Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2018-04-19 18:34:44 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-19 18:35:25 +0300
commit51b796ff1528c52cc8b4079fab1003671652a4d9 (patch)
tree0dfc2d2dabe5e77959264f5b6667897569290a41 /source/blender/blenkernel/intern/subsurf_ccg.c
parent785e8a636a293941a4295e669cb5aeecfafae039 (diff)
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c1979
1 files changed, 0 insertions, 1979 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 9280341b4e4..ec6a558cd14 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -77,12 +77,6 @@
# include "BLI_array.h"
#endif
-#include "GPU_draw.h"
-#include "GPU_glew.h"
-#include "GPU_buffers.h"
-#include "GPU_shader.h"
-#include "GPU_basic_shader.h"
-
#include "CCGSubSurf.h"
#ifdef WITH_OPENSUBDIV
@@ -1775,46 +1769,6 @@ static void ccgDM_foreachMappedLoop(
}
}
-static void ccgDM_drawVerts(DerivedMesh *dm)
-{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- int edgeSize = ccgSubSurf_getEdgeSize(ss);
- int gridSize = ccgSubSurf_getGridSize(ss);
- CCGVertIterator vi;
- CCGEdgeIterator ei;
- CCGFaceIterator fi;
-
- glBegin(GL_POINTS);
- for (ccgSubSurf_initVertIterator(ss, &vi); !ccgVertIterator_isStopped(&vi); ccgVertIterator_next(&vi)) {
- CCGVert *v = ccgVertIterator_getCurrent(&vi);
- glVertex3fv(ccgSubSurf_getVertData(ss, v));
- }
-
- for (ccgSubSurf_initEdgeIterator(ss, &ei); !ccgEdgeIterator_isStopped(&ei); ccgEdgeIterator_next(&ei)) {
- CCGEdge *e = ccgEdgeIterator_getCurrent(&ei);
- int x;
-
- for (x = 1; x < edgeSize - 1; x++)
- glVertex3fv(ccgSubSurf_getEdgeData(ss, e, x));
- }
-
- for (ccgSubSurf_initFaceIterator(ss, &fi); !ccgFaceIterator_isStopped(&fi); ccgFaceIterator_next(&fi)) {
- CCGFace *f = ccgFaceIterator_getCurrent(&fi);
- int x, y, S, numVerts = ccgSubSurf_getFaceNumVerts(f);
-
- glVertex3fv(ccgSubSurf_getFaceCenterData(f));
- for (S = 0; S < numVerts; S++)
- for (x = 1; x < gridSize - 1; x++)
- glVertex3fv(ccgSubSurf_getFaceGridEdgeData(ss, f, S, x));
- for (S = 0; S < numVerts; S++)
- for (y = 1; y < gridSize - 1; y++)
- for (x = 1; x < gridSize - 1; x++)
- glVertex3fv(ccgSubSurf_getFaceGridData(ss, f, S, x, y));
- }
- glEnd();
-}
-
static void ccgdm_pbvh_update(CCGDerivedMesh *ccgdm)
{
if (ccgdm->pbvh && ccgDM_use_grid_pbvh(ccgdm)) {
@@ -1830,1925 +1784,6 @@ static void ccgdm_pbvh_update(CCGDerivedMesh *ccgdm)
}
}
-static void ccgDM_drawEdges(DerivedMesh *dm, bool drawLooseEdges, bool drawAllEdges)
-{
- GPUDrawObject *gdo;
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
-
-#ifdef WITH_OPENSUBDIV
- if (ccgdm->useGpuBackend) {
- /* TODO(sergey): We currently only support all edges drawing. */
- if (ccgSubSurf_prepareGLMesh(ccgdm->ss, true, -1)) {
- ccgSubSurf_drawGLMesh(ccgdm->ss, false, -1, -1);
- }
- return;
- }
-#endif
-
- ccgdm_pbvh_update(ccgdm);
-
-/* old debug feature for edges, unsupported for now */
-#if 0
- int useAging = 0;
-
- if (!(G.f & G_BACKBUFSEL)) {
- CCGSubSurf *ss = ccgdm->ss;
- ccgSubSurf_getUseAgeCounts(ss, &useAging, NULL, NULL, NULL);
-
- /* it needs some way to upload this to VBO now */
- if (useAging) {
- int ageCol = 255 - ccgSubSurf_getEdgeAge(ss, e) * 4;
- glColor3ub(0, ageCol > 0 ? ageCol : 0, 0);
- }
- }
-#endif
-
- GPU_edge_setup(dm);
- gdo = dm->drawObject;
- if (gdo->edges && gdo->points) {
- if (drawAllEdges && drawLooseEdges) {
- GPU_buffer_draw_elements(gdo->edges, GL_LINES, 0, (gdo->totedge - gdo->totinterior) * 2);
- }
- else if (drawAllEdges) {
- GPU_buffer_draw_elements(gdo->edges, GL_LINES, 0, gdo->loose_edge_offset * 2);
- }
- else {
- GPU_buffer_draw_elements(gdo->edges, GL_LINES, 0, gdo->tot_edge_drawn * 2);
- GPU_buffer_draw_elements(gdo->edges, GL_LINES, gdo->loose_edge_offset * 2, gdo->tot_loose_edge_drawn * 2);
- }
- }
-
- if (gdo->edges && ccgdm->drawInteriorEdges) {
- GPU_buffer_draw_elements(gdo->edges, GL_LINES, gdo->interior_offset * 2, gdo->totinterior * 2);
- }
- GPU_buffers_unbind();
-}
-
-static void ccgDM_drawLooseEdges(DerivedMesh *dm)
-{
- int start;
- int count;
-
-#ifdef WITH_OPENSUBDIV
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- if (ccgdm->useGpuBackend) {
- /* TODO(sergey): Needs implementation. */
- return;
- }
-#endif
-
- GPU_edge_setup(dm);
-
- start = (dm->drawObject->loose_edge_offset * 2);
- count = (dm->drawObject->interior_offset - dm->drawObject->loose_edge_offset) * 2;
-
- if (count) {
- GPU_buffer_draw_elements(dm->drawObject->edges, GL_LINES, start, count);
- }
-
- GPU_buffers_unbind();
-}
-
-static void ccgDM_NormalFast(float *a, float *b, float *c, float *d, float no[3])
-{
- float a_cX = c[0] - a[0], a_cY = c[1] - a[1], a_cZ = c[2] - a[2];
- float b_dX = d[0] - b[0], b_dY = d[1] - b[1], b_dZ = d[2] - b[2];
-
- no[0] = b_dY * a_cZ - b_dZ * a_cY;
- no[1] = b_dZ * a_cX - b_dX * a_cZ;
- no[2] = b_dX * a_cY - b_dY * a_cX;
-
- normalize_v3(no);
-}
-
-
-static void ccgDM_glNormalFast(float *a, float *b, float *c, float *d)
-{
- float a_cX = c[0] - a[0], a_cY = c[1] - a[1], a_cZ = c[2] - a[2];
- float b_dX = d[0] - b[0], b_dY = d[1] - b[1], b_dZ = d[2] - b[2];
- float no[3];
-
- no[0] = b_dY * a_cZ - b_dZ * a_cY;
- no[1] = b_dZ * a_cX - b_dX * a_cZ;
- no[2] = b_dX * a_cY - b_dY * a_cX;
-
- normalize_v3(no); /* we no longer rely on GL_NORMALIZE */
-
- glNormal3fv(no);
-}
-
-/* Only used by non-editmesh types */
-static void ccgDM_buffer_copy_normal(
- DerivedMesh *dm, short *varray)
-{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- CCGKey key;
- const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL);
- int gridSize = ccgSubSurf_getGridSize(ss);
- int gridFaces = gridSize - 1;
- DMFlagMat *faceFlags = ccgdm->faceFlags;
- int i, totface = ccgSubSurf_getNumFaces(ss);
- int shademodel;
- int start = 0;
-
- /* we are in sculpt mode, disable loop normals (since they won't get updated) */
- if (ccgdm->pbvh)
- lnors = NULL;
-
- CCG_key_top_level(&key, ss);
-
- for (i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
- int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
- int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
- const float (*ln)[3] = NULL;
-
- if (faceFlags) {
- shademodel = (lnors || (faceFlags[index].flag & ME_SMOOTH)) ? GL_SMOOTH : GL_FLAT;
- }
- else {
- shademodel = GL_SMOOTH;
- }
-
- if (lnors) {
- ln = lnors;
- lnors += gridFaces * gridFaces * numVerts * 4;
- }
-
- for (S = 0; S < numVerts; S++) {
- CCGElem *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
-
- if (ln) {
- /* Can't use quad strips here... */
- for (y = 0; y < gridFaces; y ++) {
- for (x = 0; x < gridFaces; x ++) {
- normal_float_to_short_v3(&varray[start + 0], ln[0]);
- normal_float_to_short_v3(&varray[start + 4], ln[3]);
- normal_float_to_short_v3(&varray[start + 8], ln[2]);
- normal_float_to_short_v3(&varray[start + 12], ln[1]);
-
- start += 16;
- ln += 4;
- }
- }
- }
- else if (shademodel == GL_SMOOTH) {
- for (y = 0; y < gridFaces; y ++) {
- for (x = 0; x < gridFaces; x ++) {
- float *a = CCG_grid_elem_no(&key, faceGridData, x, y );
