diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-12-30 22:30:13 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-12-30 22:30:13 +0400 |
commit | d342e3ef0f0d864133ae1d40481c309b366bbec0 (patch) | |
tree | d92f024f2ab6fcd6149e50704a54c12c9b5ebade /source/blender/blenkernel/intern/subsurf_ccg.c | |
parent | 6ded71fb62e7f8e6791bd5a6d721b1bd9efe0b85 (diff) |
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode
This adds an override to the CDDM edge drawing function that switches
to GPU_Buffers drawing for PBVHes of type PBVH_BMESH.
Within the GPU_Buffers code, glPolygonMode() is used to draw lines
instead of faces.
Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r-- | source/blender/blenkernel/intern/subsurf_ccg.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index fdd115617de..b72499b3b14 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -1707,7 +1707,8 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes) if (ccgdm->pbvh && ccgdm->multires.mmd && !fast) { if (dm->numTessFaceData) { - BLI_pbvh_draw(ccgdm->pbvh, partial_redraw_planes, NULL, setMaterial); + BLI_pbvh_draw(ccgdm->pbvh, partial_redraw_planes, NULL, + setMaterial, FALSE); glShadeModel(GL_FLAT); } |