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authorSergey Sharybin <sergey.vfx@gmail.com>2018-08-20 13:46:44 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-08-22 11:21:45 +0300
commit6b6c27694e16ee1f21fe562408afc8a1fa4690f6 (patch)
tree4db50ab5a01cb121a38089652486c7526d50484a /source/blender/blenkernel/intern/subdiv_foreach.c
parent7f9381d99d53021733d314a4926927ecdeb28efb (diff)
Subsurf: Implement foreach traversal for subdivsion topology
This makes it more generic process to perform actions which depend on ptex face + (u, v) and on subdivided vertex index. Currently it is still just a subdivision calculation process, but same foreach callbacks can easily be used to propagate displacement from known vertex locations back to displacement grids.
Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_foreach.c')
-rw-r--r--source/blender/blenkernel/intern/subdiv_foreach.c2041
1 files changed, 2041 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_foreach.c b/source/blender/blenkernel/intern/subdiv_foreach.c
new file mode 100644
index 00000000000..b68b65475ac
--- /dev/null
+++ b/source/blender/blenkernel/intern/subdiv_foreach.c
@@ -0,0 +1,2041 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/subdiv_foreach.c
+ * \ingroup bke
+ */
+
+#include "BKE_subdiv.h"
+
+#include "atomic_ops.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_key_types.h"
+
+#include "BLI_alloca.h"
+#include "BLI_bitmap.h"
+#include "BLI_math_vector.h"
+#include "BLI_task.h"
+
+#include "BKE_mesh.h"
+#include "BKE_key.h"
+
+#include "MEM_guardedalloc.h"
+
+/* =============================================================================
+ * General helpers.
+ */
+
+/* Number of ptex faces for a given polygon. */
+BLI_INLINE int num_ptex_faces_per_poly_get(const MPoly *poly)
+{
+ return (poly->totloop == 4) ? 1 : poly->totloop;
+}
+
+BLI_INLINE int num_edges_per_ptex_face_get(const int resolution)
+{
+ return 2 * (resolution - 1) * resolution;
+}
+
+BLI_INLINE int num_inner_edges_per_ptex_face_get(const int resolution)
+{
+ if (resolution < 2) {
+ return 0;
+ }
+ return (resolution - 2) * resolution +
+ (resolution - 1) * (resolution - 1);
+}
+
+/* Number of subdivision polygons per ptex face. */
+BLI_INLINE int num_polys_per_ptex_get(const int resolution)
+{
+ return (resolution - 1) * (resolution - 1);
+}
+
+/* Subdivision resolution per given polygon's ptex faces. */
+BLI_INLINE int ptex_face_resolution_get(const MPoly *poly, int resolution)
+{
+ return (poly->totloop == 4) ? (resolution)
+ : ((resolution >> 1) + 1);
+}
+
+/* =============================================================================
+ * Context which is passed to all threaded tasks.
+ */
+
+typedef struct SubdivForeachTaskContext {
+ const Mesh *coarse_mesh;
+ const SubdivToMeshSettings *settings;
+ /* Callbacks. */
+ const SubdivForeachContext *foreach_context;
+ /* Counters of geometry in subdivided mesh, initialized as a part of
+ * offsets calculation.
+ */
+ int num_subdiv_vertices;
+ int num_subdiv_edges;
+ int num_subdiv_loops;
+ int num_subdiv_polygons;
+ /* Offsets of various geometry in the subdivision mesh arrays. */
+ int vertices_corner_offset;
+ int vertices_edge_offset;
+ int vertices_inner_offset;
+ int edge_boundary_offset;
+ int edge_inner_offset;
+ /* Indexed by coarse polygon index, indicates offset in subdivided mesh
+ * vertices, edges and polygons arrays, where first element of the poly
+ * begins.
+ */
+ int *subdiv_vertex_offset;
+ int *subdiv_edge_offset;
+ int *subdiv_polygon_offset;
+ /* Indexed by base face index, element indicates total number of ptex faces
+ * created for preceding base faces.
+ */
+ int *face_ptex_offset;
+ /* Bitmap indicating whether vertex was used already or not.
+ * - During patch evaluation indicates whether coarse vertex was already
+ * evaluated and its position on limit is already known.
+ */
+ BLI_bitmap *coarse_vertices_used_map;
+ /* Bitmap indicating whether edge was used already or not. This includes:
+ * - During context initialization it indicates whether subdivided verticies
+ * for corresponding edge were already calculated or not.
+ * - During patch evaluation it indicates whether vertices along this edge
+ * were already evaluated.
+ */
+ BLI_bitmap *coarse_edges_used_map;
+} SubdivForeachTaskContext;
+
+/* NOTE: Expects edge map to be zeroed. */
+static void subdiv_foreach_ctx_count(SubdivForeachTaskContext *ctx)
+{
+ /* Reset counters. */
+ ctx->num_subdiv_vertices = 0;
+ ctx->num_subdiv_edges = 0;
+ ctx->num_subdiv_loops = 0;
+ ctx->num_subdiv_polygons = 0;
+ /* Static geometry counters. */
+ const int resolution = ctx->settings->resolution;
+ const int no_quad_patch_resolution = ((resolution >> 1) + 1);
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_inner_vertices_per_quad = (resolution - 2) * (resolution - 2);
+ const int num_inner_vertices_per_noquad_patch =
+ (no_quad_patch_resolution - 2) * (no_quad_patch_resolution - 2);
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ ctx->num_subdiv_vertices = coarse_mesh->totvert;
+ ctx->num_subdiv_edges =
+ coarse_mesh->totedge * (num_subdiv_vertices_per_coarse_edge + 1);
+ /* Calculate extra vertices and edges createdd by non-loose geometry. */
+ for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ const int num_ptex_faces_per_poly =
+ num_ptex_faces_per_poly_get(coarse_poly);
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *loop = &coarse_mloop[coarse_poly->loopstart + corner];
+ const bool is_edge_used =
+ BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, loop->e);
+ /* Edges which aren't counted yet. */
+ if (!is_edge_used) {
+ BLI_BITMAP_ENABLE(ctx->coarse_edges_used_map, loop->e);
+ ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge;
+ }
+ }
+ /* Inner verticies of polygon. */
+ if (num_ptex_faces_per_poly == 1) {
+ ctx->num_subdiv_vertices += num_inner_vertices_per_quad;
+ ctx->num_subdiv_edges +=
+ num_edges_per_ptex_face_get(resolution - 2) +
+ 4 * num_subdiv_vertices_per_coarse_edge;
+ ctx->num_subdiv_polygons += num_polys_per_ptex_get(resolution);
+ }
+ else {
+ ctx->num_subdiv_vertices +=
+ 1 +
+ num_ptex_faces_per_poly * (no_quad_patch_resolution - 2) +
+ num_ptex_faces_per_poly * num_inner_vertices_per_noquad_patch;
+ ctx->num_subdiv_edges +=
+ num_ptex_faces_per_poly *
+ (num_inner_edges_per_ptex_face_get(
+ no_quad_patch_resolution - 1) +
+ (no_quad_patch_resolution - 2) +
+ num_subdiv_vertices_per_coarse_edge);
+ if (no_quad_patch_resolution >= 3) {
+ ctx->num_subdiv_edges += coarse_poly->totloop;
+ }
+ ctx->num_subdiv_polygons +=
+ num_ptex_faces_per_poly *
+ num_polys_per_ptex_get(no_quad_patch_resolution);
+ }
+ }
+ /* Calculate extra vertices createdd by loose edges. */
+ for (int edge_index = 0; edge_index < coarse_mesh->totedge; edge_index++) {
+ if (!BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, edge_index)) {
+ ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge;
+ }
+ }
+ ctx->num_subdiv_loops = ctx->num_subdiv_polygons * 4;
+}
+
+static void subdiv_foreach_ctx_init_offsets(SubdivForeachTaskContext *ctx)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const int resolution = ctx->settings->resolution;
+ const int resolution_2 = resolution - 2;
+ const int resolution_2_squared = resolution_2 * resolution_2;
+ const int no_quad_patch_resolution = ((resolution >> 1) + 1);
+ const int num_irregular_vertices_per_patch =
+ (no_quad_patch_resolution - 2) * (no_quad_patch_resolution - 1);
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ /* Constant offsets in arrays. */
+ ctx->vertices_corner_offset = 0;
+ ctx->vertices_edge_offset = coarse_mesh->totvert;
