diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/blenkernel/intern/subdiv_mesh.cc | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/blenkernel/intern/subdiv_mesh.cc')
-rw-r--r-- | source/blender/blenkernel/intern/subdiv_mesh.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.cc b/source/blender/blenkernel/intern/subdiv_mesh.cc index c222fc46800..5a2af36e83c 100644 --- a/source/blender/blenkernel/intern/subdiv_mesh.cc +++ b/source/blender/blenkernel/intern/subdiv_mesh.cc @@ -73,9 +73,9 @@ static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx) static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx) { Mesh *subdiv_mesh = ctx->subdiv_mesh; - ctx->subdiv_verts = BKE_mesh_vertices_for_write(subdiv_mesh); + ctx->subdiv_verts = BKE_mesh_verts_for_write(subdiv_mesh); ctx->subdiv_edges = BKE_mesh_edges_for_write(subdiv_mesh); - ctx->subdiv_polys = BKE_mesh_polygons_for_write(subdiv_mesh); + ctx->subdiv_polys = BKE_mesh_polys_for_write(subdiv_mesh); ctx->subdiv_loops = BKE_mesh_loops_for_write(subdiv_mesh); /* Pointers to original indices layers. */ ctx->vert_origindex = static_cast<int *>( @@ -999,7 +999,7 @@ static void points_for_loose_edges_interpolation_get(const Mesh *coarse_mesh, const MEdge *neighbors[2], float points_r[4][3]) { - const MVert *coarse_mvert = BKE_mesh_vertices(coarse_mesh); + const MVert *coarse_mvert = BKE_mesh_verts(coarse_mesh); /* Middle points corresponds to the edge. */ copy_v3_v3(points_r[1], coarse_mvert[coarse_edge->v1].co); copy_v3_v3(points_r[2], coarse_mvert[coarse_edge->v2].co); @@ -1038,7 +1038,7 @@ void BKE_subdiv_mesh_interpolate_position_on_edge(const Mesh *coarse_mesh, float pos_r[3]) { if (is_simple) { - const MVert *coarse_mvert = BKE_mesh_vertices(coarse_mesh); + const MVert *coarse_mvert = BKE_mesh_verts(coarse_mesh); const MVert *vert_1 = &coarse_mvert[coarse_edge->v1]; const MVert *vert_2 = &coarse_mvert[coarse_edge->v2]; interp_v3_v3v3(pos_r, vert_1->co, vert_2->co, u); @@ -1164,9 +1164,9 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv, subdiv_context.settings = settings; subdiv_context.coarse_mesh = coarse_mesh; - subdiv_context.coarse_verts = BKE_mesh_vertices(coarse_mesh); + subdiv_context.coarse_verts = BKE_mesh_verts(coarse_mesh); subdiv_context.coarse_edges = BKE_mesh_edges(coarse_mesh); - subdiv_context.coarse_polys = BKE_mesh_polygons(coarse_mesh); + subdiv_context.coarse_polys = BKE_mesh_polys(coarse_mesh); subdiv_context.coarse_loops = BKE_mesh_loops(coarse_mesh); subdiv_context.subdiv = subdiv; |