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authorSergey Sharybin <sergey.vfx@gmail.com>2015-08-05 15:43:51 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-08-05 15:43:51 +0300
commit6cba20a8e60513ce73c4a75f44caafb854b359a1 (patch)
treec661567c8612ea4040c3fb8e7bf7529b43b1f171 /source/blender/blenkernel/intern/subsurf_ccg.c
parent5b76f72904f83a80525cbea9cca4881358961bc0 (diff)
OpenSubdiv: Tweaks to AABB calculation when using opensubdiv for subsurf
Use coarse coordinates to calculate AABB which gives much better approximation of AABB than using unity AABB size.
Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index a3e4b47fd15..617bf70c081 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -848,6 +848,13 @@ static void ccgDM_getMinMax(DerivedMesh *dm, float r_min[3], float r_max[3])
int i, edgeSize = ccgSubSurf_getEdgeSize(ss);
int gridSize = ccgSubSurf_getGridSize(ss);
+#ifdef WITH_OPENSUBDIV
+ if (ccgdm->useGpuBackend) {
+ ccgSubSurf_getMinMax(ccgdm->ss, r_min, r_max);
+ return;
+ }
+#endif
+
CCG_key_top_level(&key, ss);
if (!ccgSubSurf_getNumVerts(ss))