- float *b = CCG_grid_elem_no(&key, faceGridData, x + 1, y);
- float *c = CCG_grid_elem_no(&key, faceGridData, x + 1, y + 1);
- float *d = CCG_grid_elem_no(&key, faceGridData, x, y + 1);
-
- normal_float_to_short_v3(&varray[start], a);
- normal_float_to_short_v3(&varray[start + 4], b);
- normal_float_to_short_v3(&varray[start + 8], c);
- normal_float_to_short_v3(&varray[start + 12], d);
-
- start += 16;
- }
- }
- }
- else {
- for (y = 0; y < gridFaces; y ++) {
- for (x = 0; x < gridFaces; x ++) {
- float f_no[3];
- short f_no_s[3];
-
- float *a = CCG_grid_elem_co(&key, faceGridData, x, y );
- float *b = CCG_grid_elem_co(&key, faceGridData, x + 1, y );
- float *c = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
- float *d = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
-
- ccgDM_NormalFast(a, b, c, d, f_no);
- normal_float_to_short_v3(f_no_s, f_no);
-
- copy_v3_v3_short(&varray[start], f_no_s);
- copy_v3_v3_short(&varray[start + 4], f_no_s);
- copy_v3_v3_short(&varray[start + 8], f_no_s);
- copy_v3_v3_short(&varray[start + 12], f_no_s);
-
- start += 16;
- }
- }
- }
- }
- }
-}
-
-typedef struct FaceCount {
- unsigned int i_visible;
- unsigned int i_hidden;
- unsigned int i_tri_visible;
- unsigned int i_tri_hidden;
-} FaceCount;
-
-
-/* Only used by non-editmesh types */
-static void ccgDM_buffer_copy_triangles(
- DerivedMesh *dm, unsigned int *varray,
- const int *mat_orig_to_new)
-{
- GPUBufferMaterial *gpumat, *gpumaterials = dm->drawObject->materials;
- const int gpu_totmat = dm->drawObject->totmaterial;
- const short dm_totmat = dm->totmat;
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- CCGKey key;
- int gridSize = ccgSubSurf_getGridSize(ss);
- int gridFaces = gridSize - 1;
- DMFlagMat *faceFlags = ccgdm->faceFlags;
- int i, totface = ccgSubSurf_getNumFaces(ss);
- short mat_nr = -1;
- int start;
- int totloops = 0;
- FaceCount *fc = MEM_mallocN(sizeof(*fc) * gpu_totmat, "gpumaterial.facecount");
-
- CCG_key_top_level(&key, ss);
-
- for (i = 0; i < gpu_totmat; i++) {
- fc[i].i_visible = 0;
- fc[i].i_tri_visible = 0;
- fc[i].i_hidden = gpumaterials[i].totpolys - 1;
- fc[i].i_tri_hidden = gpumaterials[i].totelements - 1;
- }
-
- for (i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
- int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
- int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
- bool is_hidden;
- int mati;
-
- if (faceFlags) {
- mat_nr = ME_MAT_NR_TEST(faceFlags[index].mat_nr, dm_totmat);
- is_hidden = (faceFlags[index].flag & ME_HIDE) != 0;
- }
- else {
- mat_nr = 0;
- is_hidden = false;
- }
- mati = mat_orig_to_new[mat_nr];
- gpumat = dm->drawObject->materials + mati;
-
- if (is_hidden) {
- for (S = 0; S < numVerts; S++) {
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
- start = gpumat->start + fc[mati].i_tri_hidden;
-
- varray[start--] = totloops;
- varray[start--] = totloops + 2;
- varray[start--] = totloops + 3;
-
- varray[start--] = totloops;
- varray[start--] = totloops + 1;
- varray[start--] = totloops + 2;
-
- fc[mati].i_tri_hidden -= 6;
-
- totloops += 4;
- }
- }
- }
- gpumat->polys[fc[mati].i_hidden--] = i;
- }
- else {
- for (S = 0; S < numVerts; S++) {
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
- start = gpumat->start + fc[mati].i_tri_visible;
-
- varray[start++] = totloops + 3;
- varray[start++] = totloops + 2;
- varray[start++] = totloops;
-
- varray[start++] = totloops + 2;
- varray[start++] = totloops + 1;
- varray[start++] = totloops;
-
- fc[mati].i_tri_visible += 6;
-
- totloops += 4;
- }
- }
- }
- gpumat->polys[fc[mati].i_visible++] = i;
- }
- }
-
- /* set the visible polygons */
- for (i = 0; i < gpu_totmat; i++) {
- gpumaterials[i].totvisiblepolys = fc[i].i_visible;
- }
-
- MEM_freeN(fc);
-}
-
-
-/* Only used by non-editmesh types */
-static void ccgDM_buffer_copy_vertex(
- DerivedMesh *dm, void *varray_p)
-{
- float *varray = varray_p;
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- CCGKey key;
- int gridSize = ccgSubSurf_getGridSize(ss);
- int gridFaces = gridSize - 1;
- int i, totface = ccgSubSurf_getNumFaces(ss);
- int totedge = ccgSubSurf_getNumEdges(ss);
- int start = 0;
- int edgeSize = ccgSubSurf_getEdgeSize(ss);
-
- CCG_key_top_level(&key, ss);
-
- for (i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
- int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
-
- for (S = 0; S < numVerts; S++) {
- CCGElem *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
- float *a = CCG_grid_elem_co(&key, faceGridData, x, y);
- float *b = CCG_grid_elem_co(&key, faceGridData, x + 1, y);
- float *c = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
- float *d = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
-
- copy_v3_v3(&varray[start], a);
- copy_v3_v3(&varray[start + 3], b);
- copy_v3_v3(&varray[start + 6], c);
- copy_v3_v3(&varray[start + 9], d);
-
- start += 12;
- }
- }
- }
- }
-
- /* upload loose points */
- for (i = 0; i < totedge; i++) {
- CCGEdge *e = ccgdm->edgeMap[i].edge;
- CCGElem *edgeData = ccgSubSurf_getEdgeDataArray(ss, e);
-
- if (!ccgSubSurf_getEdgeNumFaces(e)) {
- int j = 0;
- for (j = 0; j < edgeSize; j++) {
- copy_v3_v3(&varray[start], CCG_elem_offset_co(&key, edgeData, j));
- start += 3;
- }
- }
- }
-}
-
-/* Only used by non-editmesh types */
-static void ccgDM_buffer_copy_color(
- DerivedMesh *dm, unsigned char *varray,
- const void *user_data)
-{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- CCGKey key;
- const unsigned char *mloopcol = user_data;
- int gridSize = ccgSubSurf_getGridSize(ss);
- int gridFaces = gridSize - 1;
- int i, totface = ccgSubSurf_getNumFaces(ss);
- int start = 0;
- int iface = 0;
-
- CCG_key_top_level(&key, ss);
-
-
- for (i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
- int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
-
- for (S = 0; S < numVerts; S++) {
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
- copy_v4_v4_uchar(&varray[start + 0], &mloopcol[iface * 16 + 0]);
- copy_v4_v4_uchar(&varray[start + 4], &mloopcol[iface * 16 + 12]);
- copy_v4_v4_uchar(&varray[start + 8], &mloopcol[iface * 16 + 8]);
- copy_v4_v4_uchar(&varray[start + 12], &mloopcol[iface * 16 + 4]);
-
- start += 16;
- iface++;
- }
- }
- }
- }
-}
-
-static void ccgDM_buffer_copy_uv(
- DerivedMesh *dm, void *varray_p)
-{
- float *varray = varray_p;
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- CCGKey key;
- MLoopUV *mloopuv = DM_get_loop_data_layer(dm, CD_MLOOPUV);
- int gridSize = ccgSubSurf_getGridSize(ss);
- int gridFaces = gridSize - 1;
- int i, totface = ccgSubSurf_getNumFaces(ss);
- int start = 0;
-
- CCG_key_top_level(&key, ss);
-
- for (i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
- int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
-
- for (S = 0; S < numVerts; S++) {
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
- copy_v2_v2(&varray[start + 0], mloopuv[0].uv);
- copy_v2_v2(&varray[start + 2], mloopuv[3].uv);
- copy_v2_v2(&varray[start + 4], mloopuv[2].uv);
