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authorHans Goudey <h.goudey@me.com>2022-09-05 19:56:34 +0300
committerHans Goudey <h.goudey@me.com>2022-09-05 19:56:34 +0300
commit05952aa94d33eeb504fa63618ba35c2bcc8bd19b (patch)
treec9ec37adf20c3c37ccaab44869220dcbe8e987a3 /source/blender/blenkernel/intern/subdiv_mesh.cc
parent63cfc8f9f6d623f33b50c5c07976af2b22845713 (diff)
Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_mesh.cc')
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.cc125
1 files changed, 57 insertions, 68 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.cc b/source/blender/blenkernel/intern/subdiv_mesh.cc
index da22ee6fd47..c222fc46800 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.cc
+++ b/source/blender/blenkernel/intern/subdiv_mesh.cc
@@ -32,8 +32,18 @@
struct SubdivMeshContext {
const SubdivToMeshSettings *settings;
const Mesh *coarse_mesh;
+ const MVert *coarse_verts;
+ const MEdge *coarse_edges;
+ const MPoly *coarse_polys;
+ const MLoop *coarse_loops;
+
Subdiv *subdiv;
Mesh *subdiv_mesh;
+ MVert *subdiv_verts;
+ MEdge *subdiv_edges;
+ MPoly *subdiv_polys;
+ MLoop *subdiv_loops;
+
/* Cached custom data arrays for faster access. */
int *vert_origindex;
int *edge_origindex;
@@ -63,6 +73,10 @@ static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx)
static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
{
Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ ctx->subdiv_verts = BKE_mesh_vertices_for_write(subdiv_mesh);
+ ctx->subdiv_edges = BKE_mesh_edges_for_write(subdiv_mesh);
+ ctx->subdiv_polys = BKE_mesh_polygons_for_write(subdiv_mesh);
+ ctx->subdiv_loops = BKE_mesh_loops_for_write(subdiv_mesh);
/* Pointers to original indices layers. */
ctx->vert_origindex = static_cast<int *>(
CustomData_get_layer(&subdiv_mesh->vdata, CD_ORIGINDEX));
@@ -115,7 +129,7 @@ static void loops_of_ptex_get(const SubdivMeshContext *ctx,
const MPoly *coarse_poly,
const int ptex_of_poly_index)
{
- const MLoop *coarse_mloop = ctx->coarse_mesh->mloop;
+ const MLoop *coarse_mloop = ctx->coarse_loops;
const int first_ptex_loop_index = coarse_poly->loopstart + ptex_of_poly_index;
/* Loop which look in the (opposite) V direction of the current
* ptex face.
@@ -171,7 +185,7 @@ static void vertex_interpolation_init(const SubdivMeshContext *ctx,
const MPoly *coarse_poly)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MLoop *coarse_mloop = ctx->coarse_loops;
if (coarse_poly->totloop == 4) {
vertex_interpolation->vertex_data = &coarse_mesh->vdata;
vertex_interpolation->vertex_indices[0] = coarse_mloop[coarse_poly->loopstart + 0].v;
@@ -223,8 +237,7 @@ static void vertex_interpolation_from_corner(const SubdivMeshContext *ctx,
}
else {
const CustomData *vertex_data = &ctx->coarse_mesh->vdata;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MLoop *coarse_mloop = ctx->coarse_loops;
LoopsOfPtex loops_of_ptex;
loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, corner);
/* Ptex face corner corresponds to a poly loop with same index. */
@@ -358,8 +371,7 @@ static void loop_interpolation_from_corner(const SubdivMeshContext *ctx,
}
else {
const CustomData *loop_data = &ctx->coarse_mesh->ldata;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MLoop *coarse_mloop = ctx->coarse_loops;
LoopsOfPtex loops_of_ptex;
loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, corner);
/* Ptex face corner corresponds to a poly loop with same index. */
@@ -466,7 +478,7 @@ static void subdiv_accumulate_vertex_displacement(SubdivMeshContext *ctx,
{
/* Accumulate displacement. */
Subdiv *subdiv = ctx->subdiv;
- const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_mesh->mvert;
+ const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_verts;
float dummy_P[3], dPdu[3], dPdv[3], D[3];
BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, dummy_P, dPdu, dPdv);
@@ -520,9 +532,8 @@ static void subdiv_vertex_data_copy(const SubdivMeshContext *ctx,
MVert *subdiv_vertex)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- const int coarse_vertex_index = coarse_vertex - coarse_mesh->mvert;
- const int subdiv_vertex_index = subdiv_vertex - subdiv_mesh->mvert;
+ const int coarse_vertex_index = coarse_vertex - ctx->coarse_verts;
+ const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_verts;
CustomData_copy_data(
&coarse_mesh->vdata, &ctx->subdiv_mesh->vdata, coarse_vertex_index, subdiv_vertex_index, 1);
}
@@ -533,7 +544,7 @@ static void subdiv_vertex_data_interpolate(const SubdivMeshContext *ctx,
const float u,
const float v)
{
- const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_mesh->mvert;
+ const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_verts;
const float weights[4] = {(1.0f - u) * (1.0f - v), u * (1.0f - v), u * v, (1.0f - u) * v};
CustomData_interp(vertex_interpolation->vertex_data,
&ctx->subdiv_mesh->vdata,
@@ -554,7 +565,7 @@ static void evaluate_vertex_and_apply_displacement_copy(const SubdivMeshContext
const MVert *coarse_vert,
MVert *subdiv_vert)
{
- const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_mesh->mvert;
+ const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_verts;
/* Displacement is accumulated in subdiv vertex position.