+ ctx->vertices_inner_offset =
+ ctx->vertices_edge_offset +
+ coarse_mesh->totedge * num_subdiv_vertices_per_coarse_edge;
+ ctx->edge_boundary_offset = 0;
+ ctx->edge_inner_offset =
+ ctx->edge_boundary_offset +
+ coarse_mesh->totedge * num_subdiv_edges_per_coarse_edge;
+ /* "Indexed" offsets. */
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ int vertex_offset = 0;
+ int edge_offset = 0;
+ int polygon_offset = 0;
+ int face_ptex_offset = 0;
+ for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ const int num_ptex_faces_per_poly =
+ num_ptex_faces_per_poly_get(coarse_poly);
+ ctx->face_ptex_offset[poly_index] = face_ptex_offset;
+ ctx->subdiv_vertex_offset[poly_index] = vertex_offset;
+ ctx->subdiv_edge_offset[poly_index] = edge_offset;
+ ctx->subdiv_polygon_offset[poly_index] = polygon_offset;
+ face_ptex_offset += num_ptex_faces_per_poly;
+ if (num_ptex_faces_per_poly == 1) {
+ vertex_offset += resolution_2_squared;
+ edge_offset += num_edges_per_ptex_face_get(resolution - 2) +
+ 4 * num_subdiv_vertices_per_coarse_edge;
+ polygon_offset += num_polys_per_ptex_get(resolution);
+ }
+ else {
+ vertex_offset +=
+ 1 +
+ num_ptex_faces_per_poly * num_irregular_vertices_per_patch;
+ edge_offset +=
+ num_ptex_faces_per_poly *
+ (num_inner_edges_per_ptex_face_get(
+ no_quad_patch_resolution - 1) +
+ (no_quad_patch_resolution - 2) +
+ num_subdiv_vertices_per_coarse_edge);
+ if (no_quad_patch_resolution >= 3) {
+ edge_offset += coarse_poly->totloop;
+ }
+ polygon_offset +=
+ num_ptex_faces_per_poly *
+ num_polys_per_ptex_get(no_quad_patch_resolution);
+ }
+ }
+}
+
+static void subdiv_foreach_ctx_init(SubdivForeachTaskContext *ctx)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ /* Allocate maps and offsets. */
+ ctx->coarse_vertices_used_map =
+ BLI_BITMAP_NEW(coarse_mesh->totvert, "vertices used map");
+ ctx->coarse_edges_used_map =
+ BLI_BITMAP_NEW(coarse_mesh->totedge, "edges used map");
+ ctx->subdiv_vertex_offset = MEM_malloc_arrayN(
+ coarse_mesh->totpoly,
+ sizeof(*ctx->subdiv_vertex_offset),
+ "vertex_offset");
+ ctx->subdiv_edge_offset = MEM_malloc_arrayN(
+ coarse_mesh->totpoly,
+ sizeof(*ctx->subdiv_edge_offset),
+ "subdiv_edge_offset");
+ ctx->subdiv_polygon_offset = MEM_malloc_arrayN(
+ coarse_mesh->totpoly,
+ sizeof(*ctx->subdiv_polygon_offset),
+ "subdiv_edge_offset");
+ ctx->face_ptex_offset = MEM_malloc_arrayN(coarse_mesh->totpoly,
+ sizeof(*ctx->face_ptex_offset),
+ "face_ptex_offset");
+ /* Initialize all offsets. */
+ subdiv_foreach_ctx_init_offsets(ctx);
+ /* Calculate number of geometry in the result subdivision mesh. */
+ subdiv_foreach_ctx_count(ctx);
+ /* Re-set maps which were used at this step. */
+ BLI_BITMAP_SET_ALL(ctx->coarse_edges_used_map, false, coarse_mesh->totedge);
+}
+
+static void subdiv_foreach_ctx_free(SubdivForeachTaskContext *ctx)
+{
+ MEM_freeN(ctx->coarse_vertices_used_map);
+ MEM_freeN(ctx->coarse_edges_used_map);
+ MEM_freeN(ctx->subdiv_vertex_offset);
+ MEM_freeN(ctx->subdiv_edge_offset);
+ MEM_freeN(ctx->subdiv_polygon_offset);
+ MEM_freeN(ctx->face_ptex_offset);
+}
+
+/* =============================================================================
+ * Vertex traversal process.
+ */
+
+/* Traversal of corner vertices. They are coming from coarse vertices. */
+
+static void subdiv_foreach_corner_vertices_regular_do(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly,
+ SubdivForeachVertexFromCornerCb vertex_corner,
+ bool check_usage)
+{
+ const float weights[4][2] = {{0.0f, 0.0f},
+ {1.0f, 0.0f},
+ {1.0f, 1.0f},
+ {0.0f, 1.0f}};
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ if (check_usage &&
+ BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
+ coarse_loop->v))
+ {
+ continue;
+ }
+ const int coarse_vertex_index = coarse_loop->v;
+ const int subdiv_vertex_index =
+ ctx->vertices_corner_offset + coarse_vertex_index;
+ const float u = weights[corner][0];
+ const float v = weights[corner][1];
+ vertex_corner(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ u, v,
+ coarse_vertex_index,
+ coarse_poly_index,
+ 0,
+ subdiv_vertex_index);
+ }
+}
+
+static void subdiv_foreach_corner_vertices_regular(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_corner_vertices_regular_do(
+ ctx, tls, coarse_poly, ctx->foreach_context->vertex_corner, true);
+}
+
+static void subdiv_foreach_corner_vertices_special_do(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly,
+ SubdivForeachVertexFromCornerCb vertex_corner,
+ bool check_usage)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
+ int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++, ptex_face_index++)
+ {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ if (check_usage &&
+ BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
+ coarse_loop->v))
+ {
+ continue;
+ }
+ const int coarse_vertex_index = coarse_loop->v;
+ const int subdiv_vertex_index =
+ ctx->vertices_corner_offset + coarse_vertex_index;
+ vertex_corner(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ 0.0f, 0.0f,
+ coarse_vertex_index,
+ coarse_poly_index,
+ corner,
+ subdiv_vertex_index);
+ }
+}
+
+static void subdiv_foreach_corner_vertices_special(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_corner_vertices_special_do(
+ ctx, tls, coarse_poly, ctx->foreach_context->vertex_corner, true);
+}
+
+static void subdiv_foreach_corner_vertices(SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_corner_vertices_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_corner_vertices_special(ctx, tls, coarse_poly);
+ }
+}
+
+static void subdiv_foreach_every_corner_vertices_regular(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_corner_vertices_regular_do(
+ ctx, tls, coarse_poly,
+ ctx->foreach_context->vertex_every_corner,
+ false);
+}
+
+static void subdiv_foreach_every_corner_vertices_special(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_corner_vertices_special_do(
+ ctx, tls, coarse_poly,
+ ctx->foreach_context->vertex_every_corner,
+ false);
+}
+
+static void subdiv_foreach_every_corner_vertices(SubdivForeachTaskContext *ctx)
+{
+ if (ctx->foreach_context->vertex_every_corner == NULL) {
+ return;
+ }
+ const SubdivForeachContext *foreach_context = ctx->foreach_context;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ void *tls = NULL;
+ if (foreach_context->user_data_tls_size != 0) {
+ tls = MEM_mallocN(foreach_context->user_data_tls_size, "tls");
+ memcpy(tls,
+ foreach_context->user_data_tls,
+ foreach_context->user_data_tls_size);
+ }
+ for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_every_corner_vertices_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_every_corner_vertices_special(ctx, tls, coarse_poly);
+ }
+ }
+ if (tls != NULL) {
+ MEM_freeN(tls);
+ }
+}
+
+/* Traverse of edge vertices. They are coming from coarse edges. */
+
+static void subdiv_foreach_edge_vertices_regular_do(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly,
+ SubdivForeachVertexFromEdgeCb vertex_edge,
+ bool check_usage)
+{
+ const int resolution = ctx->settings->resolution;
+ const int resolution_1 = resolution - 1;
+ const float inv_resolution_1 = 1.0f / (float)resolution_1;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int coarse_poly_index = coarse_poly - coarse_mpoly;
+ const int poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int ptex_face_index = ctx->face_ptex_offset[poly_index];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const int coarse_edge_index = coarse_loop->e;
+ if (check_usage &&
+ BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
+ coarse_edge_index))
+ {
+ continue;
+ }
+ const MEdge *coarse_edge = &coarse_medge[coarse_edge_index];
