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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/blenkernel/intern/studiolight.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/blenkernel/intern/studiolight.c')
-rw-r--r--source/blender/blenkernel/intern/studiolight.c2107
1 files changed, 1087 insertions, 1020 deletions
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index 38975f9a227..7a95ec3055e 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -46,7 +46,6 @@
#include "MEM_guardedalloc.h"
-
/* Statics */
static ListBase studiolights;
static int last_studiolight_id = 0;
@@ -94,133 +93,141 @@ static const char *STUDIOLIGHT_MATCAP_DEFAULT = "basic_1.exr";
* texel_size[2] : UV size of a pixel in this texture.
* pixel[] : pointer to the current pixel.
*/
-#define ITER_PIXELS(type, src, channels, width, height) \
-{ \
- float texel_size[2]; \
- texel_size[0] = 1.0f / width; \
- texel_size[1] = 1.0f / height; \
- type (*pixel_)[channels] = (type (*)[channels])src; \
- for (float y = 0.5 * texel_size[1]; y < 1.0; y += texel_size[1]) { \
- for (float x = 0.5 * texel_size[0]; x < 1.0; x += texel_size[0], pixel_++) { \
- type *pixel = *pixel_;
-
-#define ITER_PIXELS_END \
- } \
- } \
-} ((void)0)
+#define ITER_PIXELS(type, src, channels, width, height) \
+ { \
+ float texel_size[2]; \
+ texel_size[0] = 1.0f / width; \
+ texel_size[1] = 1.0f / height; \
+ type(*pixel_)[channels] = (type(*)[channels])src; \
+ for (float y = 0.5 * texel_size[1]; y < 1.0; y += texel_size[1]) { \
+ for (float x = 0.5 * texel_size[0]; x < 1.0; x += texel_size[0], pixel_++) { \
+ type *pixel = *pixel_;
+
+#define ITER_PIXELS_END \
+ } \
+ } \
+ } \
+ ((void)0)
/* FUNCTIONS */
-#define IMB_SAFE_FREE(p) do { \
-if (p) { \
- IMB_freeImBuf(p); \
- p = NULL; \
-} \
-} while (0)
-
-#define GPU_TEXTURE_SAFE_FREE(p) do { \
-if (p) { \
- GPU_texture_free(p); \
- p = NULL; \
-} \
-} while (0)
+#define IMB_SAFE_FREE(p) \
+ do { \
+ if (p) { \
+ IMB_freeImBuf(p); \
+ p = NULL; \
+ } \
+ } while (0)
+
+#define GPU_TEXTURE_SAFE_FREE(p) \
+ do { \
+ if (p) { \
+ GPU_texture_free(p); \
+ p = NULL; \
+ } \
+ } while (0)
static void studiolight_free(struct StudioLight *sl)
{
-#define STUDIOLIGHT_DELETE_ICON(s) { \
- if (s != 0) { \
- BKE_icon_delete(s); \
- s = 0; \
- } \
-}
- if (sl->free_function) {
- sl->free_function(sl, sl->free_function_data);
- }
- STUDIOLIGHT_DELETE_ICON(sl->icon_id_radiance);
- STUDIOLIGHT_DELETE_ICON(sl->icon_id_irradiance);
- STUDIOLIGHT_DELETE_ICON(sl->icon_id_matcap);
- STUDIOLIGHT_DELETE_ICON(sl->icon_id_matcap_flipped);
+#define STUDIOLIGHT_DELETE_ICON(s) \
+ { \
+ if (s != 0) { \
+ BKE_icon_delete(s); \
+ s = 0; \
+ } \
+ }
+ if (sl->free_function) {
+ sl->free_function(sl, sl->free_function_data);
+ }
+ STUDIOLIGHT_DELETE_ICON(sl->icon_id_radiance);
+ STUDIOLIGHT_DELETE_ICON(sl->icon_id_irradiance);
+ STUDIOLIGHT_DELETE_ICON(sl->icon_id_matcap);
+ STUDIOLIGHT_DELETE_ICON(sl->icon_id_matcap_flipped);
#undef STUDIOLIGHT_DELETE_ICON
- for (int index = 0; index < 6; index++) {
- IMB_SAFE_FREE(sl->radiance_cubemap_buffers[index]);
- }
- GPU_TEXTURE_SAFE_FREE(sl->equirect_radiance_gputexture);
- GPU_TEXTURE_SAFE_FREE(sl->equirect_irradiance_gputexture);
- IMB_SAFE_FREE(sl->equirect_radiance_buffer);
- IMB_SAFE_FREE(sl->equirect_irradiance_buffer);
- MEM_SAFE_FREE(sl->path_irr_cache);
- MEM_SAFE_FREE(sl->path_sh_cache);
- MEM_SAFE_FREE(sl);
+ for (int index = 0; index < 6; index++) {
+ IMB_SAFE_FREE(sl->radiance_cubemap_buffers[index]);
+ }
+ GPU_TEXTURE_SAFE_FREE(sl->equirect_radiance_gputexture);
+ GPU_TEXTURE_SAFE_FREE(sl->equirect_irradiance_gputexture);
+ IMB_SAFE_FREE(sl->equirect_radiance_buffer);
+ IMB_SAFE_FREE(sl->equirect_irradiance_buffer);
+ MEM_SAFE_FREE(sl->path_irr_cache);
+ MEM_SAFE_FREE(sl->path_sh_cache);
+ MEM_SAFE_FREE(sl);
}
static struct StudioLight *studiolight_create(int flag)
{
- struct StudioLight *sl = MEM_callocN(sizeof(*sl), __func__);
- sl->path[0] = 0x00;
- sl->name[0] = 0x00;
- sl->path_irr_cache = NULL;
- sl->path_sh_cache = NULL;
- sl->free_function = NULL;
- sl->flag = flag;
- sl->index = ++last_studiolight_id;
- if (flag & STUDIOLIGHT_TYPE_STUDIO) {
- sl->icon_id_irradiance = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE);
- }
- else if (flag & STUDIOLIGHT_TYPE_MATCAP) {
- sl->icon_id_matcap = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_MATCAP);
- sl->icon_id_matcap_flipped = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED);
- }
- else {
- sl->icon_id_radiance = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_RADIANCE);
- }
-
- for (int index = 0; index < 6; index++) {
- sl->radiance_cubemap_buffers[index] = NULL;
- }
-
- return sl;
+ struct StudioLight *sl = MEM_callocN(sizeof(*sl), __func__);
+ sl->path[0] = 0x00;
+ sl->name[0] = 0x00;
+ sl->path_irr_cache = NULL;
+ sl->path_sh_cache = NULL;
+ sl->free_function = NULL;
+ sl->flag = flag;
+ sl->index = ++last_studiolight_id;
+ if (flag & STUDIOLIGHT_TYPE_STUDIO) {
+ sl->icon_id_irradiance = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE);
+ }
+ else if (flag & STUDIOLIGHT_TYPE_MATCAP) {
+ sl->icon_id_matcap = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_MATCAP);
+ sl->icon_id_matcap_flipped = BKE_icon_ensure_studio_light(
+ sl, STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED);
+ }
+ else {
+ sl->icon_id_radiance = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_RADIANCE);
+ }
+
+ for (int index = 0; index < 6; index++) {
+ sl->radiance_cubemap_buffers[index] = NULL;
+ }
+
+ return sl;
}
#define STUDIOLIGHT_FILE_VERSION 1
-#define READ_VAL(type, parser, id, val, lines) do { \
- for (LinkNode *line = lines; line; line = line->next) { \
- char *val_str, *str = line->link; \
- if ((val_str = strstr(str, id " "))) { \
- val_str += sizeof(id); /* Skip id + spacer. */ \
- val = parser(val_str); \
- } \
- } \
-} while (0)
+#define READ_VAL(type, parser, id, val, lines) \
+ do { \
+ for (LinkNode *line = lines; line; line = line->next) { \
+ char *val_str, *str = line->link; \
+ if ((val_str = strstr(str, id " "))) { \
+ val_str += sizeof(id); /* Skip id + spacer. */ \
+ val = parser(val_str); \
+ } \
+ } \
+ } while (0)
#define READ_FVAL(id, val, lines) READ_VAL(float, atof, id, val, lines)
#define READ_IVAL(id, val, lines) READ_VAL(int, atoi, id, val, lines)
-#define READ_VEC3(id, val, lines) do { \
- READ_FVAL(id ".x", val[0], lines); \
- READ_FVAL(id ".y", val[1], lines); \
- READ_FVAL(id ".z", val[2], lines); \
-} while (0)
-
-#define READ_SOLIDLIGHT(sl, i, lines) do { \
- READ_IVAL("light[" STRINGIFY(i) "].flag", sl[i].flag, lines); \
- READ_FVAL("light[" STRINGIFY(i) "].smooth", sl[i].smooth, lines); \
- READ_VEC3("light[" STRINGIFY(i) "].col", sl[i].col, lines); \
- READ_VEC3("light[" STRINGIFY(i) "].spec", sl[i].spec, lines); \
- READ_VEC3("light[" STRINGIFY(i) "].vec", sl[i].vec, lines); \
-} while (0)
+#define READ_VEC3(id, val, lines) \
+ do { \
+ READ_FVAL(id ".x", val[0], lines); \
+ READ_FVAL(id ".y", val[1], lines); \
+ READ_FVAL(id ".z", val[2], lines); \
+ } while (0)
+
+#define READ_SOLIDLIGHT(sl, i, lines) \
+ do { \
+ READ_IVAL("light[" STRINGIFY(i) "].flag", sl[i].flag, lines); \
+ READ_FVAL("light[" STRINGIFY(i) "].smooth", sl[i].smooth, lines); \
+ READ_VEC3("light[" STRINGIFY(i) "].col", sl[i].col, lines); \
+ READ_VEC3("light[" STRINGIFY(i) "].spec", sl[i].spec, lines); \
+ READ_VEC3("light[" STRINGIFY(i) "].vec", sl[i].vec, lines); \
+ } while (0)
static void studiolight_load_solid_light(StudioLight *sl)
{
- LinkNode *lines = BLI_file_read_as_lines(sl->path);
- if (lines) {
- READ_VEC3("light_ambient", sl->light_ambient, lines);
- READ_SOLIDLIGHT(sl->light, 0, lines);
- READ_SOLIDLIGHT(sl->light, 1, lines);
- READ_SOLIDLIGHT(sl->light, 2, lines);
- READ_SOLIDLIGHT(sl->light, 3, lines);
- }
- BLI_file_free_lines(lines);
+ LinkNode *lines = BLI_file_read_as_lines(sl->path);
+ if (lines) {
+ READ_VEC3("light_ambient", sl->light_ambient, lines);
+ READ_SOLIDLIGHT(sl->light, 0, lines);
+ READ_SOLIDLIGHT(sl->light, 1, lines);
+ READ_SOLIDLIGHT(sl->light, 2, lines);
+ READ_SOLIDLIGHT(sl->light, 3, lines);
+ }
+ BLI_file_free_lines(lines);
}
#undef READ_SOLIDLIGHT
@@ -231,42 +238,44 @@ static void studiolight_load_solid_light(StudioLight *sl)
#define WRITE_FVAL(str, id, val) (BLI_dynstr_appendf(str, id " %f\n", val))
#define WRITE_IVAL(str, id, val) (BLI_dynstr_appendf(str, id " %d\n", val))
-#define WRITE_VEC3(str, id, val) do { \
- WRITE_FVAL(str, id ".x", val[0]); \
- WRITE_FVAL(str, id ".y", val[1]); \
- WRITE_FVAL(str, id ".z", val[2]); \
-} while (0)
-
-#define WRITE_SOLIDLIGHT(str, sl, i) do { \
- WRITE_IVAL(str, "light[" STRINGIFY(i) "].flag", sl[i].flag); \
- WRITE_FVAL(str, "light[" STRINGIFY(i) "].smooth", sl[i].smooth); \
- WRITE_VEC3(str, "light[" STRINGIFY(i) "].col", sl[i].col); \
- WRITE_VEC3(str, "light[" STRINGIFY(i) "].spec", sl[i].spec); \
- WRITE_VEC3(str, "light[" STRINGIFY(i) "].vec", sl[i].vec); \
-} while (0)
+#define WRITE_VEC3(str, id, val) \
+ do { \
+ WRITE_FVAL(str, id ".x", val[0]); \
+ WRITE_FVAL(str, id ".y", val[1]); \
+ WRITE_FVAL(str, id ".z", val[2]); \
+ } while (0)
+
+#define WRITE_SOLIDLIGHT(str, sl, i) \
+ do { \
+ WRITE_IVAL(str, "light[" STRINGIFY(i) "].flag", sl[i].flag); \
+ WRITE_FVAL(str, "light[" STRINGIFY(i) "].smooth", sl[i].smooth); \
+ WRITE_VEC3(str, "light[" STRINGIFY(i) "].col", sl[i].col); \
+ WRITE_VEC3(str, "light[" STRINGIFY(i) "].spec", sl[i].spec); \
+ WRITE_VEC3(str, "light[" STRINGIFY(i) "].vec", sl[i].vec); \
+ } while (0)
static void studiolight_write_solid_light(StudioLight *sl)
{
- FILE *fp = BLI_fopen(sl->path, "wb");
- if (fp) {
- DynStr *str = BLI_dynstr_new();
-
- /* Very dumb ascii format. One value per line separated by a space. */
- WRITE_IVAL(str, "version", STUDIOLIGHT_FILE_VERSION);
- WRITE_VEC3(str, "light_ambient", sl->light_ambient);
- WRITE_SOLIDLIGHT(str, sl->light, 0);
- WRITE_SOLIDLIGHT(str, sl->light, 1);
- WRITE_SOLIDLIGHT(str, sl->light, 2);
- WRITE_SOLIDLIGHT(str, sl->light, 3);
-
- char *cstr = BLI_dynstr_get_cstring(str);
-
- fwrite(cstr, BLI_dynstr_get_len(str), 1, fp);
- fclose(fp);
-
- MEM_freeN(cstr);
- BLI_dynstr_free(str);
- }
+ FILE *fp = BLI_fopen(sl->path, "wb");
+ if (fp) {
+ DynStr *str = BLI_dynstr_new();
+
+ /* Very dumb ascii format. One value per line separated by a space. */
+ WRITE_IVAL(str, "version", STUDIOLIGHT_FILE_VERSION);
+ WRITE_VEC3(str, "light_ambient", sl->light_ambient);
