->name, only change a copy */
+ BLI_strncpy(fullpath, sound->name, sizeof(fullpath));
+ BLI_path_abs(fullpath, ID_BLEND_PATH(bmain, &sound->id));
+
+ /* but we need a packed file then */
+ if (pf)
+ sound->handle = AUD_Sound_bufferFile((unsigned char *)pf->data, pf->size);
+ /* or else load it from disk */
+ else
+ sound->handle = AUD_Sound_file(fullpath);
+ }
/* XXX unused currently */
-#if 0
- break;
- }
- case SOUND_TYPE_BUFFER:
- if (sound->child_sound && sound->child_sound->handle)
- sound->handle = AUD_bufferSound(sound->child_sound->handle);
- break;
- case SOUND_TYPE_LIMITER:
- if (sound->child_sound && sound->child_sound->handle)
- sound->handle = AUD_limitSound(sound->child_sound, sound->start, sound->end);
- break;
- }
-#endif
- if (sound->flags & SOUND_FLAGS_MONO) {
- void *handle = AUD_Sound_rechannel(sound->handle, AUD_CHANNELS_MONO);
- AUD_Sound_free(sound->handle);
- sound->handle = handle;
- }
-
- if (sound->flags & SOUND_FLAGS_CACHING) {
- sound->cache = AUD_Sound_cache(sound->handle);
- }
-
- if (sound->cache)
- sound->playback_handle = sound->cache;
- else
- sound->playback_handle = sound->handle;
-
- BKE_sound_update_sequencer(bmain, sound);
- }
+# if 0
+ break;
+ }
+ case SOUND_TYPE_BUFFER:
+ if (sound->child_sound && sound->child_sound->handle)
+ sound->handle = AUD_bufferSound(sound->child_sound->handle);
+ break;
+ case SOUND_TYPE_LIMITER:
+ if (sound->child_sound && sound->child_sound->handle)
+ sound->handle = AUD_limitSound(sound->child_sound, sound->start, sound->end);
+ break;
+ }
+# endif
+ if (sound->flags & SOUND_FLAGS_MONO) {
+ void *handle = AUD_Sound_rechannel(sound->handle, AUD_CHANNELS_MONO);
+ AUD_Sound_free(sound->handle);
+ sound->handle = handle;
+ }
+
+ if (sound->flags & SOUND_FLAGS_CACHING) {
+ sound->cache = AUD_Sound_cache(sound->handle);
+ }
+
+ if (sound->cache)
+ sound->playback_handle = sound->cache;
+ else
+ sound->playback_handle = sound->handle;
+
+ BKE_sound_update_sequencer(bmain, sound);
+ }
}
AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume)
{
- return AUD_openMixdownDevice(specs, scene->sound_scene, volume, start / FPS);
+ return AUD_openMixdownDevice(specs, scene->sound_scene, volume, start / FPS);
}
void BKE_sound_create_scene(struct Scene *scene)
{
- /* should be done in version patch, but this gets called before */
- if (scene->r.frs_sec_base == 0)
- scene->r.frs_sec_base = 1;
-
- scene->sound_scene = AUD_Sequence_create(FPS, scene->audio.flag & AUDIO_MUTE);
- AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
- AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
- AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
- scene->playback_handle = NULL;
- scene->sound_scrub_handle = NULL;
- scene->speaker_handles = NULL;
+ /* should be done in version patch, but this gets called before */
+ if (scene->r.frs_sec_base == 0)
+ scene->r.frs_sec_base = 1;
+
+ scene->sound_scene = AUD_Sequence_create(FPS, scene->audio.flag & AUDIO_MUTE);
+ AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
+ AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
+ AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
+ scene->playback_handle = NULL;
+ scene->sound_scrub_handle = NULL;
+ scene->speaker_handles = NULL;
}
void BKE_sound_destroy_scene(struct Scene *scene)
{
- if (scene->playback_handle)
- AUD_Handle_stop(scene->playback_handle);
- if (scene->sound_scrub_handle)
- AUD_Handle_stop(scene->sound_scrub_handle);
- if (scene->sound_scene)
- AUD_Sequence_free(scene->sound_scene);
- if (scene->speaker_handles)
- AUD_destroySet(scene->speaker_handles);
+ if (scene->playback_handle)
+ AUD_Handle_stop(scene->playback_handle);
+ if (scene->sound_scrub_handle)
+ AUD_Handle_stop(scene->sound_scrub_handle);
+ if (scene->sound_scene)
+ AUD_Sequence_free(scene->sound_scene);
+ if (scene->speaker_handles)
+ AUD_destroySet(scene->speaker_handles);
}
void BKE_sound_reset_scene_specs(struct Scene *scene)
{
- AUD_Specs specs;
+ AUD_Specs specs;
- specs.channels = AUD_Device_getChannels(sound_device);
- specs.rate = AUD_Device_getRate(sound_device);
+ specs.channels = AUD_Device_getChannels(sound_device);
+ specs.rate = AUD_Device_getRate(sound_device);
- AUD_Sequence_setSpecs(scene->sound_scene, specs);
+ AUD_Sequence_setSpecs(scene->sound_scene, specs);
