diff options
author | Hans Goudey <h.goudey@me.com> | 2021-06-16 00:31:08 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-06-16 00:31:08 +0300 |
commit | c29afa5156596addf2b9aa61d2f58da6db0b4ec4 (patch) | |
tree | 97c04c70537eb1866b91c33ca0c984f673501451 /source/blender/blenkernel/intern/spline_bezier.cc | |
parent | 732e8c723e5b677f371bfb6425986ac22386f93a (diff) |
Cleanup: Expose function publicly, rename
There is no particular reason these two functions shouldn't be used
outside of the bezier spline implementation since they don't do anything
particularly controversial.
Diffstat (limited to 'source/blender/blenkernel/intern/spline_bezier.cc')
-rw-r--r-- | source/blender/blenkernel/intern/spline_bezier.cc | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/spline_bezier.cc b/source/blender/blenkernel/intern/spline_bezier.cc index 3e421dcfc13..bd68d49df21 100644 --- a/source/blender/blenkernel/intern/spline_bezier.cc +++ b/source/blender/blenkernel/intern/spline_bezier.cc @@ -352,9 +352,9 @@ static void bezier_forward_difference_3d(const float3 &point_0, } } -void BezierSpline::evaluate_bezier_segment(const int index, - const int next_index, - MutableSpan<float3> positions) const +void BezierSpline::evaluate_segment(const int index, + const int next_index, + MutableSpan<float3> positions) const { if (this->segment_is_vector(index)) { BLI_assert(positions.size() == 1); @@ -499,12 +499,11 @@ Span<float3> BezierSpline::evaluated_positions() const const int grain_size = std::max(512 / resolution_, 1); parallel_for(IndexRange(size - 1), grain_size, [&](IndexRange range) { for (const int i : range) { - this->evaluate_bezier_segment( - i, i + 1, positions.slice(offsets[i], offsets[i + 1] - offsets[i])); + this->evaluate_segment(i, i + 1, positions.slice(offsets[i], offsets[i + 1] - offsets[i])); } }); if (is_cyclic_) { - this->evaluate_bezier_segment( + this->evaluate_segment( size - 1, 0, positions.slice(offsets[size - 1], offsets[size] - offsets[size - 1])); } else { |