+ WRITE_SOLIDLIGHT(str, sl->light, 0);
+ WRITE_SOLIDLIGHT(str, sl->light, 1);
+ WRITE_SOLIDLIGHT(str, sl->light, 2);
+ WRITE_SOLIDLIGHT(str, sl->light, 3);
+
+ char *cstr = BLI_dynstr_get_cstring(str);
+
+ fwrite(cstr, BLI_dynstr_get_len(str), 1, fp);
+ fclose(fp);
+
+ MEM_freeN(cstr);
+ BLI_dynstr_free(str);
+ }
}
#undef WRITE_SOLIDLIGHT
@@ -276,203 +285,217 @@ static void studiolight_write_solid_light(StudioLight *sl)
static void direction_to_equirect(float r[2], const float dir[3])
{
- r[0] = (atan2f(dir[1], dir[0]) - M_PI) / -(M_PI * 2);
- r[1] = (acosf(dir[2] / 1.0) - M_PI) / -M_PI;
+ r[0] = (atan2f(dir[1], dir[0]) - M_PI) / -(M_PI * 2);
+ r[1] = (acosf(dir[2] / 1.0) - M_PI) / -M_PI;
}
static void equirect_to_direction(float r[3], float u, float v)
{
- float phi = (-(M_PI * 2)) * u + M_PI;
- float theta = -M_PI * v + M_PI;
- float sin_theta = sinf(theta);
- r[0] = sin_theta * cosf(phi);
- r[1] = sin_theta * sinf(phi);
- r[2] = cosf(theta);
+ float phi = (-(M_PI * 2)) * u + M_PI;
+ float theta = -M_PI * v + M_PI;
+ float sin_theta = sinf(theta);
+ r[0] = sin_theta * cosf(phi);
+ r[1] = sin_theta * sinf(phi);
+ r[2] = cosf(theta);
}
-static void UNUSED_FUNCTION(direction_to_cube_face_uv)(float r_uv[2], int *r_face, const float dir[3])
+static void UNUSED_FUNCTION(direction_to_cube_face_uv)(float r_uv[2],
+ int *r_face,
+ const float dir[3])
{
- if (fabsf(dir[0]) > fabsf(dir[1]) && fabsf(dir[0]) > fabsf(dir[2])) {
- bool is_pos = (dir[0] > 0.0f);
- *r_face = is_pos ? STUDIOLIGHT_X_POS : STUDIOLIGHT_X_NEG;
- r_uv[0] = dir[2] / fabsf(dir[0]) * (is_pos ? 1 : -1);
- r_uv[1] = dir[1] / fabsf(dir[0]) * (is_pos ? -1 : -1);
- }
- else if (fabsf(dir[1]) > fabsf(dir[0]) && fabsf(dir[1]) > fabsf(dir[2])) {
- bool is_pos = (dir[1] > 0.0f);
- *r_face = is_pos ? STUDIOLIGHT_Y_POS : STUDIOLIGHT_Y_NEG;
- r_uv[0] = dir[0] / fabsf(dir[1]) * (is_pos ? 1 : 1);
- r_uv[1] = dir[2] / fabsf(dir[1]) * (is_pos ? -1 : 1);
- }
- else {
- bool is_pos = (dir[2] > 0.0f);
- *r_face = is_pos ? STUDIOLIGHT_Z_NEG : STUDIOLIGHT_Z_POS;
- r_uv[0] = dir[0] / fabsf(dir[2]) * (is_pos ? -1 : 1);
- r_uv[1] = dir[1] / fabsf(dir[2]) * (is_pos ? -1 : -1);
- }
- r_uv[0] = r_uv[0] * 0.5f + 0.5f;
- r_uv[1] = r_uv[1] * 0.5f + 0.5f;
+ if (fabsf(dir[0]) > fabsf(dir[1]) && fabsf(dir[0]) > fabsf(dir[2])) {
+ bool is_pos = (dir[0] > 0.0f);
+ *r_face = is_pos ? STUDIOLIGHT_X_POS : STUDIOLIGHT_X_NEG;
+ r_uv[0] = dir[2] / fabsf(dir[0]) * (is_pos ? 1 : -1);
+ r_uv[1] = dir[1] / fabsf(dir[0]) * (is_pos ? -1 : -1);
+ }
+ else if (fabsf(dir[1]) > fabsf(dir[0]) && fabsf(dir[1]) > fabsf(dir[2])) {
+ bool is_pos = (dir[1] > 0.0f);
+ *r_face = is_pos ? STUDIOLIGHT_Y_POS : STUDIOLIGHT_Y_NEG;
+ r_uv[0] = dir[0] / fabsf(dir[1]) * (is_pos ? 1 : 1);
+ r_uv[1] = dir[2] / fabsf(dir[1]) * (is_pos ? -1 : 1);
+ }
+ else {
+ bool is_pos = (dir[2] > 0.0f);
+ *r_face = is_pos ? STUDIOLIGHT_Z_NEG : STUDIOLIGHT_Z_POS;
+ r_uv[0] = dir[0] / fabsf(dir[2]) * (is_pos ? -1 : 1);
+ r_uv[1] = dir[1] / fabsf(dir[2]) * (is_pos ? -1 : -1);
+ }
+ r_uv[0] = r_uv[0] * 0.5f + 0.5f;
+ r_uv[1] = r_uv[1] * 0.5f + 0.5f;
}
static void cube_face_uv_to_direction(float r_dir[3], float x, float y, int face)
{
- const float conversion_matrices[6][3][3] = {
- {{ 0.0f, 0.0f, 1.0f}, {0.0f, -1.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}},
- {{ 0.0f, 0.0f, -1.0f}, {0.0f, -1.0f, 0.0f}, {-1.0f, 0.0f, 0.0f}},
- {{ 1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, { 0.0f, 1.0f, 0.0f}},
- {{ 1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, { 0.0f, -1.0f, 0.0f}},
- {{ 1.0f, 0.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, -1.0f}},
- {{-1.0f, 0.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}},
- };
-
- copy_v3_fl3(r_dir, x * 2.0f - 1.0f, y * 2.0f - 1.0f, 1.0f);
- mul_m3_v3(conversion_matrices[face], r_dir);
- normalize_v3(r_dir);
+ const float conversion_matrices[6][3][3] = {
+ {{0.0f, 0.0f, 1.0f}, {0.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}},
+ {{0.0f, 0.0f, -1.0f}, {0.0f, -1.0f, 0.0f}, {-1.0f, 0.0f, 0.0f}},
+ {{1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f, 0.0f}},
+ {{1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, -1.0f, 0.0f}},
+ {{1.0f, 0.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}},
+ {{-1.0f, 0.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
+ };
+
+ copy_v3_fl3(r_dir, x * 2.0f - 1.0f, y * 2.0f - 1.0f, 1.0f);
+ mul_m3_v3(conversion_matrices[face], r_dir);
+ normalize_v3(r_dir);
}
static void studiolight_load_equirect_image(StudioLight *sl)
{
- if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
- ImBuf *ibuf = NULL;
- ibuf = IMB_loadiffname(sl->path, 0, NULL);
- if (ibuf == NULL) {
- float *colbuf = MEM_mallocN(sizeof(float[4]), __func__);
- copy_v4_fl4(colbuf, 1.0f, 0.0f, 1.0f, 1.0f);
- ibuf = IMB_allocFromBuffer(NULL, colbuf, 1, 1);
- }
- IMB_float_from_rect(ibuf);
- sl->equirect_radiance_buffer = ibuf;
- }
- sl->flag |= STUDIOLIGHT_EXTERNAL_IMAGE_LOADED;
+ if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+ ImBuf *ibuf = NULL;
+ ibuf = IMB_loadiffname(sl->path, 0, NULL);
+ if (ibuf == NULL) {
+ float *colbuf = MEM_mallocN(sizeof(float[4]), __func__);
+ copy_v4_fl4(colbuf, 1.0f, 0.0f, 1.0f, 1.0f);
+ ibuf = IMB_allocFromBuffer(NULL, colbuf, 1, 1);
+ }
+ IMB_float_from_rect(ibuf);
+ sl->equirect_radiance_buffer = ibuf;
+ }
+ sl->flag |= STUDIOLIGHT_EXTERNAL_IMAGE_LOADED;
}
static void studiolight_create_equirect_radiance_gputexture(StudioLight *sl)
{
- if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
- char error[256];
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
- ImBuf *ibuf = sl->equirect_radiance_buffer;
-
- if (sl->flag & STUDIOLIGHT_TYPE_MATCAP) {
- float *gpu_matcap_3components = MEM_callocN(sizeof(float[3]) * ibuf->x * ibuf->y, __func__);
-
- float (*offset4)[4] = (float (*)[4])ibuf->rect_float;
- float (*offset3)[3] = (float (*)[3])gpu_matcap_3components;
- for (int i = 0; i < ibuf->x * ibuf->y; i++, offset4++, offset3++) {
- copy_v3_v3(*offset3, *offset4);
- }
-
- sl->equirect_radiance_gputexture = GPU_texture_create_nD(
- ibuf->x, ibuf->y, 0, 2, gpu_matcap_3components, GPU_R11F_G11F_B10F, GPU_DATA_FLOAT, 0, false, error);
-
- MEM_SAFE_FREE(gpu_matcap_3components);
- }
- else {
- sl->equirect_radiance_gputexture = GPU_texture_create_2d(
- ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
- GPUTexture *tex = sl->equirect_radiance_gputexture;
- GPU_texture_bind(tex, 0);
- GPU_texture_filter_mode(tex, true);
- GPU_texture_wrap_mode(tex, true);
- GPU_texture_unbind(tex);
- }
- }
- sl->flag |= STUDIOLIGHT_EQUIRECT_RADIANCE_GPUTEXTURE;
+ if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+ char error[256];
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
+ ImBuf *ibuf = sl->equirect_radiance_buffer;
+
+ if (sl->flag & STUDIOLIGHT_TYPE_MATCAP) {
+ float *gpu_matcap_3components = MEM_callocN(sizeof(float[3]) * ibuf->x * ibuf->y, __func__);
+
+ float(*offset4)[4] = (float(*)[4])ibuf->rect_float;
+ float(*offset3)[3] = (float(*)[3])gpu_matcap_3components;
+ for (int i = 0; i < ibuf->x * ibuf->y; i++, offset4++, offset3++) {
+ copy_v3_v3(*offset3, *offset4);
+ }
+
+ sl->equirect_radiance_gputexture = GPU_texture_create_nD(ibuf->x,
+ ibuf->y,
+ 0,
+ 2,
+ gpu_matcap_3components,
+ GPU_R11F_G11F_B10F,
+ GPU_DATA_FLOAT,
+ 0,
+ false,
+ error);
+
+ MEM_SAFE_FREE(gpu_matcap_3components);
+ }
+ else {
+ sl->equirect_radiance_gputexture = GPU_texture_create_2d(
+ ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
+ GPUTexture *tex = sl->equirect_radiance_gputexture;
+ GPU_texture_bind(tex, 0);
+ GPU_texture_filter_mode(tex, true);
+ GPU_texture_wrap_mode(tex, true);
+ GPU_texture_unbind(tex);
+ }
+ }
+ sl->flag |= STUDIOLIGHT_EQUIRECT_RADIANCE_GPUTEXTURE;
}
static void studiolight_create_equirect_irradiance_gputexture(StudioLight *sl)
{
- if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
- char error[256];
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED);
- ImBuf *ibuf = sl->equirect_irradiance_buffer;
- sl->equirect_irradiance_gputexture = GPU_texture_create_2d(
- ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
- GPUTexture *tex = sl->equirect_irradiance_gputexture;
- GPU_texture_bind(tex, 0);
- GPU_texture_filter_mode(tex, true);
- GPU_texture_wrap_mode(tex, true);
- GPU_texture_unbind(tex);
- }
- sl->flag |= STUDIOLIGHT_EQUIRECT_IRRADIANCE_GPUTEXTURE;
+ if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+ char error[256];
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED);
+ ImBuf *ibuf = sl->equirect_irradiance_buffer;
+ sl->equirect_irradiance_gputexture = GPU_texture_create_2d(
+ ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
+ GPUTexture *tex = sl->equirect_irradiance_gputexture;
+ GPU_texture_bind(tex, 0);
+ GPU_texture_filter_mode(tex, true);
+ GPU_texture_wrap_mode(tex, true);
+ GPU_texture_unbind(tex);
+ }
+ sl->flag |= STUDIOLIGHT_EQUIRECT_IRRADIANCE_GPUTEXTURE;
}
static void studiolight_calculate_radiance(ImBuf *ibuf, float color[4], const float direction[3])
{
- float uv[2];
- direction_to_equirect(uv, direction);
- nearest_interpolation_color_wrap(ibuf, NULL, color, uv[0] * ibuf->x, uv[1] * ibuf->y);
+ float uv[2];
+ direction_to_equirect(uv, direction);
+ nearest_interpolation_color_wrap(ibuf, NULL, color, uv[0] * ibuf->x, uv[1] * ibuf->y);
}
-static void studiolight_calculate_radiance_buffer(
- ImBuf *ibuf, float *colbuf,
- const int index_x, const int index_y, const int index_z,
- const float xsign, const float ysign, const float zsign)
+static void studiolight_calculate_radiance_buffer(ImBuf *ibuf,
+ float *colbuf,
+ const int index_x,
+ const int index_y,
+ const int index_z,
+ const float xsign,
+ const float ysign,
+ const float zsign)
{
- ITER_PIXELS(float, colbuf, 4,
- STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE,
- STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE)
- {
- float direction[3];
- direction[index_x] = xsign * (x - 0.5f);
- direction[index_y] = ysign * (y - 0.5f);
- direction[index_z] = zsign * 0.5f;
- normalize_v3(direction);
- studiolight_calculate_radiance(ibuf, pixel, direction);
- }
- ITER_PIXELS_END;
+ ITER_PIXELS(
+ float, colbuf, 4, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE)
+ {
+ float direction[3];
+ direction[index_x] = xsign * (x - 0.5f);
+ direction[index_y] = ysign * (y - 0.5f);
+ direction[index_z] = zsign * 0.5f;
+ normalize_v3(direction);
+ studiolight_calculate_radiance(ibuf, pixel, direction);
+ }
+ ITER_PIXELS_END;