}
void BKE_sound_mute_scene(struct Scene *scene, int muted)
{
- if (scene->sound_scene)
- AUD_Sequence_setMuted(scene->sound_scene, muted);
+ if (scene->sound_scene)
+ AUD_Sequence_setMuted(scene->sound_scene, muted);
}
void BKE_sound_update_fps(struct Scene *scene)
{
- if (scene->sound_scene)
- AUD_Sequence_setFPS(scene->sound_scene, FPS);
+ if (scene->sound_scene)
+ AUD_Sequence_setFPS(scene->sound_scene, FPS);
- BKE_sequencer_refresh_sound_length(scene);
+ BKE_sequencer_refresh_sound_length(scene);
}
void BKE_sound_update_scene_listener(struct Scene *scene)
{
- AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
- AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
- AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
+ AUD_Sequence_setSpeedOfSound(scene->sound_scene, scene->audio.speed_of_sound);
+ AUD_Sequence_setDopplerFactor(scene->sound_scene, scene->audio.doppler_factor);
+ AUD_Sequence_setDistanceModel(scene->sound_scene, scene->audio.distance_model);
}
-void *BKE_sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence,
- int startframe, int endframe, int frameskip)
+void *BKE_sound_scene_add_scene_sound(
+ struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
{
- if (sequence->scene && scene != sequence->scene) {
- const double fps = FPS;
- return AUD_Sequence_add(scene->sound_scene, sequence->scene->sound_scene,
- startframe / fps, endframe / fps, frameskip / fps);
- }
- return NULL;
+ if (sequence->scene && scene != sequence->scene) {
+ const double fps = FPS;
+ return AUD_Sequence_add(scene->sound_scene,
+ sequence->scene->sound_scene,
+ startframe / fps,
+ endframe / fps,
+ frameskip / fps);
+ }
+ return NULL;
}
void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
{
- return BKE_sound_scene_add_scene_sound(scene, sequence,
- sequence->startdisp, sequence->enddisp,
- sequence->startofs + sequence->anim_startofs);
+ return BKE_sound_scene_add_scene_sound(scene,
+ sequence,
+ sequence->startdisp,
+ sequence->enddisp,
+ sequence->startofs + sequence->anim_startofs);
}
-void *BKE_sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
+void *BKE_sound_add_scene_sound(
+ struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip)
{
- /* Happens when sequence's sound datablock was removed. */
- if (sequence->sound == NULL) {
- return NULL;
- }
- const double fps = FPS;
- void *handle = AUD_Sequence_add(scene->sound_scene, sequence->sound->playback_handle,
- startframe / fps, endframe / fps, frameskip / fps);
- AUD_SequenceEntry_setMuted(handle, (sequence->flag & SEQ_MUTE) != 0);
- AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
- AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
- AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
- return handle;
+ /* Happens when sequence's sound datablock was removed. */
+ if (sequence->sound == NULL) {
+ return NULL;
+ }
+ const double fps = FPS;
+ void *handle = AUD_Sequence_add(scene->sound_scene,
+ sequence->sound->playback_handle,
+ startframe / fps,
+ endframe / fps,
+ frameskip / fps);
+ AUD_SequenceEntry_setMuted(handle, (sequence->flag & SEQ_MUTE) != 0);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
+ return handle;
}
void *BKE_sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
{
- return BKE_sound_add_scene_sound(scene, sequence,
- sequence->startdisp, sequence->enddisp,
- sequence->startofs + sequence->anim_startofs);
+ return BKE_sound_add_scene_sound(scene,
+ sequence,
+ sequence->startdisp,
+ sequence->enddisp,
+ sequence->startofs + sequence->anim_startofs);
}
void BKE_sound_remove_scene_sound(struct Scene *scene, void *handle)
{
- AUD_Sequence_remove(scene->sound_scene, handle);
+ AUD_Sequence_remove(scene->sound_scene, handle);
}
void BKE_sound_mute_scene_sound(void *handle, char mute)
{
- AUD_SequenceEntry_setMuted(handle, mute);
+ AUD_SequenceEntry_setMuted(handle, mute);
}
-void BKE_sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
+void BKE_sound_move_scene_sound(
+ struct Scene *scene, void *handle, int startframe, int endframe, int frameskip)
{
- const double fps = FPS;
- AUD_SequenceEntry_move(handle, startframe / fps, endframe / fps, frameskip / fps);
+ const double fps = FPS;
+ AUD_SequenceEntry_move(handle, startframe / fps, endframe / fps, frameskip / fps);
}
