diff options
author | Ton Roosendaal <ton@blender.org> | 2018-04-19 18:34:44 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-19 18:35:25 +0300 |
commit | 51b796ff1528c52cc8b4079fab1003671652a4d9 (patch) | |
tree | 0dfc2d2dabe5e77959264f5b6667897569290a41 /source/blender/blenkernel/intern/texture.c | |
parent | 785e8a636a293941a4295e669cb5aeecfafae039 (diff) |
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
Diffstat (limited to 'source/blender/blenkernel/intern/texture.c')
-rw-r--r-- | source/blender/blenkernel/intern/texture.c | 439 |
1 files changed, 0 insertions, 439 deletions
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c index 250408642bb..2bf2fa7807b 100644 --- a/source/blender/blenkernel/intern/texture.c +++ b/source/blender/blenkernel/intern/texture.c @@ -44,9 +44,7 @@ #include "DNA_key_types.h" #include "DNA_object_types.h" -#include "DNA_lamp_types.h" #include "DNA_material_types.h" -#include "DNA_world_types.h" #include "DNA_brush_types.h" #include "DNA_node_types.h" #include "DNA_color_types.h" @@ -213,22 +211,6 @@ void BKE_texture_free(Tex *tex) } MEM_SAFE_FREE(tex->coba); - if (tex->env) { - BKE_texture_envmap_free(tex->env); - tex->env = NULL; - } - if (tex->pd) { - BKE_texture_pointdensity_free(tex->pd); - tex->pd = NULL; - } - if (tex->vd) { - BKE_texture_voxeldata_free(tex->vd); - tex->vd = NULL; - } - if (tex->ot) { - BKE_texture_ocean_free(tex->ot); - tex->ot = NULL; - } BKE_icon_id_delete((ID *)tex); BKE_previewimg_free(&tex->preview); @@ -285,30 +267,6 @@ void BKE_texture_default(Tex *tex) tex->vn_distm = 0; tex->vn_coltype = 0; - if (tex->env) { - tex->env->stype = ENV_ANIM; - tex->env->clipsta = 0.1; - tex->env->clipend = 100; - tex->env->cuberes = 512; - tex->env->depth = 0; - } - - if (tex->pd) { - tex->pd->radius = 0.3f; - tex->pd->falloff_type = TEX_PD_FALLOFF_STD; - } - - if (tex->vd) { - tex->vd->resol[0] = tex->vd->resol[1] = tex->vd->resol[2] = 0; - tex->vd->interp_type = TEX_VD_LINEAR; - tex->vd->file_format = TEX_VD_SMOKE; - } - - if (tex->ot) { - tex->ot->output = TEX_OCN_DISPLACEMENT; - tex->ot->object = NULL; - } - tex->iuser.fie_ima = 2; tex->iuser.ok = 1; tex->iuser.frames = 100; @@ -319,26 +277,6 @@ void BKE_texture_default(Tex *tex) void BKE_texture_type_set(Tex *tex, int type) { - switch (type) { - - case TEX_VOXELDATA: - if (tex->vd == NULL) - tex->vd = BKE_texture_voxeldata_add(); - break; - case TEX_POINTDENSITY: - if (tex->pd == NULL) - tex->pd = BKE_texture_pointdensity_add(); - break; - case TEX_ENVMAP: - if (tex->env == NULL) - tex->env = BKE_texture_envmap_add(); - break; - case TEX_OCEAN: - if (tex->ot == NULL) - tex->ot = BKE_texture_ocean_add(); - break; - } - tex->type = type; } @@ -476,10 +414,6 @@ MTex *BKE_texture_mtex_add_id(ID *id, int slot) MEM_freeN(mtex_ar[slot]); mtex_ar[slot] = NULL; } - else if (GS(id->name) == ID_MA) { - /* Reset this slot's ON/OFF toggle, for materials, when slot was empty. */ - ((Material *)id)->septex &= ~(1 << slot); - } mtex_ar[slot] = BKE_texture_mtex_add(); @@ -498,9 +432,6 @@ MTex *BKE_texture_mtex_add_id(ID *id, int slot) */ void BKE_texture_copy_data(Main *bmain, Tex *tex_dst, const Tex *tex_src, const int flag) { - /* We never handle usercount here for own data. */ - const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT; - if (!BKE_texture_is_image_user(tex_src)) { tex_dst->ima = NULL; } @@ -508,19 +439,6 @@ void BKE_texture_copy_data(Main *bmain, Tex *tex_dst, const Tex *tex_src, const if (tex_dst->coba) { tex_dst->coba = MEM_dupallocN(tex_dst->coba); } - if (tex_dst->env) { - tex_dst->env = BKE_texture_envmap_copy(tex_dst->env, flag_subdata); - } - if (tex_dst->pd) { - tex_dst->pd = BKE_texture_pointdensity_copy(tex_dst->pd, flag_subdata); - } - if (tex_dst->vd) { - tex_dst->vd = MEM_dupallocN(tex_dst->vd); - } - if (tex_dst->ot) { - tex_dst->ot = BKE_texture_ocean_copy(tex_dst->ot, flag_subdata); - } - if (tex_src->nodetree) { if (tex_src->nodetree->execdata) { ntreeTexEndExecTree(tex_src->nodetree->execdata); @@ -562,19 +480,6 @@ Tex *BKE_texture_localize(Tex *tex) /* image texture: BKE_texture_free also doesn't decrease */ if (texn->coba) texn->coba = MEM_dupallocN(texn->coba); - if (texn->env) { - texn->env = BKE_texture_envmap_copy(texn->env, LIB_ID_CREATE_NO_USER_REFCOUNT); - id_us_min(&texn->env->ima->id); - } - if (texn->pd) texn->pd = BKE_texture_pointdensity_copy(texn->pd, LIB_ID_CREATE_NO_USER_REFCOUNT); - if (texn->vd) { - texn->vd = MEM_dupallocN(texn->vd); - if (texn->vd->dataset) - texn->vd->dataset = MEM_dupallocN(texn->vd->dataset); - } - if (texn->ot) { - texn->ot = BKE_texture_ocean_copy(tex->ot, LIB_ID_CREATE_NO_USER_REFCOUNT); - } texn->preview = NULL; @@ -593,64 +498,6 @@ void BKE_texture_make_local(Main *bmain, Tex *tex, const bool lib_local) BKE_id_make_local_generic(bmain, &tex->id, true, lib_local); } -Tex *give_current_object_texture(Object *ob) -{ - Material *ma, *node_ma; - Tex *tex = NULL; - - if (ob == NULL) return NULL; - if (ob->totcol == 0 && !(ob->type == OB_LAMP)) return NULL; - - if (ob->type == OB_LAMP) { - tex = give_current_lamp_texture(ob->data); - } - else { - ma = give_current_material(ob, ob->actcol); - - if ((node_ma = give_node_material(ma))) - ma = node_ma; - - tex = give_current_material_texture(ma); - } - - return tex; -} - -Tex *give_current_lamp_texture(Lamp *la) -{ - MTex *mtex = NULL; - Tex *tex = NULL; - - if (la) { - mtex = la->mtex[(int)(la->texact)]; - if (mtex) tex = mtex->tex; - } - - return tex; -} - -void set_current_lamp_texture(Lamp *la, Tex *newtex) -{ - int act = la->texact; - - if (la->mtex[act] && la->mtex[act]->tex) - id_us_min(&la->mtex[act]->tex->id); - - if (newtex) { - if (!la->mtex[act]) { - la->mtex[act] = BKE_texture_mtex_add(); - la->mtex[act]->texco = TEXCO_GLOB; - } - - la->mtex[act]->tex = newtex; - id_us_plus(&newtex->id); - } - else if (la->mtex[act]) { - MEM_freeN(la->mtex[act]); - la->mtex[act] = NULL; - } -} - Tex *give_current_linestyle_texture(FreestyleLineStyle *linestyle) { MTex *mtex = NULL; @@ -686,55 +533,9 @@ void set_current_linestyle_texture(FreestyleLineStyle *linestyle, Tex *newtex) } } -bNode *give_current_material_texture_node(Material *ma) -{ - if (ma && ma->use_nodes && ma->nodetree) - return nodeGetActiveID(ma->nodetree, ID_TE); - - return NULL; -} - -Tex *give_current_material_texture(Material *ma) -{ - MTex *mtex = NULL; - Tex *tex = NULL; - bNode *node; - - if (ma && ma->use_nodes && ma->nodetree) { - /* first check texture, then