diff options
author | Andre Susano Pinto <andresusanopinto@gmail.com> | 2008-09-19 18:15:36 +0400 |
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committer | Andre Susano Pinto <andresusanopinto@gmail.com> | 2008-09-19 18:15:36 +0400 |
commit | 656ee61718d85f9366115756ba28e4b53f36d6b2 (patch) | |
tree | cca1c89160ea2facf62675bfd9313a0c6a052d30 /source/blender/blenkernel/intern/subsurf_ccg.c | |
parent | 2f9f0710d140466f3b8030b66f4637b7f12b9d4a (diff) |
Merge from trunk
(The last time there was some files missing due to failed connection to svn server while merging.. thats why this stuff of reverting last merge and redoing it)
svn merge -r 16231:16608 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r-- | source/blender/blenkernel/intern/subsurf_ccg.c | 179 |
1 files changed, 175 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index bba79bd6d28..e6797186b53 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -61,6 +61,10 @@ #include "BIF_gl.h" +#include "GPU_draw.h" +#include "GPU_extensions.h" +#include "GPU_material.h" + #include "CCGSubSurf.h" typedef struct _VertData { @@ -696,6 +700,7 @@ DerivedMesh *ss_to_cdderivedmesh(CCGSubSurf *ss, int ssFromEditmesh, for(index = 0; index < totedge; index++) { CCGEdge *e = edgeMap2[index]; unsigned int flags = 0; + char bweight = 0; int edgeIdx = GET_INT_FROM_POINTER(ccgSubSurf_getEdgeEdgeHandle(ss, e)); if(!ccgSubSurf_getEdgeNumFaces(ss, e)) flags |= ME_LOOSEEDGE; @@ -706,12 +711,14 @@ DerivedMesh *ss_to_cdderivedmesh(CCGSubSurf *ss, int ssFromEditmesh, dm->getEdge(dm, edgeIdx, &origMed); flags |= origMed.flag; + bweight = origMed.bweight; } for(x = 0; x < edgeSize - 1; x++) { med->v1 = getEdgeIndex(ss, e, x, edgeSize); med->v2 = getEdgeIndex(ss, e, x + 1, edgeSize); med->flag = flags; + med->bweight = bweight; *origIndex = ccgDM_getEdgeMapIndex(NULL, ss, e); ++med; ++origIndex; @@ -973,7 +980,7 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv) memset(mv, 0, sizeof(*mv)); - if(vertNum < ccgdm->edgeMap[0].startVert) { + if((vertNum < ccgdm->edgeMap[0].startVert) && (ccgSubSurf_getNumFaces(ss) > 0)) { /* this vert comes from face data */ int lastface = ccgSubSurf_getNumFaces(ss) - 1; CCGFace *f; @@ -1014,7 +1021,7 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv) x = offset % gridSideVerts + 1; VecCopyf(mv->co, ccgSubSurf_getFaceGridData(ss, f, grid, x, y)); } - } else if(vertNum < ccgdm->vertMap[0].startVert) { + } else if((vertNum < ccgdm->vertMap[0].startVert) && (ccgSubSurf_getNumEdges(ss) > 0)) { /* this vert comes from edge data */ CCGEdge *e; int lastedge = ccgSubSurf_getNumEdges(ss) - 1; @@ -1599,7 +1606,7 @@ static void ccgDM_glNormalFast(float *a, float *b, float *c, float *d) } /* Only used by non-editmesh types */ -static void ccgDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { +static void ccgDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int, void *attribs)) { CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm; CCGSubSurf *ss = ccgdm->ss; CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss); @@ -1621,7 +1628,7 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { mat_nr= 0; } - if (!setMaterial(mat_nr+1)) + if (!setMaterial(mat_nr+1, NULL)) continue; glShadeModel(drawSmooth? GL_SMOOTH: GL_FLAT); @@ -1666,6 +1673,168 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { ccgFaceIterator_free(fi); } + + /* Only used by non-editmesh types */ +static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs), int (*setDrawOptions)(void *userData, int index), void *userData) { + CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm; + CCGSubSurf *ss = ccgdm->ss; + CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss); + GPUVertexAttribs gattribs; + DMVertexAttribs attribs; + MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE); + int gridSize = ccgSubSurf_getGridSize(ss); + int gridFaces = gridSize - 1; + int edgeSize = ccgSubSurf_getEdgeSize(ss); + int transp, orig_transp, new_transp; + char *faceFlags = DM_get_face_data_layer(dm, CD_FLAGS); + int a, b, i, doDraw, numVerts, matnr, new_matnr, totface; + + doDraw = 0; + numVerts = 0; + matnr = -1; + transp = GPU_get_material_blend_mode(); + orig_transp = transp; + + memset(&attribs, 0, sizeof(attribs)); + +#define PASSATTRIB(dx, dy, vert) { \ + if(attribs.totorco) { \ + index = getFaceIndex(ss, f, S, x+dx, y+dy, edgeSize, gridSize); \ + glVertexAttrib3fvARB(attribs.orco.glIndex, attribs.orco.array[index]); \ + } \ + for(b = 0; b < attribs.tottface; b++) { \ + MTFace *tf = &attribs.tface[b].array[a]; \ + glVertexAttrib2fvARB(attribs.tface[b].glIndex, tf->uv[vert]); \ + } \ + for(b = 0; b < attribs.totmcol; b++) { \ + MCol *cp = &attribs.mcol[b].array[a*4 + vert]; \ + GLubyte col[4]; \ + col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \ + glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \ + } \ + if(attribs.tottang) { \ + float *tang = attribs.tang.array[a*4 + vert]; \ + glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \ + } \ +} + + totface = ccgSubSurf_getNumFaces(ss); + for(a = 0, i = 0; i < totface; i++) { + CCGFace *f = ccgdm->faceMap[i].face; + int S, x, y, drawSmooth; + int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(ss, f)); + int origIndex = ccgDM_getFaceMapIndex(ccgdm, ss, f); + + numVerts = ccgSubSurf_getFaceNumVerts(ss, f); + + if(faceFlags) { + drawSmooth = (faceFlags[index*4] & ME_SMOOTH); + new_matnr= faceFlags[index*4 + 1] + 1; + } + else { + drawSmooth = 1; + new_matnr= 1; + } + + if(new_matnr != matnr) { + doDraw = setMaterial(matnr = new_matnr, &gattribs); + if(doDraw) + DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs); + } + + if(!doDraw || (setDrawOptions && !setDrawOptions(userData, origIndex))) { + a += gridFaces*gridFaces*numVerts; + continue; + } + + if(tf) { + new_transp = tf[i].transp; + + if(new_transp != transp) { + if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID) + GPU_set_material_blend_mode(orig_transp); + else + GPU_set_material_blend_mode(new_transp); + transp = new_transp; + } + } + + glShadeModel(drawSmooth? GL_SMOOTH: GL_FLAT); + for (S=0; S<numVerts; S++) { + VertData *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S); + VertData *vda, *vdb; + + if (drawSmooth) { + for (y=0; y<gridFaces; y++) { + glBegin(GL_QUAD_STRIP); + for (x=0; x<gridFaces; x++) { + vda = &faceGridData[(y+0)*gridSize + x]; + vdb = &faceGridData[(y+1)*gridSize + x]; + + PASSATTRIB(0, 0, 0); + glNormal3fv(vda->no); + glVertex3fv(vda->co); + + PASSATTRIB(0, 1, 1); + glNormal3fv(vdb->no); + glVertex3fv(vdb->co); + + if(x != gridFaces-1) + a++; + } + + vda = &faceGridData[(y+0)*gridSize + x]; + vdb = &faceGridData[(y+1)*gridSize + x]; + + PASSATTRIB(0, 0, 3); + glNormal3fv(vda->no); + glVertex3fv(vda->co); + + PASSATTRIB(0, 1, 2); + glNormal3fv(vdb->no); + glVertex3fv(vdb->co); + + glEnd(); + + a++; + } + } else { + glBegin(GL_QUADS); + for (y=0; y<gridFaces; y++) { + for (x=0; x<gridFaces; x++) { + float *aco = faceGridData[(y+0)*gridSize + x].co; + float *bco = faceGridData[(y+0)*gridSize + x + 1].co; + float *cco = faceGridData[(y+1)*gridSize + x + 1].co; + float *dco = faceGridData[(y+1)*gridSize + x].co; + + ccgDM_glNormalFast(aco, bco, cco, dco); + + PASSATTRIB(0, 1, 1); + glVertex3fv(dco); + PASSATTRIB(1, 1, 2); + glVertex3fv(cco); + PASSATTRIB(1, 0, 3); + glVertex3fv(bco); + PASSATTRIB(0, 0, 0); + glVertex3fv(aco); + + a++; + } + } + glEnd(); + } + } + } + +#undef PASSATTRIB + + ccgFaceIterator_free(fi); +} + +static void ccgDM_drawFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs)) { + dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL); +} + static void ccgDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2) { CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm; CCGSubSurf *ss = ccgdm->ss; @@ -2143,8 +2312,10 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss, ccgdm->dm.drawFacesSolid = ccgDM_drawFacesSolid; ccgdm->dm.drawFacesColored = ccgDM_drawFacesColored; ccgdm->dm.drawFacesTex = ccgDM_drawFacesTex; + ccgdm->dm.drawFacesGLSL = ccgDM_drawFacesGLSL; ccgdm->dm.drawMappedFaces = ccgDM_drawMappedFaces; ccgdm->dm.drawMappedFacesTex = ccgDM_drawMappedFacesTex; + ccgdm->dm.drawMappedFacesGLSL = ccgDM_drawMappedFacesGLSL; ccgdm->dm.drawUVEdges = ccgDM_drawUVEdges; ccgdm->dm.drawMappedEdgesInterp = ccgDM_drawMappedEdgesInterp; |