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authorClément Foucault <foucault.clem@gmail.com>2020-09-04 23:56:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commitbac4606937514405641659d91a30bf3e6832cdf7 (patch)
tree740db8bff5e694c2e9f943f928e08030925d0fcf /source/blender/blenkernel/intern/studiolight.c
parent7d4adbdfaba4f23b2adbf96f97ce18806aca31c8 (diff)
Cleanup: GPUTexture: Remove use of GPU_texture_create_nD
Use creation + update function instead.
Diffstat (limited to 'source/blender/blenkernel/intern/studiolight.c')
-rw-r--r--source/blender/blenkernel/intern/studiolight.c13
1 files changed, 3 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index 10830a3d4ba..e08d301e5a6 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -520,16 +520,9 @@ static void studiolight_create_matcap_gputexture(StudioLightImage *sli)
copy_v3_v3(*offset3, *offset4);
}
- sli->gputexture = GPU_texture_create_nD(ibuf->x,
- ibuf->y,
- 0,
- 2,
- gpu_matcap_3components,
- GPU_R11F_G11F_B10F,
- GPU_DATA_FLOAT,
- 0,
- false,
- NULL);
+ sli->gputexture = GPU_texture_create_2d(ibuf->x, ibuf->y, GPU_R11F_G11F_B10F, NULL, NULL);
+ GPU_texture_update(sli->gputexture, GPU_DATA_FLOAT, gpu_matcap_3components);
+
MEM_SAFE_FREE(gpu_matcap_3components);
}