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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-08-20 00:04:43 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-08-20 00:20:24 +0300
commitcf533894253f3ddd5067107725ae840bebad3fc2 (patch)
tree7c3877de5328e7dab73b13d0d6392b2d6c423048 /source/blender/blenkernel/intern/subsurf_ccg.c
parent62e3849f401c64342aade0a85cca214ddd7f2e8b (diff)
Fix T49090: color picking draws wrong when using subsurf in material draw mode.
ccgDM_drawMappedFacesMat was missig a smooth shade model restore, some other functions were redundantly setting it since we can assume it to be the default state already.
Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c14
1 files changed, 3 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index e876bf43809..60f1eb6b98c 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2707,7 +2707,6 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
GPU_triangle_setup(dm);
- glShadeModel(GL_SMOOTH);
for (a = 0; a < dm->drawObject->totmaterial; a++) {
if (!setMaterial || setMaterial(dm->drawObject->materials[a].mat_nr + 1, NULL)) {
GPU_buffer_draw_elements(dm->drawObject->triangles, GL_TRIANGLES, dm->drawObject->materials[a].start,
@@ -2811,8 +2810,6 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
}
#endif
- glShadeModel(GL_SMOOTH);
-
CCG_key_top_level(&key, ss);
ccgdm_pbvh_update(ccgdm);
@@ -2965,6 +2962,7 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
}
}
+ glShadeModel(GL_SMOOTH);
#undef PASSATTRIB
}
else {
@@ -3170,8 +3168,6 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
MEM_freeN(mat_orig_to_new);
MEM_freeN(matconv);
}
-
- glShadeModel(GL_SMOOTH);
}
static void ccgDM_drawFacesGLSL(DerivedMesh *dm, DMSetMaterial setMaterial)
@@ -3369,6 +3365,7 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm,
}
}
+ glShadeModel(GL_SMOOTH);
#undef PASSATTRIB
}
@@ -3503,7 +3500,6 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
next_actualFace = 0;
- glShadeModel(GL_SMOOTH);
/* lastFlag = 0; */ /* UNUSED */
for (mat_index = 0; mat_index < dm->drawObject->totmaterial; mat_index++) {
GPUBufferMaterial *bufmat = dm->drawObject->materials + mat_index;
@@ -3681,8 +3677,8 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
if (do_draw) {
glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
ccgSubSurf_drawGLMesh(ss, true, -1, -1);
+ glShadeModel(GL_SMOOTH);
}
- glShadeModel(GL_SMOOTH);
return;
}
#endif
@@ -3744,10 +3740,6 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_QUARTTONE);
}
- /* no need to set shading mode to flat because
- * normals are already used to change shading */
- glShadeModel(GL_SMOOTH);
-
for (S = 0; S < numVerts; S++) {
CCGElem *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
if (ln) {