}
static void studiolight_calculate_radiance_cubemap_buffers(StudioLight *sl)
{
- if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
- ImBuf *ibuf = sl->equirect_radiance_buffer;
- if (ibuf) {
- float *colbuf = MEM_mallocN(SQUARE(STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) * sizeof(float[4]), __func__);
-
- /* front */
- studiolight_calculate_radiance_buffer(ibuf, colbuf, 0, 2, 1, 1, -1, 1);
- sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS] = IMB_allocFromBuffer(
- NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
-
- /* back */
- studiolight_calculate_radiance_buffer(ibuf, colbuf, 0, 2, 1, 1, 1, -1);
- sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG] = IMB_allocFromBuffer(
- NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
-
- /* left */
- studiolight_calculate_radiance_buffer(ibuf, colbuf, 2, 1, 0, 1, -1, 1);
- sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS] = IMB_allocFromBuffer(
- NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
-
- /* right */
- studiolight_calculate_radiance_buffer(ibuf, colbuf, 2, 1, 0, -1, -1, -1);
- sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG] = IMB_allocFromBuffer(
- NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
-
- /* top */
- studiolight_calculate_radiance_buffer(ibuf, colbuf, 0, 1, 2, -1, -1, 1);
- sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG] = IMB_allocFromBuffer(
- NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
-
- /* bottom */
- studiolight_calculate_radiance_buffer(ibuf, colbuf, 0, 1, 2, 1, -1, -1);
- sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS] = IMB_allocFromBuffer(
- NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
+ if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
+ ImBuf *ibuf = sl->equirect_radiance_buffer;
+ if (ibuf) {
+ float *colbuf = MEM_mallocN(SQUARE(STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) * sizeof(float[4]),
+ __func__);
+
+ /* front */
+ studiolight_calculate_radiance_buffer(ibuf, colbuf, 0, 2, 1, 1, -1, 1);
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS] = IMB_allocFromBuffer(
+ NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
+
+ /* back */
+ studiolight_calculate_radiance_buffer(ibuf, colbuf, 0, 2, 1, 1, 1, -1);
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG] = IMB_allocFromBuffer(
+ NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
+
+ /* left */
+ studiolight_calculate_radiance_buffer(ibuf, colbuf, 2, 1, 0, 1, -1, 1);
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS] = IMB_allocFromBuffer(
+ NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
+
+ /* right */
+ studiolight_calculate_radiance_buffer(ibuf, colbuf, 2, 1, 0, -1, -1, -1);
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG] = IMB_allocFromBuffer(
+ NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
+
+ /* top */
+ studiolight_calculate_radiance_buffer(ibuf, colbuf, 0, 1, 2, -1, -1, 1);
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG] = IMB_allocFromBuffer(
+ NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
+
+ /* bottom */
+ studiolight_calculate_radiance_buffer(ibuf, colbuf, 0, 1, 2, 1, -1, -1);
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS] = IMB_allocFromBuffer(
+ NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
#if 0
- IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], "/tmp/studiolight_radiance_left.png", IB_rectfloat);
- IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], "/tmp/studiolight_radiance_right.png", IB_rectfloat);
- IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], "/tmp/studiolight_radiance_front.png", IB_rectfloat);
- IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], "/tmp/studiolight_radiance_back.png", IB_rectfloat);
- IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], "/tmp/studiolight_radiance_bottom.png", IB_rectfloat);
- IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], "/tmp/studiolight_radiance_top.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], "/tmp/studiolight_radiance_left.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], "/tmp/studiolight_radiance_right.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], "/tmp/studiolight_radiance_front.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], "/tmp/studiolight_radiance_back.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], "/tmp/studiolight_radiance_bottom.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], "/tmp/studiolight_radiance_top.png", IB_rectfloat);
#endif
- MEM_freeN(colbuf);
- }
- }
- sl->flag |= STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED;
+ MEM_freeN(colbuf);
+ }
+ }
+ sl->flag |= STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED;
}
/*
@@ -480,236 +503,262 @@ static void studiolight_calculate_radiance_cubemap_buffers(StudioLight *sl)
*/
BLI_INLINE float area_element(float x, float y)
{
- return atan2(x * y, sqrtf(x * x + y * y + 1));
+ return atan2(x * y, sqrtf(x * x + y * y + 1));
}
BLI_INLINE float texel_solid_angle(float x, float y, float halfpix)
{
- float v1x = (x - halfpix) * 2.0f - 1.0f;
- float v1y = (y - halfpix) * 2.0f - 1.0f;
- float v2x = (x + halfpix) * 2.0f - 1.0f;
- float v2y = (y + halfpix) * 2.0f - 1.0f;
+ float v1x = (x - halfpix) * 2.0f - 1.0f;
+ float v1y = (y - halfpix) * 2.0f - 1.0f;
+ float v2x = (x + halfpix) * 2.0f - 1.0f;
+ float v2y = (y + halfpix) * 2.0f - 1.0f;
- return area_element(v1x, v1y) - area_element(v1x, v2y) - area_element(v2x, v1y) + area_element(v2x, v2y);
+ return area_element(v1x, v1y) - area_element(v1x, v2y) - area_element(v2x, v1y) +
+ area_element(v2x, v2y);
}
-static void studiolight_calculate_cubemap_vector_weight(float normal[3], float *weight, int face, float x, float y)
+static void studiolight_calculate_cubemap_vector_weight(
+ float normal[3], float *weight, int face, float x, float y)
{
- const float halfpix = 0.5f / STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE;
- cube_face_uv_to_direction(normal, x, y, face);
- *weight = texel_solid_angle(x, y, halfpix);
+ const float halfpix = 0.5f / STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE;
+ cube_face_uv_to_direction(normal, x, y, face);
+ *weight = texel_solid_angle(x, y, halfpix);
}
static void studiolight_spherical_harmonics_calculate_coefficients(StudioLight *sl, float (*sh)[3])
{
- float weight_accum = 0.0f;
- memset(sh, 0, sizeof(float) * 3 * STUDIOLIGHT_SH_COEFS_LEN);
-
- for (int face = 0; face < 6; face++) {
- ITER_PIXELS(float, sl->radiance_cubemap_buffers[face]->rect_float, 4,
- STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE,
- STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE)
- {
- float color[3], cubevec[3], weight;
- studiolight_calculate_cubemap_vector_weight(cubevec, &weight, face, x, y);
- mul_v3_v3fl(color, pixel, weight);
- weight_accum += weight;
-
- int i = 0;
- /* L0 */
- madd_v3_v3fl(sh[i++], color, 0.2822095f);
+ float weight_accum = 0.0f;
+ memset(sh, 0, sizeof(float) * 3 * STUDIOLIGHT_SH_COEFS_LEN);
+
+ for (int face = 0; face < 6; face++) {
+ ITER_PIXELS(float,
+ sl->radiance_cubemap_buffers[face]->rect_float,
+ 4,
+ STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE,
+ STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE)
+ {
+ float color[3], cubevec[3], weight;
+ studiolight_calculate_cubemap_vector_weight(cubevec, &weight, face, x, y);
+ mul_v3_v3fl(color, pixel, weight);
+ weight_accum += weight;
+
+ int i = 0;
+ /* L0 */
+ madd_v3_v3fl(sh[i++], color, 0.2822095f);
#if STUDIOLIGHT_SH_BANDS > 1 /* L1 */
- const float nx = cubevec[0];
- const float ny = cubevec[1];
- const float nz = cubevec[2];
- madd_v3_v3fl(sh[i++], color, -0.488603f * nz);
- madd_v3_v3fl(sh[i++], color, 0.488603f * ny);
- madd_v3_v3fl(sh[i++], color, -0.488603f * nx);
+ const float nx = cubevec[0];
+ const float ny = cubevec[1];
+ const float nz = cubevec[2];
+ madd_v3_v3fl(sh[i++], color, -0.488603f * nz);
+ madd_v3_v3fl(sh[i++], color, 0.488603f * ny);
+ madd_v3_v3fl(sh[i++], color, -0.488603f * nx);
#endif
#if STUDIOLIGHT_SH_BANDS > 2 /* L2 */
- const float nx2 = SQUARE(nx);
- const float ny2 = SQUARE(ny);
- const float nz2 = SQUARE(nz);
- madd_v3_v3fl(sh[i++], color, 1.092548f * nx * nz);
- madd_v3_v3fl(sh[i++], color, -1.092548f * nz * ny);
- madd_v3_v3fl(sh[i++], color, 0.315392f * (3.0f * ny2 - 1.0f));
- madd_v3_v3fl(sh[i++], color, 1.092548f * nx * ny);
- madd_v3_v3fl(sh[i++], color, 0.546274f * (nx2 - nz2));
+ const float nx2 = SQUARE(nx);
+ const float ny2 = SQUARE(ny);
+ const float nz2 = SQUARE(nz);
+ madd_v3_v3fl(sh[i++], color, 1.092548f * nx * nz);
+ madd_v3_v3fl(sh[i++], color, -1.092548f * nz * ny);
+ madd_v3_v3fl(sh[i++], color, 0.315392f * (3.0f * ny2 - 1.0f));
+ madd_v3_v3fl(sh[i++], color, 1.092548f * nx * ny);
+ madd_v3_v3fl(sh[i++], color, 0.546274f * (nx2 - nz2));
#endif
- /* Bypass L3 Because final irradiance does not need it. */
+ /* Bypass L3 Because final irradiance does not need it. */
#if STUDIOLIGHT_SH_BANDS > 4 /* L4 */
- const float nx4 = SQUARE(nx2);
- const float ny4 = SQUARE(ny2);
- const float nz4 = SQUARE(nz2);
- madd_v3_v3fl(sh[i++], color, 2.5033429417967046f * nx * nz * (nx2 - nz2));
- madd_v3_v3fl(sh[i++], color, -1.7701307697799304f * nz * ny * (3.0f * nx2 - nz2));
- madd_v3_v3fl(sh[i++], color, 0.9461746957575601f * nz * nx * (-1.0f + 7.0f * ny2));
- madd_v3_v3fl(sh[i++], color, -0.6690465435572892f * nz * ny * (-3.0f + 7.0f * ny2));
- madd_v3_v3fl(sh[i++], color, (105.0f * ny4 - 90.0f * ny2 + 9.0f) / 28.359261614f);
- madd_v3_v3fl(sh[i++], color, -0.6690465435572892f * nx * ny * (-3.0f + 7.0f * ny2));
- madd_v3_v3fl(sh[i++], color, 0.9461746957575601f * (nx2 - nz2) * (-1.0f + 7.0f * ny2));
- madd_v3_v3fl(sh[i++], color, -1.7701307697799304f * nx * ny * (nx2 - 3.0f * nz2));
- madd_v3_v3fl(sh[i++], color, 0.6258357354491761f * (nx4 - 6.0f * nz2 * nx2 + nz4));
+ const float nx4 = SQUARE(nx2);
+ const float ny4 = SQUARE(ny2);
+ const float nz4 = SQUARE(nz2);
+ madd_v3_v3fl(sh[i++], color, 2.5033429417967046f * nx * nz * (nx2 - nz2));
+ madd_v3_v3fl(sh[i++], color, -1.7701307697799304f * nz * ny * (3.0f * nx2 - nz2));
+ madd_v3_v3fl(sh[i++], color, 0.9461746957575601f * nz * nx * (-1.0f + 7.0f * ny2));
+ madd_v3_v3fl(sh[i++], color, -0.6690465435572892f * nz * ny * (-3.0f + 7.0f * ny2));
+ madd_v3_v3fl(sh[i++], color, (105.0f * ny4 - 90.0f * ny2 + 9.0f) / 28.359261614f);
+ madd_v3_v3fl(sh[i++], color, -0.6690465435572892f * nx * ny * (-3.0f + 7.0f * ny2));
