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authorJacques Lucke <jacques@blender.org>2021-06-16 17:13:53 +0300
committerJacques Lucke <jacques@blender.org>2021-06-16 17:14:02 +0300
commit45d59e0df5fe749d428ebf662b61844561df64c4 (patch)
treea70616dc409c67006956ac149bd43efa22c61bc4 /source/blender/blenkernel/intern/spline_bezier.cc
parent0cebe554d13bf1ea4c81fd4addee30dd4ea4d2f1 (diff)
BLI: add threading namespace
This namespace groups threading related functions/classes. This avoids adding more threading related stuff to the blender namespace. Also it makes naming a bit easier, e.g. the c++ version of BLI_task_isolate could become blender::threading::isolate_task or something similar. Differential Revision: https://developer.blender.org/D11624
Diffstat (limited to 'source/blender/blenkernel/intern/spline_bezier.cc')
-rw-r--r--source/blender/blenkernel/intern/spline_bezier.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/spline_bezier.cc b/source/blender/blenkernel/intern/spline_bezier.cc
index bd68d49df21..88b680850cf 100644
--- a/source/blender/blenkernel/intern/spline_bezier.cc
+++ b/source/blender/blenkernel/intern/spline_bezier.cc
@@ -417,7 +417,7 @@ static void calculate_mappings_linear_resolution(Span<int> offsets,
}
const int grain_size = std::max(2048 / resolution, 1);
- parallel_for(IndexRange(1, size - 2), grain_size, [&](IndexRange range) {
+ blender::threading::parallel_for(IndexRange(1, size - 2), grain_size, [&](IndexRange range) {
for (const int i_control_point : range) {
const int segment_len = offsets[i_control_point + 1] - offsets[i_control_point];
const float segment_len_inv = 1.0f / segment_len;
@@ -497,7 +497,7 @@ Span<float3> BezierSpline::evaluated_positions() const
Span<int> offsets = this->control_point_offsets();
const int grain_size = std::max(512 / resolution_, 1);
- parallel_for(IndexRange(size - 1), grain_size, [&](IndexRange range) {
+ blender::threading::parallel_for(IndexRange(size - 1), grain_size, [&](IndexRange range) {
for (const int i : range) {
this->evaluate_segment(i, i + 1, positions.slice(offsets[i], offsets[i + 1] - offsets[i]));
}