- copy_v2_v2(&varray[start + 6], mloopuv[1].uv);
-
- mloopuv += 4;
- start += 8;
- }
- }
- }
- }
-}
-
-static void ccgDM_buffer_copy_uv_texpaint(
- DerivedMesh *dm, float *varray)
-{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- CCGKey key;
- int gridSize = ccgSubSurf_getGridSize(ss);
- int gridFaces = gridSize - 1;
- int i, totface = ccgSubSurf_getNumFaces(ss);
- int start = 0;
- DMFlagMat *faceFlags = ccgdm->faceFlags;
- int dm_totmat = dm->totmat;
- MLoopUV **mloopuv_base;
- MLoopUV *stencil_base;
- int stencil;
-
- CCG_key_top_level(&key, ss);
-
- /* should have been checked for before, reassert */
- BLI_assert(DM_get_loop_data_layer(dm, CD_MLOOPUV));
- mloopuv_base = MEM_mallocN(dm_totmat * sizeof(*mloopuv_base), "texslots");
-
- for (i = 0; i < dm_totmat; i++) {
- mloopuv_base[i] = DM_paint_uvlayer_active_get(dm, i);
- }
-
- stencil = CustomData_get_stencil_layer(&dm->loopData, CD_MLOOPUV);
- stencil_base = CustomData_get_layer_n(&dm->loopData, CD_MLOOPUV, stencil);
-
- start = 0;
-
- for (i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
- int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
- int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
- int matnr;
-
- if (faceFlags) {
- matnr = faceFlags[index].mat_nr;
- }
- else {
- matnr = 0;
- }
-
- for (S = 0; S < numVerts; S++) {
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
- /* divide by 4, gives us current loop-index */
- unsigned int i_ml = start / 4;
- copy_v2_v2(&varray[start + 0], mloopuv_base[matnr][i_ml + 0].uv);
- copy_v2_v2(&varray[start + 2], stencil_base[i_ml + 0].uv);
- copy_v2_v2(&varray[start + 4], mloopuv_base[matnr][i_ml + 3].uv);
- copy_v2_v2(&varray[start + 6], stencil_base[i_ml + 3].uv);
- copy_v2_v2(&varray[start + 8], mloopuv_base[matnr][i_ml + 2].uv);
- copy_v2_v2(&varray[start + 10], stencil_base[i_ml + 2].uv);
- copy_v2_v2(&varray[start + 12], mloopuv_base[matnr][i_ml + 1].uv);
- copy_v2_v2(&varray[start + 14], stencil_base[i_ml + 1].uv);
- start += 16;
- }
- }
- }
- }
-
- MEM_freeN(mloopuv_base);
-}
-
-static void ccgDM_buffer_copy_uvedge(
- DerivedMesh *dm, float *varray)
-{
- int i, totpoly;
- int start;
- const MLoopUV *mloopuv;
-#ifndef USE_LOOP_LAYOUT_FAST
- const MPoly *mpoly = dm->getPolyArray(dm);
-#endif
-
- if ((mloopuv = DM_get_loop_data_layer(dm, CD_MLOOPUV)) == NULL) {
- return;
- }
-
- totpoly = dm->getNumPolys(dm);
- start = 0;
-
-#ifndef USE_LOOP_LAYOUT_FAST
- for (i = 0; i < totpoly; i++, mpoly++) {
- for (j = 0; j < mpoly->totloop; j++) {
- copy_v2_v2(&varray[start], mloopuv[mpoly->loopstart + j].uv);
- copy_v2_v2(&varray[start + 2], mloopuv[mpoly->loopstart + (j + 1) % mpoly->totloop].uv);
- start += 4;
- }
- }
-#else
- for (i = 0; i < totpoly; i++) {
- copy_v2_v2(&varray[start + 0], mloopuv[(i * 4) + 0].uv);
- copy_v2_v2(&varray[start + 2], mloopuv[(i * 4) + 1].uv);
-
- copy_v2_v2(&varray[start + 4], mloopuv[(i * 4) + 1].uv);
- copy_v2_v2(&varray[start + 6], mloopuv[(i * 4) + 2].uv);
-
- copy_v2_v2(&varray[start + 8], mloopuv[(i * 4) + 2].uv);
- copy_v2_v2(&varray[start + 10], mloopuv[(i * 4) + 3].uv);
-
- copy_v2_v2(&varray[start + 12], mloopuv[(i * 4) + 3].uv);
- copy_v2_v2(&varray[start + 14], mloopuv[(i * 4) + 0].uv);
-
- start += 16;
- }
-#endif
-}
-
-static void ccgDM_buffer_copy_edge(
- DerivedMesh *dm, unsigned int *varray)
-{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- /* getEdgeSuze returns num of verts, edges is one less */
- int i, j, edgeSize = ccgSubSurf_getEdgeSize(ss) - 1;
- int totedge = ccgSubSurf_getNumEdges(ss);
- int grid_face_side = ccgSubSurf_getGridSize(ss) - 1;
- int totface = ccgSubSurf_getNumFaces(ss);
- unsigned int index_start;
- unsigned int tot_interior = 0;
- unsigned int grid_tot_face = grid_face_side * grid_face_side;
-
- unsigned int iloose, inorm, iloosehidden, inormhidden;
- unsigned int tot_loose_hidden = 0, tot_loose = 0;
- unsigned int tot_hidden = 0, tot = 0;
- unsigned int iloosevert;
- /* int tot_interior = 0; */
-
- /* first, handle hidden/loose existing edges, then interior edges */
- for (j = 0; j < totedge; j++) {
- CCGEdge *e = ccgdm->edgeMap[j].edge;
-
- if (ccgdm->edgeFlags && !(ccgdm->edgeFlags[j] & ME_EDGEDRAW)) {
- if (!ccgSubSurf_getEdgeNumFaces(e)) tot_loose_hidden++;
- else tot_hidden++;
- }
- else {
- if (!ccgSubSurf_getEdgeNumFaces(e)) tot_loose++;
- else tot++;
- }
- }
-
- inorm = 0;
- inormhidden = tot * edgeSize;
- iloose = (tot + tot_hidden) * edgeSize;
- iloosehidden = (tot + tot_hidden + tot_loose) * edgeSize;
- iloosevert = dm->drawObject->tot_loop_verts;
-
- /* part one, handle all normal edges */
- for (j = 0; j < totedge; j++) {
- CCGFace *f;
- int fhandle = 0;
- int totvert = 0;
- unsigned int S = 0;
- CCGEdge *e = ccgdm->edgeMap[j].edge;
- bool isloose = !ccgSubSurf_getEdgeNumFaces(e);
-
- if (!isloose) {
- CCGVert *v1, *v2;
- CCGVert *ev1 = ccgSubSurf_getEdgeVert0(e);
- CCGVert *ev2 = ccgSubSurf_getEdgeVert1(e);
-
- f = ccgSubSurf_getEdgeFace(e, 0);
- fhandle = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
- totvert = ccgSubSurf_getFaceNumVerts(f);
-
- /* find the index of vertices in the face */
- for (i = 0; i < totvert; i++) {
- v1 = ccgSubSurf_getFaceVert(f, i);
- v2 = ccgSubSurf_getFaceVert(f, (i + 1) % totvert);
-
- if ((ev1 == v1 && ev2 == v2) || (ev1 == v2 && ev2 == v1)) {
- S = i;
- break;
- }
- }
- }
-
- if (ccgdm->edgeFlags && !(ccgdm->edgeFlags[j] & ME_EDGEDRAW)) {
- if (isloose) {
- for (i = 0; i < edgeSize; i++) {
- varray[iloosehidden * 2] = iloosevert;
- varray[iloosehidden * 2 + 1] = iloosevert + 1;
- iloosehidden++;
- iloosevert++;
- }
- /* we are through with this loose edge and moving to the next, so increase by one */
- iloosevert++;
- }
- else {
- index_start = ccgdm->faceMap[fhandle].startFace;
-
- for (i = 0; i < grid_face_side; i++) {
- varray[inormhidden * 2] = (index_start + S * grid_tot_face + i * grid_face_side + grid_face_side - 1) * 4 + 1;
- varray[inormhidden * 2 + 1] = (index_start + S * grid_tot_face + i * grid_face_side + grid_face_side - 1) * 4 + 2;
- varray[inormhidden * 2 + 2] = (index_start + ((S + 1) % totvert) * grid_tot_face + grid_face_side * (grid_face_side - 1) + i) * 4 + 2;
- varray[inormhidden * 2 + 3] = (index_start + ((S + 1) % totvert) * grid_tot_face + grid_face_side * (grid_face_side - 1) + i) * 4 + 3;
- inormhidden += 2;
- }
- }
- }
- else {
- if (isloose) {
- for (i = 0; i < edgeSize; i++) {
- varray[iloose * 2] = iloosevert;
- varray[iloose * 2 + 1] = iloosevert + 1;
- iloose++;
- iloosevert++;
- }
- /* we are through with this loose edge and moving to the next, so increase by one */
- iloosevert++;
- }
- else {
- index_start = ccgdm->faceMap[fhandle].startFace;
-
- for (i = 0; i < grid_face_side; i++) {
- varray[inorm * 2] = (index_start + S * grid_tot_face + i * grid_face_side + grid_face_side - 1) * 4 + 1;
- varray[inorm * 2 + 1] = (index_start + S * grid_tot_face + i * grid_face_side + grid_face_side - 1) * 4 + 2;