+ madd_v3_v3fl(sh[i++], color, 0.9461746957575601f * (nx2 - nz2) * (-1.0f + 7.0f * ny2));
+ madd_v3_v3fl(sh[i++], color, -1.7701307697799304f * nx * ny * (nx2 - 3.0f * nz2));
+ madd_v3_v3fl(sh[i++], color, 0.6258357354491761f * (nx4 - 6.0f * nz2 * nx2 + nz4));
#endif
- }
- ITER_PIXELS_END;
- }
-
- /* The sum of solid angle should be equal to the solid angle of the sphere (4 PI),
- * so normalize in order to make our weightAccum exactly match 4 PI. */
- for (int i = 0; i < STUDIOLIGHT_SH_COEFS_LEN; ++i) {
- mul_v3_fl(sh[i], M_PI * 4.0f / weight_accum);
- }
+ }
+ ITER_PIXELS_END;
+ }
+
+ /* The sum of solid angle should be equal to the solid angle of the sphere (4 PI),
+ * so normalize in order to make our weightAccum exactly match 4 PI. */
+ for (int i = 0; i < STUDIOLIGHT_SH_COEFS_LEN; ++i) {
+ mul_v3_fl(sh[i], M_PI * 4.0f / weight_accum);
+ }
}
/* Take monochrome SH as input */
static float studiolight_spherical_harmonics_lambda_get(float *sh, float max_laplacian)
{
- /* From Peter-Pike Sloan's Stupid SH Tricks http://www.ppsloan.org/publications/StupidSH36.pdf */
- float table_l[STUDIOLIGHT_SH_BANDS];
- float table_b[STUDIOLIGHT_SH_BANDS];
-
- float lambda = 0.0f;
-
- table_l[0] = 0.0f;
- table_b[0] = 0.0f;
- int index = 1;
- for (int level = 1; level < STUDIOLIGHT_SH_BANDS; level++) {
- table_l[level] = (float)(SQUARE(level) * SQUARE(level + 1));
-
- float b = 0.0f;
- for (int m = -1; m <= level; m++) {
- b += SQUARE(sh[index++]);
- }
- table_b[level] = b;
- }
-
- float squared_lamplacian = 0.0f;
- for (int level = 1; level < STUDIOLIGHT_SH_BANDS; level++) {
- squared_lamplacian += table_l[level] * table_b[level];
- }
-
- const float target_squared_laplacian = max_laplacian * max_laplacian;
- if (squared_lamplacian <= target_squared_laplacian) {
- return lambda;
- }
-
- const int no_iterations = 10000000;
- for (int i = 0; i < no_iterations; ++i) {
- float f = 0.0f;
- float fd = 0.0f;
-
- for (int level = 1; level < STUDIOLIGHT_SH_BANDS; ++level) {
- f += table_l[level] * table_b[level] / SQUARE(1.0f + lambda * table_l[level]);
- fd += (2.0f * SQUARE(table_l[level]) * table_b[level]) / CUBE(1.0f + lambda * table_l[level]);
- }
-
- f = target_squared_laplacian - f;
-
- float delta = -f / fd;
- lambda += delta;
-
- if (ABS(delta) < 1e-6f) {
- break;
- }
- }
-
- return lambda;
+ /* From Peter-Pike Sloan's Stupid SH Tricks http://www.ppsloan.org/publications/StupidSH36.pdf */
+ float table_l[STUDIOLIGHT_SH_BANDS];
+ float table_b[STUDIOLIGHT_SH_BANDS];
+
+ float lambda = 0.0f;
+
+ table_l[0] = 0.0f;
+ table_b[0] = 0.0f;
+ int index = 1;
+ for (int level = 1; level < STUDIOLIGHT_SH_BANDS; level++) {
+ table_l[level] = (float)(SQUARE(level) * SQUARE(level + 1));
+
+ float b = 0.0f;
+ for (int m = -1; m <= level; m++) {
+ b += SQUARE(sh[index++]);
+ }
+ table_b[level] = b;
+ }
+
+ float squared_lamplacian = 0.0f;
+ for (int level = 1; level < STUDIOLIGHT_SH_BANDS; level++) {
+ squared_lamplacian += table_l[level] * table_b[level];
+ }
+
+ const float target_squared_laplacian = max_laplacian * max_laplacian;
+ if (squared_lamplacian <= target_squared_laplacian) {
+ return lambda;
+ }
+
+ const int no_iterations = 10000000;
+ for (int i = 0; i < no_iterations; ++i) {
+ float f = 0.0f;
+ float fd = 0.0f;
+
+ for (int level = 1; level < STUDIOLIGHT_SH_BANDS; ++level) {
+ f += table_l[level] * table_b[level] / SQUARE(1.0f + lambda * table_l[level]);
+ fd += (2.0f * SQUARE(table_l[level]) * table_b[level]) /
+ CUBE(1.0f + lambda * table_l[level]);
+ }
+
+ f = target_squared_laplacian - f;
+
+ float delta = -f / fd;
+ lambda += delta;
+
+ if (ABS(delta) < 1e-6f) {
+ break;
+ }
+ }
+
+ return lambda;
}
static void studiolight_spherical_harmonics_apply_windowing(float (*sh)[3], float max_laplacian)
{
- if (max_laplacian <= 0.0f)
- return;
-
- float sh_r[STUDIOLIGHT_SH_COEFS_LEN];
- float sh_g[STUDIOLIGHT_SH_COEFS_LEN];
- float sh_b[STUDIOLIGHT_SH_COEFS_LEN];
- for (int i = 0; i < STUDIOLIGHT_SH_COEFS_LEN; i++) {
- sh_r[i] = sh[i][0];
- sh_g[i] = sh[i][1];
- sh_b[i] = sh[i][2];
- }
- float lambda_r = studiolight_spherical_harmonics_lambda_get(sh_r, max_laplacian);
- float lambda_g = studiolight_spherical_harmonics_lambda_get(sh_g, max_laplacian);
- float lambda_b = studiolight_spherical_harmonics_lambda_get(sh_b, max_laplacian);
-
- /* Apply windowing lambda */
- int index = 0;
- for (int level = 0; level < STUDIOLIGHT_SH_BANDS; level++) {
- float s[3];
- s[0] = 1.0f / (1.0f + lambda_r * SQUARE(level) * SQUARE(level + 1.0f));
- s[1] = 1.0f / (1.0f + lambda_g * SQUARE(level) * SQUARE(level + 1.0f));
- s[2] = 1.0f / (1.0f + lambda_b * SQUARE(level) * SQUARE(level + 1.0f));
-
- for (int m = -1; m <= level; m++) {
- mul_v3_v3(sh[index++], s);
- }
- }
+ if (max_laplacian <= 0.0f)
+ return;
+
+ float sh_r[STUDIOLIGHT_SH_COEFS_LEN];
+ float sh_g[STUDIOLIGHT_SH_COEFS_LEN];
+ float sh_b[STUDIOLIGHT_SH_COEFS_LEN];
+ for (int i = 0; i < STUDIOLIGHT_SH_COEFS_LEN; i++) {
+ sh_r[i] = sh[i][0];
+ sh_g[i] = sh[i][1];
+ sh_b[i] = sh[i][2];
+ }
+ float lambda_r = studiolight_spherical_harmonics_lambda_get(sh_r, max_laplacian);
+ float lambda_g = studiolight_spherical_harmonics_lambda_get(sh_g, max_laplacian);
+ float lambda_b = studiolight_spherical_harmonics_lambda_get(sh_b, max_laplacian);
+
+ /* Apply windowing lambda */
+ int index = 0;
+ for (int level = 0; level < STUDIOLIGHT_SH_BANDS; level++) {
+ float s[3];
+ s[0] = 1.0f / (1.0f + lambda_r * SQUARE(level) * SQUARE(level + 1.0f));
+ s[1] = 1.0f / (1.0f + lambda_g * SQUARE(level) * SQUARE(level + 1.0f));
+ s[2] = 1.0f / (1.0f + lambda_b * SQUARE(level) * SQUARE(level + 1.0f));
+
+ for (int m = -1; m <= level; m++) {
+ mul_v3_v3(sh[index++], s);
+ }
+ }
}
-static float studiolight_spherical_harmonics_geomerics_eval(const float normal[3], float sh0, float sh1, float sh2, float sh3)
+static float studiolight_spherical_harmonics_geomerics_eval(
+ const float normal[3], float sh0, float sh1, float sh2, float sh3)
{
- /* Use Geomerics non-linear SH. */
- /* http://www.geomerics.com/wp-content/uploads/2015/08/CEDEC_Geomerics_ReconstructingDiffuseLighting1.pdf */
- float R0 = sh0 * M_1_PI;
+ /* Use Geomerics non-linear SH. */
+ /* http://www.geomerics.com/wp-content/uploads/2015/08/CEDEC_Geomerics_ReconstructingDiffuseLighting1.pdf */
+ float R0 = sh0 * M_1_PI;
- float R1[3] = {-sh3, sh2, -sh1};
- mul_v3_fl(R1, 0.5f * M_1_PI * 1.5f); /* 1.5f is to improve the contrast a bit. */
- float lenR1 = len_v3(R1);
- mul_v3_fl(R1, 1.0f / lenR1);
- float q = 0.5f * (1.0f + dot_v3v3(R1, normal));
+ float R1[3] = {-sh3, sh2, -sh1};
+ mul_v3_fl(R1, 0.5f * M_1_PI * 1.5f); /* 1.5f is to improve the contrast a bit. */
+ float lenR1 = len_v3(R1);
+ mul_v3_fl(R1, 1.0f / lenR1);
+ float q = 0.5f * (1.0f + dot_v3v3(R1, normal));
- float p = 1.0f + 2.0f * lenR1 / R0;
- float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
+ float p = 1.0f + 2.0f * lenR1 / R0;
+ float a = (1.0f - lenR1 / R0) / (1.0f + lenR1 / R0);
- return R0 * (a + (1.0f - a) * (p + 1.0f) * powf(q, p));
+ return R0 * (a + (1.0f - a) * (p + 1.0f) * powf(q, p));
}
-BLI_INLINE void studiolight_spherical_harmonics_eval(StudioLight *sl, float color[3], const float normal[3])
+BLI_INLINE void studiolight_spherical_harmonics_eval(StudioLight *sl,
+ float color[3],
+ const float normal[3])
{
#if STUDIOLIGHT_SH_BANDS == 2
- float (*sh)[3] = (float (*)[3])sl->spherical_harmonics_coefs;
- for (int i = 0; i < 3; ++i) {
- color[i] = studiolight_spherical_harmonics_geomerics_eval(normal, sh[0][i], sh[1][i], sh[2][i], sh[3][i]);
- }
- return;
+ float(*sh)[3] = (float(*)[3])sl->spherical_harmonics_coefs;
+ for (int i = 0; i < 3; ++i) {
+ color[i] = studiolight_spherical_harmonics_geomerics_eval(
+ normal, sh[0][i], sh[1][i], sh[2][i], sh[3][i]);
+ }
+ return;
#else
- /* L0 */
- mul_v3_v3fl(color, sl->spherical_harmonics_coefs[0], 0.282095f);
+ /* L0 */
+ mul_v3_v3fl(color, sl->spherical_harmonics_coefs[0], 0.282095f);
# if STUDIOLIGHT_SH_BANDS > 1 /* L1 */
- const float nx = normal[0];
- const float ny = normal[1];
- const float nz = normal[2];
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[1], -0.488603f * nz);
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[2], 0.488603f * ny);
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[3], -0.488603f * nx);
+ const float nx = normal[0];
+ const float ny = normal[1];
+ const float nz = normal[2];
+ madd_v3_v3fl(color, sl->spherical_harmonics_coefs[1], -0.488603f * nz);
+ madd_v3_v3fl(color, sl->spherical_harmonics_coefs[2], 0.488603f * ny);
+ madd_v3_v3fl(color, sl->spherical_harmonics_coefs[3], -0.488603f * nx);
# endif
# if STUDIOLIGHT_SH_BANDS > 2 /* L2 */
- const float nx2 = SQUARE(nx);
- const float ny2 = SQUARE(ny);
- const float nz2 = SQUARE(nz);
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[4], 1.092548f * nx * nz);
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[5], -1.092548f * nz * ny);
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[6], 0.315392f * (3.0f * ny2 - 1.0f));
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[7], -1.092548 * nx * ny);
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[8], 0.546274 * (nx2 - nz2));
+ const float nx2 = SQUARE(nx);
+ const float ny2 = SQUARE(ny);
+ const float nz2 = SQUARE(nz);
+ madd_v3_v3fl(color, sl->spherical_harmonics_coefs[4], 1.092548f * nx * nz);
+ madd_v3_v3fl(color, sl->spherical_harmonics_coefs[5], -1.092548f * nz * ny);
+ madd_v3_v3fl(color, sl->spherical_harmonics_coefs[6], 0.315392f * (3.0f * ny2 - 1.0f));
+ madd_v3_v3fl(color, sl->spherical_harmonics_coefs[7], -1.092548 * nx * ny);
+ madd_v3_v3fl(color, sl->spherical_harmonics_coefs[8], 0.546274 * (nx2 - nz2));
# endif
- /* L3 coefs are 0 */
+ /* L3 coefs are 0 */
# if STUDIOLIGHT_SH_BANDS > 4 /* L4 */
- const float nx4 = SQUARE(nx2);
- const float ny4 = SQUARE(ny2);
- const float nz4 = SQUARE(nz2);
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[9], 2.5033429417967046f * nx * nz * (nx2 - nz2));
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[10], -1.7701307697799304f * nz * ny * (3.0f * nx2 - nz2));
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[11], 0.9461746957575601f * nz * nx * (-1.0f + 7.0f * ny2));
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[12], -0.6690465435572892f * nz * ny * (-3.0f + 7.0f * ny2));
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[13], (105.0f * ny4 - 90.0f * ny2 + 9.0f) / 28.359261614f);