void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
{
- if (sequence->scene_sound) {
- BKE_sound_move_scene_sound(scene, sequence->scene_sound,
- sequence->startdisp, sequence->enddisp,
- sequence->startofs + sequence->anim_startofs);
- }
+ if (sequence->scene_sound) {
+ BKE_sound_move_scene_sound(scene,
+ sequence->scene_sound,
+ sequence->startdisp,
+ sequence->enddisp,
+ sequence->startofs + sequence->anim_startofs);
+ }
}
void BKE_sound_update_scene_sound(void *handle, bSound *sound)
{
- AUD_SequenceEntry_setSound(handle, sound->playback_handle);
+ AUD_SequenceEntry_setSound(handle, sound->playback_handle);
}
void BKE_sound_set_cfra(int cfra)
{
- sound_cfra = cfra;
+ sound_cfra = cfra;
}
void BKE_sound_set_scene_volume(struct Scene *scene, float volume)
{
- AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume,
- (scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0);
+ AUD_Sequence_setAnimationData(scene->sound_scene,
+ AUD_AP_VOLUME,
+ CFRA,
+ &volume,
+ (scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0);
}
void BKE_sound_set_scene_sound_volume(void *handle, float volume, char animated)
{
- AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
}
void BKE_sound_set_scene_sound_pitch(void *handle, float pitch, char animated)
{
- AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
}
void BKE_sound_set_scene_sound_pan(void *handle, float pan, char animated)
{
- printf("%s\n", __func__);
- AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
+ printf("%s\n", __func__);
+ AUD_SequenceEntry_setAnimationData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
}
void BKE_sound_update_sequencer(struct Main *main, bSound *sound)
{
- struct Scene *scene;
+ struct Scene *scene;
- for (scene = main->scenes.first; scene; scene = scene->id.next) {
- BKE_sequencer_update_sound(scene, sound);
- }
+ for (scene = main->scenes.first; scene; scene = scene->id.next) {
+ BKE_sequencer_update_sound(scene, sound);
+ }
}
static void sound_start_play_scene(struct Scene *scene)
{
- if (scene->playback_handle)
- AUD_Handle_stop(scene->playback_handle);
+ if (scene->playback_handle)
+ AUD_Handle_stop(scene->playback_handle);
- BKE_sound_reset_scene_specs(scene);
+ BKE_sound_reset_scene_specs(scene);
- if ((scene->playback_handle = AUD_Device_play(sound_device, scene->sound_scene, 1)))
- AUD_Handle_setLoopCount(scene->playback_handle, -1);
+ if ((scene->playback_handle = AUD_Device_play(sound_device, scene->sound_scene, 1)))
+ AUD_Handle_setLoopCount(scene->playback_handle, -1);
}
void BKE_sound_play_scene(struct Scene *scene)
{
- AUD_Status status;
- const float cur_time = (float)((double)CFRA / FPS);
+ AUD_Status status;
+ const float cur_time = (float)((double)CFRA / FPS);
- AUD_Device_lock(sound_device);
+ AUD_Device_lock(sound_device);
- status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
+ status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) :
+ AUD_STATUS_INVALID;
- if (status == AUD_STATUS_INVALID) {
- sound_start_play_scene(scene);
+ if (status == AUD_STATUS_INVALID) {
+ sound_start_play_scene(scene);
- if (!scene->playback_handle) {
- AUD_Device_unlock(sound_device);
- return;
- }
- }
+ if (!scene->playback_handle) {
+ AUD_Device_unlock(sound_device);
+ return;
+ }
+ }
- if (status != AUD_STATUS_PLAYING) {
- AUD_Handle_setPosition(scene->playback_handle, cur_time);
- AUD_Handle_resume(scene->playback_handle);
- }
+ if (status != AUD_STATUS_PLAYING) {
+ AUD_Handle_setPosition(scene->playback_handle, cur_time);
+ AUD_Handle_resume(scene->playback_handle);
+ }
- if (scene->audio.flag & AUDIO_SYNC)
- AUD_playSynchronizer();
+ if (scene->audio.flag & AUDIO_SYNC)
+ AUD_playSynchronizer();
- AUD_Device_unlock(sound_device);
+ AUD_Device_unlock(sound_device);
}
void BKE_sound_stop_scene(struct Scene *scene)
{
- if (scene->playback_handle) {
- AUD_Handle_pause(scene->playback_handle);
+ if (scene->playback_handle) {
+ AUD_Handle_pause(scene->playback_handle);
- if (scene->audio.flag & AUDIO_SYNC)
- AUD_stopSynchronizer();
- }
+ if (scene->audio.flag & AUDIO_SYNC)
+ AUD_stopSynchronizer();
+ }
}
void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene)
{
- AUD_Status status;
- bScreen *screen;
- int animation_playing;
-
- const float one_frame = (float)(1.0 / FPS);
