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authorSergey Sharybin <sergey.vfx@gmail.com>2019-01-17 12:49:43 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-01-18 14:29:53 +0300
commit3fb6946b76699e462a927d44d8372e4f0b30cf21 (patch)
tree860d5313bf4541bb8fe635ff2b0c88af3593b40b /source/blender/blenkernel/intern/subdiv_inline.h
parent9db73be975ccc3fbbad17361166060cacd84692e (diff)
Multires: Fix spike issues when sculpting on triangles
The boundary copy code was not dealing correct with flipping tangent vectors, hence causing discontinuity in the final positions. Now we only copy boundaries for quads, where we know how to deal with tangent vectors and where we know that this is needed. More clear solution could be to change the code in a way that handles handles displacement grids of quads in the same way as it's done for non-quad faces.
Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_inline.h')
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