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[14], -0.6690465435572892f * nx * ny * (-3.0f + 7.0f * ny2));
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[15], 0.9461746957575601f * (nx2 - nz2) * (-1.0f + 7.0f * ny2));
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[16], -1.7701307697799304f * nx * ny * (nx2 - 3.0f * nz2));
- madd_v3_v3fl(color, sl->spherical_harmonics_coefs[17], 0.6258357354491761f * (nx4 - 6.0f * nz2 * nx2 + nz4));
+ const float nx4 = SQUARE(nx2);
+ const float ny4 = SQUARE(ny2);
+ const float nz4 = SQUARE(nz2);
+ madd_v3_v3fl(
+ color, sl->spherical_harmonics_coefs[9], 2.5033429417967046f * nx * nz * (nx2 - nz2));
+ madd_v3_v3fl(color,
+ sl->spherical_harmonics_coefs[10],
+ -1.7701307697799304f * nz * ny * (3.0f * nx2 - nz2));
+ madd_v3_v3fl(color,
+ sl->spherical_harmonics_coefs[11],
+ 0.9461746957575601f * nz * nx * (-1.0f + 7.0f * ny2));
+ madd_v3_v3fl(color,
+ sl->spherical_harmonics_coefs[12],
+ -0.6690465435572892f * nz * ny * (-3.0f + 7.0f * ny2));
+ madd_v3_v3fl(color,
+ sl->spherical_harmonics_coefs[13],
+ (105.0f * ny4 - 90.0f * ny2 + 9.0f) / 28.359261614f);
+ madd_v3_v3fl(color,
+ sl->spherical_harmonics_coefs[14],
+ -0.6690465435572892f * nx * ny * (-3.0f + 7.0f * ny2));
+ madd_v3_v3fl(color,
+ sl->spherical_harmonics_coefs[15],
+ 0.9461746957575601f * (nx2 - nz2) * (-1.0f + 7.0f * ny2));
+ madd_v3_v3fl(color,
+ sl->spherical_harmonics_coefs[16],
+ -1.7701307697799304f * nx * ny * (nx2 - 3.0f * nz2));
+ madd_v3_v3fl(color,
+ sl->spherical_harmonics_coefs[17],
+ 0.6258357354491761f * (nx4 - 6.0f * nz2 * nx2 + nz4));
# endif
#endif
}
@@ -717,339 +766,358 @@ BLI_INLINE void studiolight_spherical_harmonics_eval(StudioLight *sl, float colo
/* This modify the radiance into irradiance. */
static void studiolight_spherical_harmonics_apply_band_factors(StudioLight *sl, float (*sh)[3])
{
- static float sl_sh_band_factors[5] = {
- 1.0f,
- 2.0f / 3.0f,
- 1.0f / 4.0f,
- 0.0f,
- -1.0f / 24.0f,
- };
-
- int index = 0, dst_idx = 0;
- for (int band = 0; band < STUDIOLIGHT_SH_BANDS; band++) {
- for (int m = 0; m < SQUARE(band + 1) - SQUARE(band); m++) {
- /* Skip L3 */
- if (band != 3) {
- mul_v3_v3fl(sl->spherical_harmonics_coefs[dst_idx++], sh[index], sl_sh_band_factors[band]);
- }
- index++;
- }
- }
+ static float sl_sh_band_factors[5] = {
+ 1.0f,
+ 2.0f / 3.0f,
+ 1.0f / 4.0f,
+ 0.0f,
+ -1.0f / 24.0f,
+ };
+
+ int index = 0, dst_idx = 0;
+ for (int band = 0; band < STUDIOLIGHT_SH_BANDS; band++) {
+ for (int m = 0; m < SQUARE(band + 1) - SQUARE(band); m++) {
+ /* Skip L3 */
+ if (band != 3) {
+ mul_v3_v3fl(sl->spherical_harmonics_coefs[dst_idx++], sh[index], sl_sh_band_factors[band]);
+ }
+ index++;
+ }
+ }
}
static void studiolight_calculate_diffuse_light(StudioLight *sl)
{
- /* init light to black */
- if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED);
-
- float sh_coefs[STUDIOLIGHT_SH_COEFS_LEN][3];
- studiolight_spherical_harmonics_calculate_coefficients(sl, sh_coefs);
- studiolight_spherical_harmonics_apply_windowing(sh_coefs, STUDIOLIGHT_SH_WINDOWING);
- studiolight_spherical_harmonics_apply_band_factors(sl, sh_coefs);
-
- if (sl->flag & STUDIOLIGHT_USER_DEFINED) {
- FILE *fp = BLI_fopen(sl->path_sh_cache, "wb");
- if (fp) {
- fwrite(sl->spherical_harmonics_coefs, sizeof(sl->spherical_harmonics_coefs), 1, fp);
- fclose(fp);
- }
- }
- }
- sl->flag |= STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED;
+ /* init light to black */
+ if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED);
+
+ float sh_coefs[STUDIOLIGHT_SH_COEFS_LEN][3];
+ studiolight_spherical_harmonics_calculate_coefficients(sl, sh_coefs);
+ studiolight_spherical_harmonics_apply_windowing(sh_coefs, STUDIOLIGHT_SH_WINDOWING);
+ studiolight_spherical_harmonics_apply_band_factors(sl, sh_coefs);
+
+ if (sl->flag & STUDIOLIGHT_USER_DEFINED) {
+ FILE *fp = BLI_fopen(sl->path_sh_cache, "wb");
+ if (fp) {
+ fwrite(sl->spherical_harmonics_coefs, sizeof(sl->spherical_harmonics_coefs), 1, fp);
+ fclose(fp);
+ }
+ }
+ }
+ sl->flag |= STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED;
}
-BLI_INLINE void studiolight_evaluate_specular_radiance_buffer(
- ImBuf *radiance_buffer, const float normal[3], float color[3],
- int xoffset, int yoffset, int zoffset, float zsign)
+BLI_INLINE void studiolight_evaluate_specular_radiance_buffer(ImBuf *radiance_buffer,
+ const float normal[3],
+ float color[3],
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ float zsign)
{
- if (radiance_buffer == NULL) {
- return;
- }
-
- float accum[3] = {0.0f, 0.0f, 0.0f};
- float accum_weight = 0.00001f;
- ITER_PIXELS(float, radiance_buffer->rect_float, 4,
- STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE,
- STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE)
- {
- float direction[3];
- direction[zoffset] = zsign * 0.5f;
- direction[xoffset] = x - 0.5f;
- direction[yoffset] = y - 0.5f;
- normalize_v3(direction);
- float weight = dot_v3v3(direction, normal) > 0.95f ? 1.0f : 0.0f;
- // float solid_angle = texel_solid_angle(x, y, texel_size[0] * 0.5f);
- madd_v3_v3fl(accum, pixel, weight);
- accum_weight += weight;
- }
- ITER_PIXELS_END;
-
- madd_v3_v3fl(color, accum, 1.0f / accum_weight);
+ if (radiance_buffer == NULL) {
+ return;
+ }
+
+ float accum[3] = {0.0f, 0.0f, 0.0f};
+ float accum_weight = 0.00001f;
+ ITER_PIXELS(float,
+ radiance_buffer->rect_float,
+ 4,
+ STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE,
+ STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE)
+ {
+ float direction[3];
+ direction[zoffset] = zsign * 0.5f;
+ direction[xoffset] = x - 0.5f;
+ direction[yoffset] = y - 0.5f;
+ normalize_v3(direction);
+ float weight = dot_v3v3(direction, normal) > 0.95f ? 1.0f : 0.0f;
+ // float solid_angle = texel_solid_angle(x, y, texel_size[0] * 0.5f);
+ madd_v3_v3fl(accum, pixel, weight);
+ accum_weight += weight;
+ }
+ ITER_PIXELS_END;
+
+ madd_v3_v3fl(color, accum, 1.0f / accum_weight);
}
#ifdef STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
static void studiolight_irradiance_eval(StudioLight *sl, float color[3], const float normal[3])
{
- copy_v3_fl(color, 0.0f);
-
- /* XXX: This is madness, iterating over all cubemap pixels for each destination pixels
- * even if their weight is 0.0f.
- * It should use hemisphere, cosine sampling at least. */
-
- /* back */
- studiolight_evaluate_specular_radiance_buffer(
- sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], normal, color, 0, 2, 1, 1);
- /* front */
- studiolight_evaluate_specular_radiance_buffer(
- sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], normal, color, 0, 2, 1, -1);
-
- /* left */
- studiolight_evaluate_specular_radiance_buffer(
- sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], normal, color, 1, 2, 0, 1);
- /* right */
- studiolight_evaluate_specular_radiance_buffer(
- sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], normal, color, 1, 2, 0, -1);
-
- /* top */
- studiolight_evaluate_specular_radiance_buffer(
- sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], normal, color, 0, 1, 2, 1);
- /* bottom */
- studiolight_evaluate_specular_radiance_buffer(
- sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], normal, color, 0, 1, 2, -1);
-
- mul_v3_fl(color, 1.0 / M_PI);
+ copy_v3_fl(color, 0.0f);
+
+ /* XXX: This is madness, iterating over all cubemap pixels for each destination pixels
+ * even if their weight is 0.0f.
+ * It should use hemisphere, cosine sampling at least. */
+
+ /* back */
+ studiolight_evaluate_specular_radiance_buffer(
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], normal, color, 0, 2, 1, 1);
+ /* front */
+ studiolight_evaluate_specular_radiance_buffer(
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], normal, color, 0, 2, 1, -1);
+
+ /* left */
+ studiolight_evaluate_specular_radiance_buffer(
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], normal, color, 1, 2, 0, 1);
+ /* right */
+ studiolight_evaluate_specular_radiance_buffer(
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], normal, color, 1, 2, 0, -1);
+
+ /* top */
+ studiolight_evaluate_specular_radiance_buffer(
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], normal, color, 0, 1, 2, 1);
+ /* bottom */
+ studiolight_evaluate_specular_radiance_buffer(
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], normal, color, 0, 1, 2, -1);
+
+ mul_v3_fl(color, 1.0 / M_PI);
}
#endif
static float brdf_approx(float spec_color, float roughness, float NV)
{
- /* Very rough own approx. We don't need it to be correct, just fast.
- * Just simulate fresnel effect with roughness attenuation. */
- float fresnel = exp2(-8.35f * NV) * (1.0f - roughness);
- return spec_color * (1.0f - fresnel) + fresnel;
+ /* Very rough own approx. We don't need it to be correct, just fast.
+ * Just simulate fresnel effect with roughness attenuation. */
+ float fresnel = exp2(-8.35f * NV) * (1.0f - roughness);
+ return spec_color * (1.0f - fresnel) + fresnel;
}
/* NL need to be unclamped. w in [0..1] range. */
static float wrapped_lighting(float NL, float w)
{
- float w_1 = w + 1.0f;
- return max_ff((NL + w) / (w_1 * w_1), 0.0f);
+ float w_1 = w + 1.0f;
+ return max_ff((NL + w) / (w_1 * w_1), 0.0f);
}
-static float blinn_specular(
- const float L[3], const float I[3], const float N[3], float R[3], float NL, float roughness, float wrap)
+static float blinn_specular(const float L[3],
+ const float I[3],
+ const float N[3],
+ float R[3],
+ float NL,
+ float roughness,
+ float wrap)
{
- float half_dir[3];
- float wrapped_NL = dot_v3v3(L, R);
- add_v3_v3v3(half_dir, L, I);
- normalize_v3(half_dir);
- float spec_angle = max_ff(dot_v3v3(half_dir, N), 0.0f);
+ float half_dir[3];
+ float wrapped_NL = dot_v3v3(L, R);
+ add_v3_v3v3(half_dir, L, I);
+ normalize_v3(half_dir);
+ float spec_angle = max_ff(dot_v3v3(half_dir, N), 0.0f);
- float gloss = 1.0f - roughness;
- /* Reduce gloss for smooth light. (simulate bigger light) */
- gloss *= 1.0f - wrap;
- float shininess = exp2(10.0f * gloss + 1.0f);
+ float gloss = 1.0f - roughness;
+ /* Reduce gloss for smooth light. (simulate bigger light) */
+ gloss *= 1.0f - wrap;
+ float shininess = exp2(10.0f * gloss + 1.0f);
- /* Pi is already divided in the light power.
- * normalization_factor = (shininess + 8.0) / (8.0 * M_PI) */
- float normalization_factor = shininess * 0.125f + 1.0f;
- float spec_light = powf(spec_angle, shininess) * max_ff(NL, 0.0f) * normalization_factor;
+ /* Pi is already divided in the light power.
