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authorCampbell Barton <ideasman42@gmail.com>2015-09-17 13:40:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-09-17 13:46:38 +0300
commit7fcaa7feac2775297798c78b0065198632442d12 (patch)
tree60e4be7a01c2fe51f46913c0b80c8acf46cfbed4 /source/blender/blenkernel/intern/subsurf_ccg.c
parent9744c8ca587c76d53dbef4c637b48253c11e4f61 (diff)
Fix for recent regression clamping materials
Mixup between gpu/derivedMesh total materials, fix and name more clearly to avoid confusion. thanks to Sergey for finding root cause!
Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c27
1 files changed, 14 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 5e333c28fd9..509ca9cdd19 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2007,7 +2007,8 @@ static void ccgDM_buffer_copy_triangles(
const int *mat_orig_to_new)
{
GPUBufferMaterial *gpumat, *gpumaterials = dm->drawObject->materials;
- const short totmat = dm->drawObject->totmaterial;
+ const int gpu_totmat = dm->drawObject->totmaterial;
+ const short dm_totmat = dm->totmat;
CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
CCGSubSurf *ss = ccgdm->ss;
CCGKey key;
@@ -2018,11 +2019,11 @@ static void ccgDM_buffer_copy_triangles(
short mat_nr = -1;
int start;
int totloops = 0;
- FaceCount *fc = MEM_mallocN(sizeof(*fc) * totmat, "gpumaterial.facecount");
+ FaceCount *fc = MEM_mallocN(sizeof(*fc) * gpu_totmat, "gpumaterial.facecount");
CCG_key_top_level(&key, ss);
- for (i = 0; i < totmat; i++) {
+ for (i = 0; i < gpu_totmat; i++) {
fc[i].i_visible = 0;
fc[i].i_tri_visible = 0;
fc[i].i_hidden = gpumaterials[i].totpolys - 1;
@@ -2037,7 +2038,7 @@ static void ccgDM_buffer_copy_triangles(
int mati;
if (faceFlags) {
- mat_nr = ME_MAT_NR_TEST(faceFlags[index].mat_nr, totmat);
+ mat_nr = ME_MAT_NR_TEST(faceFlags[index].mat_nr, dm_totmat);
is_hidden = (faceFlags[index].flag & ME_HIDE) != 0;
}
else {
@@ -2094,7 +2095,7 @@ static void ccgDM_buffer_copy_triangles(
}
/* set the visible polygons */
- for (i = 0; i < totmat; i++) {
+ for (i = 0; i < gpu_totmat; i++) {
gpumaterials[i].totvisiblepolys = fc[i].i_visible;
}
@@ -2242,7 +2243,7 @@ static void ccgDM_buffer_copy_uv_texpaint(
int i, totface = ccgSubSurf_getNumFaces(ss);
int start = 0;
DMFlagMat *faceFlags = ccgdm->faceFlags;
- int totmaterial = dm->totmat;
+ int dm_totmat = dm->totmat;
MLoopUV **mloopuv_base;
MLoopUV *stencil_base;
int stencil;
@@ -2251,9 +2252,9 @@ static void ccgDM_buffer_copy_uv_texpaint(
/* should have been checked for before, reassert */
BLI_assert(DM_get_loop_data_layer(dm, CD_MLOOPUV));
- mloopuv_base = MEM_mallocN(totmaterial * sizeof(*mloopuv_base), "texslots");
+ mloopuv_base = MEM_mallocN(dm_totmat * sizeof(*mloopuv_base), "texslots");
- for (i = 0; i < totmaterial; i++) {
+ for (i = 0; i < dm_totmat; i++) {
mloopuv_base[i] = DM_paint_uvlayer_active_get(dm, i);
}
@@ -2540,7 +2541,7 @@ static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
GPUDrawObject *gdo;
DMFlagMat *faceFlags = ccgdm->faceFlags;
int gridFaces = ccgSubSurf_getGridSize(ss) - 1;
- const short totmat = (faceFlags) ? dm->totmat : 1;
+ const short dm_totmat = (faceFlags) ? dm->totmat : 1;
GPUBufferMaterial *matinfo;
int i;
unsigned int tot_internal_edges = 0;
@@ -2551,16 +2552,16 @@ static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
int totface = ccgSubSurf_getNumFaces(ss);
/* object contains at least one material (default included) so zero means uninitialized dm */
- BLI_assert(totmat != 0);
+ BLI_assert(dm_totmat != 0);
- matinfo = MEM_callocN(sizeof(*matinfo) * totmat, "GPU_drawobject_new.mat_orig_to_new");
+ matinfo = MEM_callocN(sizeof(*matinfo) * dm_totmat, "GPU_drawobject_new.mat_orig_to_new");
if (faceFlags) {
for (i = 0; i < totface; i++) {
CCGFace *f = ccgdm->faceMap[i].face;
int numVerts = ccgSubSurf_getFaceNumVerts(f);
int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
- const short new_matnr = ME_MAT_NR_TEST(faceFlags[index].mat_nr, totmat);
+ const short new_matnr = ME_MAT_NR_TEST(faceFlags[index].mat_nr, dm_totmat);
matinfo[new_matnr].totelements += numVerts * gridFaces * gridFaces * 6;
matinfo[new_matnr].totloops += numVerts * gridFaces * gridFaces * 4;
matinfo[new_matnr].totpolys++;
@@ -2583,7 +2584,7 @@ static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
gdo->totvert = 0; /* used to count indices, doesn't really matter for ccgsubsurf */
gdo->totedge = (totedge * edgeSize + tot_internal_edges);
- GPU_buffer_material_finalize(gdo, matinfo, totmat);
+ GPU_buffer_material_finalize(gdo, matinfo, dm_totmat);
/* store total number of points used for triangles */
gdo->tot_triangle_point = ccgSubSurf_getNumFinalFaces(ss) * 6;