diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-05-30 21:36:43 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-05-30 21:36:43 +0400 |
commit | 09e11ad6ef1187d581b64a9ac6ebbbb6f056f7d9 (patch) | |
tree | 7f3100eed9f03496573b80ead9a8f3cf32e75b3b /source/blender/blenkernel/intern/subsurf_ccg.c | |
parent | 1be293629833a43a5ecf3a76c6ed838d183a2683 (diff) |
modifier stack: lazy initialize normals
many modifiers were calculating normals, when those normals were ignored by the next modifier.
now flag normals as dirty and recalculate for modifiers that set use `dependsOnNormals()` callback.
Quick test on mesh with 12 modifiers (mostly build type), calculated normals 6 times, now it only runs once - so this will give some speedup too.
Diffstat (limited to 'source/blender/blenkernel/intern/subsurf_ccg.c')
-rw-r--r-- | source/blender/blenkernel/intern/subsurf_ccg.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index 91a992ff92f..1934a7052e5 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -3071,9 +3071,10 @@ static void ccgDM_recalcTessellation(DerivedMesh *UNUSED(dm)) /* Nothing to do: CCG handles creating its own tessfaces */ } -static void ccgDM_calcNormals(DerivedMesh *UNUSED(dm)) +static void ccgDM_calcNormals(DerivedMesh *dm) { /* Nothing to do: CCG calculates normals during drawing */ + dm->dirty &= ~DM_DIRTY_NORMALS; } static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss, |