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authorHans Goudey <h.goudey@me.com>2021-05-05 01:27:20 +0300
committerHans Goudey <h.goudey@me.com>2021-05-05 01:27:20 +0300
commit1f5710326f7eba9e00ddd44a0ce53ad5a589ca79 (patch)
treef9833817bd80c6d7874e848d04e9533cff52dd60 /source/blender/blenkernel/intern/spline_base.cc
parentd18be66a54f977426013bcd5c5c541f698c675fe (diff)
Fix: Splines: Use consistent bezier linear interpolation method
While the method of interpolating based on the curve length at each evaluated point may be useful in some situations, for now it's best to be consistent with the existing methods in Blender, so this commit adds a simple linear-based-on-resolution sampling method to bezier splines.
Diffstat (limited to 'source/blender/blenkernel/intern/spline_base.cc')
0 files changed, 0 insertions, 0 deletions