- const float cur_time = (float)((double)CFRA / FPS);
-
- AUD_Device_lock(sound_device);
-
- status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) : AUD_STATUS_INVALID;
-
- if (status == AUD_STATUS_INVALID) {
- sound_start_play_scene(scene);
-
- if (!scene->playback_handle) {
- AUD_Device_unlock(sound_device);
- return;
- }
-
- AUD_Handle_pause(scene->playback_handle);
- }
-
- animation_playing = 0;
- for (screen = bmain->screens.first; screen; screen = screen->id.next) {
- if (screen->animtimer) {
- animation_playing = 1;
- break;
- }
- }
-
- if (scene->audio.flag & AUDIO_SCRUB && !animation_playing) {
- AUD_Handle_setPosition(scene->playback_handle, cur_time);
- if (scene->audio.flag & AUDIO_SYNC) {
- AUD_seekSynchronizer(scene->playback_handle, cur_time);
- }
- AUD_Handle_resume(scene->playback_handle);
- if (scene->sound_scrub_handle && AUD_Handle_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID) {
- AUD_Handle_setPosition(scene->sound_scrub_handle, 0);
- }
- else {
- if (scene->sound_scrub_handle) {
- AUD_Handle_stop(scene->sound_scrub_handle);
- }
- scene->sound_scrub_handle = AUD_pauseAfter(scene->playback_handle, one_frame);
- }
- }
- else {
- if (scene->audio.flag & AUDIO_SYNC) {
- AUD_seekSynchronizer(scene->playback_handle, cur_time);
- }
- else {
- if (status == AUD_STATUS_PLAYING) {
- AUD_Handle_setPosition(scene->playback_handle, cur_time);
- }
- }
- }
-
- AUD_Device_unlock(sound_device);
+ AUD_Status status;
+ bScreen *screen;
+ int animation_playing;
+
+ const float one_frame = (float)(1.0 / FPS);
+ const float cur_time = (float)((double)CFRA / FPS);
+
+ AUD_Device_lock(sound_device);
+
+ status = scene->playback_handle ? AUD_Handle_getStatus(scene->playback_handle) :
+ AUD_STATUS_INVALID;
+
+ if (status == AUD_STATUS_INVALID) {
+ sound_start_play_scene(scene);
+
+ if (!scene->playback_handle) {
+ AUD_Device_unlock(sound_device);
+ return;
+ }
+
+ AUD_Handle_pause(scene->playback_handle);
+ }
+
+ animation_playing = 0;
+ for (screen = bmain->screens.first; screen; screen = screen->id.next) {
+ if (screen->animtimer) {
+ animation_playing = 1;
+ break;
+ }
+ }
+
+ if (scene->audio.flag & AUDIO_SCRUB && !animation_playing) {
+ AUD_Handle_setPosition(scene->playback_handle, cur_time);
+ if (scene->audio.flag & AUDIO_SYNC) {
+ AUD_seekSynchronizer(scene->playback_handle, cur_time);
+ }
+ AUD_Handle_resume(scene->playback_handle);
+ if (scene->sound_scrub_handle &&
+ AUD_Handle_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID) {
+ AUD_Handle_setPosition(scene->sound_scrub_handle, 0);
+ }
+ else {
+ if (scene->sound_scrub_handle) {
+ AUD_Handle_stop(scene->sound_scrub_handle);
+ }
+ scene->sound_scrub_handle = AUD_pauseAfter(scene->playback_handle, one_frame);
+ }
+ }
+ else {
+ if (scene->audio.flag & AUDIO_SYNC) {
+ AUD_seekSynchronizer(scene->playback_handle, cur_time);
+ }
+ else {
+ if (status == AUD_STATUS_PLAYING) {
+ AUD_Handle_setPosition(scene->playback_handle, cur_time);
+ }
+ }
+ }
+
+ AUD_Device_unlock(sound_device);
}
float BKE_sound_sync_scene(struct Scene *scene)
{
- // Ugly: Blender doesn't like it when the animation is played back during rendering
- if (G.is_rendering)
- return NAN_FLT;
-
- if (scene->playback_handle) {
- if (scene->audio.flag & AUDIO_SYNC)
- return AUD_getSynchronizerPosition(scene->playback_handle);
- else
- return AUD_Handle_getPosition(scene->playback_handle);
- }
- return NAN_FLT;
+ // Ugly: Blender doesn't like it when the animation is played back during rendering
+ if (G.is_rendering)
+ return NAN_FLT;
+
+ if (scene->playback_handle) {
+ if (scene->audio.flag & AUDIO_SYNC)
+ return AUD_getSynchronizerPosition(scene->playback_handle);
+ else
+ return AUD_Handle_getPosition(scene->playback_handle);
+ }
+ return NAN_FLT;
}
int BKE_sound_scene_playing(struct Scene *scene)
{
- // Ugly: Blender doesn't like it when the animation is played back during rendering
- if (G.is_rendering)
- return -1;
-
- if (scene->audio.flag & AUDIO_SYNC)
- return AUD_isSynchronizerPlaying();
- else
- return -1;
+ // Ugly: Blender doesn't like it when the animation is played back during rendering
+ if (G.is_rendering)
+ return -1;
+
+ if (scene->audio.flag & AUDIO_SYNC)
+ return AUD_isSynchronizerPlaying();
+ else
+ return -1;
}
void BKE_sound_free_waveform(bSound *sound)