material, this works together - * with a hack that clears the active ID flag for textures on - * making a material node active */ - node = nodeGetActiveID(ma->nodetree, ID_TE); - - if (node) { - tex = (Tex *)node->id; - ma = NULL; - } - } - - if (ma) { - mtex = ma->mtex[(int)(ma->texact)]; - if (mtex) tex = mtex->tex; - } - - return tex; -} - bool give_active_mtex(ID *id, MTex ***mtex_ar, short *act) { switch (GS(id->name)) { - case ID_MA: - *mtex_ar = ((Material *)id)->mtex; - if (act) *act = (((Material *)id)->texact); - break; - case ID_WO: - *mtex_ar = ((World *)id)->mtex; - if (act) *act = (((World *)id)->texact); - break; - case ID_LA: - *mtex_ar = ((Lamp *)id)->mtex; - if (act) *act = (((Lamp *)id)->texact); - break; case ID_LS: *mtex_ar = ((FreestyleLineStyle *)id)->mtex; if (act) *act = (((FreestyleLineStyle *)id)->texact); @@ -758,15 +559,6 @@ void set_active_mtex(ID *id, short act) else if (act >= MAX_MTEX) act = MAX_MTEX - 1; switch (GS(id->name)) { - case ID_MA: - ((Material *)id)->texact = act; - break; - case ID_WO: - ((World *)id)->texact = act; - break; - case ID_LA: - ((Lamp *)id)->texact = act; - break; case ID_LS: ((FreestyleLineStyle *)id)->texact = act; break; @@ -778,100 +570,6 @@ void set_active_mtex(ID *id, short act) } } -void set_current_material_texture(Material *ma, Tex *newtex) -{ - Tex *tex = NULL; - bNode *node; - - if ((ma->use_nodes && ma->nodetree) && - (node = nodeGetActiveID(ma->nodetree, ID_TE))) - { - tex = (Tex *)node->id; - id_us_min(&tex->id); - if (newtex) { - node->id = &newtex->id; - id_us_plus(&newtex->id); - } - else { - node->id = NULL; - } - } - else { - int act = (int)ma->texact; - - tex = (ma->mtex[act]) ? ma->mtex[act]->tex : NULL; - id_us_min(&tex->id); - - if (newtex) { - if (!ma->mtex[act]) { - ma->mtex[act] = BKE_texture_mtex_add(); - /* Reset this slot's ON/OFF toggle, for materials, when slot was empty. */ - ma->septex &= ~(1 << act); - /* For volumes the default UV texture coordinates are not available. */ - if (ma->material_type == MA_TYPE_VOLUME) { - ma->mtex[act]->texco = TEXCO_ORCO; - } - } - - ma->mtex[act]->tex = newtex; - id_us_plus(&newtex->id); - } - else if (ma->mtex[act]) { - MEM_freeN(ma->mtex[act]); - ma->mtex[act] = NULL; - } - } -} - -bool has_current_material_texture(Material *ma) -{ - bNode *node; - - if (ma && ma->use_nodes && ma->nodetree) { - node = nodeGetActiveID(ma->nodetree, ID_TE); - - if (node) - return true; - } - - return (ma != NULL); -} - -Tex *give_current_world_texture(World *world) -{ - MTex *mtex = NULL; - Tex *tex = NULL; - - if (!world) return NULL; - - mtex = world->mtex[(int)(world->texact)]; - if (mtex) tex = mtex->tex; - - return tex; -} - -void set_current_world_texture(World *wo, Tex *newtex) -{ - int act = wo->texact; - - if (wo->mtex[act] && wo->mtex[act]->tex) - id_us_min(&wo->mtex[act]->tex->id); - - if (newtex) { - if (!wo->mtex[act]) { - wo->mtex[act] = BKE_texture_mtex_add(); - wo->mtex[act]->texco = TEXCO_VIEW; - } - - wo->mtex[act]->tex = newtex; - id_us_plus(&newtex->id); - } - else if (wo->mtex[act]) { - MEM_freeN(wo->mtex[act]); - wo->mtex[act] = NULL; - } -} - Tex *give_current_brush_texture(Brush *br) { return br->mtex.tex; @@ -926,65 +624,6 @@ void