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authorCampbell Barton <ideasman42@gmail.com>2007-09-25 07:31:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-25 07:31:12 +0400
commit2c0db4d707f02f747496308565de0d902d55f5aa (patch)
tree21d6ece112cb1c14b5a4b85d50f2d3b9b3256246 /source/blender/blenkernel/intern/subsurf_ccg.c
parent3a5db1c40cce63fc97142ee6782d25299a8941a4 (diff)
made active vert/edge/face draw properly with modifiers applied and made their theme default white.
removed active face draw in Face/UV (which is now paint mask mode) mode.
Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c95
1 files changed, 54 insertions, 41 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 646157991bb..0b1563beced 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -1908,6 +1908,7 @@ static void ccgDM_drawUVEdges(DerivedMesh *dm)
}
static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors) {
+ GLubyte act_face_stipple[32*32/8] = DM_FACE_STIPPLE;
CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
CCGSubSurf *ss = ccgdm->ss;
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
@@ -1924,51 +1925,63 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *u
if(faceFlags) drawSmooth = (faceFlags[origIndex*4] & ME_SMOOTH);
else drawSmooth = 1;
-
- if (index!=-1 && (!setDrawOptions || setDrawOptions(userData, index, &drawSmooth))) {
- for (S=0; S<numVerts; S++) {
- VertData *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
- if (drawSmooth) {
- glShadeModel(GL_SMOOTH);
- for (y=0; y<gridSize-1; y++) {
- glBegin(GL_QUAD_STRIP);
- for (x=0; x<gridSize; x++) {
- VertData *a = &faceGridData[(y+0)*gridSize + x];
- VertData *b = &faceGridData[(y+1)*gridSize + x];
-
- glNormal3fv(a->no);
- glVertex3fv(a->co);
- glNormal3fv(b->no);
- glVertex3fv(b->co);
+
+ if (index!=-1) {
+ int draw;
+ draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, index, &drawSmooth);
+
+ if (draw) {
+ if (draw==2) {
+ glEnable(GL_POLYGON_STIPPLE);
+ glPolygonStipple(act_face_stipple);
+ }
+
+ for (S=0; S<numVerts; S++) {
+ VertData *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
+ if (drawSmooth) {
+ glShadeModel(GL_SMOOTH);
+ for (y=0; y<gridSize-1; y++) {
+ glBegin(GL_QUAD_STRIP);
+ for (x=0; x<gridSize; x++) {
+ VertData *a = &faceGridData[(y+0)*gridSize + x];
+ VertData *b = &faceGridData[(y+1)*gridSize + x];
+
+ glNormal3fv(a->no);
+ glVertex3fv(a->co);
+ glNormal3fv(b->no);
+ glVertex3fv(b->co);
+ }
+ glEnd();
}
- glEnd();
- }
- } else {
- glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
- for (y=0; y<gridSize-1; y++) {
- for (x=0; x<gridSize-1; x++) {
- float *a = faceGridData[(y+0)*gridSize + x].co;
- float *b = faceGridData[(y+0)*gridSize + x + 1].co;
- float *c = faceGridData[(y+1)*gridSize + x + 1].co;
- float *d = faceGridData[(y+1)*gridSize + x].co;
- float a_cX = c[0]-a[0], a_cY = c[1]-a[1], a_cZ = c[2]-a[2];
- float b_dX = d[0]-b[0], b_dY = d[1]-b[1], b_dZ = d[2]-b[2];
- float no[3];
-
- no[0] = b_dY*a_cZ - b_dZ*a_cY;
- no[1] = b_dZ*a_cX - b_dX*a_cZ;
- no[2] = b_dX*a_cY - b_dY*a_cX;
- glNormal3fv(no);
-
- glVertex3fv(d);
- glVertex3fv(c);
- glVertex3fv(b);
- glVertex3fv(a);
+ } else {
+ glShadeModel(GL_FLAT);
+ glBegin(GL_QUADS);
+ for (y=0; y<gridSize-1; y++) {
+ for (x=0; x<gridSize-1; x++) {
+ float *a = faceGridData[(y+0)*gridSize + x].co;
+ float *b = faceGridData[(y+0)*gridSize + x + 1].co;
+ float *c = faceGridData[(y+1)*gridSize + x + 1].co;
+ float *d = faceGridData[(y+1)*gridSize + x].co;
+ float a_cX = c[0]-a[0], a_cY = c[1]-a[1], a_cZ = c[2]-a[2];
+ float b_dX = d[0]-b[0], b_dY = d[1]-b[1], b_dZ = d[2]-b[2];
+ float no[3];
+
+ no[0] = b_dY*a_cZ - b_dZ*a_cY;
+ no[1] = b_dZ*a_cX - b_dX*a_cZ;
+ no[2] = b_dX*a_cY - b_dY*a_cX;
+ glNormal3fv(no);
+
+ glVertex3fv(d);
+ glVertex3fv(c);
+ glVertex3fv(b);
+ glVertex3fv(a);
+ }
}
+ glEnd();
}
- glEnd();
}
+ if (draw==2)
+ glDisable(GL_POLYGON_STIPPLE);
}
}
}