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int subdiv_vertex_index =
+ ctx->vertices_edge_offset +
+ coarse_edge_index * num_subdiv_vertices_per_coarse_edge;
+ for (int vertex_index = 0;
+ vertex_index < num_subdiv_vertices_per_coarse_edge;
+ vertex_index++, subdiv_vertex_index++)
+ {
+ float fac = (vertex_index + 1) * inv_resolution_1;
+ if (flip) {
+ fac = 1.0f - fac;
+ }
+ if (corner >= 2) {
+ fac = 1.0f - fac;
+ }
+ float u, v;
+ if ((corner & 1) == 0) {
+ u = fac;
+ v = (corner == 2) ? 1.0f : 0.0f;
+ }
+ else {
+ u = (corner == 1) ? 1.0f : 0.0f;
+ v = fac;
+ }
+ vertex_edge(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ u, v,
+ coarse_edge_index,
+ coarse_poly_index,
+ 0,
+ subdiv_vertex_index);
+ }
+ }
+}
+
+static void subdiv_foreach_edge_vertices_regular(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_edge_vertices_regular_do(
+ ctx, tls, coarse_poly,
+ ctx->foreach_context->vertex_edge,
+ true);
+}
+
+static void subdiv_foreach_edge_vertices_special_do(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly,
+ SubdivForeachVertexFromEdgeCb vertex_edge,
+ bool check_usage)
+{
+ const int resolution = ctx->settings->resolution;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_vertices_per_ptex_edge = ((resolution >> 1) + 1);
+ const float inv_ptex_resolution_1 =
+ 1.0f / (float)(num_vertices_per_ptex_edge - 1);
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int coarse_poly_index = coarse_poly - coarse_mpoly;
+ const int poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int ptex_face_start_index = ctx->face_ptex_offset[poly_index];
+ int ptex_face_index = ptex_face_start_index;
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++, ptex_face_index++)
+ {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const int coarse_edge_index = coarse_loop->e;
+ if (check_usage &&
+ BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
+ coarse_edge_index))
+ {
+ continue;
+ }
+ const MEdge *coarse_edge = &coarse_medge[coarse_edge_index];
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int subdiv_vertex_index =
+ ctx->vertices_edge_offset +
+ coarse_edge_index * num_subdiv_vertices_per_coarse_edge;
+ int veretx_delta = 1;
+ if (flip) {
+ subdiv_vertex_index += num_subdiv_vertices_per_coarse_edge - 1;
+ veretx_delta = -1;
+ }
+ for (int vertex_index = 1;
+ vertex_index < num_vertices_per_ptex_edge;
+ vertex_index++, subdiv_vertex_index += veretx_delta)
+ {
+ const float u = vertex_index * inv_ptex_resolution_1;
+ vertex_edge(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ u, 0.0f,
+ coarse_edge_index,
+ coarse_poly_index,
+ corner,
+ subdiv_vertex_index);
+ }
+ const int next_ptex_face_index =
+ ptex_face_start_index + (corner + 1) % coarse_poly->totloop;
+ for (int vertex_index = 1;
+ vertex_index < num_vertices_per_ptex_edge - 1;
+ vertex_index++, subdiv_vertex_index += veretx_delta)
+ {
+ const float v = 1.0f - vertex_index * inv_ptex_resolution_1;
+ vertex_edge(
+ ctx->foreach_context,
+ tls,
+ next_ptex_face_index,
+ 0.0f, v,
+ coarse_edge_index,
+ coarse_poly_index,
+ corner,
+ subdiv_vertex_index);
+ }
+ }
+}
+
+static void subdiv_foreach_edge_vertices_special(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_edge_vertices_special_do(
+ ctx, tls, coarse_poly,
+ ctx->foreach_context->vertex_edge,
+ true);
+}
+
+static void subdiv_foreach_edge_vertices(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_edge_vertices_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_edge_vertices_special(ctx, tls, coarse_poly);
+ }
+}
+
+static void subdiv_foreach_every_edge_vertices_regular(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_edge_vertices_regular_do(
+ ctx, tls, coarse_poly,
+ ctx->foreach_context->vertex_every_edge,
+ false);
+}
+
+static void subdiv_foreach_every_edge_vertices_special(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_edge_vertices_special_do(
+ ctx, tls, coarse_poly,
+ ctx->foreach_context->vertex_every_edge,
+ false);
+}
+
+static void subdiv_foreach_every_edge_vertices(SubdivForeachTaskContext *ctx)
+{
+ if (ctx->foreach_context->vertex_every_edge == NULL) {
+ return;
+ }
+ const SubdivForeachContext *foreach_context = ctx->foreach_context;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ void *tls = NULL;
+ if (foreach_context->user_data_tls_size != 0) {
+ tls = MEM_mallocN(foreach_context->user_data_tls_size, "tls");
+ memcpy(tls,
+ foreach_context->user_data_tls,
+ foreach_context->user_data_tls_size);
+ }
+ for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_every_edge_vertices_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_every_edge_vertices_special(ctx, tls, coarse_poly);
+ }
+ }
+ if (tls != NULL) {
+ MEM_freeN(tls);
+ }
+}
+
+/* Traversal of inner vertices, they are coming from ptex patches. */
+
+static void subdiv_foreach_inner_vertices_regular(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ const int resolution = ctx->settings->resolution;
+ const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ const int start_vertex_index = ctx->subdiv_vertex_offset[coarse_poly_index];
+ int subdiv_vertex_index =
+ ctx->vertices_inner_offset + start_vertex_index;
+ for (int y = 1; y < resolution - 1; y++) {
+ const float v = y * inv_resolution_1;
+ for (int x = 1; x < resolution - 1; x++, subdiv_vertex_index++) {
+ const float u = x * inv_resolution_1;
+ ctx->foreach_context->vertex_inner(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ u, v,
+ coarse_poly_index, 0,
+ subdiv_vertex_index);
+ }
+ }
+}
+
+static void subdiv_foreach_inner_vertices_special(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ const int resolution = ctx->settings->resolution;
+ const int ptex_face_resolution = ptex_face_resolution_get(
+ coarse_poly, resolution);
+ const float inv_ptex_face_resolution_1 =
+ 1.0f / (float)(ptex_face_resolution - 1);
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
+ int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ const int start_vertex_index = ctx->subdiv_vertex_offset[coarse_poly_index];
+ int subdiv_vertex_index =
+ ctx->vertices_inner_offset + start_vertex_index;
+ ctx->foreach_context->vertex_inner(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ 1.0f, 1.0f,
+ coarse_poly_index, 0,
+ subdiv_vertex_index);
+ subdiv_vertex_index++;
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++, ptex_face_index++)
+ {
+ for (int y = 1; y < ptex_face_resolution - 1; y++) {
+ const float v = y * inv_ptex_face_resolution_1;
+ for (int x = 1;
+ x < ptex_face_resolution; x++,
+ subdiv_vertex_index++)
+ {
+ const float u = x * inv_ptex_face_resolution_1;
+ ctx->foreach_context->vertex_inner(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ u, v,
+ coarse_poly_index, corner,
+ subdiv_vertex_index);
+ }
+ }
+ }
+}
+
+static void subdiv_foreach_inner_vertices(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_inner_vertices_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_inner_vertices_special(ctx, tls, coarse_poly);
+ }
+}
+
+/* Traverse all vertices which are emitted from given coarse polygon. */
+static void subdiv_foreach_vertices(SubdivForeachTaskContext *ctx,
+ void *tls,
+ const int poly_index)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ if (ctx->foreach_context->vertex_corner != NULL) {
+ subdiv_foreach_corner_vertices(ctx, tls, coarse_poly);
+ }
+ if (ctx->foreach_context->vertex_edge != NULL) {
+ subdiv_foreach_edge_vertices(ctx, tls, coarse_poly);
+ }
+ if (ctx->foreach_context->vertex_inner != NULL) {
+ subdiv_foreach_inner_vertices(ctx, tls, coarse_poly);
+ }
+}
+
+/* =============================================================================
+ * Edge traversal process.