set_current_particle_texture(ParticleSettings *part, Tex *newtex) /* ------------------------------------------------------------------------- */ -EnvMap *BKE_texture_envmap_add(void) -{ - EnvMap *env; - - env = MEM_callocN(sizeof(EnvMap), "envmap"); - env->type = ENV_CUBE; - env->stype = ENV_ANIM; - env->clipsta = 0.1; - env->clipend = 100.0; - env->cuberes = 512; - env->viewscale = 0.5; - - return env; -} - -/* ------------------------------------------------------------------------- */ - -EnvMap *BKE_texture_envmap_copy(const EnvMap *env, const int flag) -{ - EnvMap *envn; - int a; - - envn = MEM_dupallocN(env); - envn->ok = 0; - for (a = 0; a < 6; a++) { - envn->cube[a] = NULL; - } - if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) { - id_us_plus((ID *)envn->ima); - } - - return envn; -} - -/* ------------------------------------------------------------------------- */ - -void BKE_texture_envmap_free_data(EnvMap *env) -{ - unsigned int part; - - for (part = 0; part < 6; part++) { - if (env->cube[part]) - IMB_freeImBuf(env->cube[part]); - env->cube[part] = NULL; - } - env->ok = 0; -} - -/* ------------------------------------------------------------------------- */ - -void BKE_texture_envmap_free(EnvMap *env) -{ - - BKE_texture_envmap_free_data(env); - MEM_freeN(env); - -} - -/* ------------------------------------------------------------------------- */ void BKE_texture_pointdensity_init_data(PointDensity *pd) { @@ -1057,77 +696,8 @@ void BKE_texture_pointdensity_free(PointDensity *pd) BKE_texture_pointdensity_free_data(pd); MEM_freeN(pd); } - /* ------------------------------------------------------------------------- */ -void BKE_texture_voxeldata_free_data(VoxelData *vd) -{ - if (vd->dataset) { - MEM_freeN(vd->dataset); - vd->dataset = NULL; - } - -} - -void BKE_texture_voxeldata_free(VoxelData *vd) -{ - BKE_texture_voxeldata_free_data(vd); - MEM_freeN(vd); -} - -VoxelData *BKE_texture_voxeldata_add(void) -{ - VoxelData *vd; - - vd = MEM_callocN(sizeof(VoxelData), "voxeldata"); - vd->dataset = NULL; - vd->resol[0] = vd->resol[1] = vd->resol[2] = 1; - vd->interp_type = TEX_VD_LINEAR; - vd->file_format = TEX_VD_SMOKE; - vd->int_multiplier = 1.0; - vd->extend = TEX_CLIP; - vd->object = NULL; - vd->cachedframe = -1; - vd->ok = 0; - - return vd; -} - -VoxelData *BKE_texture_voxeldata_copy(VoxelData *vd) -{ - VoxelData *vdn; - - vdn = MEM_dupallocN(vd); - vdn->dataset = NULL; - - return vdn; -} - -/* ------------------------------------------------------------------------- */ - -OceanTex *BKE_texture_ocean_add(void) -{ - OceanTex *ot; - - ot = MEM_callocN(sizeof(struct OceanTex), "ocean texture"); - ot->output = TEX_OCN_DISPLACEMENT; - ot->object = NULL; - - return ot; -} - -OceanTex *BKE_texture_ocean_copy(const OceanTex *ot, const int UNUSED(flag)) -{ - OceanTex *otn = MEM_dupallocN(ot); - - return otn; -} - -void BKE_texture_ocean_free(struct OceanTex *ot) -{ - MEM_freeN(ot); -} - /** * \returns true if this texture can use its #Texture.ima (even if its NULL) */ @@ -1138,15 +708,6 @@ bool BKE_texture_is_image_user(const struct Tex *tex) { return true; } - case TEX_ENVMAP: - { - if (tex->env) { - if (tex->env->stype == ENV_LOAD) { - return true; - } - } - break; - } } return false; |