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authorPablo Vazquez <pablo@blender.org>2020-08-12 18:21:34 +0300
committerPablo Vazquez <pablo@blender.org>2020-08-12 18:23:56 +0300
commit1813a994475614c8f49f2599feb71f76e3f82801 (patch)
treebe3009ea0482884d57b52657aa65c36ce41fe439 /source/blender/blenkernel/intern/subdiv_foreach.c
parent841d7793229e71e5526d9fb9c57500d85ee57666 (diff)
UI: Fix typo "subdivion" -> subdivision
In the Multires panel, use singular Subdivision instead of Subdivisions.
Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_foreach.c')
-rw-r--r--source/blender/blenkernel/intern/subdiv_foreach.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_foreach.c b/source/blender/blenkernel/intern/subdiv_foreach.c
index 37cca12721a..4400e9c976f 100644
--- a/source/blender/blenkernel/intern/subdiv_foreach.c
+++ b/source/blender/blenkernel/intern/subdiv_foreach.c
@@ -1746,7 +1746,7 @@ static void subdiv_foreach_vertices_of_loose_edges_task(void *__restrict userdat
const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MEdge *coarse_edge = &coarse_mesh->medge[coarse_edge_index];
- /* Subdivion vertices which corresponds to edge's v1 and v2. */
+ /* Subdivision vertices which corresponds to edge's v1 and v2. */
const int subdiv_v1_index = ctx->vertices_corner_offset + coarse_edge->v1;
const int subdiv_v2_index = ctx->vertices_corner_offset + coarse_edge->v2;
/* First subdivided inner vertex of the edge. */