- varray[inorm * 2 + 2] = (index_start + ((S + 1) % totvert) * grid_tot_face + grid_face_side * (grid_face_side - 1) + i) * 4 + 2;
- varray[inorm * 2 + 3] = (index_start + ((S + 1) % totvert) * grid_tot_face + grid_face_side * (grid_face_side - 1) + i) * 4 + 3;
- inorm += 2;
- }
- }
- }
- }
-
- /* part two, handle interior edges */
- inorm = totedge * grid_face_side * 2;
-
- index_start = 0;
- for (i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
- unsigned int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
-
- for (S = 0; S < numVerts; S++) {
- for (x = 1; x < grid_face_side; x++) {
- for (y = 0; y < grid_face_side; y++) {
- unsigned int tmp = (index_start + x * grid_face_side + y) * 4;
- varray[inorm * 2] = tmp;
- varray[inorm * 2 + 1] = tmp + 1;
- inorm++;
- }
- }
- for (x = 0; x < grid_face_side; x++) {
- for (y = 0; y < grid_face_side; y++) {
- unsigned int tmp = (index_start + x * grid_face_side + y) * 4;
- varray[inorm * 2] = tmp + 3;
- varray[inorm * 2 + 1] = tmp;
- inorm++;
- }
- }
-
- tot_interior += grid_face_side * (2 * grid_face_side - 1);
- index_start += grid_tot_face;
- }
- }
-
- dm->drawObject->tot_loose_edge_drawn = tot_loose * edgeSize;
- dm->drawObject->loose_edge_offset = (tot + tot_hidden) * edgeSize;
- dm->drawObject->tot_edge_drawn = tot * edgeSize;
-
- dm->drawObject->interior_offset = totedge * edgeSize;
- dm->drawObject->totinterior = tot_interior;
-}
-
-static void ccgDM_copy_gpu_data(
- DerivedMesh *dm, int type, void *varray_p,
- const int *mat_orig_to_new, const void *user_data)
-{
- /* 'varray_p' cast is redundant but include for self-documentation */
- switch (type) {
- case GPU_BUFFER_VERTEX:
- ccgDM_buffer_copy_vertex(dm, (float *)varray_p);
- break;
- case GPU_BUFFER_NORMAL:
- ccgDM_buffer_copy_normal(dm, (short *)varray_p);
- break;
- case GPU_BUFFER_UV:
- ccgDM_buffer_copy_uv(dm, (float *)varray_p);
- break;
- case GPU_BUFFER_UV_TEXPAINT:
- ccgDM_buffer_copy_uv_texpaint(dm, (float *)varray_p);
- break;
- case GPU_BUFFER_COLOR:
- ccgDM_buffer_copy_color(dm, (unsigned char *)varray_p, user_data);
- break;
- case GPU_BUFFER_UVEDGE:
- ccgDM_buffer_copy_uvedge(dm, (float *)varray_p);
- break;
- case GPU_BUFFER_EDGE:
- ccgDM_buffer_copy_edge(dm, (unsigned int *)varray_p);
- break;
- case GPU_BUFFER_TRIANGLES:
- ccgDM_buffer_copy_triangles(dm, (unsigned int *)varray_p, mat_orig_to_new);
- break;
- default:
- break;
- }
-}
-
-static GPUDrawObject *ccgDM_GPUObjectNew(DerivedMesh *dm)
-{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- GPUDrawObject *gdo;
- DMFlagMat *faceFlags = ccgdm->faceFlags;
- int gridFaces = ccgSubSurf_getGridSize(ss) - 1;
- const short dm_totmat = (faceFlags) ? dm->totmat : 1;
- GPUBufferMaterial *matinfo;
- int i;
- unsigned int tot_internal_edges = 0;
- int edgeVerts = ccgSubSurf_getEdgeSize(ss);
- int edgeSize = edgeVerts - 1;
-
- int totedge = ccgSubSurf_getNumEdges(ss);
- int totface = ccgSubSurf_getNumFaces(ss);
-
- /* object contains at least one material (default included) so zero means uninitialized dm */
- BLI_assert(dm_totmat != 0);
-
- matinfo = MEM_callocN(sizeof(*matinfo) * dm_totmat, "GPU_drawobject_new.mat_orig_to_new");
-
- if (faceFlags) {
- for (i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
- int numVerts = ccgSubSurf_getFaceNumVerts(f);
- int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
- const short new_matnr = ME_MAT_NR_TEST(faceFlags[index].mat_nr, dm_totmat);
- matinfo[new_matnr].totelements += numVerts * gridFaces * gridFaces * 6;
- matinfo[new_matnr].totloops += numVerts * gridFaces * gridFaces * 4;
- matinfo[new_matnr].totpolys++;
- tot_internal_edges += numVerts * gridFaces * (2 * gridFaces - 1);
- }
- }
- else {
- for (i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
- int numVerts = ccgSubSurf_getFaceNumVerts(f);
- matinfo[0].totelements += numVerts * gridFaces * gridFaces * 6;
- matinfo[0].totloops += numVerts * gridFaces * gridFaces * 4;
- matinfo[0].totpolys++;
- tot_internal_edges += numVerts * gridFaces * (2 * gridFaces - 1);
- }
- }
-
- /* create the GPUDrawObject */
- gdo = MEM_callocN(sizeof(GPUDrawObject), "GPUDrawObject");
- gdo->totvert = 0; /* used to count indices, doesn't really matter for ccgsubsurf */
- gdo->totedge = (totedge * edgeSize + tot_internal_edges);
-
- GPU_buffer_material_finalize(gdo, matinfo, dm_totmat);
-
- /* store total number of points used for triangles */
- gdo->tot_triangle_point = ccgSubSurf_getNumFinalFaces(ss) * 6;
- gdo->tot_loop_verts = ccgSubSurf_getNumFinalFaces(ss) * 4;
-
- /* finally, count loose points */
- for (i = 0; i < totedge; i++) {
- CCGEdge *e = ccgdm->edgeMap[i].edge;
-
- if (!ccgSubSurf_getEdgeNumFaces(e))
- gdo->tot_loose_point += edgeVerts;
- }
-
- return gdo;
-}
-
-/* Only used by non-editmesh types */
-static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)[4], bool fast, DMSetMaterial setMaterial)
-{
- int a;
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
-
- ccgdm_pbvh_update(ccgdm);
-
- if (ccgdm->pbvh && ccgdm->multires.mmd) {
- if (BKE_pbvh_has_faces(ccgdm->pbvh)) {
- BKE_pbvh_draw(ccgdm->pbvh, partial_redraw_planes, NULL,
- setMaterial, false, fast);
- }
-
- return;
- }
-
-#ifdef WITH_OPENSUBDIV
- if (ccgdm->useGpuBackend) {
- CCGSubSurf *ss = ccgdm->ss;
- const DMFlagMat *faceFlags = ccgdm->faceFlags;
- const int level = ccgSubSurf_getSubdivisionLevels(ss);
- const int face_side = 1 << level;
- const int grid_side = 1 << (level - 1);
- const int face_patches = face_side * face_side;
- const int grid_patches = grid_side * grid_side;
- const int num_base_faces = ccgSubSurf_getNumGLMeshBaseFaces(ss);
- int i, current_patch = 0;
- int mat_nr = -1;
- bool draw_smooth = false;
- int start_draw_patch = -1, num_draw_patches = 0;
- if (UNLIKELY(ccgSubSurf_prepareGLMesh(ss, setMaterial != NULL, -1) == false)) {
- return;
- }
- if (setMaterial == NULL) {
- ccgSubSurf_drawGLMesh(ss,
- true,
- -1,
- -1);
- return;
- }
- for (i = 0; i < num_base_faces; ++i) {
- const int num_face_verts = ccgSubSurf_getNumGLMeshBaseFaceVerts(ss, i);
- const int num_patches = (num_face_verts == 4) ? face_patches
- : num_face_verts * grid_patches;
- int new_matnr;
- bool new_draw_smooth;
- if (faceFlags) {
- new_draw_smooth = (faceFlags[i].flag & ME_SMOOTH);
- new_matnr = (faceFlags[i].mat_nr + 1);
- }
- else {
- new_draw_smooth = true;
- new_matnr = 1;
- }
- if (new_draw_smooth != draw_smooth || new_matnr != mat_nr) {
- if (num_draw_patches != 0) {
- bool do_draw = setMaterial(mat_nr, NULL);
- if (do_draw) {
- glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
- ccgSubSurf_drawGLMesh(ss,
- true,
- start_draw_patch,
- num_draw_patches);
- }
- }
- start_draw_patch = current_patch;
- num_draw_patches = num_patches;
- mat_nr = new_matnr;
- draw_smooth = new_draw_smooth;
- }
- else {
- num_draw_patches += num_patches;
- }
- current_patch += num_patches;
- }
- if (num_draw_patches != 0) {
- bool do_draw = setMaterial(mat_nr, NULL);
- if (do_draw) {
- glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
- ccgSubSurf_drawGLMesh(ss,
- true,