+ */
+
+/* TODO(sergey): Coarse edge are always NONE, consider getting rid of it. */
+static int subdiv_foreach_edges_row(SubdivForeachTaskContext *ctx,
+ void *tls,
+ const int coarse_edge_index,
+ const int start_subdiv_edge_index,
+ const int start_vertex_index,
+ const int num_edges_per_row)
+{
+ int subdiv_edge_index = start_subdiv_edge_index;
+ int vertex_index = start_vertex_index;
+ for (int edge_index = 0;
+ edge_index < num_edges_per_row - 1;
+ edge_index++, subdiv_edge_index++)
+ {
+ const int v1 = vertex_index;
+ const int v2 = vertex_index + 1;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ coarse_edge_index,
+ subdiv_edge_index,
+ v1, v2);
+ vertex_index += 1;
+ }
+ return subdiv_edge_index;
+}
+
+/* TODO(sergey): Coarse edges are always NONE, consider getting rid of them. */
+static int subdiv_foreach_edges_column(SubdivForeachTaskContext *ctx,
+ void *tls,
+ const int coarse_start_edge_index,
+ const int coarse_end_edge_index,
+ const int start_subdiv_edge_index,
+ const int start_vertex_index,
+ const int num_edges_per_row)
+{
+ int subdiv_edge_index = start_subdiv_edge_index;
+ int vertex_index = start_vertex_index;
+ for (int edge_index = 0;
+ edge_index < num_edges_per_row;
+ edge_index++, subdiv_edge_index++)
+ {
+ int coarse_edge_index = ORIGINDEX_NONE;
+ if (edge_index == 0) {
+ coarse_edge_index = coarse_start_edge_index;
+ }
+ else if (edge_index == num_edges_per_row - 1) {
+ coarse_edge_index = coarse_end_edge_index;
+ }
+ const int v1 = vertex_index;
+ const int v2 = vertex_index + num_edges_per_row;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ coarse_edge_index,
+ subdiv_edge_index,
+ v1, v2);
+ vertex_index += 1;
+ }
+ return subdiv_edge_index;
+}
+
+/* Defines edges between inner vertices of patch, and also edges to the
+ * boundary.
+ */
+
+/* Consider a subdivision of base face at level 1:
+ *
+ * y
+ * ^
+ * | (6) ---- (7) ---- (8)
+ * | | | |
+ * | (3) ---- (4) ---- (5)
+ * | | | |
+ * | (0) ---- (1) ---- (2)
+ * o---------------------------> x
+ *
+ * This is illustrate which parts of geometry is created by code below.
+ */
+
+static void subdiv_foreach_edges_all_patches_regular(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int poly_index = coarse_poly - coarse_mpoly;
+ const int resolution = ctx->settings->resolution;
+ const int start_vertex_index =
+ ctx->vertices_inner_offset +
+ ctx->subdiv_vertex_offset[poly_index];
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ int subdiv_edge_index =
+ ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index];
+ /* Traverse bottom row of edges (0-1, 1-2). */
+ subdiv_edge_index = subdiv_foreach_edges_row(
+ ctx,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ start_vertex_index,
+ resolution - 2);
+ /* Traverse remaining edges. */
+ for (int row = 0; row < resolution - 3; row++) {
+ const int start_row_vertex_index =
+ start_vertex_index + row * (resolution - 2);
+ /* Traverse vertical columns.
+ *
+ * At first iteration it will be edges (0-3. 1-4, 2-5), then it
+ * will be (3-6, 4-7, 5-8) and so on.
+ */
+ subdiv_edge_index = subdiv_foreach_edges_column(
+ ctx,
+ tls,
+ ORIGINDEX_NONE,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ start_row_vertex_index,
+ resolution - 2);
+ /* Create horizontal edge row.
+ *
+ * At first iteration it will be edges (3-4, 4-5), then it will be
+ * (6-7, 7-8) and so on.
+ */
+ subdiv_edge_index = subdiv_foreach_edges_row(
+ ctx,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ start_row_vertex_index + resolution - 2,
+ resolution - 2);
+ }
+ /* Connect inner part of patch to boundary. */
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int side_start_index = start_vertex_index;
+ int side_stride = 0;
+ /* Calculate starting veretx of corresponding inner part of ptex. */
+ if (corner == 0) {
+ side_stride = 1;
+ }
+ else if (corner == 1) {
+ side_start_index += resolution - 3;
+ side_stride = resolution - 2;
+ }
+ else if (corner == 2) {
+ side_start_index += num_subdiv_vertices_per_coarse_edge *
+ num_subdiv_vertices_per_coarse_edge - 1;
+ side_stride = -1;
+ }
+ else if (corner == 3) {
+ side_start_index += num_subdiv_vertices_per_coarse_edge *
+ (num_subdiv_vertices_per_coarse_edge - 1);
+ side_stride = -(resolution - 2);
+ }
+ for (int i = 0; i < resolution - 2; i++, subdiv_edge_index++) {
+ const int v1 = (flip)
+ ? (start_edge_vertex + (resolution - i - 3))
+ : (start_edge_vertex + i);
+ const int v2 = side_start_index + side_stride * i;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ v1, v2);
+ }
+ }
+}
+
+static void subdiv_foreach_edges_all_patches_special(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int poly_index = coarse_poly - coarse_mpoly;
+ const int resolution = ctx->settings->resolution;
+ const int ptex_face_resolution =
+ ptex_face_resolution_get(coarse_poly, resolution);
+ const int ptex_face_inner_resolution = ptex_face_resolution - 2;
+ const int num_inner_vertices_per_ptex =
+ (ptex_face_resolution - 1) * (ptex_face_resolution - 2);
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int center_vertex_index =
+ ctx->vertices_inner_offset +
+ ctx->subdiv_vertex_offset[poly_index];
+ const int start_vertex_index = center_vertex_index + 1;
+ int subdiv_edge_index =
+ ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index];
+ /* Traverse inner ptex edges. */
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const int start_ptex_face_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex;
+ /* Similar steps to regular patch case. */
+ subdiv_edge_index = subdiv_foreach_edges_row(
+ ctx,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ start_ptex_face_vertex_index,
+ ptex_face_inner_resolution + 1);
+ for (int row = 0; row < ptex_face_inner_resolution - 1; row++) {
+ const int start_row_vertex_index =
+ start_ptex_face_vertex_index +
+ row * (ptex_face_inner_resolution + 1);
+ subdiv_edge_index = subdiv_foreach_edges_column(
+ ctx,
+ tls,
+ ORIGINDEX_NONE,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ start_row_vertex_index,
+ ptex_face_inner_resolution + 1);
+ subdiv_edge_index = subdiv_foreach_edges_row(
+ ctx,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ start_row_vertex_index + ptex_face_inner_resolution + 1,
+ ptex_face_inner_resolution + 1);
+ }
+ }
+ /* Create connections between ptex faces. */
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const int next_corner = (corner + 1) % coarse_poly->totloop;
+ int current_patch_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex +
+ ptex_face_inner_resolution;
+ int next_path_vertex_index =
+ start_vertex_index + next_corner * num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - ptex_face_resolution + 1;
+ for (int row = 0;
+ row < ptex_face_inner_resolution;
+ row++, subdiv_edge_index++)
+ {
+ const int v1 = current_patch_vertex_index;
+ const int v2 = next_path_vertex_index;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ v1, v2);
+ current_patch_vertex_index += ptex_face_inner_resolution + 1;
+ next_path_vertex_index += 1;
