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authorBrecht Van Lommel <brecht@blender.org>2022-07-15 20:32:09 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-07-18 14:59:08 +0300
commitc7f788b877cc60a8784c41b5cd5ba85044e1d04f (patch)
tree09d7a4ac59329f13655829dbfbc08a4de755ebee /source/blender/blenkernel/intern/subdiv_eval.c
parent3c016fbfd092e0ea2bbdc62b2967a6b1f7da00d5 (diff)
Subdiv: remove unused GPU device choice, fix crash with libepoxy on init
openSubdiv_init() would detect available evaluators before any OpenGL context exists, causing a crash with libepoxy. This test however is redundant as we already check the requirements on the Blender side through the GPU API. To simplify things, completely remove the device detection in the opensubdiv module and reduce the evaluators to just CPU and GPU. The plan here is to move to the GPU module abstraction over OpenGL/Metal/Vulkan and so all these different backends no longer make sense. This also removes the user preference for OpenSubdiv compute device, which was not used for the new GPU subdivision implementation. Ref D15291 Differential Revision: https://developer.blender.org/D15470
Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_eval.c')
-rw-r--r--source/blender/blenkernel/intern/subdiv_eval.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_eval.c b/source/blender/blenkernel/intern/subdiv_eval.c
index fda833ffd27..841b47818f1 100644
--- a/source/blender/blenkernel/intern/subdiv_eval.c
+++ b/source/blender/blenkernel/intern/subdiv_eval.c
@@ -34,8 +34,8 @@ static eOpenSubdivEvaluator opensubdiv_evalutor_from_subdiv_evaluator_type(
case SUBDIV_EVALUATOR_TYPE_CPU: {
return OPENSUBDIV_EVALUATOR_CPU;
}
- case SUBDIV_EVALUATOR_TYPE_GLSL_COMPUTE: {
- return OPENSUBDIV_EVALUATOR_GLSL_COMPUTE;
+ case SUBDIV_EVALUATOR_TYPE_GPU: {
+ return OPENSUBDIV_EVALUATOR_GPU;
}
}
BLI_assert_msg(0, "Unknown evaluator type");