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authorClément Foucault <foucault.clem@gmail.com>2018-07-16 16:01:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-16 21:08:09 +0300
commit7a693626d63a52acd12e80209b634711154a2f9d (patch)
tree96bc9529b14b369292d40425dc22e0a50800a1f4 /source/blender/blenkernel/intern/studiolight.c
parent43593e846bbed183a54ee1dae1b76f3f8c4be9bf (diff)
Smoke: Port display to Workbench + object mode
This does not fix the smokesim. It only port the drawing method. The Object mode engine is in charge of rendering the velocity debugging. Things left to do: - Flame rendering. - Color Ramp coloring of volume data. - View facing slicing (for now it's only doing sampling starting from the volume bounds which gives a squarish look) - Add option to enable dithering (currently on by default.
Diffstat (limited to 'source/blender/blenkernel/intern/studiolight.c')
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