+ }
+ }
+ /* Create edges from center. */
+ if (ptex_face_resolution >= 3) {
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++, subdiv_edge_index++)
+ {
+ const int current_patch_end_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - 1;
+ const int v1 = center_vertex_index;
+ const int v2 = current_patch_end_vertex_index;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ v1, v2);
+ }
+ }
+ /* Connect inner path of patch to boundary. */
+ const MLoop *prev_coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ {
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int side_start_index;
+ if (ptex_face_resolution >= 3) {
+ side_start_index =
+ start_vertex_index + num_inner_vertices_per_ptex * corner;
+ }
+ else {
+ side_start_index = center_vertex_index;
+ }
+ for (int i = 0; i < ptex_face_resolution - 1;
+ i++,
+ subdiv_edge_index++)
+ {
+ const int v1 = (flip)
+ ? (start_edge_vertex + (resolution - i - 3))
+ : (start_edge_vertex + i);
+ const int v2 = side_start_index + i;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ v1, v2);
+ }
+ }
+ if (ptex_face_resolution >= 3) {
+ const MEdge *coarse_edge = &coarse_medge[prev_coarse_loop->e];
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int side_start_index =
+ start_vertex_index + num_inner_vertices_per_ptex * corner;
+ for (int i = 0; i < ptex_face_resolution - 2;
+ i++,
+ subdiv_edge_index++)
+ {
+ const int v1 = (flip)
+ ? (start_edge_vertex + (resolution - i - 3))
+ : (start_edge_vertex + i);
+ const int v2 = side_start_index +
+ (ptex_face_inner_resolution + 1) * i;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ v1, v2);
+ }
+ }
+ prev_coarse_loop = coarse_loop;
+ }
+}
+
+static void subdiv_foreach_edges_all_patches(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_edges_all_patches_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_edges_all_patches_special(ctx, tls, coarse_poly);
+ }
+}
+
+static void subdiv_foreach_edges(SubdivForeachTaskContext *ctx,
+ void *tls,
+ int poly_index)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ subdiv_foreach_edges_all_patches(ctx, tls, coarse_poly);
+}
+
+static void subdiv_foreach_boundary_edges(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ int coarse_edge_index)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MEdge *coarse_edge = &coarse_medge[coarse_edge_index];
+ const int resolution = ctx->settings->resolution;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ int subdiv_edge_index =
+ ctx->edge_boundary_offset +
+ coarse_edge_index * num_subdiv_edges_per_coarse_edge;
+ int last_vertex_index = ctx->vertices_corner_offset + coarse_edge->v1;
+ for (int i = 0;
+ i < num_subdiv_edges_per_coarse_edge - 1;
+ i++, subdiv_edge_index++)
+ {
+ const int v1 = last_vertex_index;
+ const int v2 =
+ ctx->vertices_edge_offset +
+ coarse_edge_index * num_subdiv_vertices_per_coarse_edge +
+ i;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ coarse_edge_index,
+ subdiv_edge_index,
+ v1, v2);
+ last_vertex_index = v2;
+ }
+ const int v1 = last_vertex_index;
+ const int v2 = ctx->vertices_corner_offset + coarse_edge->v2;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ coarse_edge_index,
+ subdiv_edge_index,
+ v1, v2);
+}
+
+/* =============================================================================
+ * Loops traversal.
+ */
+
+static void rotate_indices(const int rot, int *a, int *b, int *c, int *d)
+{
+ int values[4] = {*a, *b, *c, *d};
+ *a = values[(0 - rot + 4) % 4];
+ *b = values[(1 - rot + 4) % 4];
+ *c = values[(2 - rot + 4) % 4];
+ *d = values[(3 - rot + 4) % 4];
+}
+
+static void subdiv_foreach_loops_of_poly(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ int subdiv_loop_start_index,
+ const int ptex_face_index,
+ const int coarse_poly_index,
+ const int coarse_corner_index,
+ const int rotation,
+ /*const*/ int v0, /*const*/ int e0,
+ /*const*/ int v1, /*const*/ int e1,
+ /*const*/ int v2, /*const*/ int e2,
+ /*const*/ int v3, /*const*/ int e3,
+ const float u, const float v,
+ const float du, const float dv)
+{
+ rotate_indices(rotation, &v0, &v1, &v2, &v3);
+ rotate_indices(rotation, &e0, &e1, &e2, &e3);
+ ctx->foreach_context->loop(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index, u, v,
+ ORIGINDEX_NONE,
+ coarse_poly_index,
+ coarse_corner_index,
+ subdiv_loop_start_index + 0,
+ v0, e0);
+ ctx->foreach_context->loop(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index, u + du, v,
+ ORIGINDEX_NONE,
+ coarse_poly_index,
+ coarse_corner_index,
+ subdiv_loop_start_index + 1,
+ v1, e1);
+ ctx->foreach_context->loop(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index, u + du, v + dv,
+ ORIGINDEX_NONE,
+ coarse_poly_index,
+ coarse_corner_index,
+ subdiv_loop_start_index + 2,
+ v2, e2);
+ ctx->foreach_context->loop(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index, u, v + dv,
+ ORIGINDEX_NONE,
+ coarse_poly_index,
+ coarse_corner_index,
+ subdiv_loop_start_index + 3,
+ v3, e3);
+}
+
+static void subdiv_foreach_loops_regular(SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ const int resolution = ctx->settings->resolution;
+ /* Base/coarse mesh information. */
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int coarse_poly_index = coarse_poly - coarse_mpoly;
+ const int ptex_resolution =
+ ptex_face_resolution_get(coarse_poly, resolution);
+ const int ptex_inner_resolution = ptex_resolution - 2;
+ const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const float inv_ptex_resolution_1 = 1.0f / (float)(ptex_resolution - 1);
+ const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ const int start_vertex_index =
+ ctx->vertices_inner_offset +
+ ctx->subdiv_vertex_offset[coarse_poly_index];
+ const int start_edge_index =
+ ctx->edge_inner_offset +
+ ctx->subdiv_edge_offset[coarse_poly_index];
+ const int start_poly_index = ctx->subdiv_polygon_offset[coarse_poly_index];
+ const int start_loop_index = 4 * start_poly_index;
+ const float du = inv_ptex_resolution_1;
+ const float dv = inv_ptex_resolution_1;
+ /* Hi-poly subdivided mesh. */
+ int subdiv_loop_index = start_loop_index;
+ /* Loops for inner part of ptex. */
+ for (int y = 1; y < ptex_resolution - 2; y++) {
+ const float v = y * inv_ptex_resolution_1;
+ const int inner_y = y - 1;
+ for (int x = 1; x < ptex_resolution - 2; x++, subdiv_loop_index += 4) {
+ const int inner_x = x - 1;
+ const float u = x * inv_ptex_resolution_1;
+ /* Vertex indicies ordered counter-clockwise. */
+ const int v0 = start_vertex_index +
+ (inner_y * ptex_inner_resolution + inner_x);
+ const int v1 = v0 + 1;
+ const int v2 = v0 + ptex_inner_resolution + 1;
+ const int v3 = v0 + ptex_inner_resolution;
+ /* Edge indicies ordered counter-clockwise. */
+ const int e0 = start_edge_index +
+ (inner_y * (2 * ptex_inner_resolution - 1) + inner_x);
+ const int e1 = e0 + ptex_inner_resolution;
+ const int e2 = e0 + (2 * ptex_inner_resolution - 1);
+ const int e3 = e0 + ptex_inner_resolution - 1;
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index, ptex_face_index,