* Needs to be backed up before copying data from original vertex. */
float D[3] = {0.0f, 0.0f, 0.0f};
@@ -582,7 +593,7 @@ static void evaluate_vertex_and_apply_displacement_interpolate(
VerticesForInterpolation *vertex_interpolation,
MVert *subdiv_vert)
{
- const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_mesh->mvert;
+ const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_verts;
/* Displacement is accumulated in subdiv vertex position.
* Needs to be backed up before copying data from original vertex. */
float D[3] = {0.0f, 0.0f, 0.0f};
@@ -609,9 +620,7 @@ static void subdiv_mesh_vertex_displacement_every_corner_or_edge(
const int subdiv_vertex_index)
{
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
+ MVert *subdiv_vert = &ctx->subdiv_verts[subdiv_vertex_index];
subdiv_accumulate_vertex_displacement(ctx, ptex_face_index, u, v, subdiv_vert);
}
@@ -656,12 +665,8 @@ static void subdiv_mesh_vertex_corner(const SubdivForeachContext *foreach_contex
{
BLI_assert(coarse_vertex_index != ORIGINDEX_NONE);
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MVert *coarse_mvert = coarse_mesh->mvert;
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- const MVert *coarse_vert = &coarse_mvert[coarse_vertex_index];
- MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
+ const MVert *coarse_vert = &ctx->coarse_verts[coarse_vertex_index];
+ MVert *subdiv_vert = &ctx->subdiv_verts[subdiv_vertex_index];
evaluate_vertex_and_apply_displacement_copy(
ctx, ptex_face_index, u, v, coarse_vert, subdiv_vert);
}
@@ -706,12 +711,8 @@ static void subdiv_mesh_vertex_edge(const SubdivForeachContext *foreach_context,
{
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
+ const MPoly *coarse_poly = &ctx->coarse_polys[coarse_poly_index];
+ MVert *subdiv_vert = &ctx->subdiv_verts[subdiv_vertex_index];
subdiv_mesh_ensure_vertex_interpolation(ctx, tls, coarse_poly, coarse_corner);
evaluate_vertex_and_apply_displacement_interpolate(
ctx, ptex_face_index, u, v, &tls->vertex_interpolation, subdiv_vert);
@@ -755,12 +756,9 @@ static void subdiv_mesh_vertex_inner(const SubdivForeachContext *foreach_context
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
Subdiv *subdiv = ctx->subdiv;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
+ const MPoly *coarse_poly = &ctx->coarse_polys[coarse_poly_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
+ MVert *subdiv_vert = &ctx->subdiv_verts[subdiv_vertex_index];
subdiv_mesh_ensure_vertex_interpolation(ctx, tls, coarse_poly, coarse_corner);
subdiv_vertex_data_interpolate(ctx, subdiv_vert, &tls->vertex_interpolation, u, v);
BKE_subdiv_eval_final_point(subdiv, ptex_face_index, u, v, subdiv_vert->co);
@@ -778,7 +776,7 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
MEdge *subdiv_edge,
const MEdge *coarse_edge)
{
- const int subdiv_edge_index = subdiv_edge - ctx->subdiv_mesh->medge;
+ const int subdiv_edge_index = subdiv_edge - ctx->subdiv_edges;
if (coarse_edge == nullptr) {
subdiv_edge->crease = 0;
subdiv_edge->bweight = 0;
@@ -791,7 +789,7 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
}
return;
}
- const int coarse_edge_index = coarse_edge - ctx->coarse_mesh->medge;
+ const int coarse_edge_index = coarse_edge - ctx->coarse_edges;
CustomData_copy_data(
&ctx->coarse_mesh->edata, &ctx->subdiv_mesh->edata, coarse_edge_index, subdiv_edge_index, 1);
subdiv_edge->flag |= ME_EDGERENDER;
@@ -806,13 +804,11 @@ static void subdiv_mesh_edge(const SubdivForeachContext *foreach_context,