+ * normalization_factor = (shininess + 8.0) / (8.0 * M_PI) */
+ float normalization_factor = shininess * 0.125f + 1.0f;
+ float spec_light = powf(spec_angle, shininess) * max_ff(NL, 0.0f) * normalization_factor;
- /* Simulate Env. light. */
- float w = wrap * (1.0 - roughness) + roughness;
- float spec_env = wrapped_lighting(wrapped_NL, w);
+ /* Simulate Env. light. */
+ float w = wrap * (1.0 - roughness) + roughness;
+ float spec_env = wrapped_lighting(wrapped_NL, w);
- float w2 = wrap * wrap;
+ float w2 = wrap * wrap;
- return spec_light * (1.0 - w2) + spec_env * w2;
+ return spec_light * (1.0 - w2) + spec_env * w2;
}
/* Keep in sync with the glsl shader function get_world_lighting() */
static void studiolight_lights_eval(StudioLight *sl, float color[3], const float normal[3])
{
- float R[3], I[3] = {0.0f, 0.0f, 1.0f}, N[3] = {normal[0], normal[2], -normal[1]};
- const float roughness = 0.5f;
- const float diffuse_color = 0.8f;
- const float specular_color = brdf_approx(0.05f, roughness, N[2]);
- float diff_light[3], spec_light[3];
-
- /* Ambient lighting */
- copy_v3_v3(diff_light, sl->light_ambient);
- copy_v3_v3(spec_light, sl->light_ambient);
-
- reflect_v3_v3v3(R, I, N);
- for (int i = 0; i < 3; ++i) {
- SolidLight *light = &sl->light[i];
- if (light->flag) {
- /* Diffuse lighting */
- float NL = dot_v3v3(light->vec, N);
- float diff = wrapped_lighting(NL, light->smooth);
- madd_v3_v3fl(diff_light, light->col, diff);
- /* Specular lighting */
- float spec = blinn_specular(light->vec, I, N, R, NL, roughness, light->smooth);
- madd_v3_v3fl(spec_light, light->spec, spec);
- }
- }
-
- /* Multiply result by surface colors. */
- mul_v3_fl(diff_light, diffuse_color * (1.0 - specular_color));
- mul_v3_fl(spec_light, specular_color);
-
- add_v3_v3v3(color, diff_light, spec_light);
+ float R[3], I[3] = {0.0f, 0.0f, 1.0f}, N[3] = {normal[0], normal[2], -normal[1]};
+ const float roughness = 0.5f;
+ const float diffuse_color = 0.8f;
+ const float specular_color = brdf_approx(0.05f, roughness, N[2]);
+ float diff_light[3], spec_light[3];
+
+ /* Ambient lighting */
+ copy_v3_v3(diff_light, sl->light_ambient);
+ copy_v3_v3(spec_light, sl->light_ambient);
+
+ reflect_v3_v3v3(R, I, N);
+ for (int i = 0; i < 3; ++i) {
+ SolidLight *light = &sl->light[i];
+ if (light->flag) {
+ /* Diffuse lighting */
+ float NL = dot_v3v3(light->vec, N);
+ float diff = wrapped_lighting(NL, light->smooth);
+ madd_v3_v3fl(diff_light, light->col, diff);
+ /* Specular lighting */
+ float spec = blinn_specular(light->vec, I, N, R, NL, roughness, light->smooth);
+ madd_v3_v3fl(spec_light, light->spec, spec);
+ }
+ }
+
+ /* Multiply result by surface colors. */
+ mul_v3_fl(diff_light, diffuse_color * (1.0 - specular_color));
+ mul_v3_fl(spec_light, specular_color);
+
+ add_v3_v3v3(color, diff_light, spec_light);
}
static bool studiolight_load_irradiance_equirect_image(StudioLight *sl)
{
#ifdef STUDIOLIGHT_LOAD_CACHED_FILES
- if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
- ImBuf *ibuf = NULL;
- ibuf = IMB_loadiffname(sl->path_irr_cache, 0, NULL);
- if (ibuf) {
- IMB_float_from_rect(ibuf);
- sl->equirect_irradiance_buffer = ibuf;
- sl->flag |= STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED;
- return true;
- }
- }
+ if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+ ImBuf *ibuf = NULL;
+ ibuf = IMB_loadiffname(sl->path_irr_cache, 0, NULL);
+ if (ibuf) {
+ IMB_float_from_rect(ibuf);
+ sl->equirect_irradiance_buffer = ibuf;
+ sl->flag |= STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED;
+ return true;
+ }
+ }
#else
- UNUSED_VARS(sl);
+ UNUSED_VARS(sl);
#endif
- return false;
+ return false;
}
static bool studiolight_load_spherical_harmonics_coefficients(StudioLight *sl)
{
#ifdef STUDIOLIGHT_LOAD_CACHED_FILES
- if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
- FILE *fp = BLI_fopen(sl->path_sh_cache, "rb");
- if (fp) {
- if (fread((void *)(sl->spherical_harmonics_coefs), sizeof(sl->spherical_harmonics_coefs), 1, fp)) {
- sl->flag |= STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED;
- fclose(fp);
- return true;
- }
- fclose(fp);
- }
- }
+ if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+ FILE *fp = BLI_fopen(sl->path_sh_cache, "rb");
+ if (fp) {
+ if (fread((void *)(sl->spherical_harmonics_coefs),
+ sizeof(sl->spherical_harmonics_coefs),
+ 1,
+ fp)) {
+ sl->flag |= STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED;
+ fclose(fp);
+ return true;
+ }
+ fclose(fp);
+ }
+ }
#else
- UNUSED_VARS(sl);
+ UNUSED_VARS(sl);
#endif
- return false;
+ return false;
}
static void studiolight_calculate_irradiance_equirect_image(StudioLight *sl)
{
- if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+ if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
#ifdef STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED);
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED);
#else
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED);
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED);
#endif
- float *colbuf = MEM_mallocN(STUDIOLIGHT_IRRADIANCE_EQUIRECT_WIDTH * STUDIOLIGHT_IRRADIANCE_EQUIRECT_HEIGHT * sizeof(float[4]), __func__);
-
- ITER_PIXELS(float, colbuf, 4,
- STUDIOLIGHT_IRRADIANCE_EQUIRECT_WIDTH,
- STUDIOLIGHT_IRRADIANCE_EQUIRECT_HEIGHT)
- {
- float dir[3];
- equirect_to_direction(dir, x, y);
+ float *colbuf = MEM_mallocN(STUDIOLIGHT_IRRADIANCE_EQUIRECT_WIDTH *
+ STUDIOLIGHT_IRRADIANCE_EQUIRECT_HEIGHT * sizeof(float[4]),
+ __func__);
+
+ ITER_PIXELS(float,
+ colbuf,
+ 4,
+ STUDIOLIGHT_IRRADIANCE_EQUIRECT_WIDTH,
+ STUDIOLIGHT_IRRADIANCE_EQUIRECT_HEIGHT)
+ {
+ float dir[3];
+ equirect_to_direction(dir, x, y);
#ifdef STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
- studiolight_irradiance_eval(sl, pixel, dir);
+ studiolight_irradiance_eval(sl, pixel, dir);
#else
- studiolight_spherical_harmonics_eval(sl, pixel, dir);
+ studiolight_spherical_harmonics_eval(sl, pixel, dir);
#endif
- pixel[3] = 1.0f;
- }
- ITER_PIXELS_END;
+ pixel[3] = 1.0f;
+ }
+ ITER_PIXELS_END;
- sl->equirect_irradiance_buffer = IMB_allocFromBuffer(
- NULL, colbuf,
- STUDIOLIGHT_IRRADIANCE_EQUIRECT_WIDTH,
- STUDIOLIGHT_IRRADIANCE_EQUIRECT_HEIGHT);
- MEM_freeN(colbuf);
+ sl->equirect_irradiance_buffer = IMB_allocFromBuffer(NULL,
+ colbuf,
+ STUDIOLIGHT_IRRADIANCE_EQUIRECT_WIDTH,
+ STUDIOLIGHT_IRRADIANCE_EQUIRECT_HEIGHT);
+ MEM_freeN(colbuf);
#ifdef STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
- /*
- * Only store cached files when using STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
- */
- if (sl->flag & STUDIOLIGHT_USER_DEFINED) {
- IMB_saveiff(sl->equirect_irradiance_buffer, sl->path_irr_cache, IB_rectfloat);
- }
+ /*
+ * Only store cached files when using STUDIOLIGHT_IRRADIANCE_METHOD_RADIANCE
+ */
+ if (sl->flag & STUDIOLIGHT_USER_DEFINED) {
+ IMB_saveiff(sl->equirect_irradiance_buffer, sl->path_irr_cache, IB_rectfloat);
+ }
#endif
- }
- sl->flag |= STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED;
+ }
+ sl->flag |= STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED;
}
static StudioLight *studiolight_add_file(const char *path, int flag)
{
- char filename[FILE_MAXFILE];
- BLI_split_file_part(path, filename, FILE_MAXFILE);
-
- if ((((flag & STUDIOLIGHT_TYPE_STUDIO) != 0) && BLI_path_extension_check(filename, ".sl")) ||
- BLI_path_extension_check_array(filename, imb_ext_image))
- {
- StudioLight *sl = studiolight_create(STUDIOLIGHT_EXTERNAL_FILE | flag);
- BLI_strncpy(sl->name, filename, FILE_MAXFILE);
- BLI_strncpy(sl->path, path, FILE_MAXFILE);
-
- if ((flag & STUDIOLIGHT_TYPE_STUDIO) != 0) {
- studiolight_load_solid_light(sl);
- }
- else {
- sl->path_irr_cache = BLI_string_joinN(path, ".irr");
- sl->path_sh_cache = BLI_string_joinN(path, ".sh2");
- }
- BLI_addtail(&studiolights, sl);
- return sl;
- }
- return NULL;
+ char filename[FILE_MAXFILE];
+ BLI_split_file_part(path, filename, FILE_MAXFILE);
+
+ if ((((flag & STUDIOLIGHT_TYPE_STUDIO) != 0) && BLI_path_extension_check(filename, ".sl")) ||
+ BLI_path_extension_check_array(filename, imb_ext_image)) {
+ StudioLight *sl = studiolight_create(STUDIOLIGHT_EXTERNAL_FILE | flag);
+ BLI_strncpy(sl->name, filename, FILE_MAXFILE);
+ BLI_strncpy(sl->path, path, FILE_MAXFILE);
+
+ if ((flag & STUDIOLIGHT_TYPE_STUDIO) != 0) {
+ studiolight_load_solid_light(sl);
+ }
+ else {
+ sl->path_irr_cache = BLI_string_joinN(path, ".irr");
+ sl->path_sh_cache = BLI_string_joinN(path, ".sh2");
+ }
+ BLI_addtail(&studiolights, sl);
+ return sl;
+ }
+ return NULL;
}
-static void studiolight_add_files_from_datafolder(const int folder_id, const char *subfolder, int flag)
+static void studiolight_add_files_from_datafolder(const int folder_id,
+ const char *subfolder,
+ int flag)
{
- struct direntry *dir;
- const char *folder = BKE_appdir_folder_id(folder_id, subfolder);
- if (folder) {
- uint totfile = BLI_filelist_dir_contents(folder, &dir);
- int i;
- for (i = 0; i < totfile; i++) {
- if ((dir[i].type & S_IFREG)) {
- studiolight_add_file(dir[i].path, flag);
- }
- }
- BLI_filelist_free(dir, totfile);
- dir = NULL;
- }
+ struct direntry *dir;
+ const char *folder = BKE_appdir_folder_id(folder_id, subfolder);
+ if (folder) {
+ uint totfile = BLI_filelist_dir_contents(folder, &dir);
+ int i;
+ for (i = 0; i < totfile; i++) {
+ if ((dir[i].type & S_IFREG)) {
+ studiolight_add_file(dir[i].path, flag);
+ }
+ }
+ BLI_filelist_free(dir, totfile);
+ dir = NULL;
+ }
}
static int studiolight_flag_cmp_order(const StudioLight *sl)
{
- /* Internal studiolights before external studio lights */
- if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
- return 1;
- }
- return 0;
+ /* Internal studiolights before external studio lights */
+ if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+ return 1;
+ }
+ return 0;
}
static int studiolight_cmp(const void *a, const void *b)
{
- const StudioLight *sl1 = a;
- const StudioLight *sl2 = b;
-
- const int flagorder1 = studiolight_flag_cmp_order(sl1);
- const int flagorder2 = studiolight_flag_cmp_order(sl2);
-
- if (flagorder1 < flagorder2) {
- return -1;
- }
- else if (flagorder1 > flagorder2) {
- return 1;
- }
- else {
- return BLI_strcasecmp(sl1->name, sl2->name);
- }
+ const StudioLight *sl1 = a;
+ const StudioLight *sl2 = b;
+
+ const int flagorder1 = studiolight_flag_cmp_order(sl1);