+ coarse_poly_index, 0,
+ 0,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ }
+ }
+ /* Loops for faces connecting inner ptex part with boundary. */
+ const MLoop *prev_coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e];
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int side_start_index = start_vertex_index;
+ int side_stride = 0;
+ int v0 = ctx->vertices_corner_offset + coarse_loop->v;
+ int v3, e3;
+ int e2_offset, e2_stride;
+ float u, v, delta_u, delta_v;
+ if (prev_coarse_loop->v == prev_coarse_edge->v1) {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
+ num_subdiv_vertices_per_coarse_edge - 1;
+ e3 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - 1;
+ }
+ else {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ e3 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge;
+ }
+ /* Calculate starting veretx of corresponding inner part of ptex. */
+ if (corner == 0) {
+ side_stride = 1;
+ e2_offset = 0;
+ e2_stride = 1;
+ u = 0.0f;
+ v = 0.0f;
+ delta_u = du;
+ delta_v = 0.0f;
+ }
+ else if (corner == 1) {
+ side_start_index += resolution - 3;
+ side_stride = resolution - 2;
+ e2_offset = 2 * num_subdiv_edges_per_coarse_edge - 4;
+ e2_stride = 2 * num_subdiv_edges_per_coarse_edge - 3;
+ u = 1.0f - du;
+ v = 0;
+ delta_u = 0.0f;
+ delta_v = dv;
+ }
+ else if (corner == 2) {
+ side_start_index += num_subdiv_vertices_per_coarse_edge *
+ num_subdiv_vertices_per_coarse_edge - 1;
+ side_stride = -1;
+ e2_offset = num_edges_per_ptex_face_get(resolution - 2) - 1;
+ e2_stride = -1;
+ u = 1.0f - du;
+ v = 1.0f - dv;
+ delta_u = -du;
+ delta_v = 0.0f;
+ }
+ else if (corner == 3) {
+ side_start_index += num_subdiv_vertices_per_coarse_edge *
+ (num_subdiv_vertices_per_coarse_edge - 1);
+ side_stride = -(resolution - 2);
+ e2_offset = num_edges_per_ptex_face_get(resolution - 2) -
+ (2 * num_subdiv_edges_per_coarse_edge - 3);
+ e2_stride = -(2 * num_subdiv_edges_per_coarse_edge - 3);
+ u = 0.0f;
+ v = 1.0f - dv;
+ delta_u = 0.0f;
+ delta_v = -dv;
+ }
+ for (int i = 0; i < resolution - 2; i++, subdiv_loop_index += 4) {
+ int v1;
+ if (flip) {
+ v1 = start_edge_vertex + (resolution - i - 3);
+ }
+ else {
+ v1 = start_edge_vertex + i;
+ }
+ const int v2 = side_start_index + side_stride * i;
+ int e0;
+ if (flip) {
+ e0 = ctx->edge_boundary_offset +
+ coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - i - 1;
+ }
+ else {
+ e0 = ctx->edge_boundary_offset +
+ coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ i;
+ }
+ int e1 = start_edge_index +
+ num_edges_per_ptex_face_get(resolution - 2) +
+ corner * num_subdiv_vertices_per_coarse_edge +
+ i;
+ int e2;
+ if (i == 0) {
+ e2 = start_edge_index +
+ num_edges_per_ptex_face_get(resolution - 2) +
+ ((corner - 1 + coarse_poly->totloop) %
+ coarse_poly->totloop) *
+ num_subdiv_vertices_per_coarse_edge +
+ num_subdiv_vertices_per_coarse_edge - 1;
+ }
+ else {
+ e2 = start_edge_index + e2_offset + e2_stride * (i - 1);
+ }
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index, ptex_face_index,
+ coarse_poly_index, corner,
+ corner,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u + delta_u * i, v + delta_v * i, du, dv);
+ v0 = v1;
+ v3 = v2;
+ e3 = e1;
+ }
+ prev_coarse_loop = coarse_loop;
+ }
+}
+
+static void subdiv_foreach_loops_special(SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ const int resolution = ctx->settings->resolution;
+ /* Base/coarse mesh information. */
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int coarse_poly_index = coarse_poly - coarse_mpoly;
+ const int ptex_face_resolution =
+ ptex_face_resolution_get(coarse_poly, resolution);
+ const int ptex_face_inner_resolution = ptex_face_resolution - 2;
+ const float inv_ptex_resolution_1 =
+ 1.0f / (float)(ptex_face_resolution - 1);
+ const int num_inner_vertices_per_ptex =
+ (ptex_face_resolution - 1) * (ptex_face_resolution - 2);
+ const int num_inner_edges_per_ptex_face =
+ num_inner_edges_per_ptex_face_get(
+ ptex_face_inner_resolution + 1);
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ const int center_vertex_index =
+ ctx->vertices_inner_offset +
+ ctx->subdiv_vertex_offset[coarse_poly_index];
+ const int start_vertex_index = center_vertex_index + 1;
+ const int start_inner_vertex_index = center_vertex_index + 1;
+ const int start_edge_index = ctx->edge_inner_offset +
+ ctx->subdiv_edge_offset[coarse_poly_index];
+ const int start_poly_index = ctx->subdiv_polygon_offset[coarse_poly_index];
+ const int start_loop_index = 4 * start_poly_index;
+ const float du = inv_ptex_resolution_1;
+ const float dv = inv_ptex_resolution_1;
+ /* Hi-poly subdivided mesh. */
+ int subdiv_loop_index = start_loop_index;
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const int corner_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex;
+ const int corner_edge_index =
+ start_edge_index + corner * num_inner_edges_per_ptex_face;
+ for (int y = 1; y < ptex_face_inner_resolution; y++) {
+ const float v = y * inv_ptex_resolution_1;
+ const int inner_y = y - 1;
+ for (int x = 1;
+ x < ptex_face_inner_resolution + 1;
+ x++, subdiv_loop_index += 4)
+ {
+ const int inner_x = x - 1;
+ const float u = x * inv_ptex_resolution_1;
+ /* Vertex indicies ordered counter-clockwise. */
+ const int v0 =
+ corner_vertex_index +
+ (inner_y * (ptex_face_inner_resolution + 1) + inner_x);
+ const int v1 = v0 + 1;
+ const int v2 = v0 + ptex_face_inner_resolution + 2;
+ const int v3 = v0 + ptex_face_inner_resolution + 1;
+ /* Edge indicies ordered counter-clockwise. */
+ const int e0 = corner_edge_index +
+ (inner_y * (2 * ptex_face_inner_resolution + 1) + inner_x);
+ const int e1 = e0 + ptex_face_inner_resolution + 1;
+ const int e2 = e0 + (2 * ptex_face_inner_resolution + 1);
+ const int e3 = e0 + ptex_face_inner_resolution;
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index, ptex_face_index + corner,
+ coarse_poly_index, corner,
+ 0,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ }
+ }
+ }
+ /* Create connections between ptex faces. */
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const int next_corner = (corner + 1) % coarse_poly->totloop;
+ const int corner_edge_index =
+ start_edge_index + corner * num_inner_edges_per_ptex_face;
+ const int next_corner_edge_index =
+ start_edge_index + next_corner * num_inner_edges_per_ptex_face;
+ int current_patch_vertex_index =
+ start_inner_vertex_index +
+ corner * num_inner_vertices_per_ptex +
+ ptex_face_inner_resolution;
+ int next_path_vertex_index =
+ start_inner_vertex_index +
+ next_corner * num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - ptex_face_resolution + 1;
+ int v0 = current_patch_vertex_index;
+ int v1 = next_path_vertex_index;
+ current_patch_vertex_index += ptex_face_inner_resolution + 1;
+ next_path_vertex_index += 1;
+ int e0 = start_edge_index +
+ coarse_poly->totloop * num_inner_edges_per_ptex_face +
+ corner * (ptex_face_resolution - 2);
+ int e1 = next_corner_edge_index + num_inner_edges_per_ptex_face -
+ ptex_face_resolution + 2;
+ int e3 = corner_edge_index + 2 * ptex_face_resolution - 4;