{
- if ((sound->tags & SOUND_TAGS_WAVEFORM_NO_RELOAD) == 0) {
- SoundWaveform *waveform = sound->waveform;
- if (waveform) {
- if (waveform->data) {
- MEM_freeN(waveform->data);
- }
- MEM_freeN(waveform);
- }
-
- sound->waveform = NULL;
- }
- /* This tag is only valid once. */
- sound->tags &= ~SOUND_TAGS_WAVEFORM_NO_RELOAD;
+ if ((sound->tags & SOUND_TAGS_WAVEFORM_NO_RELOAD) == 0) {
+ SoundWaveform *waveform = sound->waveform;
+ if (waveform) {
+ if (waveform->data) {
+ MEM_freeN(waveform->data);
+ }
+ MEM_freeN(waveform);
+ }
+
+ sound->waveform = NULL;
+ }
+ /* This tag is only valid once. */
+ sound->tags &= ~SOUND_TAGS_WAVEFORM_NO_RELOAD;
}
void BKE_sound_read_waveform(bSound *sound, short *stop)
{
- AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
- SoundWaveform *waveform = MEM_mallocN(sizeof(SoundWaveform), "SoundWaveform");
-
- if (info.length > 0) {
- int length = info.length * SOUND_WAVE_SAMPLES_PER_SECOND;
-
- waveform->data = MEM_mallocN(length * sizeof(float) * 3, "SoundWaveform.samples");
- waveform->length = AUD_readSound(sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND, stop);
- }
- else {
- /* Create an empty waveform here if the sound couldn't be
- * read. This indicates that reading the waveform is "done",
- * whereas just setting sound->waveform to NULL causes other
- * code to think the waveform still needs to be created. */
- waveform->data = NULL;
- waveform->length = 0;
- }
-
- if (*stop) {
- if (waveform->data) {
- MEM_freeN(waveform->data);
- }
- MEM_freeN(waveform);
- BLI_spin_lock(sound->spinlock);
- sound->tags &= ~SOUND_TAGS_WAVEFORM_LOADING;
- BLI_spin_unlock(sound->spinlock);
- return;
- }
-
- BKE_sound_free_waveform(sound);
-
- BLI_spin_lock(sound->spinlock);
- sound->waveform = waveform;
- sound->tags &= ~SOUND_TAGS_WAVEFORM_LOADING;
- BLI_spin_unlock(sound->spinlock);
+ AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
+ SoundWaveform *waveform = MEM_mallocN(sizeof(SoundWaveform), "SoundWaveform");
+
+ if (info.length > 0) {
+ int length = info.length * SOUND_WAVE_SAMPLES_PER_SECOND;
+
+ waveform->data = MEM_mallocN(length * sizeof(float) * 3, "SoundWaveform.samples");
+ waveform->length = AUD_readSound(
+ sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND, stop);
+ }
+ else {
+ /* Create an empty waveform here if the sound couldn't be
+ * read. This indicates that reading the waveform is "done",
+ * whereas just setting sound->waveform to NULL causes other
+ * code to think the waveform still needs to be created. */
+ waveform->data = NULL;
+ waveform->length = 0;
+ }
+
+ if (*stop) {
+ if (waveform->data) {
+ MEM_freeN(waveform->data);
+ }
+ MEM_freeN(waveform);
+ BLI_spin_lock(sound->spinlock);
+ sound->tags &= ~SOUND_TAGS_WAVEFORM_LOADING;
+ BLI_spin_unlock(sound->spinlock);
+ return;
+ }
+
+ BKE_sound_free_waveform(sound);
+
+ BLI_spin_lock(sound->spinlock);
+ sound->waveform = waveform;
+ sound->tags &= ~SOUND_TAGS_WAVEFORM_LOADING;
+ BLI_spin_unlock(sound->spinlock);
}
static void sound_update_base(Scene *scene, Base *base, void *new_set)
{
- Object *ob = base->object;
- NlaTrack *track;
- NlaStrip *strip;
- Speaker *speaker;
- float quat[4];
-
- if ((ob->id.tag & LIB_TAG_DOIT) == 0) {
- return;
- }
-
- ob->id.tag &= ~LIB_TAG_DOIT;
-
- if ((ob->type != OB_SPEAKER) || !ob->adt) {
- return;
- }
-
- for (track = ob->adt->nla_tracks.first; track; track = track->next) {
- for (strip = track->strips.first; strip; strip = strip->next) {
- if (strip->type != NLASTRIP_TYPE_SOUND) {
- continue;
- }
- speaker = (Speaker *)ob->data;
-
- if (AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) {
- if (speaker->sound) {
- AUD_SequenceEntry_move(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
- }
- else {
- AUD_Sequence_remove(scene->sound_scene, strip->speaker_handle);
- strip->speaker_handle = NULL;
- }
- }
- else {
- if (speaker->sound) {
- strip->speaker_handle = AUD_Sequence_add(scene->sound_scene,
- speaker->sound->playback_handle,
- (double)strip->start / FPS, FLT_MAX, 0);
- AUD_SequenceEntry_setRelative(strip->speaker_handle, 0);
- }
- }
-
- if (strip->speaker_handle) {
- const bool mute = ((strip->flag & NLASTRIP_FLAG_MUTED) || (speaker->flag & SPK_MUTED));
- AUD_addSet(new_set, strip->speaker_handle);