const int subdiv_v2)
{
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MEdge *subdiv_medge = subdiv_mesh->medge;
+ MEdge *subdiv_medge = ctx->subdiv_edges;
MEdge *subdiv_edge = &subdiv_medge[subdiv_edge_index];
const MEdge *coarse_edge = nullptr;
if (coarse_edge_index != ORIGINDEX_NONE) {
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
+ const MEdge *coarse_medge = ctx->coarse_edges;
coarse_edge = &coarse_medge[coarse_edge_index];
}
subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
@@ -832,7 +828,7 @@ static void subdiv_interpolate_loop_data(const SubdivMeshContext *ctx,
const float u,
const float v)
{
- const int subdiv_loop_index = subdiv_loop - ctx->subdiv_mesh->mloop;
+ const int subdiv_loop_index = subdiv_loop - ctx->subdiv_loops;
const float weights[4] = {(1.0f - u) * (1.0f - v), u * (1.0f - v), u * v, (1.0f - u) * v};
CustomData_interp(loop_interpolation->loop_data,
&ctx->subdiv_mesh->ldata,
@@ -854,7 +850,7 @@ static void subdiv_eval_uv_layer(SubdivMeshContext *ctx,
return;
}
Subdiv *subdiv = ctx->subdiv;
- const int mloop_index = subdiv_loop - ctx->subdiv_mesh->mloop;
+ const int mloop_index = subdiv_loop - ctx->subdiv_loops;
for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) {
MLoopUV *subdiv_loopuv = &ctx->uv_layers[layer_index][mloop_index];
BKE_subdiv_eval_face_varying(subdiv, layer_index, ptex_face_index, u, v, subdiv_loopuv->uv);
@@ -903,12 +899,9 @@ static void subdiv_mesh_loop(const SubdivForeachContext *foreach_context,
{
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
SubdivMeshTLS *tls = static_cast<SubdivMeshTLS *>(tls_v);
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_mpoly = ctx->coarse_polys;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MLoop *subdiv_mloop = subdiv_mesh->mloop;
- MLoop *subdiv_loop = &subdiv_mloop[subdiv_loop_index];
+ MLoop *subdiv_loop = &ctx->subdiv_loops[subdiv_loop_index];
subdiv_mesh_ensure_loop_interpolation(ctx, tls, coarse_poly, coarse_corner);
subdiv_interpolate_loop_data(ctx, subdiv_loop, &tls->loop_interpolation, u, v);
subdiv_eval_uv_layer(ctx, subdiv_loop, ptex_face_index, u, v);
@@ -926,8 +919,8 @@ static void subdiv_copy_poly_data(const SubdivMeshContext *ctx,
MPoly *subdiv_poly,
const MPoly *coarse_poly)
{
- const int coarse_poly_index = coarse_poly - ctx->coarse_mesh->mpoly;
- const int subdiv_poly_index = subdiv_poly - ctx->subdiv_mesh->mpoly;
+ const int coarse_poly_index = coarse_poly - ctx->coarse_polys;
+ const int subdiv_poly_index = subdiv_poly - ctx->subdiv_polys;
CustomData_copy_data(
&ctx->coarse_mesh->pdata, &ctx->subdiv_mesh->pdata, coarse_poly_index, subdiv_poly_index, 1);
}
@@ -941,12 +934,8 @@ static void subdiv_mesh_poly(const SubdivForeachContext *foreach_context,
{
BLI_assert(coarse_poly_index != ORIGINDEX_NONE);
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MPoly *subdiv_mpoly = subdiv_mesh->mpoly;
- MPoly *subdiv_poly = &subdiv_mpoly[subdiv_poly_index];
+ const MPoly *coarse_poly = &ctx->coarse_polys[coarse_poly_index];
+ MPoly *subdiv_poly = &ctx->subdiv_polys[subdiv_poly_index];
subdiv_copy_poly_data(ctx, subdiv_poly, coarse_poly);
subdiv_poly->loopstart = start_loop_index;
subdiv_poly->totloop = num_loops;
@@ -964,12 +953,8 @@ static void subdiv_mesh_vertex_loose(const SubdivForeachContext *foreach_context
const int subdiv_vertex_index)
{
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MVert *coarse_mvert = coarse_mesh->mvert;
- const MVert *coarse_vertex = &coarse_mvert[coarse_vertex_index];