- start_draw_patch,
- num_draw_patches);
- }
- }
- glShadeModel(GL_SMOOTH);
- return;
- }
-#endif
-
- GPU_vertex_setup(dm);
- GPU_normal_setup(dm);
- GPU_triangle_setup(dm);
- for (a = 0; a < dm->drawObject->totmaterial; a++) {
- if (!setMaterial || setMaterial(dm->drawObject->materials[a].mat_nr + 1, NULL)) {
- GPU_buffer_draw_elements(dm->drawObject->triangles, GL_TRIANGLES, dm->drawObject->materials[a].start,
- dm->drawObject->materials[a].totelements);
- }
- }
- GPU_buffers_unbind();
-}
-
-typedef struct {
- DMVertexAttribs attribs;
- int numdata;
-
- GPUAttrib datatypes[GPU_MAX_ATTRIB]; /* TODO, messing up when switching materials many times - [#21056]*/
-} GPUMaterialConv;
-
-/* Only used by non-editmesh types */
-static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
- DMSetMaterial setMaterial,
- DMSetDrawOptions setDrawOptions,
- void *userData)
-{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- CCGKey key;
- GPUVertexAttribs gattribs;
- int a, b;
- const DMFlagMat *faceFlags = ccgdm->faceFlags;
- unsigned char *varray;
- size_t max_element_size = 0;
- int tot_loops = 0;
- int totpoly = ccgSubSurf_getNumFaces(ss);
- int gridSize = ccgSubSurf_getGridSize(ss);
- int gridFaces = gridSize - 1;
- int edgeSize = ccgSubSurf_getEdgeSize(ss);
-
-#ifdef WITH_OPENSUBDIV
- if (ccgdm->useGpuBackend) {
- const int level = ccgSubSurf_getSubdivisionLevels(ss);
- const int face_side = 1 << level;
- const int grid_side = 1 << (level - 1);
- const int face_patches = face_side * face_side;
- const int grid_patches = grid_side * grid_side;
- const int num_base_faces = ccgSubSurf_getNumGLMeshBaseFaces(ss);
- int i, current_patch = 0;
- int mat_nr = -1;
- bool draw_smooth = false;
- int start_draw_patch = -1, num_draw_patches = 0;
- GPU_draw_update_fvar_offset(dm);
- if (UNLIKELY(ccgSubSurf_prepareGLMesh(ss, false, -1) == false)) {
- return;
- }
- for (i = 0; i < num_base_faces; ++i) {
- const int num_face_verts = ccgSubSurf_getNumGLMeshBaseFaceVerts(ss, i);
- const int num_patches = (num_face_verts == 4) ? face_patches
- : num_face_verts * grid_patches;
- int new_matnr;
- bool new_draw_smooth;
-
- if (faceFlags) {
- new_draw_smooth = (faceFlags[i].flag & ME_SMOOTH);
- new_matnr = (faceFlags[i].mat_nr + 1);
- }
- else {
- new_draw_smooth = true;
- new_matnr = 1;
- }
- if (new_draw_smooth != draw_smooth || new_matnr != mat_nr) {
- if (num_draw_patches != 0) {
- bool do_draw = setMaterial(mat_nr, &gattribs);
- if (do_draw) {
- glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
- ccgSubSurf_drawGLMesh(ss,
- true,
- start_draw_patch,
- num_draw_patches);
- }
- }
- start_draw_patch = current_patch;
- num_draw_patches = num_patches;
- mat_nr = new_matnr;
- draw_smooth = new_draw_smooth;
- }
- else {
- num_draw_patches += num_patches;
- }
- current_patch += num_patches;
- }
- if (num_draw_patches != 0) {
- bool do_draw = setMaterial(mat_nr, &gattribs);
- if (do_draw) {
- glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
- ccgSubSurf_drawGLMesh(ss,
- true,
- start_draw_patch,
- num_draw_patches);
- }
- }
- glShadeModel(GL_SMOOTH);
- return;
- }
-#endif
-
- CCG_key_top_level(&key, ss);
- ccgdm_pbvh_update(ccgdm);
-
- if (setDrawOptions != NULL) {
- const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL);
- DMVertexAttribs attribs = {{{NULL}}};
- int i;
- int matnr = -1;
- int do_draw = 0;
-
-#define PASSATTRIB(dx, dy, vert) { \
- if (attribs.totorco) \
- index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
- else \
- index = 0; \
- DM_draw_attrib_vertex(&attribs, a, index, vert, ((a) * 4) + vert); \
- DM_draw_attrib_vertex_uniforms(&attribs); \
-} (void)0
-
- totpoly = ccgSubSurf_getNumFaces(ss);
- for (a = 0, i = 0; i < totpoly; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
- const float (*ln)[3] = NULL;
- int S, x, y, drawSmooth;
- int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
- int origIndex = ccgDM_getFaceMapIndex(ss, f);
-
- int numVerts = ccgSubSurf_getFaceNumVerts(f);
- int new_matnr;
-
- if (faceFlags) {
- drawSmooth = (lnors || (faceFlags[index].flag & ME_SMOOTH));
- new_matnr = faceFlags[index].mat_nr + 1;
- }
- else {
- drawSmooth = 1;
- new_matnr = 1;
- }
-
- if (lnors) {
- ln = lnors;
- lnors += (gridFaces * gridFaces * numVerts) * 4;
- }
-
- if (new_matnr != matnr) {
- do_draw = setMaterial(matnr = new_matnr, &gattribs);
- if (do_draw)
- DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
- }
-
- if (!do_draw || (setDrawOptions && (origIndex != ORIGINDEX_NONE) &&
- (setDrawOptions(userData, origIndex) == DM_DRAW_OPTION_SKIP)))
- {
- a += gridFaces * gridFaces * numVerts;
- continue;
- }
-
- glShadeModel(drawSmooth ? GL_SMOOTH : GL_FLAT);
- for (S = 0; S < numVerts; S++) {
- CCGElem *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
- CCGElem *vda, *vdb;
-
- if (ln) {
- glBegin(GL_QUADS);
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
- float *aco = CCG_grid_elem_co(&key, faceGridData, x, y);
- float *bco = CCG_grid_elem_co(&key, faceGridData, x + 1, y);
- float *cco = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
- float *dco = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
-
- PASSATTRIB(0, 1, 1);
- glNormal3fv(ln[1]);
- glVertex3fv(dco);
- PASSATTRIB(1, 1, 2);
- glNormal3fv(ln[2]);
- glVertex3fv(cco);
- PASSATTRIB(1, 0, 3);
- glNormal3fv(ln[3]);
- glVertex3fv(bco);
- PASSATTRIB(0, 0, 0);
- glNormal3fv(ln[0]);
- glVertex3fv(aco);
-
- ln += 4;
- a++;
- }
- }
- glEnd();
- }
- else if (drawSmooth) {
- for (y = 0; y < gridFaces; y++) {
- glBegin(GL_QUAD_STRIP);
- for (x = 0; x < gridFaces; x++) {
- vda = CCG_grid_elem(&key, faceGridData, x, y + 0);
- vdb = CCG_grid_elem(&key, faceGridData, x, y + 1);
-
- PASSATTRIB(0, 0, 0);
- glNormal3fv(CCG_elem_no(&key, vda));
- glVertex3fv(CCG_elem_co(&key, vda));
-
- PASSATTRIB(0, 1, 1);
- glNormal3fv(CCG_elem_no(&key, vdb));
- glVertex3fv(CCG_elem_co(&key, vdb));
-
- if (x != gridFaces - 1)
- a++;
- }
-
- vda = CCG_grid_elem(&key, faceGridData, x, y + 0);
- vdb = CCG_grid_elem(&key, faceGridData, x, y + 1);
-
- PASSATTRIB(0, 0, 3);
- glNormal3fv(CCG_elem_no(&key, vda));
- glVertex3fv(CCG_elem_co(&key, vda));
-
- PASSATTRIB(0, 1, 2);
- glNormal3fv(CCG_elem_no(&key, vdb));
- glVertex3fv(CCG_elem_co(&key, vdb));
-
- glEnd();
-
- a++;
- }
- }
- else {
- glBegin(GL_QUADS);
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
- float *aco = CCG_grid_elem_co(&key, faceGridData, x, y);
- float *bco = CCG_grid_elem_co(&key, faceGridData, x + 1, y);
- float *cco = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
- float *dco = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
-
- ccgDM_glNormalFast(aco, bco, cco, dco);
-
- PASSATTRIB(0, 1, 1);
- glVertex3fv(dco);
- PASSATTRIB(1, 1, 2);
- glVertex3fv(cco);
- PASSATTRIB(1, 0, 3);
- glVertex3fv(bco);
- PASSATTRIB(0, 0, 0);
- glVertex3fv(aco);
-
- a++;
- }
- }
- glEnd();
- }
- }
- }
-
- glShadeModel(GL_SMOOTH);
-#undef PASSATTRIB
- }
- else {
- GPUMaterialConv *matconv;
- size_t offset;