- AUD_SequenceEntry_setVolumeMaximum(strip->speaker_handle, speaker->volume_max);
- AUD_SequenceEntry_setVolumeMinimum(strip->speaker_handle, speaker->volume_min);
- AUD_SequenceEntry_setDistanceMaximum(strip->speaker_handle, speaker->distance_max);
- AUD_SequenceEntry_setDistanceReference(strip->speaker_handle, speaker->distance_reference);
- AUD_SequenceEntry_setAttenuation(strip->speaker_handle, speaker->attenuation);
- AUD_SequenceEntry_setConeAngleOuter(strip->speaker_handle, speaker->cone_angle_outer);
- AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
- AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
-
- mat4_to_quat(quat, ob->obmat);
- AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
- AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
- AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
- AUD_SequenceEntry_setAnimationData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
- AUD_SequenceEntry_setSound(strip->speaker_handle, speaker->sound->playback_handle);
- AUD_SequenceEntry_setMuted(strip->speaker_handle, mute);
- }
- }
- }
+ Object *ob = base->object;
+ NlaTrack *track;
+ NlaStrip *strip;
+ Speaker *speaker;
+ float quat[4];
+
+ if ((ob->id.tag & LIB_TAG_DOIT) == 0) {
+ return;
+ }
+
+ ob->id.tag &= ~LIB_TAG_DOIT;
+
+ if ((ob->type != OB_SPEAKER) || !ob->adt) {
+ return;
+ }
+
+ for (track = ob->adt->nla_tracks.first; track; track = track->next) {
+ for (strip = track->strips.first; strip; strip = strip->next) {
+ if (strip->type != NLASTRIP_TYPE_SOUND) {
+ continue;
+ }
+ speaker = (Speaker *)ob->data;
+
+ if (AUD_removeSet(scene->speaker_handles, strip->speaker_handle)) {
+ if (speaker->sound) {
+ AUD_SequenceEntry_move(strip->speaker_handle, (double)strip->start / FPS, FLT_MAX, 0);
+ }
+ else {
+ AUD_Sequence_remove(scene->sound_scene, strip->speaker_handle);
+ strip->speaker_handle = NULL;
+ }
+ }
+ else {
+ if (speaker->sound) {
+ strip->speaker_handle = AUD_Sequence_add(scene->sound_scene,
+ speaker->sound->playback_handle,
+ (double)strip->start / FPS,
+ FLT_MAX,
+ 0);
+ AUD_SequenceEntry_setRelative(strip->speaker_handle, 0);
+ }
+ }
+
+ if (strip->speaker_handle) {
+ const bool mute = ((strip->flag & NLASTRIP_FLAG_MUTED) || (speaker->flag & SPK_MUTED));
+ AUD_addSet(new_set, strip->speaker_handle);
+ AUD_SequenceEntry_setVolumeMaximum(strip->speaker_handle, speaker->volume_max);
+ AUD_SequenceEntry_setVolumeMinimum(strip->speaker_handle, speaker->volume_min);
+ AUD_SequenceEntry_setDistanceMaximum(strip->speaker_handle, speaker->distance_max);
+ AUD_SequenceEntry_setDistanceReference(strip->speaker_handle, speaker->distance_reference);
+ AUD_SequenceEntry_setAttenuation(strip->speaker_handle, speaker->attenuation);
+ AUD_SequenceEntry_setConeAngleOuter(strip->speaker_handle, speaker->cone_angle_outer);
+ AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner);
+ AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer);
+
+ mat4_to_quat(quat, ob->obmat);
+ AUD_SequenceEntry_setAnimationData(
+ strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
+ AUD_SequenceEntry_setAnimationData(
+ strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
+ AUD_SequenceEntry_setAnimationData(
+ strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
+ AUD_SequenceEntry_setAnimationData(
+ strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
+ AUD_SequenceEntry_setSound(strip->speaker_handle, speaker->sound->playback_handle);
+ AUD_SequenceEntry_setMuted(strip->speaker_handle, mute);
+ }
+ }
+ }
}
void BKE_sound_update_scene(Main *bmain, Scene *scene)
{
- Base *base;
- Scene *sce_it;
-
- void *new_set = AUD_createSet();
- void *handle;
- float quat[4];
-
- /* cheap test to skip looping over all objects (no speakers is a common case) */
- if (!BLI_listbase_is_empty(&bmain->speakers)) {
- BKE_main_id_tag_listbase(&bmain->objects, LIB_TAG_DOIT, true);
-
- for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
- for (base = view_layer->object_bases.first; base; base = base->next) {
- sound_update_base(scene, base, new_set);
- }
- }
-
- for (SETLOOPER_SET_ONLY(scene, sce_it, base)) {
- sound_update_base(scene, base, new_set);
- }
-
- }
-
- while ((handle = AUD_getSet(scene->speaker_handles))) {
- AUD_Sequence_remove(scene->sound_scene, handle);
- }
-
- if (scene->camera) {
