diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-19 10:28:54 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-20 15:16:38 +0300 |
commit | f0f60d775def20ff3a3699704b33c66712d50c6a (patch) | |
tree | c9c4ec927a9eb447e1a0f9753a74eb99c470d5b5 /source/blender/blenkernel/intern/subsurf_ccg.c | |
parent | 9a0634a253421c02dbb6d2864db49e4d382ea2a3 (diff) |
OpenSubdiv: Initial work to support UV maps in textured OSD viewport
A bit work in progress, currently the following limitations:
- Texture shading only, Material shading will come later
- No UVs subdivision yet
- Always uses active UV and currently changing active UV will
not properly update the viewport.
Well, need to start somewhere :)
Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r-- | source/blender/blenkernel/intern/subsurf_ccg.c | 84 |
1 files changed, 71 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index f73dbd8078f..b9efe23a4b3 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -3386,19 +3386,6 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm, int mat_index; int tot_element, start_element, tot_drawn; -#ifdef WITH_OPENSUBDIV - if (ccgdm->useGpuBackend) { - if (ccgSubSurf_prepareGLMesh(ss, true) == false) { - return; - } - ccgSubSurf_drawGLMesh(ss, true, -1, -1); - return; - } -#endif - - CCG_key_top_level(&key, ss); - ccgdm_pbvh_update(ccgdm); - if (use_colors) { colType = CD_TEXTURE_MLOOPCOL; mloopcol = dm->getLoopDataArray(dm, colType); @@ -3412,6 +3399,77 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm, } } +#ifdef WITH_OPENSUBDIV + if (ccgdm->useGpuBackend) { + if (UNLIKELY(ccgSubSurf_prepareGLMesh(ss, true) == false)) { + return; + } + if (drawParams == NULL) { + ccgSubSurf_drawGLMesh(ss, true, -1, -1); + return; + } + const int level = ccgSubSurf_getSubdivisionLevels(ss); + const int face_side = 1 << level; + const int grid_side = 1 << (level - 1); + const int face_patches = face_side * face_side; + const int grid_patches = grid_side * grid_side; + const int num_base_faces = ccgSubSurf_getNumGLMeshBaseFaces(ss); + int current_patch = 0; + int mat_nr = -1; + int start_draw_patch = 0, num_draw_patches = 0; + for (i = 0; i < num_base_faces; ++i) { + const int num_face_verts = ccgSubSurf_getNumGLMeshBaseFaceVerts(ss, i); + const int num_patches = (num_face_verts == 4) ? face_patches + : num_face_verts * grid_patches; + if (faceFlags) { + mat_nr = faceFlags[i].mat_nr + 1; + } + else { + mat_nr = 0; + } + + if (drawParams != NULL) { + MTexPoly *tp = (use_tface && mtexpoly) ? &mtexpoly[i] : NULL; + draw_option = drawParams(tp, (mloopcol != NULL), mat_nr); + } + else { + draw_option = (drawParamsMapped) + ? drawParamsMapped(userData, i, mat_nr) + : DM_DRAW_OPTION_NORMAL; + } + + flush = (draw_option == DM_DRAW_OPTION_SKIP) || (i == num_base_faces - 1); + + if (!flush && compareDrawOptions) { + flush |= compareDrawOptions(userData, i, min_ii(i + 1, num_base_faces - 1)) == 0; + } + + current_patch += num_patches; + + if (flush) { + if (draw_option != DM_DRAW_OPTION_SKIP) { + num_draw_patches += num_patches; + } + if (num_draw_patches != 0) { + ccgSubSurf_drawGLMesh(ss, + true, + start_draw_patch, + num_draw_patches); + } + start_draw_patch = current_patch; + num_draw_patches = 0; + } + else { + num_draw_patches += num_patches; + } + } + return; + } +#endif + + CCG_key_top_level(&key, ss); + ccgdm_pbvh_update(ccgdm); + GPU_vertex_setup(dm); GPU_normal_setup(dm); GPU_triangle_setup(dm); |