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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-12 12:50:07 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-12 12:51:04 +0300
commit8cca1abcb1fef6213d694cada5ad7f5fb650b62c (patch)
tree4b1973fd119d65a24425295b4bce9285b6e11c15 /source/blender/blenkernel/intern/studiolight.c
parente1f24a8615868e3bdf98874678e173ca4c298f60 (diff)
Studiolight: Bumped the radiance buffer to RGBA16F
Fixes issue reported at https://devtalk.blender.org/t/lookdev-ibl-result/890/3
Diffstat (limited to 'source/blender/blenkernel/intern/studiolight.c')
-rw-r--r--source/blender/blenkernel/intern/studiolight.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index 4dfafdccc47..3d7777e43d5 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -182,7 +182,7 @@ static void studiolight_create_equierectangular_radiance_gputexture(StudioLight
char error[256];
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
ImBuf *ibuf = sl->equirectangular_radiance_buffer;
- sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA8, ibuf->rect_float, error);
+ sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
GPUTexture *tex = sl->equirectangular_radiance_gputexture;
GPU_texture_bind(tex, 0);
GPU_texture_filter_mode(tex, true);