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authorClément Foucault <foucault.clem@gmail.com>2018-06-17 00:02:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-06-17 00:28:39 +0300
commitb503dd7747bf5894c3407cba15fe029e54134094 (patch)
tree78431650bbfe172a3644d243824e644b07b6c25a /source/blender/blenkernel/intern/studiolight.c
parent48adf903675ea3ac711c75de246634ae97691e71 (diff)
StudioLights: Fix preview icon.
Use same antialiasing method as the matcaps and fix the normal computation.
Diffstat (limited to 'source/blender/blenkernel/intern/studiolight.c')
-rw-r--r--source/blender/blenkernel/intern/studiolight.c35
1 files changed, 14 insertions, 21 deletions
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index aa19fa6dfc8..e30534e2761 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -706,33 +706,26 @@ static uint *studiolight_irradiance_preview(StudioLight *sl, int icon_size)
uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
int icon_center = icon_size / 2;
- float sphere_radius = icon_center * 0.9;
+ float pixel_size = 1.0f / (float)icon_size;
int offset = 0;
+ const float diameter = 0.95f;
for (int y = 0; y < icon_size; y++) {
- float dy = y - icon_center;
+ float dy = (y + 0.5f) / (float)icon_size;
+ dy = dy / diameter - (1.0f - diameter) / 2.0f;
for (int x = 0; x < icon_size; x++) {
- float dx = x - icon_center;
- /* calculate aliasing */
- float alias = 0;
- const float alias_step = 0.333;
- for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
- for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
- if (sqrt(ay * ay + ax * ax) < sphere_radius) {
- alias += alias_step * alias_step;
- }
- }
- }
+ float dx = (x + 0.5f) / (float)icon_size;
+ dx = dx / diameter - (1.0f - diameter) / 2.0f;
+
uint pixelresult = 0x0;
- uint alias_i = clamp_i(alias * 256, 0, 255);
- if (alias_i != 0) {
+ uint alphamask = alpha_circle_mask(dx, dy, 0.5f - pixel_size, 0.5f);
+ if (alphamask != 0) {
/* calculate normal */
- uint alias_mask = alias_i << 24;
float normal[3];
- normal[0] = dx / sphere_radius;
- normal[1] = dy / sphere_radius;
- normal[2] = sqrt(-(normal[0] * normal[0]) - (normal[1] * normal[1]) + 1);
- normalize_v3(normal);
+ normal[0] = dx * 2.0f - 1.0f;
+ normal[1] = dy * 2.0f - 1.0f;
+ float dist = len_v2(normal);
+ normal[2] = sqrtf(1.0f - dist*dist);
float color[3];
mul_v3_v3fl(color, sl->diffuse_light[STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
@@ -744,7 +737,7 @@ static uint *studiolight_irradiance_preview(StudioLight *sl, int icon_size)
pixelresult = rgb_to_cpack(
linearrgb_to_srgb(color[0]),
linearrgb_to_srgb(color[1]),
- linearrgb_to_srgb(color[2])) | alias_mask;
+ linearrgb_to_srgb(color[2])) | alphamask;
}
rect[offset++] = pixelresult;
}