- int *mat_orig_to_new;
- int tot_active_mat;
- GPUBuffer *buffer = NULL;
-
- GPU_vertex_setup(dm);
- GPU_normal_setup(dm);
- GPU_triangle_setup(dm);
-
- tot_active_mat = dm->drawObject->totmaterial;
-
- matconv = MEM_callocN(sizeof(*matconv) * tot_active_mat,
- "cdDM_drawMappedFacesGLSL.matconv");
- mat_orig_to_new = MEM_mallocN(sizeof(*mat_orig_to_new) * dm->totmat,
- "cdDM_drawMappedFacesGLSL.mat_orig_to_new");
-
- /* part one, check what attributes are needed per material */
- for (a = 0; a < tot_active_mat; a++) {
- int new_matnr;
- int do_draw;
-
- new_matnr = dm->drawObject->materials[a].mat_nr;
-
- /* map from original material index to new
- * GPUBufferMaterial index */
- mat_orig_to_new[new_matnr] = a;
- do_draw = setMaterial(new_matnr + 1, &gattribs);
-
- if (do_draw) {
- int numdata = 0;
- DM_vertex_attributes_from_gpu(dm, &gattribs, &matconv[a].attribs);
-
- if (matconv[a].attribs.totorco && matconv[a].attribs.orco.array) {
- matconv[a].datatypes[numdata].index = matconv[a].attribs.orco.gl_index;
- matconv[a].datatypes[numdata].info_index = matconv[a].attribs.orco.gl_info_index;
- matconv[a].datatypes[numdata].size = 3;
- matconv[a].datatypes[numdata].type = GL_FLOAT;
- numdata++;
- }
- for (b = 0; b < matconv[a].attribs.tottface; b++) {
- if (matconv[a].attribs.tface[b].array) {
- matconv[a].datatypes[numdata].index = matconv[a].attribs.tface[b].gl_index;
- matconv[a].datatypes[numdata].info_index = matconv[a].attribs.tface[b].gl_info_index;
- matconv[a].datatypes[numdata].size = 2;
- matconv[a].datatypes[numdata].type = GL_FLOAT;
- numdata++;
- }
- }
- for (b = 0; b < matconv[a].attribs.totmcol; b++) {
- if (matconv[a].attribs.mcol[b].array) {
- matconv[a].datatypes[numdata].index = matconv[a].attribs.mcol[b].gl_index;
- matconv[a].datatypes[numdata].info_index = matconv[a].attribs.mcol[b].gl_info_index;
- matconv[a].datatypes[numdata].size = 4;
- matconv[a].datatypes[numdata].type = GL_UNSIGNED_BYTE;
- numdata++;
- }
- }
- for (b = 0; b < matconv[a].attribs.tottang; b++) {
- if (matconv[a].attribs.tottang && matconv[a].attribs.tang[b].array) {
- matconv[a].datatypes[numdata].index = matconv[a].attribs.tang[b].gl_index;
- matconv[a].datatypes[numdata].info_index = matconv[a].attribs.tang[b].gl_info_index;
- matconv[a].datatypes[numdata].size = 4;
- matconv[a].datatypes[numdata].type = GL_FLOAT;
- numdata++;
- }
- }
- if (numdata != 0) {
- matconv[a].numdata = numdata;
- max_element_size = max_ii(GPU_attrib_element_size(matconv[a].datatypes, numdata), max_element_size);
- }
- }
- }
-
- /* part two, generate and fill the arrays with the data */
- if (max_element_size > 0) {
- buffer = GPU_buffer_alloc(max_element_size * dm->drawObject->tot_loop_verts);
-
- varray = GPU_buffer_lock_stream(buffer, GPU_BINDING_ARRAY);
- if (varray == NULL) {
- GPU_buffers_unbind();
- GPU_buffer_free(buffer);
- MEM_freeN(mat_orig_to_new);
- MEM_freeN(matconv);
- fprintf(stderr, "Out of memory, can't draw object\n");
- return;
- }
-
- for (a = 0; a < totpoly; a++) {
- CCGFace *f = ccgdm->faceMap[a].face;
- int orig_index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
- int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
- int i;
-
- if (faceFlags) {
- i = mat_orig_to_new[faceFlags[orig_index].mat_nr];
- }
- else {
- i = mat_orig_to_new[0];
- }
-
- if (matconv[i].numdata != 0) {
- for (S = 0; S < numVerts; S++) {
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
-
- offset = tot_loops * max_element_size;
-
- if (matconv[i].attribs.totorco && matconv[i].attribs.orco.array) {
- int index;
-
- index = getFaceIndex(ss, f, S, x, y, edgeSize, gridSize);
- copy_v3_v3((float *)&varray[offset],
- (float *)matconv[i].attribs.orco.array[index]);
- index = getFaceIndex(ss, f, S, x + 1, y, edgeSize, gridSize);
- copy_v3_v3((float *)&varray[offset + max_element_size],
- (float *)matconv[i].attribs.orco.array[index]);
- index = getFaceIndex(ss, f, S, x + 1, y + 1, edgeSize, gridSize);
- copy_v3_v3((float *)&varray[offset + 2 * max_element_size],
- (float *)matconv[i].attribs.orco.array[index]);
- index = getFaceIndex(ss, f, S, x, y + 1, edgeSize, gridSize);
- copy_v3_v3((float *)&varray[offset + 3 * max_element_size],
- (float *)matconv[i].attribs.orco.array[index]);
-
- offset += sizeof(float) * 3;
- }
- for (b = 0; b < matconv[i].attribs.tottface; b++) {
- if (matconv[i].attribs.tface[b].array) {
- const MLoopUV *mloopuv = matconv[i].attribs.tface[b].array + tot_loops;
-
- copy_v2_v2((float *)&varray[offset], mloopuv[0].uv);
- copy_v2_v2((float *)&varray[offset + max_element_size], mloopuv[3].uv);
- copy_v2_v2((float *)&varray[offset + 2 * max_element_size], mloopuv[2].uv);
- copy_v2_v2((float *)&varray[offset + 3 * max_element_size], mloopuv[1].uv);
-
- offset += sizeof(float) * 2;
- }
- }
- for (b = 0; b < matconv[i].attribs.totmcol; b++) {
- if (matconv[i].attribs.mcol[b].array) {
- const MLoopCol *mloopcol = matconv[i].attribs.mcol[b].array + tot_loops;
-
- copy_v4_v4_uchar(&varray[offset], &mloopcol[0].r);
- copy_v4_v4_uchar(&varray[offset + max_element_size], &mloopcol[3].r);
- copy_v4_v4_uchar(&varray[offset + 2 * max_element_size], &mloopcol[2].r);
- copy_v4_v4_uchar(&varray[offset + 3 * max_element_size], &mloopcol[1].r);
-
- offset += sizeof(unsigned char) * 4;
- }
- }
- for (b = 0; b < matconv[i].attribs.tottang; b++) {
- if (matconv[i].attribs.tottang && matconv[i].attribs.tang[b].array) {
- const float (*looptang)[4] = (const float (*)[4])matconv[i].attribs.tang[b].array + tot_loops;
-
- copy_v4_v4((float *)&varray[offset], looptang[0]);
- copy_v4_v4((float *)&varray[offset + max_element_size], looptang[3]);
- copy_v4_v4((float *)&varray[offset + 2 * max_element_size], looptang[2]);
- copy_v4_v4((float *)&varray[offset + 3 * max_element_size], looptang[1]);
-
- offset += sizeof(float) * 4;
- }
- }
-
- tot_loops += 4;
- }
- }
- }
- }
- else {
- tot_loops += 4 * numVerts * gridFaces * gridFaces;
- }
- }
- GPU_buffer_unlock(buffer, GPU_BINDING_ARRAY);
- }
-
- for (a = 0; a < tot_active_mat; a++) {
- int new_matnr;
- int do_draw;
-
- new_matnr = dm->drawObject->materials[a].mat_nr;
-
- do_draw = setMaterial(new_matnr + 1, &gattribs);
-
- if (do_draw) {
- if (matconv[a].numdata) {
- GPU_interleaved_attrib_setup(buffer, matconv[a].datatypes, matconv[a].numdata, max_element_size);
- }
- GPU_buffer_draw_elements(dm->drawObject->triangles, GL_TRIANGLES,
- dm->drawObject->materials[a].start, dm->drawObject->materials[a].totelements);
- if (matconv[a].numdata) {
- GPU_interleaved_attrib_unbind();
- }
- }
- }
-
- GPU_buffers_unbind();
- if (buffer)
- GPU_buffer_free(buffer);
-
- MEM_freeN(mat_orig_to_new);
- MEM_freeN(matconv);
- }
-}
-
-static void ccgDM_drawFacesGLSL(DerivedMesh *dm, DMSetMaterial setMaterial)
-{
- dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
-}
-
-/* Only used by non-editmesh types */
-static void ccgDM_drawMappedFacesMat(DerivedMesh *dm,
- void (*setMaterial)(void *userData, int matnr, void *attribs),