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- MVert *subdiv_vertex = &subdiv_mvert[subdiv_vertex_index];
+ const MVert *coarse_vertex = &ctx->coarse_verts[coarse_vertex_index];
+ MVert *subdiv_vertex = &ctx->subdiv_verts[subdiv_vertex_index];
subdiv_vertex_data_copy(ctx, coarse_vertex, subdiv_vertex);
}
@@ -980,12 +965,12 @@ static void find_edge_neighbors(const Mesh *coarse_mesh,
const MEdge *edge,
const MEdge *neighbors[2])
{
- const MEdge *coarse_medge = coarse_mesh->medge;
+ const blender::Span<MEdge> coarse_edges = coarse_mesh->edges();
neighbors[0] = nullptr;
neighbors[1] = nullptr;
int neighbor_counters[2] = {0, 0};
for (int edge_index = 0; edge_index < coarse_mesh->totedge; edge_index++) {
- const MEdge *current_edge = &coarse_medge[edge_index];
+ const MEdge *current_edge = &coarse_edges[edge_index];
if (current_edge == edge) {
continue;
}
@@ -1014,7 +999,7 @@ static void points_for_loose_edges_interpolation_get(const Mesh *coarse_mesh,
const MEdge *neighbors[2],
float points_r[4][3])
{
- const MVert *coarse_mvert = coarse_mesh->mvert;
+ const MVert *coarse_mvert = BKE_mesh_vertices(coarse_mesh);
/* Middle points corresponds to the edge. */
copy_v3_v3(points_r[1], coarse_mvert[coarse_edge->v1].co);
copy_v3_v3(points_r[2], coarse_mvert[coarse_edge->v2].co);
@@ -1053,7 +1038,7 @@ void BKE_subdiv_mesh_interpolate_position_on_edge(const Mesh *coarse_mesh,
float pos_r[3])
{
if (is_simple) {
- const MVert *coarse_mvert = coarse_mesh->mvert;
+ const MVert *coarse_mvert = BKE_mesh_vertices(coarse_mesh);
const MVert *vert_1 = &coarse_mvert[coarse_edge->v1];
const MVert *vert_2 = &coarse_mvert[coarse_edge->v2];
interp_v3_v3v3(pos_r, vert_1->co, vert_2->co, u);
@@ -1103,9 +1088,7 @@ static void subdiv_mesh_vertex_of_loose_edge(const SubdivForeachContext *foreach
{
SubdivMeshContext *ctx = static_cast<SubdivMeshContext *>(foreach_context->user_data);
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_edge = &coarse_mesh->medge[coarse_edge_index];
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
+ const MEdge *coarse_edge = &ctx->coarse_edges[coarse_edge_index];
const bool is_simple = ctx->subdiv->settings.is_simple;
/* Interpolate custom data when not an end point.
* This data has already been copied from the original vertex by #subdiv_mesh_vertex_loose. */
@@ -1113,7 +1096,7 @@ static void subdiv_mesh_vertex_of_loose_edge(const SubdivForeachContext *foreach
subdiv_mesh_vertex_of_loose_edge_interpolate(ctx, coarse_edge, u, subdiv_vertex_index);
}
/* Interpolate coordinate. */
- MVert *subdiv_vertex = &subdiv_mvert[subdiv_vertex_index];
+ MVert *subdiv_vertex = &ctx->subdiv_verts[subdiv_vertex_index];
BKE_subdiv_mesh_interpolate_position_on_edge(
coarse_mesh, coarse_edge, is_simple, u, subdiv_vertex->co);
/* Reset flags and such. */
@@ -1179,7 +1162,13 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
/* Initialize subdivision mesh creation context. */
SubdivMeshContext subdiv_context = {0};
subdiv_context.settings = settings;
+
subdiv_context.coarse_mesh = coarse_mesh;
+ subdiv_context.coarse_verts = BKE_mesh_vertices(coarse_mesh);
+ subdiv_context.coarse_edges = BKE_mesh_edges(coarse_mesh);
+ subdiv_context.coarse_polys = BKE_mesh_polygons(coarse_mesh);
+ subdiv_context.coarse_loops = BKE_mesh_loops(coarse_mesh);
+
subdiv_context.subdiv = subdiv;
subdiv_context.have_displacement = (subdiv->displacement_evaluator != nullptr);
/* Multi-threaded traversal/evaluation. */