- mat4_to_quat(quat, scene->camera->obmat);
- AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1);
- AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1);
- }
-
- AUD_destroySet(scene->speaker_handles);
- scene->speaker_handles = new_set;
+ Base *base;
+ Scene *sce_it;
+
+ void *new_set = AUD_createSet();
+ void *handle;
+ float quat[4];
+
+ /* cheap test to skip looping over all objects (no speakers is a common case) */
+ if (!BLI_listbase_is_empty(&bmain->speakers)) {
+ BKE_main_id_tag_listbase(&bmain->objects, LIB_TAG_DOIT, true);
+
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer;
+ view_layer = view_layer->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
+ sound_update_base(scene, base, new_set);
+ }
+ }
+
+ for (SETLOOPER_SET_ONLY(scene, sce_it, base)) {
+ sound_update_base(scene, base, new_set);
+ }
+ }
+
+ while ((handle = AUD_getSet(scene->speaker_handles))) {
+ AUD_Sequence_remove(scene->sound_scene, handle);
+ }
+
+ if (scene->camera) {
+ mat4_to_quat(quat, scene->camera->obmat);
+ AUD_Sequence_setAnimationData(
+ scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1);
+ AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1);
+ }
+
+ AUD_destroySet(scene->speaker_handles);
+ scene->speaker_handles = new_set;
}
void *BKE_sound_get_factory(void *sound)
{
- return ((bSound *)sound)->playback_handle;
+ return ((bSound *)sound)->playback_handle;
}
/* stupid wrapper because AUD_C-API.h includes Python.h which makesrna doesn't like */
float BKE_sound_get_length(bSound *sound)
{
- AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
+ AUD_SoundInfo info = AUD_getInfo(sound->playback_handle);
- return info.length;
+ return info.length;
}
char **BKE_sound_get_device_names(void)
{
- if (audio_device_names == NULL) {
- audio_device_names = AUD_getDeviceNames();
- }
+ if (audio_device_names == NULL) {
+ audio_device_names = AUD_getDeviceNames();
+ }
- return audio_device_names;
+ return audio_device_names;
}
-#else /* WITH_AUDASPACE */
+#else /* WITH_AUDASPACE */
-#include "BLI_utildefines.h"
+# include "BLI_utildefines.h"
-void BKE_sound_force_device(const char *UNUSED(device)) {}
-void BKE_sound_init_once(void) {}
-void BKE_sound_init(struct Main *UNUSED(bmain)) {}
-void BKE_sound_exit(void) {}
-void BKE_sound_exit_once(void) {}
-void BKE_sound_cache(struct bSound *UNUSED(sound)) {}
-void BKE_sound_delete_cache(struct bSound *UNUSED(sound)) {}
-void BKE_sound_load(struct Main *UNUSED(bmain), struct bSound *UNUSED(sound)) {}
-void BKE_sound_create_scene(struct Scene *UNUSED(scene)) {}
-void BKE_sound_destroy_scene(struct Scene *UNUSED(scene)) {}
-void BKE_sound_reset_scene_specs(struct Scene *UNUSED(scene)) {}
-void BKE_sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
-void *BKE_sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence),
- int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
+void BKE_sound_force_device(const char *UNUSED(device))
+{
+}
+void BKE_sound_init_once(void)
+{
+}
+void BKE_sound_init(struct Main *UNUSED(bmain))
+{
+}
+void BKE_sound_exit(void)
+{
+}
+void BKE_sound_exit_once(void)
+{
+}
+void BKE_sound_cache(struct bSound *UNUSED(sound))
+{
+}
+void BKE_sound_delete_cache(struct bSound *UNUSED(sound))
+{
+}
+void BKE_sound_load(struct Main *UNUSED(bmain), struct bSound *UNUSED(sound))
+{
+}
+void BKE_sound_create_scene(struct Scene *UNUSED(scene))
+{
+}
+void BKE_sound_destroy_scene(struct Scene *UNUSED(scene))
+{
+}
+void BKE_sound_reset_scene_specs(struct Scene *UNUSED(scene))
+{
+}
+void BKE_sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted))
+{
+}
+void *BKE_sound_scene_add_scene_sound(struct Scene *UNUSED(scene),
+ struct Sequence *UNUSED(sequence),
+ int UNUSED(startframe),
+ int UNUSED(endframe),
+ int UNUSED(frameskip))
+{
+ return NULL;
+}
void *BKE_sound_scene_add_scene_sound_defaults(struct Scene *UNUSED(scene),
- struct Sequence *UNUSED(sequence)) { return NULL; }
-void *BKE_sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence), int UNUSED(startframe),
- int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
-void *BKE_sound_add_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) { return NULL; }
-void BKE_sound_remove_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle)) {}