+ const int flagorder2 = studiolight_flag_cmp_order(sl2);
+
+ if (flagorder1 < flagorder2) {
+ return -1;
+ }
+ else if (flagorder1 > flagorder2) {
+ return 1;
+ }
+ else {
+ return BLI_strcasecmp(sl1->name, sl2->name);
+ }
}
/* icons */
@@ -1059,12 +1127,12 @@ static int studiolight_cmp(const void *a, const void *b)
* in uv space for the alpha mask falloff. */
static uint alpha_circle_mask(float u, float v, float inner_edge, float outer_edge)
{
- /* Coords from center. */
- float co[2] = {u - 0.5f, v - 0.5f};
- float dist = len_v2(co);
- float alpha = 1.0f + (inner_edge - dist) / (outer_edge - inner_edge);
- uint mask = (uint)floorf(255.0f * min_ff(max_ff(alpha, 0.0f), 1.0f));
- return mask << 24;
+ /* Coords from center. */
+ float co[2] = {u - 0.5f, v - 0.5f};
+ float dist = len_v2(co);
+ float alpha = 1.0f + (inner_edge - dist) / (outer_edge - inner_edge);
+ uint mask = (uint)floorf(255.0f * min_ff(max_ff(alpha, 0.0f), 1.0f));
+ return mask << 24;
}
/* Percentage of the icon that the preview sphere covers. */
@@ -1075,287 +1143,281 @@ static uint alpha_circle_mask(float u, float v, float inner_edge, float outer_ed
/* Remaps normalized UV [0..1] to a sphere normal around (0.5, 0.5) */
static void sphere_normal_from_uv(float normal[3], float u, float v)
{
- normal[0] = u * 2.0f - 1.0f;
- normal[1] = v * 2.0f - 1.0f;
- float dist = len_v2(normal);
- normal[2] = sqrtf(1.0f - SQUARE(dist));
+ normal[0] = u * 2.0f - 1.0f;
+ normal[1] = v * 2.0f - 1.0f;
+ float dist = len_v2(normal);
+ normal[2] = sqrtf(1.0f - SQUARE(dist));
}
static void studiolight_radiance_preview(uint *icon_buffer, StudioLight *sl)
{
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
-
- ITER_PIXELS(uint, icon_buffer, 1,
- STUDIOLIGHT_ICON_SIZE,
- STUDIOLIGHT_ICON_SIZE)
- {
- float dy = RESCALE_COORD(y);
- float dx = RESCALE_COORD(x);
-
- uint alphamask = alpha_circle_mask(dx, dy, 0.5f - texel_size[0], 0.5f);
- if (alphamask != 0) {
- float normal[3], direction[3], color[4];
- float incoming[3] = {0.0f, 0.0f, -1.0f};
- sphere_normal_from_uv(normal, dx, dy);
- reflect_v3_v3v3(direction, incoming, normal);
- /* We want to see horizon not poles. */
- SWAP(float, direction[1], direction[2]);
- direction[1] = -direction[1];
-
- studiolight_calculate_radiance(sl->equirect_radiance_buffer, color, direction);
-
- *pixel = rgb_to_cpack(
- linearrgb_to_srgb(color[0]),
- linearrgb_to_srgb(color[1]),
- linearrgb_to_srgb(color[2])) | alphamask;
- }
- else {
- *pixel = 0x0;
- }
- }
- ITER_PIXELS_END;
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
+
+ ITER_PIXELS(uint, icon_buffer, 1, STUDIOLIGHT_ICON_SIZE, STUDIOLIGHT_ICON_SIZE)
+ {
+ float dy = RESCALE_COORD(y);
+ float dx = RESCALE_COORD(x);
+
+ uint alphamask = alpha_circle_mask(dx, dy, 0.5f - texel_size[0], 0.5f);
+ if (alphamask != 0) {
+ float normal[3], direction[3], color[4];
+ float incoming[3] = {0.0f, 0.0f, -1.0f};
+ sphere_normal_from_uv(normal, dx, dy);
+ reflect_v3_v3v3(direction, incoming, normal);
+ /* We want to see horizon not poles. */
+ SWAP(float, direction[1], direction[2]);
+ direction[1] = -direction[1];
+
+ studiolight_calculate_radiance(sl->equirect_radiance_buffer, color, direction);
+
+ *pixel = rgb_to_cpack(linearrgb_to_srgb(color[0]),
+ linearrgb_to_srgb(color[1]),
+ linearrgb_to_srgb(color[2])) |
+ alphamask;
+ }
+ else {
+ *pixel = 0x0;
+ }
+ }
+ ITER_PIXELS_END;
}
static void studiolight_matcap_preview(uint *icon_buffer, StudioLight *sl, bool flipped)
{
- BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
-
- ImBuf *ibuf = sl->equirect_radiance_buffer;
-
- ITER_PIXELS(uint, icon_buffer, 1,
- STUDIOLIGHT_ICON_SIZE,
- STUDIOLIGHT_ICON_SIZE)
- {
- float dy = RESCALE_COORD(y);
- float dx = RESCALE_COORD(x);
- if (flipped) {
- dx = 1.0f - dx;
- }
-
- float color[4];
- nearest_interpolation_color(ibuf, NULL, color, dx * ibuf->x - 1.0f, dy * ibuf->y - 1.0f);
-
- uint alphamask = alpha_circle_mask(dx, dy, 0.5f - texel_size[0], 0.5f);
-
- *pixel = rgb_to_cpack(
- linearrgb_to_srgb(color[0]),
- linearrgb_to_srgb(color[1]),
- linearrgb_to_srgb(color[2])) | alphamask;
- }
- ITER_PIXELS_END;
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
+
+ ImBuf *ibuf = sl->equirect_radiance_buffer;
+
+ ITER_PIXELS(uint, icon_buffer, 1, STUDIOLIGHT_ICON_SIZE, STUDIOLIGHT_ICON_SIZE)
+ {
+ float dy = RESCALE_COORD(y);
+ float dx = RESCALE_COORD(x);
+ if (flipped) {
+ dx = 1.0f - dx;
+ }
+
+ float color[4];
+ nearest_interpolation_color(ibuf, NULL, color, dx * ibuf->x - 1.0f, dy * ibuf->y - 1.0f);
+
+ uint alphamask = alpha_circle_mask(dx, dy, 0.5f - texel_size[0], 0.5f);
+
+ *pixel = rgb_to_cpack(linearrgb_to_srgb(color[0]),
+ linearrgb_to_srgb(color[1]),
+ linearrgb_to_srgb(color[2])) |
+ alphamask;
+ }
+ ITER_PIXELS_END;
}
static void studiolight_irradiance_preview(uint *icon_buffer, StudioLight *sl)
{
- ITER_PIXELS(uint, icon_buffer, 1,
- STUDIOLIGHT_ICON_SIZE,
- STUDIOLIGHT_ICON_SIZE)
- {
- float dy = RESCALE_COORD(y);
- float dx = RESCALE_COORD(x);
-
- uint alphamask = alpha_circle_mask(dx, dy, 0.5f - texel_size[0], 0.5f);
- if (alphamask != 0) {
- float normal[3], color[3];
- sphere_normal_from_uv(normal, dx, dy);
- /* We want to see horizon not poles. */
- SWAP(float, normal[1], normal[2]);
- normal[1] = -normal[1];
-
- studiolight_lights_eval(sl, color, normal);
-
- *pixel = rgb_to_cpack(
- linearrgb_to_srgb(color[0]),
- linearrgb_to_srgb(color[1]),
- linearrgb_to_srgb(color[2])) | alphamask;
- }
- else {
- *pixel = 0x0;
- }
- }
- ITER_PIXELS_END;
+ ITER_PIXELS(uint, icon_buffer, 1, STUDIOLIGHT_ICON_SIZE, STUDIOLIGHT_ICON_SIZE)
+ {
+ float dy = RESCALE_COORD(y);
+ float dx = RESCALE_COORD(x);
+
+ uint alphamask = alpha_circle_mask(dx, dy, 0.5f - texel_size[0], 0.5f);
+ if (alphamask != 0) {
+ float normal[3], color[3];
+ sphere_normal_from_uv(normal, dx, dy);
+ /* We want to see horizon not poles. */
+ SWAP(float, normal[1], normal[2]);
+ normal[1] = -normal[1];
+
+ studiolight_lights_eval(sl, color, normal);
+
+ *pixel = rgb_to_cpack(linearrgb_to_srgb(color[0]),
+ linearrgb_to_srgb(color[1]),
+ linearrgb_to_srgb(color[2])) |
+ alphamask;
+ }
+ else {
+ *pixel = 0x0;
+ }
+ }
+ ITER_PIXELS_END;
}
/* API */
void BKE_studiolight_init(void)
{
- /* Add default studio light */
- StudioLight *sl = studiolight_create(
- STUDIOLIGHT_INTERNAL | STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED | STUDIOLIGHT_TYPE_STUDIO);
- BLI_strncpy(sl->name, "Default", FILE_MAXFILE);
-
- copy_v3_fl3(sl->light_ambient, 0.025000, 0.025000, 0.025000);
-
- copy_v4_fl4(sl->light[0].vec, -0.580952, 0.228571, 0.781185, 0.0);
- copy_v4_fl4(sl->light[0].col, 0.900000, 0.900000, 0.900000, 1.000000);
- copy_v4_fl4(sl->light[0].spec, 0.318547, 0.318547, 0.318547, 1.000000);
- sl->light[0].flag = 1;
- sl->light[0].smooth = 0.1;
-
- copy_v4_fl4(sl->light[1].vec, 0.788218, 0.593482, -0.162765, 0.0);
- copy_v4_fl4(sl->light[1].col, 0.267115, 0.269928, 0.358840, 1.000000);
- copy_v4_fl4(sl->light[1].spec, 0.090838, 0.090838, 0.090838, 1.000000);
- sl->light[1].flag = 1;
- sl->light[1].smooth = 0.25;
-
- copy_v4_fl4(sl->light[2].vec, 0.696472, -0.696472, -0.172785, 0.0);
- copy_v4_fl4(sl->light[2].col, 0.293216, 0.304662, 0.401968, 1.000000);
- copy_v4_fl4(sl->light[2].spec, 0.069399, 0.020331, 0.020331, 1.000000);
- sl->light[2].flag = 1;
- sl->light[2].smooth = 0.5;
-
- copy_v4_fl4(sl->light[3].vec, 0.021053, -0.989474, 0.143173, 0.0);
- copy_v4_fl4(sl->light[3].col, 0.0, 0.0, 0.0, 1.0);
- copy_v4_fl4(sl->light[3].spec, 0.072234, 0.082253, 0.162642, 1.000000);
- sl->light[3].flag = 1;
- sl->light[3].smooth = 0.7;
-
- BLI_addtail(&studiolights, sl);
-
- /* go over the preset folder and add a studiolight for every image with its path */
- /* for portable installs (where USER and SYSTEM paths are the same), only go over LOCAL datafiles once */
- /* Also reserve icon space for it. */
- if (!BKE_appdir_app_is_portable_install()) {
- studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES,
- STUDIOLIGHT_LIGHTS_FOLDER,
- STUDIOLIGHT_TYPE_STUDIO | STUDIOLIGHT_USER_DEFINED);
- studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES,
- STUDIOLIGHT_WORLD_FOLDER,
- STUDIOLIGHT_TYPE_WORLD | STUDIOLIGHT_USER_DEFINED);
- studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES,
- STUDIOLIGHT_MATCAP_FOLDER,
- STUDIOLIGHT_TYPE_MATCAP | STUDIOLIGHT_USER_DEFINED);
- }
- studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_LIGHTS_FOLDER, STUDIOLIGHT_TYPE_STUDIO);
- studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_WORLD_FOLDER, STUDIOLIGHT_TYPE_WORLD);
- studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_MATCAP_FOLDER, STUDIOLIGHT_TYPE_MATCAP);
-
- /* sort studio lights on filename. */
- BLI_listbase_sort(&studiolights, studiolight_cmp);
+ /* Add default studio light */
+ StudioLight *sl = studiolight_create(STUDIOLIGHT_INTERNAL |
+ STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED |
+ STUDIOLIGHT_TYPE_STUDIO);
+ BLI_strncpy(sl->name, "Default", FILE_MAXFILE);
+
+ copy_v3_fl3(sl->light_ambient, 0.025000, 0.025000, 0.025000);
+
+ copy_v4_fl4(sl->light[0].vec, -0.580952, 0.228571, 0.781185, 0.0);
+ copy_v4_fl4(sl->light[0].col, 0.900000, 0.900000, 0.900000, 1.000000);
+ copy_v4_fl4(sl->light[0].spec, 0.318547, 0.318547, 0.318547, 1.000000);
+ sl->light[0].flag = 1;
+ sl->light[0].smooth = 0.1;
+
+ copy_v4_fl4(sl->light[1].vec, 0.788218, 0.593482, -0.162765, 0.0);
+ copy_v4_fl4(sl->light[1].col, 0.267115, 0.269928, 0.358840, 1.000000);
+ copy_v4_fl4(sl->light[1].spec, 0.090838, 0.090838, 0.090838, 1.000000);
+ sl->light[1].flag = 1;
+ sl->light[1].smooth = 0.25;
+
+ copy_v4_fl4(sl->light[2].vec, 0.696472, -0.696472, -0.172785, 0.0);
+ copy_v4_fl4(sl->light[2].col, 0.293216, 0.304662, 0.401968, 1.000000);
+ copy_v4_fl4(sl->light[2].spec, 0.069399, 0.020331, 0.020331, 1.000000);
+ sl->light[2].flag = 1;
+ sl->light[2].smooth = 0.5;
+
+ copy_v4_fl4(sl->light[3].vec, 0.021053, -0.989474, 0.143173, 0.0);
+ copy_v4_fl4(sl->light[3].col, 0.0, 0.0, 0.0, 1.0);
+ copy_v4_fl4(sl->light[3].spec, 0.072234, 0.082253, 0.162642, 1.000000);
+ sl->light[3].flag = 1;
+ sl->light[3].smooth = 0.7;
+
+ BLI_addtail(&studiolights, sl);
+
+ /* go over the preset folder and add a studiolight for every image with its path */
+ /* for portable installs (where USER and SYSTEM paths are the same), only go over LOCAL datafiles once */