- bool (*setFace)(void *userData, int index), void *userData)
-{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- CCGKey key;
- GPUVertexAttribs gattribs;
- DMVertexAttribs attribs = {{{NULL}}};
- int gridSize = ccgSubSurf_getGridSize(ss);
- int gridFaces = gridSize - 1;
- int edgeSize = ccgSubSurf_getEdgeSize(ss);
- DMFlagMat *faceFlags = ccgdm->faceFlags;
- const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL);
- int a, i, numVerts, matnr, totface;
-
-#ifdef WITH_OPENSUBDIV
- if (ccgdm->useGpuBackend) {
- const int level = ccgSubSurf_getSubdivisionLevels(ss);
- const int face_side = 1 << level;
- const int grid_side = 1 << (level - 1);
- const int face_patches = face_side * face_side;
- const int grid_patches = grid_side * grid_side;
- const int num_base_faces = ccgSubSurf_getNumGLMeshBaseFaces(ss);
- int current_patch = 0;
- int mat_nr = -1;
- bool draw_smooth = false;
- int start_draw_patch = -1, num_draw_patches = 0;
- GPU_draw_update_fvar_offset(dm);
- if (UNLIKELY(ccgSubSurf_prepareGLMesh(ss, true, -1) == false)) {
- return;
- }
- for (i = 0; i < num_base_faces; ++i) {
- const int num_face_verts = ccgSubSurf_getNumGLMeshBaseFaceVerts(ss, i);
- const int num_patches = (num_face_verts == 4) ? face_patches
- : num_face_verts * grid_patches;
- int new_matnr;
- bool new_draw_smooth;
-
- if (faceFlags) {
- new_draw_smooth = (faceFlags[i].flag & ME_SMOOTH);
- new_matnr = (faceFlags[i].mat_nr + 1);
- }
- else {
- new_draw_smooth = true;
- new_matnr = 1;
- }
- if (new_draw_smooth != draw_smooth || new_matnr != mat_nr) {
- if (num_draw_patches != 0) {
- setMaterial(userData, mat_nr, &gattribs);
- glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
- ccgSubSurf_drawGLMesh(ss,
- true,
- start_draw_patch,
- num_draw_patches);
- }
- start_draw_patch = current_patch;
- num_draw_patches = num_patches;
- mat_nr = new_matnr;
- draw_smooth = new_draw_smooth;
- }
- else {
- num_draw_patches += num_patches;
- }
- current_patch += num_patches;
- }
- if (num_draw_patches != 0) {
- setMaterial(userData, mat_nr, &gattribs);
- glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
- ccgSubSurf_drawGLMesh(ss,
- true,
- start_draw_patch,
- num_draw_patches);
- }
- glShadeModel(GL_SMOOTH);
- return;
- }
-#endif
-
- CCG_key_top_level(&key, ss);
- ccgdm_pbvh_update(ccgdm);
-
- matnr = -1;
-
-#define PASSATTRIB(dx, dy, vert) { \
- if (attribs.totorco) \
- index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
- else \
- index = 0; \
- DM_draw_attrib_vertex(&attribs, a, index, vert, ((a) * 4) + vert); \
- DM_draw_attrib_vertex_uniforms(&attribs); \
-} (void)0
-
- totface = ccgSubSurf_getNumFaces(ss);
- for (a = 0, i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
- const float (*ln)[3] = NULL;
- int S, x, y, drawSmooth;
- int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
- int origIndex = ccgDM_getFaceMapIndex(ss, f);
- int new_matnr;
-
- numVerts = ccgSubSurf_getFaceNumVerts(f);
-
- /* get flags */
- if (faceFlags) {
- drawSmooth = (lnors || (faceFlags[index].flag & ME_SMOOTH));
- new_matnr = faceFlags[index].mat_nr + 1;
- }
- else {
- drawSmooth = 1;
- new_matnr = 1;
- }
-
- if (lnors) {
- ln = lnors;
- lnors += (gridFaces * gridFaces * numVerts) * 4;
- }
-
- /* material */
- if (new_matnr != matnr) {
- setMaterial(userData, matnr = new_matnr, &gattribs);
- DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
- }
-
- /* face hiding */
- if ((setFace && (origIndex != ORIGINDEX_NONE) && !setFace(userData, origIndex))) {
- a += gridFaces * gridFaces * numVerts;
- continue;
- }
-
- /* draw face*/
- glShadeModel(drawSmooth ? GL_SMOOTH : GL_FLAT);
- for (S = 0; S < numVerts; S++) {
- CCGElem *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
- CCGElem *vda, *vdb;
-
- if (ln) {
- glBegin(GL_QUADS);
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
- float *aco = CCG_grid_elem_co(&key, faceGridData, x, y + 0);
- float *bco = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 0);
- float *cco = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
- float *dco = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
-
- PASSATTRIB(0, 1, 1);
- glNormal3fv(ln[1]);
- glVertex3fv(dco);
- PASSATTRIB(1, 1, 2);
- glNormal3fv(ln[2]);
- glVertex3fv(cco);
- PASSATTRIB(1, 0, 3);
- glNormal3fv(ln[3]);
- glVertex3fv(bco);
- PASSATTRIB(0, 0, 0);
- glNormal3fv(ln[0]);
- glVertex3fv(aco);
-
- ln += 4;
- a++;
- }
- }
- glEnd();
- }
- else if (drawSmooth) {
- for (y = 0; y < gridFaces; y++) {
- glBegin(GL_QUAD_STRIP);
- for (x = 0; x < gridFaces; x++) {
- vda = CCG_grid_elem(&key, faceGridData, x, y);
- vdb = CCG_grid_elem(&key, faceGridData, x, y + 1);
-
- PASSATTRIB(0, 0, 0);
- glNormal3fv(CCG_elem_no(&key, vda));
- glVertex3fv(CCG_elem_co(&key, vda));
-
- PASSATTRIB(0, 1, 1);
- glNormal3fv(CCG_elem_no(&key, vdb));
- glVertex3fv(CCG_elem_co(&key, vdb));
-
- if (x != gridFaces - 1)
- a++;
- }
-
- vda = CCG_grid_elem(&key, faceGridData, x, y + 0);
- vdb = CCG_grid_elem(&key, faceGridData, x, y + 1);
-
- PASSATTRIB(0, 0, 3);
- glNormal3fv(CCG_elem_no(&key, vda));
- glVertex3fv(CCG_elem_co(&key, vda));
-
- PASSATTRIB(0, 1, 2);
- glNormal3fv(CCG_elem_no(&key, vdb));
- glVertex3fv(CCG_elem_co(&key, vdb));
-
- glEnd();
-
- a++;
- }
- }
- else {
- glBegin(GL_QUADS);
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
- float *aco = CCG_grid_elem_co(&key, faceGridData, x, y + 0);
- float *bco = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 0);
- float *cco = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
- float *dco = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
-
- ccgDM_glNormalFast(aco, bco, cco, dco);
-
- PASSATTRIB(0, 1, 1);
- glVertex3fv(dco);
- PASSATTRIB(1, 1, 2);
- glVertex3fv(cco);
- PASSATTRIB(1, 0, 3);
- glVertex3fv(bco);
- PASSATTRIB(0, 0, 0);
- glVertex3fv(aco);
-
- a++;
- }
- }
- glEnd();
- }
- }
- }
-
- glShadeModel(GL_SMOOTH);
-#undef PASSATTRIB
-}
-
-static void ccgDM_drawMappedFaces(DerivedMesh *dm,
- DMSetDrawOptions setDrawOptions,
- DMSetMaterial setMaterial,
- DMCompareDrawOptions compareDrawOptions,
- void *userData, DMDrawFlag flag)
-{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- CCGKey key;
- MLoopCol *mloopcol = NULL;
- const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL);
- int i, gridSize = ccgSubSurf_getGridSize(ss);
- DMFlagMat *faceFlags = ccgdm->faceFlags;
- int useColors = flag & DM_DRAW_USE_COLORS;
- int gridFaces = gridSize - 1, totface;
- int prev_mat_nr = -1;
-
- if (ccgdm->pbvh) {
- if (G.debug_value == 14)
- BKE_pbvh_draw_BB(ccgdm->pbvh);
- }
-
-#ifdef WITH_OPENSUBDIV
- if (ccgdm->useGpuBackend) {
- int new_matnr;
- bool draw_smooth, do_draw = true;
- if (setDrawOptions == NULL) {
- /* TODO(sergey): This is for cases when vertex colors or weights
- * are visualising. Currently we don't have CD layers for this data
- * and here we only make it so there's no garbage displayed.
- *
- * In the future we'll either need to have CD for this data or pass
- * this data as face-varying or vertex-varying data in OSD mesh.
