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author | Hans Goudey <h.goudey@me.com> | 2021-05-05 01:27:20 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-05-05 01:27:20 +0300 |
commit | 1f5710326f7eba9e00ddd44a0ce53ad5a589ca79 (patch) | |
tree | f9833817bd80c6d7874e848d04e9533cff52dd60 /source/blender/blenkernel/intern/spline_base.cc | |
parent | d18be66a54f977426013bcd5c5c541f698c675fe (diff) |
Fix: Splines: Use consistent bezier linear interpolation method
While the method of interpolating based on the curve length at each
evaluated point may be useful in some situations, for now it's best to
be consistent with the existing methods in Blender, so this commit adds
a simple linear-based-on-resolution sampling method to bezier splines.
Diffstat (limited to 'source/blender/blenkernel/intern/spline_base.cc')
0 files changed, 0 insertions, 0 deletions