+ /* Also reserve icon space for it. */
+ if (!BKE_appdir_app_is_portable_install()) {
+ studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES,
+ STUDIOLIGHT_LIGHTS_FOLDER,
+ STUDIOLIGHT_TYPE_STUDIO | STUDIOLIGHT_USER_DEFINED);
+ studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES,
+ STUDIOLIGHT_WORLD_FOLDER,
+ STUDIOLIGHT_TYPE_WORLD | STUDIOLIGHT_USER_DEFINED);
+ studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES,
+ STUDIOLIGHT_MATCAP_FOLDER,
+ STUDIOLIGHT_TYPE_MATCAP | STUDIOLIGHT_USER_DEFINED);
+ }
+ studiolight_add_files_from_datafolder(
+ BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_LIGHTS_FOLDER, STUDIOLIGHT_TYPE_STUDIO);
+ studiolight_add_files_from_datafolder(
+ BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_WORLD_FOLDER, STUDIOLIGHT_TYPE_WORLD);
+ studiolight_add_files_from_datafolder(
+ BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_MATCAP_FOLDER, STUDIOLIGHT_TYPE_MATCAP);
+
+ /* sort studio lights on filename. */
+ BLI_listbase_sort(&studiolights, studiolight_cmp);
}
void BKE_studiolight_free(void)
{
- struct StudioLight *sl;
- while ((sl = BLI_pophead(&studiolights))) {
- studiolight_free(sl);
- }
+ struct StudioLight *sl;
+ while ((sl = BLI_pophead(&studiolights))) {
+ studiolight_free(sl);
+ }
}
struct StudioLight *BKE_studiolight_find_default(int flag)
{
- const char *default_name = "";
-
- if (flag & STUDIOLIGHT_TYPE_WORLD) {
- default_name = STUDIOLIGHT_WORLD_DEFAULT;
- }
- else if (flag & STUDIOLIGHT_TYPE_MATCAP) {
- default_name = STUDIOLIGHT_MATCAP_DEFAULT;
- }
-
- LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
- if ((sl->flag & flag) && STREQ(sl->name, default_name)) {
- return sl;
- }
- }
-
- LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
- if ((sl->flag & flag)) {
- return sl;
- }
- }
- return NULL;
+ const char *default_name = "";
+
+ if (flag & STUDIOLIGHT_TYPE_WORLD) {
+ default_name = STUDIOLIGHT_WORLD_DEFAULT;
+ }
+ else if (flag & STUDIOLIGHT_TYPE_MATCAP) {
+ default_name = STUDIOLIGHT_MATCAP_DEFAULT;
+ }
+
+ LISTBASE_FOREACH (StudioLight *, sl, &studiolights) {
+ if ((sl->flag & flag) && STREQ(sl->name, default_name)) {
+ return sl;
+ }
+ }
+
+ LISTBASE_FOREACH (StudioLight *, sl, &studiolights) {
+ if ((sl->flag & flag)) {
+ return sl;
+ }
+ }
+ return NULL;
}
struct StudioLight *BKE_studiolight_find(const char *name, int flag)
{
- LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
- if (STREQLEN(sl->name, name, FILE_MAXFILE)) {
- if ((sl->flag & flag)) {
- return sl;
- }
- else {
- /* flags do not match, so use default */
- return BKE_studiolight_find_default(flag);
- }
- }
- }
- /* When not found, use the default studio light */
- return BKE_studiolight_find_default(flag);
+ LISTBASE_FOREACH (StudioLight *, sl, &studiolights) {
+ if (STREQLEN(sl->name, name, FILE_MAXFILE)) {
+ if ((sl->flag & flag)) {
+ return sl;
+ }
+ else {
+ /* flags do not match, so use default */
+ return BKE_studiolight_find_default(flag);
+ }
+ }
+ }
+ /* When not found, use the default studio light */
+ return BKE_studiolight_find_default(flag);
}
struct StudioLight *BKE_studiolight_findindex(int index, int flag)
{
- LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
- if (sl->index == index) {
- return sl;
- }
- }
- /* When not found, use the default studio light */
- return BKE_studiolight_find_default(flag);
+ LISTBASE_FOREACH (StudioLight *, sl, &studiolights) {
+ if (sl->index == index) {
+ return sl;
+ }
+ }
+ /* When not found, use the default studio light */
+ return BKE_studiolight_find_default(flag);
}
struct ListBase *BKE_studiolight_listbase(void)
{
- return &studiolights;
+ return &studiolights;
}
void BKE_studiolight_preview(uint *icon_buffer, StudioLight *sl, int icon_id_type)
{
- switch (icon_id_type) {
- case STUDIOLIGHT_ICON_ID_TYPE_RADIANCE:
- default:
- {
- studiolight_radiance_preview(icon_buffer, sl);
- break;
- }
- case STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE:
- {
- studiolight_irradiance_preview(icon_buffer, sl);
- break;
- }
- case STUDIOLIGHT_ICON_ID_TYPE_MATCAP:
- {
- studiolight_matcap_preview(icon_buffer, sl, false);
- break;
- }
- case STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED:
- {
- studiolight_matcap_preview(icon_buffer, sl, true);
- break;
- }
- }
+ switch (icon_id_type) {
+ case STUDIOLIGHT_ICON_ID_TYPE_RADIANCE:
+ default: {
+ studiolight_radiance_preview(icon_buffer, sl);
+ break;
+ }
+ case STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE: {
+ studiolight_irradiance_preview(icon_buffer, sl);
+ break;
+ }
+ case STUDIOLIGHT_ICON_ID_TYPE_MATCAP: {
+ studiolight_matcap_preview(icon_buffer, sl, false);
+ break;
+ }
+ case STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED: {
+ studiolight_matcap_preview(icon_buffer, sl, true);
+ break;
+ }
+ }
}
/* Ensure state of Studiolights */
void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
{
- if ((sl->flag & flag) == flag) {
- return;
- }
-
- if ((flag & STUDIOLIGHT_EXTERNAL_IMAGE_LOADED)) {
- studiolight_load_equirect_image(sl);
- }
- if ((flag & STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED)) {
- studiolight_calculate_radiance_cubemap_buffers(sl);
- }
- if ((flag & STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED)) {
- if (!studiolight_load_spherical_harmonics_coefficients(sl)) {
- studiolight_calculate_diffuse_light(sl);
- }
- }
- if ((flag & STUDIOLIGHT_EQUIRECT_RADIANCE_GPUTEXTURE)) {
- studiolight_create_equirect_radiance_gputexture(sl);
- }
- if ((flag & STUDIOLIGHT_EQUIRECT_IRRADIANCE_GPUTEXTURE)) {
- studiolight_create_equirect_irradiance_gputexture(sl);
- }
- if ((flag & STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED)) {
- if (!studiolight_load_irradiance_equirect_image(sl)) {
- studiolight_calculate_irradiance_equirect_image(sl);
- }
- }
+ if ((sl->flag & flag) == flag) {
+ return;
+ }
+
+ if ((flag & STUDIOLIGHT_EXTERNAL_IMAGE_LOADED)) {
+ studiolight_load_equirect_image(sl);
+ }
+ if ((flag & STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED)) {
+ studiolight_calculate_radiance_cubemap_buffers(sl);
+ }
+ if ((flag & STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED)) {
+ if (!studiolight_load_spherical_harmonics_coefficients(sl)) {
+ studiolight_calculate_diffuse_light(sl);
+ }
+ }
+ if ((flag & STUDIOLIGHT_EQUIRECT_RADIANCE_GPUTEXTURE)) {
+ studiolight_create_equirect_radiance_gputexture(sl);
+ }
+ if ((flag & STUDIOLIGHT_EQUIRECT_IRRADIANCE_GPUTEXTURE)) {
+ studiolight_create_equirect_irradiance_gputexture(sl);
+ }
+ if ((flag & STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED)) {
+ if (!studiolight_load_irradiance_equirect_image(sl)) {
+ studiolight_calculate_irradiance_equirect_image(sl);
+ }
+ }
}
/*
@@ -1363,73 +1425,78 @@ void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
*/
void BKE_studiolight_remove(StudioLight *sl)
{
- if (sl->flag & STUDIOLIGHT_USER_DEFINED) {
- BLI_remlink(&studiolights, sl);
- studiolight_free(sl);
- }
+ if (sl->flag & STUDIOLIGHT_USER_DEFINED) {
+ BLI_remlink(&studiolights, sl);
+ studiolight_free(sl);
+ }
}
StudioLight *BKE_studiolight_load(const char *path, int type)
{
- StudioLight *sl = studiolight_add_file(path, type | STUDIOLIGHT_USER_DEFINED);
- return sl;
+ StudioLight *sl = studiolight_add_file(path, type | STUDIOLIGHT_USER_DEFINED);
+ return sl;
}
-StudioLight *BKE_studiolight_create(const char *path, const SolidLight light[4], const float light_ambient[3])
+StudioLight *BKE_studiolight_create(const char *path,
+ const SolidLight light[4],
+ const float light_ambient[3])
{
- StudioLight *sl = studiolight_create(STUDIOLIGHT_EXTERNAL_FILE | STUDIOLIGHT_USER_DEFINED | STUDIOLIGHT_TYPE_STUDIO);
+ StudioLight *sl = studiolight_create(STUDIOLIGHT_EXTERNAL_FILE | STUDIOLIGHT_USER_DEFINED |
+ STUDIOLIGHT_TYPE_STUDIO);
- char filename[FILE_MAXFILE];
- BLI_split_file_part(path, filename, FILE_MAXFILE);
- STRNCPY(sl->path, path);
- STRNCPY(sl->name, filename);
+ char filename[FILE_MAXFILE];
+ BLI_split_file_part(path, filename, FILE_MAXFILE);
+ STRNCPY(sl->path, path);
+ STRNCPY(sl->name, filename);
- memcpy(sl->light, light, sizeof(*light) * 4);
- memcpy(sl->light_ambient, light_ambient, sizeof(*light_ambient) * 3);
+ memcpy(sl->light, light, sizeof(*light) * 4);
+ memcpy(sl->light_ambient, light_ambient, sizeof(*light_ambient) * 3);
- studiolight_write_solid_light(sl);
+ studiolight_write_solid_light(sl);
- BLI_addtail(&studiolights, sl);
- return sl;
+ BLI_addtail(&studiolights, sl);
+ return sl;
}
/* Only useful for workbench while editing the userprefs. */
StudioLight *BKE_studiolight_studio_edit_get(void)
{
- static StudioLight sl = {0};
- sl.flag = STUDIOLIGHT_TYPE_STUDIO;
+ static StudioLight sl = {0};
+ sl.flag = STUDIOLIGHT_TYPE_STUDIO;
- memcpy(sl.light, U.light_param, sizeof(*sl.light) * 4);
- memcpy(sl.light_ambient, U.light_ambient, sizeof(*sl.light_ambient) * 3);
+ memcpy(sl.light, U.light_param, sizeof(*sl.light) * 4);
+ memcpy(sl.light_ambient, U.light_ambient, sizeof(*sl.light_ambient) * 3);
- return &sl;
+ return &sl;
}
void BKE_studiolight_refresh(void)
{
- BKE_studiolight_free();
- BKE_studiolight_init();
+ BKE_studiolight_free();
+ BKE_studiolight_init();
}
-void BKE_studiolight_set_free_function(StudioLight *sl, StudioLightFreeFunction *free_function, void *data)
+void BKE_studiolight_set_free_function(StudioLight *sl,
+ StudioLightFreeFunction *free_function,
+ void *data)
{
- sl->free_function = free_function;
- sl->free_function_data = data;
+ sl->free_function = free_function;
+ sl->free_function_data = data;
}
void BKE_studiolight_unset_icon_id(StudioLight *sl, int icon_id)
{
- BLI_assert(sl != NULL);
- if (sl->icon_id_radiance == icon_id) {
- sl->icon_id_radiance = 0;
- }
- if (sl->icon_id_irradiance == icon_id) {
- sl->icon_id_irradiance = 0;
- }
- if (sl->icon_id_matcap == icon_id) {
- sl->icon_id_matcap = 0;
- }
- if (sl->icon_id_matcap_flipped == icon_id) {
- sl->icon_id_matcap_flipped = 0;
- }
+ BLI_assert(sl != NULL);
+ if (sl->icon_id_radiance == icon_id) {
+ sl->icon_id_radiance = 0;
+ }
+ if (sl->icon_id_irradiance == icon_id) {
+ sl->icon_id_irradiance = 0;
+ }
+ if (sl->icon_id_matcap == icon_id) {
+ sl->icon_id_matcap = 0;
+ }
+ if (sl->icon_id_matcap_flipped == icon_id) {
+ sl->icon_id_matcap_flipped = 0;
+ }
}