-void BKE_sound_mute_scene_sound(void *UNUSED(handle), char UNUSED(mute)) {}
-void BKE_sound_move_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle), int UNUSED(startframe),
- int UNUSED(endframe), int UNUSED(frameskip)) {}
-void BKE_sound_move_scene_sound_defaults(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence)) {}
-void BKE_sound_play_scene(struct Scene *UNUSED(scene)) {}
-void BKE_sound_stop_scene(struct Scene *UNUSED(scene)) {}
-void BKE_sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
-float BKE_sound_sync_scene(struct Scene *UNUSED(scene)) { return NAN_FLT; }
-int BKE_sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
-void BKE_sound_read_waveform(struct bSound *sound, short *stop) { UNUSED_VARS(sound, stop); }
-void BKE_sound_init_main(struct Main *UNUSED(bmain)) {}
-void BKE_sound_set_cfra(int UNUSED(cfra)) {}
-void BKE_sound_update_sequencer(struct Main *UNUSED(main), struct bSound *UNUSED(sound)) {}
-void BKE_sound_update_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
-void BKE_sound_update_scene_sound(void *UNUSED(handle), struct bSound *UNUSED(sound)) {}
-void BKE_sound_update_scene_listener(struct Scene *UNUSED(scene)) {}
-void BKE_sound_update_fps(struct Scene *UNUSED(scene)) {}
-void BKE_sound_set_scene_sound_volume(void *UNUSED(handle), float UNUSED(volume), char UNUSED(animated)) {}
-void BKE_sound_set_scene_sound_pan(void *UNUSED(handle), float UNUSED(pan), char UNUSED(animated)) {}
-void BKE_sound_set_scene_volume(struct Scene *UNUSED(scene), float UNUSED(volume)) {}
-void BKE_sound_set_scene_sound_pitch(void *UNUSED(handle), float UNUSED(pitch), char UNUSED(animated)) {}
-float BKE_sound_get_length(struct bSound *UNUSED(sound)) { return 0; }
-char **BKE_sound_get_device_names(void) { static char *names[1] = {NULL}; return names; }
-
-#endif /* WITH_AUDASPACE */
+ struct Sequence *UNUSED(sequence))
+{
+ return NULL;
+}
+void *BKE_sound_add_scene_sound(struct Scene *UNUSED(scene),
+ struct Sequence *UNUSED(sequence),
+ int UNUSED(startframe),
+ int UNUSED(endframe),
+ int UNUSED(frameskip))
+{
+ return NULL;
+}
+void *BKE_sound_add_scene_sound_defaults(struct Scene *UNUSED(scene),
+ struct Sequence *UNUSED(sequence))
+{
+ return NULL;
+}
+void BKE_sound_remove_scene_sound(struct Scene *UNUSED(scene), void *UNUSED(handle))
+{
+}
+void BKE_sound_mute_scene_sound(void *UNUSED(handle), char UNUSED(mute))
+{
+}
+void BKE_sound_move_scene_sound(struct Scene *UNUSED(scene),
+ void *UNUSED(handle),
+ int UNUSED(startframe),
+ int UNUSED(endframe),
+ int UNUSED(frameskip))
+{
+}
+void BKE_sound_move_scene_sound_defaults(struct Scene *UNUSED(scene),
+ struct Sequence *UNUSED(sequence))
+{
+}
+void BKE_sound_play_scene(struct Scene *UNUSED(scene))
+{
+}
+void BKE_sound_stop_scene(struct Scene *UNUSED(scene))
+{
+}
+void BKE_sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene))
+{
+}
+float BKE_sound_sync_scene(struct Scene *UNUSED(scene))
+{
+ return NAN_FLT;
+}
+int BKE_sound_scene_playing(struct Scene *UNUSED(scene))
+{
+ return -1;
+}
+void BKE_sound_read_waveform(struct bSound *sound, short *stop)
+{
+ UNUSED_VARS(sound, stop);
+}
+void BKE_sound_init_main(struct Main *UNUSED(bmain))
+{
+}
+void BKE_sound_set_cfra(int UNUSED(cfra))
+{
+}
+void BKE_sound_update_sequencer(struct Main *UNUSED(main), struct bSound *UNUSED(sound))
+{
+}
+void BKE_sound_update_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene))
+{
+}
+void BKE_sound_update_scene_sound(void *UNUSED(handle), struct bSound *UNUSED(sound))
+{
+}
+void BKE_sound_update_scene_listener(struct Scene *UNUSED(scene))
+{
+}
+void BKE_sound_update_fps(struct Scene *UNUSED(scene))
+{
+}
+void BKE_sound_set_scene_sound_volume(void *UNUSED(handle),
+ float UNUSED(volume),
+ char UNUSED(animated))
+{
+}
+void BKE_sound_set_scene_sound_pan(void *UNUSED(handle), float UNUSED(pan), char UNUSED(animated))
+{
+}
+void BKE_sound_set_scene_volume(struct Scene *UNUSED(scene), float UNUSED(volume))
+{
+}
+void BKE_sound_set_scene_sound_pitch(void *UNUSED(handle),
+ float UNUSED(pitch),
+ char UNUSED(animated))
+{
+}
+float BKE_sound_get_length(struct bSound *UNUSED(sound))
+{
+ return 0;
+}
+char **BKE_sound_get_device_names(void)
+{
+ static char *names[1] = {NULL};
+ return names;
+}
+
+#endif /* WITH_AUDASPACE */