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author | Campbell Barton <ideasman42@gmail.com> | 2019-10-10 02:25:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-10-10 02:29:50 +0300 |
commit | dc2cd2d0dcfdc2e10ccd1f06039390b6293e46ef (patch) | |
tree | ff83bb5a1175d3f8afc495825b34c557065035e2 /source/blender/blenkernel/intern/subdiv_ccg.c | |
parent | f61a8a2abd07ee879f9bc860230e0dd3e6ee6a0c (diff) |
Cleanup: clang-format, spelling
Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_ccg.c')
-rw-r--r-- | source/blender/blenkernel/intern/subdiv_ccg.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_ccg.c b/source/blender/blenkernel/intern/subdiv_ccg.c index 4e3ba532fb2..8654c50a783 100644 --- a/source/blender/blenkernel/intern/subdiv_ccg.c +++ b/source/blender/blenkernel/intern/subdiv_ccg.c @@ -1558,8 +1558,8 @@ static int adjacent_edge_point_index_from_coord(const SubdivCCG *subdiv_ccg, topology_refiner->getEdgeVertices(topology_refiner, adjacent_edge_index, edge_vertices_indices); /* Vertex index of an edge which is used to see whether edge points in the right direction. - * Tricky part here is that depending whether input coordinate is ar macimum X or Y coordinate - * of the grid we need to use dirrerent edge direction. + * Tricky part here is that depending whether input coordinate is are maximum X or Y coordinate + * of the grid we need to use different edge direction. * Basically, the edge adjacent to a previous loop needs to point opposite direction. */ int directional_edge_vertex_index = -1; |