diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-04 17:16:01 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-06 12:32:21 +0300 |
commit | 79e8805a9e880cba15d5f19dd4345b7c462c884c (patch) | |
tree | e829c7617ce08650504000671f43bd735d9c8cc4 /source/blender/blenkernel/intern/subdiv_ccg.c | |
parent | 8a3adaa48568382c1d0e67fabb8ec3d07b94dd42 (diff) |
Subdiv: Some ground work for CCG support
Nothing really interesting, just starting laying down API which
seems to be a decent substitute to CCGDM, without requiring too
much work be done in sculpting area.
Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_ccg.c')
-rw-r--r-- | source/blender/blenkernel/intern/subdiv_ccg.c | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_ccg.c b/source/blender/blenkernel/intern/subdiv_ccg.c new file mode 100644 index 00000000000..647869dca7e --- /dev/null +++ b/source/blender/blenkernel/intern/subdiv_ccg.c @@ -0,0 +1,127 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2018 by Blender Foundation. + * All rights reserved. + * + * Contributor(s): Sergey Sharybin. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/blenkernel/intern/subdiv_ccg.c + * \ingroup bke + */ + +#include "BKE_subdiv_ccg.h" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" + +#include "MEM_guardedalloc.h" + +#include "BKE_ccg.h" +#include "BKE_subdiv.h" + +static void subdiv_ccg_init_layers(SubdivCCG *subdiv_ccg, + const SubdivToCCGSettings *settings) +{ + /* CCG always contains coordinates. Rest of layers are coming after them. */ + int layer_offset = sizeof(float) * 3; + /* Normals. */ + if (settings->need_normal) { + subdiv_ccg->has_normal = true; + subdiv_ccg->normal_offset = layer_offset; + layer_offset += sizeof(float) * 3; + } + else { + subdiv_ccg->has_normal = false; + subdiv_ccg->normal_offset = -1; + } + /* Mask. */ + if (settings->need_mask) { + subdiv_ccg->has_mask = true; + subdiv_ccg->mask_offset = layer_offset; + layer_offset += sizeof(float); + } + else { + subdiv_ccg->has_mask = false; + subdiv_ccg->mask_offset = -1; + } +} + +static int grid_size_for_level_get(const SubdivCCG *subdiv_ccg, int level) +{ + BLI_assert(level >= 1); + BLI_assert(level <= subdiv_ccg->level); + return (1 << (level - 1)) + 1; +} + +/* Per-vertex element size in bytes. */ +static int element_size_get(const SubdivCCG *subdiv_ccg) +{ + /* We always have 3 floats for coordinate. */ + int num_floats = 3; + if (subdiv_ccg->has_normal) { + num_floats += 3; + } + if (subdiv_ccg->has_mask) { + num_floats += 1; + } + return sizeof(float) * num_floats; +} + +SubdivCCG *BKE_subdiv_to_ccg( + Subdiv *UNUSED(subdiv), + const SubdivToCCGSettings *settings, + const Mesh *UNUSED(coarse_mesh)) +{ + SubdivCCG *subdiv_ccg = MEM_callocN(sizeof(SubdivCCG *), "subdiv ccg"); + subdiv_ccg->level = settings->resolution >> 1; + subdiv_ccg->grid_size = + grid_size_for_level_get(subdiv_ccg, subdiv_ccg->level); + subdiv_ccg_init_layers(subdiv_ccg, settings); + return NULL; +} + +void BKE_subdiv_ccg_destroy(SubdivCCG *subdiv_ccg) +{ + MEM_SAFE_FREE(subdiv_ccg->grids); + MEM_SAFE_FREE(subdiv_ccg->edges); + MEM_SAFE_FREE(subdiv_ccg->vertices); + MEM_freeN(subdiv_ccg); +} + +void BKE_subdiv_ccg_key(CCGKey *key, const SubdivCCG *subdiv_ccg, int level) +{ + key->level = level; + key->elem_size = element_size_get(subdiv_ccg); + key->grid_size = grid_size_for_level_get(subdiv_ccg, level); + key->grid_area = key->grid_size * key->grid_size; + key->grid_bytes = key->elem_size * key->grid_area; + + key->normal_offset = subdiv_ccg->normal_offset; + key->mask_offset = subdiv_ccg->mask_offset; + + key->has_normals = subdiv_ccg->has_normal; + key->has_mask = subdiv_ccg->has_mask; +} + +void BKE_subdiv_ccg_key_top_level(CCGKey *key, const SubdivCCG *subdiv_ccg) +{ + BKE_subdiv_ccg_key(key, subdiv_ccg, subdiv_ccg->level); +} |