+ for (int row = 1;
+ row < ptex_face_inner_resolution;
+ row++, subdiv_loop_index += 4)
+ {
+ const int v2 = next_path_vertex_index;
+ const int v3 = current_patch_vertex_index;
+ const int e2 = e0 + 1;
+ const float u = row * du;
+ const float v = 1.0f - dv;
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index, ptex_face_index + next_corner,
+ coarse_poly_index, next_corner,
+ 3,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ current_patch_vertex_index += ptex_face_inner_resolution + 1;
+ next_path_vertex_index += 1;
+ v0 = v3;
+ v1 = v2;
+ e0 = e2;
+ e1 += 1;
+ e3 += 2 * ptex_face_resolution - 3;
+ }
+ }
+ /* Create loops from center. */
+ if (ptex_face_resolution >= 3) {
+ const int start_center_edge_index =
+ start_edge_index +
+ (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution) * coarse_poly->totloop;
+ const int start_boundary_edge =
+ start_edge_index +
+ coarse_poly->totloop * num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution - 1;
+ for (int corner = 0, prev_corner = coarse_poly->totloop - 1;
+ corner < coarse_poly->totloop;
+ prev_corner = corner, corner++, subdiv_loop_index += 4)
+ {
+ const int corner_edge_index =
+ start_edge_index +
+ corner * num_inner_edges_per_ptex_face;
+ const int current_patch_end_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - 1;
+ const int prev_current_patch_end_vertex_index =
+ start_vertex_index + prev_corner *
+ num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - 1;
+ const int v0 = center_vertex_index;
+ const int v1 = prev_current_patch_end_vertex_index;
+ const int v2 = current_patch_end_vertex_index - 1;
+ const int v3 = current_patch_end_vertex_index;
+ const int e0 = start_center_edge_index + prev_corner;
+ const int e1 = start_boundary_edge +
+ prev_corner * (ptex_face_inner_resolution);
+ const int e2 = corner_edge_index +
+ num_inner_edges_per_ptex_face - 1;
+ const int e3 = start_center_edge_index + corner;
+ const float u = 1.0f - du;
+ const float v = 1.0f - dv;
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index,
+ ptex_face_index + corner,
+ coarse_poly_index, corner,
+ 2,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ }
+ }
+ /* Loops for faces connecting inner ptex part with boundary. */
+ const MLoop *prev_coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
+ for (int prev_corner = coarse_poly->totloop - 1, corner = 0;
+ corner < coarse_poly->totloop;
+ prev_corner = corner, corner++)
+ {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e];
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const int corner_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex;
+ const int corner_edge_index =
+ start_edge_index + corner * num_inner_edges_per_ptex_face;
+ /* Create loops for polygons along U axis. */
+ int v0 = ctx->vertices_corner_offset + coarse_loop->v;
+ int v3, e3;
+ if (prev_coarse_loop->v == prev_coarse_edge->v1) {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
+ num_subdiv_vertices_per_coarse_edge - 1;
+ e3 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - 1;
+ }
+ else {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ e3 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge;
+ }
+ for (int i = 0;
+ i <= ptex_face_inner_resolution;
+ i++, subdiv_loop_index += 4)
+ {
+ int v1;
+ if (flip) {
+ v1 = start_edge_vertex + (resolution - i - 3);
+ }
+ else {
+ v1 = start_edge_vertex + i;
+ }
+ int v2;
+ if (ptex_face_inner_resolution >= 1) {
+ v2 = corner_vertex_index + i;
+ }
+ else {
+ v2 = center_vertex_index;
+ }
+ int e0;
+ if (flip) {
+ e0 = ctx->edge_boundary_offset +
+ coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - i - 1;
+ }
+ else {
+ e0 = ctx->edge_boundary_offset +
+ coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ i;
+ }
+ int e1 = start_edge_index +
+ corner * (2 * ptex_face_inner_resolution + 1);
+ if (ptex_face_resolution >= 3) {
+ e1 += coarse_poly->totloop * (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution + 1) +
+ i;
+ }
+ int e2 = 0;
+ if (i == 0 && ptex_face_resolution >= 3) {
+ e2 = start_edge_index +
+ coarse_poly->totloop *
+ (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution + 1) +
+ corner * (2 * ptex_face_inner_resolution + 1) +
+ ptex_face_inner_resolution + 1;
+ }
+ else if (i == 0 && ptex_face_resolution < 3) {
+ e2 = start_edge_index +
+ prev_corner * (2 * ptex_face_inner_resolution + 1);
+ }
+ else {
+ e2 = corner_edge_index + i - 1;
+ }
+ const float u = du * i;
+ const float v = 0.0f;
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index, ptex_face_index + corner,
+ coarse_poly_index, corner,
+ 0,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ v0 = v1;
+ v3 = v2;
+ e3 = e1;
+ }
+ /* Create loops for polygons along V axis. */
+ const bool flip_prev = (prev_coarse_edge->v2 == coarse_loop->v);
+ v0 = corner_vertex_index;
+ if (prev_coarse_loop->v == prev_coarse_edge->v1) {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
+ num_subdiv_vertices_per_coarse_edge - 1;
+ }
+ else {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ }
+ e3 = start_edge_index +
+ coarse_poly->totloop *
+ (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution + 1) +
+ corner * (2 * ptex_face_inner_resolution + 1) +
+ ptex_face_inner_resolution + 1;
+ for (int i = 0;
+ i <= ptex_face_inner_resolution - 1;
+ i++, subdiv_loop_index += 4)
+ {
+ int v1;
+ int e0, e1;
+ if (i == ptex_face_inner_resolution - 1) {
+ v1 = start_vertex_index +
+ prev_corner * num_inner_vertices_per_ptex +
+ ptex_face_inner_resolution;
+ e1 = start_edge_index +
+ coarse_poly->totloop *
+ (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution + 1) +
+ prev_corner * (2 * ptex_face_inner_resolution + 1) +
+ ptex_face_inner_resolution;
+ e0 = start_edge_index +
+ coarse_poly->totloop * num_inner_edges_per_ptex_face +
+ prev_corner * ptex_face_inner_resolution;
+ }
+ else {
+ v1 = v0 + ptex_face_inner_resolution + 1;
+ e0 = corner_edge_index + ptex_face_inner_resolution +
+ i * (2 * ptex_face_inner_resolution + 1);
+ e1 = e3 + 1;
+ }
+ int v2 = flip_prev ? v3 - 1 : v3 + 1;
+ int e2;
+ if (flip_prev) {
+ e2 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e *
+ num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - 2 - i;
+ }
+ else {
+ e2 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e *
+ num_subdiv_edges_per_coarse_edge + 1 + i;
+ }
+ const float u = 0.0f;
+ const float v = du * (i + 1);
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index, ptex_face_index + corner,
+ coarse_poly_index, corner,
+ 1,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ v0 = v1;
+ v3 = v2;
+ e3 = e1;
+ }
+ prev_coarse_loop = coarse_loop;
+ }
+}
+
+static void subdiv_foreach_loops(SubdivForeachTaskContext *ctx,
+ void *tls,
+ int poly_index)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_loops_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_loops_special(ctx, tls, coarse_poly);
+ }
+}
+
+/* =============================================================================
+ * Polygons traverse process.
