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authorHans Goudey <h.goudey@me.com>2021-12-23 02:39:35 +0300
committerHans Goudey <h.goudey@me.com>2021-12-23 02:39:35 +0300
commit60c59d7d611dfd72652d9f7ffef519f983703349 (patch)
tree2d5b51089820069ad2d9a4eaebfd931ea7ec8670 /source/blender/blenkernel/intern/spline_bezier.cc
parentc593db5a2ffc2f0ad993e8d2a839f87404d2f4a6 (diff)
Cleanup: Remove spline add_point method, refactor mesh to curve node
It's better to calculate the size of a spline before creating it, and this should simplify refactoring to a data structure that stores all point attribute contiguously (see T94193). The mesh to curve conversion is simplified slightly now, it creates the curve output after gathering all of the result vertex indices. This should be more efficient too, since it only grows an index vector for each spline, not a whole spline.
Diffstat (limited to 'source/blender/blenkernel/intern/spline_bezier.cc')
-rw-r--r--source/blender/blenkernel/intern/spline_bezier.cc18
1 files changed, 0 insertions, 18 deletions
diff --git a/source/blender/blenkernel/intern/spline_bezier.cc b/source/blender/blenkernel/intern/spline_bezier.cc
index 9ce285cebb8..b24c8960857 100644
--- a/source/blender/blenkernel/intern/spline_bezier.cc
+++ b/source/blender/blenkernel/intern/spline_bezier.cc
@@ -70,24 +70,6 @@ void BezierSpline::set_resolution(const int value)
this->mark_cache_invalid();
}
-void BezierSpline::add_point(const float3 position,
- const HandleType handle_type_left,
- const float3 handle_position_left,
- const HandleType handle_type_right,
- const float3 handle_position_right,
- const float radius,
- const float tilt)
-{
- handle_types_left_.append(handle_type_left);
- handle_positions_left_.append(handle_position_left);
- positions_.append(position);
- handle_types_right_.append(handle_type_right);
- handle_positions_right_.append(handle_position_right);
- radii_.append(radius);
- tilts_.append(tilt);
- this->mark_cache_invalid();
-}
-
void BezierSpline::resize(const int size)
{
handle_types_left_.resize(size);