- */
- glColor3f(0.8f, 0.8f, 0.8f);
- }
- if (UNLIKELY(ccgSubSurf_prepareGLMesh(ss, true, -1) == false)) {
- return;
- }
- if (faceFlags) {
- draw_smooth = (faceFlags[0].flag & ME_SMOOTH);
- new_matnr = (faceFlags[0].mat_nr + 1);
- }
- else {
- draw_smooth = true;
- new_matnr = 1;
- }
- if (setMaterial) {
- setMaterial(new_matnr, NULL);
- }
- if (setDrawOptions) {
- if (setDrawOptions(userData, 0) == DM_DRAW_OPTION_SKIP) {
- do_draw = false;
- }
- }
- if (do_draw) {
- glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
- ccgSubSurf_drawGLMesh(ss, true, -1, -1);
- glShadeModel(GL_SMOOTH);
- }
- return;
- }
-#endif
-
- CCG_key_top_level(&key, ss);
-
- /* currently unused -- each original face is handled separately */
- (void)compareDrawOptions;
-
- if (useColors) {
- mloopcol = dm->getLoopDataArray(dm, CD_PREVIEW_MLOOPCOL);
- if (!mloopcol)
- mloopcol = dm->getLoopDataArray(dm, CD_MLOOPCOL);
- }
-
- totface = ccgSubSurf_getNumFaces(ss);
- for (i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
- int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
- int drawSmooth, index = ccgDM_getFaceMapIndex(ss, f);
- int origIndex;
- unsigned char *cp = NULL;
- const float (*ln)[3] = NULL;
-
- origIndex = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
-
- if (flag & DM_DRAW_ALWAYS_SMOOTH) drawSmooth = 1;
- else if (faceFlags) drawSmooth = (lnors || (faceFlags[origIndex].flag & ME_SMOOTH));
- else drawSmooth = 1;
-
- if (mloopcol) {
- cp = (unsigned char *)mloopcol;
- mloopcol += gridFaces * gridFaces * numVerts * 4;
- }
-
- if (lnors) {
- ln = lnors;
- lnors += (gridFaces * gridFaces * numVerts) * 4;
- }
-
- {
- DMDrawOption draw_option = DM_DRAW_OPTION_NORMAL;
-
- if (setMaterial) {
- int mat_nr = faceFlags ? faceFlags[origIndex].mat_nr + 1 : 1;
-
- if (mat_nr != prev_mat_nr) {
- setMaterial(mat_nr, NULL); /* XXX, no faceFlags no material */
- prev_mat_nr = mat_nr;
- }
- }
-
- if (setDrawOptions && (index != ORIGINDEX_NONE))
- draw_option = setDrawOptions(userData, index);
-
- if (draw_option != DM_DRAW_OPTION_SKIP) {
- if (draw_option == DM_DRAW_OPTION_STIPPLE) {
- GPU_basic_shader_bind(GPU_SHADER_STIPPLE | GPU_SHADER_USE_COLOR);
- GPU_basic_shader_stipple(GPU_SHADER_STIPPLE_QUARTTONE);
- }
-
- for (S = 0; S < numVerts; S++) {
- CCGElem *faceGridData = ccgSubSurf_getFaceGridDataArray(ss, f, S);
- if (ln) {
- glBegin(GL_QUADS);
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
- float *a = CCG_grid_elem_co(&key, faceGridData, x, y + 0);
- float *b = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 0);
- float *c = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
- float *d = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
-
- if (cp) glColor4ubv(&cp[4]);
- glNormal3fv(ln[1]);
- glVertex3fv(d);
- if (cp) glColor4ubv(&cp[8]);
- glNormal3fv(ln[2]);
- glVertex3fv(c);
- if (cp) glColor4ubv(&cp[12]);
- glNormal3fv(ln[3]);
- glVertex3fv(b);
- if (cp) glColor4ubv(&cp[0]);
- glNormal3fv(ln[0]);
- glVertex3fv(a);
-
- if (cp) cp += 16;
- ln += 4;
- }
- }
- glEnd();
- }
- else if (drawSmooth) {
- for (y = 0; y < gridFaces; y++) {
- CCGElem *a, *b;
- glBegin(GL_QUAD_STRIP);
- for (x = 0; x < gridFaces; x++) {
- a = CCG_grid_elem(&key, faceGridData, x, y + 0);
- b = CCG_grid_elem(&key, faceGridData, x, y + 1);
-
- if (cp) glColor4ubv(&cp[0]);
- glNormal3fv(CCG_elem_no(&key, a));
- glVertex3fv(CCG_elem_co(&key, a));
- if (cp) glColor4ubv(&cp[4]);
- glNormal3fv(CCG_elem_no(&key, b));
- glVertex3fv(CCG_elem_co(&key, b));
-
- if (x != gridFaces - 1) {
- if (cp) cp += 16;
- }
- }
-
- a = CCG_grid_elem(&key, faceGridData, x, y + 0);
- b = CCG_grid_elem(&key, faceGridData, x, y + 1);
-
- if (cp) glColor4ubv(&cp[12]);
- glNormal3fv(CCG_elem_no(&key, a));
- glVertex3fv(CCG_elem_co(&key, a));
- if (cp) glColor4ubv(&cp[8]);
- glNormal3fv(CCG_elem_no(&key, b));
- glVertex3fv(CCG_elem_co(&key, b));
-
- if (cp) cp += 16;
-
- glEnd();
- }
- }
- else {
- glBegin(GL_QUADS);
- for (y = 0; y < gridFaces; y++) {
- for (x = 0; x < gridFaces; x++) {
- float *a = CCG_grid_elem_co(&key, faceGridData, x, y + 0);
- float *b = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 0);
- float *c = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
- float *d = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
-
- ccgDM_glNormalFast(a, b, c, d);
-
- if (cp) glColor4ubv(&cp[4]);
- glVertex3fv(d);
- if (cp) glColor4ubv(&cp[8]);
- glVertex3fv(c);
- if (cp) glColor4ubv(&cp[12]);
- glVertex3fv(b);
- if (cp) glColor4ubv(&cp[0]);
- glVertex3fv(a);
-
- if (cp) cp += 16;
- }
- }
- glEnd();
- }
- }
- if (draw_option == DM_DRAW_OPTION_STIPPLE)
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
- }
- }
- }
-}
-
-static void ccgDM_drawMappedEdges(DerivedMesh *dm,
- DMSetDrawOptions setDrawOptions,
- void *userData)
-{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- CCGEdgeIterator ei;
- CCGKey key;
- int i, useAging, edgeSize = ccgSubSurf_getEdgeSize(ss);
-
-#ifdef WITH_OPENSUBDIV
- if (ccgdm->useGpuBackend) {
- /* TODO(sergey): Only draw edges from base mesh. */
- if (ccgSubSurf_prepareGLMesh(ccgdm->ss, true, -1)) {
- if (!setDrawOptions || (setDrawOptions(userData, 0) != DM_DRAW_OPTION_SKIP)) {
- ccgSubSurf_drawGLMesh(ccgdm->ss, false, -1, -1);
- }
- }
- return;
- }
-#endif
-
- CCG_key_top_level(&key, ss);
- ccgSubSurf_getUseAgeCounts(ss, &useAging, NULL, NULL, NULL);
-
- for (ccgSubSurf_initEdgeIterator(ss, &ei); !ccgEdgeIterator_isStopped(&ei); ccgEdgeIterator_next(&ei)) {
- CCGEdge *e = ccgEdgeIterator_getCurrent(&ei);
- CCGElem *edgeData = ccgSubSurf_getEdgeDataArray(ss, e);
- int index = ccgDM_getEdgeMapIndex(ss, e);
-
- glBegin(GL_LINE_STRIP);
- if (index != -1 && (!setDrawOptions || (setDrawOptions(userData, index) != DM_DRAW_OPTION_SKIP))) {
- if (useAging && !(G.f & G_BACKBUFSEL)) {
- int ageCol = 255 - ccgSubSurf_getEdgeAge(ss, e) * 4;
- glColor3ub(0, ageCol > 0 ? ageCol : 0, 0);
- }
-
- for (i = 0; i < edgeSize - 1; i++) {
- glVertex3fv(CCG_elem_offset_co(&key, edgeData, i));
- glVertex3fv(CCG_elem_offset_co(&key, edgeData, i + 1));
- }
- }
- glEnd();
- }
-}
-
-static void ccgDM_drawMappedEdgesInterp(DerivedMesh *dm,
- DMSetDrawOptions setDrawOptions,
- DMSetDrawInterpOptions setDrawInterpOptions,
- void *userData)
-{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
- CCGSubSurf *ss = ccgdm->ss;
- CCGKey key;
- CCGEdgeIterator ei;
- int i, useAging, edgeSize = ccgSubSurf_getEdgeSize(ss);
-
-#ifdef WITH_OPENSUBDIV
- if (ccgdm->useGpuBackend) {
- BLI_assert(!"Not currently supported");
- return;
- }
-#endif
-
- CCG_key_top_level(&key, ss);
- ccgSubSurf_getUseAgeCounts(ss, &useAging, NULL, NULL, NULL);
-
- for (ccgSubSurf_initEdgeIterator(ss, &ei); !ccgEdgeIterator_isStopped(&ei); ccgEdgeIterator_next(&ei)) {
- CCGEdge *e = ccgEdgeIterator_getCurrent(&ei);
- CCGElem *edgeData = ccgSubSurf_getEdgeDataArray(ss, e);
- int index = ccgDM_getEdgeMapIndex(ss, e);
-
- glBegin(GL_LINE_STRIP);
- if (index != -1 && (!setDrawOptions || (setDrawOptions(userData, index) != DM_DRAW_OPTION_SKIP))) {
- for (i = 0; i < edgeSize; i++) {
- setDrawInterpOptions(userData, index, (float) i / (edgeSize - 1));
-
- if (useAging && !(G.f & G_BACKBUFSEL)) {
- int ageCol = 255 - ccgSubSurf_getEdgeAge(ss, e) * 4;
- glColor3ub(0, ageCol > 0 ? ageCol : 0, 0);
- }
-
- glVertex3fv(CCG_elem_offset_co(&key, edgeData, i));
- }
- }
- glEnd();
- }
-}
-
static void ccgDM_foreachMappedFaceCenter(
DerivedMesh *dm,
void (*func)(void *userData, int index, const float co[3], const float no[3]),
@@ -4433,20 +2468,6 @@ static void set_default_ccgdm_callbacks(CCGDerivedMesh *ccgdm)
ccgdm->dm.foreachMappedLoop = ccgDM_foreachMappedLoop;
ccgdm->dm.foreachMappedFaceCenter = ccgDM_foreachMappedFaceCenter;
- ccgdm->dm.drawVerts = ccgDM_drawVerts;
- ccgdm->dm.drawEdges = ccgDM_drawEdges;
- ccgdm->dm.drawLooseEdges = ccgDM_drawLooseEdges;
- ccgdm->dm.drawFacesSolid = ccgDM_drawFacesSolid;
- ccgdm->dm.drawFacesGLSL = ccgDM_drawFacesGLSL;
- ccgdm->dm.drawMappedFaces = ccgDM_drawMappedFaces;
- ccgdm->dm.drawMappedFacesGLSL = ccgDM_drawMappedFacesGLSL;
- ccgdm->dm.drawMappedFacesMat = ccgDM_drawMappedFacesMat;
-
- ccgdm->dm.drawMappedEdgesInterp = ccgDM_drawMappedEdgesInterp;
- ccgdm->dm.drawMappedEdges = ccgDM_drawMappedEdges;
- ccgdm->dm.gpuObjectNew = ccgDM_GPUObjectNew;
- ccgdm->dm.copy_gpu_data = ccgDM_copy_gpu_data;
-
ccgdm->dm.release = ccgDM_release;
}