+ */
+
+static void subdiv_foreach_polys(SubdivForeachTaskContext *ctx,
+ void *tls,
+ int poly_index)
+{
+ const int resolution = ctx->settings->resolution;
+ const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
+ /* Base/coarse mesh information. */
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ const int num_ptex_faces_per_poly =
+ num_ptex_faces_per_poly_get(coarse_poly);
+ const int ptex_resolution =
+ ptex_face_resolution_get(coarse_poly, resolution);
+ const int num_polys_per_ptex = num_polys_per_ptex_get(ptex_resolution);
+ const int num_loops_per_ptex = 4 * num_polys_per_ptex;
+ const int start_loop_index = 4 * start_poly_index;
+ /* Hi-poly subdivided mesh. */
+ int subdiv_polyon_index = start_poly_index;
+ for (int ptex_of_poly_index = 0;
+ ptex_of_poly_index < num_ptex_faces_per_poly;
+ ptex_of_poly_index++)
+ {
+ for (int subdiv_poly_index = 0;
+ subdiv_poly_index < num_polys_per_ptex;
+ subdiv_poly_index++, subdiv_polyon_index++)
+ {
+ const int loopstart = start_loop_index +
+ (ptex_of_poly_index * num_loops_per_ptex) +
+ (subdiv_poly_index * 4);
+ ctx->foreach_context->poly(
+ ctx->foreach_context,
+ tls,
+ poly_index,
+ subdiv_polyon_index,
+ loopstart, 4);
+ }
+ }
+}
+
+/* =============================================================================
+ * Loose elements traverse process.
+ */
+
+static void subdiv_foreach_loose_vertices_task(
+ void *__restrict userdata,
+ const int coarse_vertex_index,
+ const ParallelRangeTLS *__restrict tls)
+{
+ SubdivForeachTaskContext *ctx = userdata;
+ if (BLI_BITMAP_TEST_BOOL(ctx->coarse_vertices_used_map,
+ coarse_vertex_index))
+ {
+ /* Vertex is not loose, was handled when handling polygons. */
+ return;
+ }
+ const int subdiv_vertex_index =
+ ctx->vertices_corner_offset + coarse_vertex_index;
+ ctx->foreach_context->vertex_loose(
+ ctx->foreach_context,
+ tls->userdata_chunk,
+ coarse_vertex_index,
+ subdiv_vertex_index);
+}
+
+static void subdiv_foreach_vertices_of_loose_edges_task(
+ void *__restrict userdata,
+ const int coarse_edge_index,
+ const ParallelRangeTLS *__restrict tls)
+{
+ SubdivForeachTaskContext *ctx = userdata;
+ if (BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, coarse_edge_index)) {
+ /* Vertex is not loose, was handled when handling polygons. */
+ return;
+ }
+ const int resolution = ctx->settings->resolution;
+ const int resolution_1 = resolution - 1;
+ const float inv_resolution_1 = 1.0f / (float)resolution_1;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_edge = &coarse_mesh->medge[coarse_edge_index];
+ /* Subdivion verticies which corresponds to edge's v1 and v2. */
+ const int subdiv_v1_index =
+ ctx->vertices_corner_offset + coarse_edge->v1;
+ const int subdiv_v2_index =
+ ctx->vertices_corner_offset + coarse_edge->v2;
+ /* First subdivided inner vertex of the edge. */
+ const int subdiv_start_vertex =
+ ctx->vertices_edge_offset +
+ coarse_edge_index * num_subdiv_vertices_per_coarse_edge;
+ /* Perform interpolation. */
+ for (int i = 0; i < resolution; i++) {
+ const float u = i * inv_resolution_1;
+ int subdiv_vertex_index;
+ if (i == 0) {
+ subdiv_vertex_index = subdiv_v1_index;
+ }
+ else if (i == resolution - 1) {
+ subdiv_vertex_index = subdiv_v2_index;
+ }
+ else {
+ subdiv_vertex_index = subdiv_start_vertex + (i - 1);
+ }
+ ctx->foreach_context->vertex_of_loose_edge(
+ ctx->foreach_context,
+ tls->userdata_chunk,
+ coarse_edge_index,
+ u,
+ subdiv_vertex_index);
+ }
+}
+
+/* =============================================================================
+ * Subdivision process entry points.
+ */
+
+static void subdiv_foreach_task(
+ void *__restrict userdata,
+ const int poly_index,
+ const ParallelRangeTLS *__restrict tls)
+{
+ SubdivForeachTaskContext *ctx = userdata;
+ /* Traverse hi-poly vertex coordinates and normals. */
+ subdiv_foreach_vertices(ctx, tls->userdata_chunk, poly_index);
+ /* Traverse mesh geometry for the given base poly index. */
+ if (ctx->foreach_context->edge != NULL) {
+ subdiv_foreach_edges(ctx, tls->userdata_chunk, poly_index);
+ }
+ if (ctx->foreach_context->loop != NULL) {
+ subdiv_foreach_loops(ctx, tls->userdata_chunk, poly_index);
+ }
+ if (ctx->foreach_context->poly != NULL) {
+ subdiv_foreach_polys(ctx, tls->userdata_chunk, poly_index);
+ }
+}
+
+static void subdiv_foreach_boundary_edges_task(
+ void *__restrict userdata,
+ const int edge_index,
+ const ParallelRangeTLS *__restrict tls)
+{
+ SubdivForeachTaskContext *ctx = userdata;
+ subdiv_foreach_boundary_edges(ctx, tls->userdata_chunk, edge_index);
+}
+
+static void subdiv_foreach_finalize(void *__restrict userdata,
+ void *__restrict userdata_chunk)
+{
+ SubdivForeachTaskContext *ctx = userdata;
+ ctx->foreach_context->user_data_tls_free(userdata_chunk);
+}
+
+bool BKE_subdiv_foreach_subdiv_geometry(
+ struct Subdiv *UNUSED(subdiv),
+ const SubdivForeachContext *context,
+ const SubdivToMeshSettings *mesh_settings,
+ const struct Mesh *coarse_mesh)
+{
+ SubdivForeachTaskContext ctx = {0};
+ ctx.coarse_mesh = coarse_mesh;
+ ctx.settings = mesh_settings;
+ ctx.foreach_context = context;
+ subdiv_foreach_ctx_init(&ctx);
+ if (context->topology_info != NULL) {
+ if (!context->topology_info(context,
+ ctx.num_subdiv_vertices,
+ ctx.num_subdiv_edges,
+ ctx.num_subdiv_loops,
+ ctx.num_subdiv_polygons))
+ {
+ return false;
+ }
+ }
+ /* Single threaded passes to average displacement on the corner vertices
+ * and boundary edges.
+ */
+ subdiv_foreach_every_corner_vertices(&ctx);
+ subdiv_foreach_every_edge_vertices(&ctx);
+ /* Threaded traversal of the rest of topology. */
+ ParallelRangeSettings parallel_range_settings;
+ BLI_parallel_range_settings_defaults(&parallel_range_settings);
+ parallel_range_settings.userdata_chunk = context->user_data_tls;
+ parallel_range_settings.userdata_chunk_size = context->user_data_tls_size;
+ if (context->user_data_tls_free != NULL) {
+ parallel_range_settings.func_finalize = subdiv_foreach_finalize;
+ }
+ BLI_task_parallel_range(0, coarse_mesh->totpoly,
+ &ctx,
+ subdiv_foreach_task,
+ &parallel_range_settings);
+ if (context->vertex_loose != NULL) {
+ BLI_task_parallel_range(0, coarse_mesh->totvert,
+ &ctx,
+ subdiv_foreach_loose_vertices_task,
+ &parallel_range_settings);
+ }
+ if (context->vertex_of_loose_edge != NULL) {
+ BLI_task_parallel_range(0, coarse_mesh->totedge,
+ &ctx,
+ subdiv_foreach_vertices_of_loose_edges_task,
+ &parallel_range_settings);
+ }
+ if (context->edge != NULL) {
+ BLI_task_parallel_range(0, coarse_mesh->totedge,
+ &ctx,
+ subdiv_foreach_boundary_edges_task,
+ &parallel_range_settings);
+ }
+ subdiv_foreach_ctx_free(&ctx);
+ return true;
+}