diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-01-15 13:38:56 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-01-15 13:43:59 +0300 |
commit | 4d8b78b0a9b760bba2f715a7421b3fdd5e076ccf (patch) | |
tree | 899cc855ceb757d4013656fcb450a1529065ad48 /source/blender/blenkernel/intern/subsurf_ccg.c | |
parent | 6cb06501c3283a4d443151ddb93ec5a097cd9078 (diff) |
Sculpting: Sdd an option to hide mask in viewport
Brushes themselves are still affected by the mask, but the viewport is not
showing the mask. This way it's easier to see details while sculpting.
Studio request by Julien Kaspar
Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r-- | source/blender/blenkernel/intern/subsurf_ccg.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index 1b174cf4654..8bace2a8d65 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -4512,8 +4512,10 @@ static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm) looptri, looptris_num); } - if (ccgdm->pbvh) + if (ccgdm->pbvh != NULL) { pbvh_show_diffuse_color_set(ccgdm->pbvh, ob->sculpt->show_diffuse_color); + pbvh_show_mask_set(ccgdm->pbvh, ob->sculpt->show_mask); + } /* For vertex paint, keep track of ccgdm */ if (!(ob->mode & OB_MODE_SCULPT) && ccgdm->pbvh) { |