Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2013-07-23 16:45:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-23 16:45:28 +0400
commita5bc02194345de1eb21f843b73ce24799677aea1 (patch)
treee1e62bf23e5b407dfa92c32ff264c58400ad7f1f /source/blender/blenkernel/intern/texture.c
parent769c566672aa820c40a57f77cb250885458b2e70 (diff)
code cleanup: remove unused material/texture naming functions.
Diffstat (limited to 'source/blender/blenkernel/intern/texture.c')
-rw-r--r--source/blender/blenkernel/intern/texture.c36
1 files changed, 0 insertions, 36 deletions
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 1d0b0deae7e..e2b7358525a 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -906,42 +906,6 @@ void BKE_texture_make_local(Tex *tex)
}
}
-/* ------------------------------------------------------------------------- */
-#if 0 /* UNUSED */
-void autotexname(Tex *tex)
-{
- Main *bmain = G.main;
- char texstr[20][15] = {"None", "Clouds", "Wood", "Marble", "Magic", "Blend",
- "Stucci", "Noise", "Image", "EnvMap", "Musgrave",
- "Voronoi", "DistNoise", "Point Density", "Voxel Data", "Ocean", "", "", ""};
- Image *ima;
- char di[FILE_MAXDIR], fi[FILE_MAXFILE];
-
- if (tex) {
- if (tex->use_nodes) {
- new_id(&bmain->tex, (ID *)tex, "Noddy");
- }
- else if (tex->type == TEX_IMAGE) {
- ima = tex->ima;
- if (ima) {
- BLI_split_file_part(ima->name, fi, sizeof(fi));
- strcpy(di, "I.");
- strcat(di, fi);
- new_id(&bmain->tex, (ID *)tex, di);
- }
- else {
- new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
- }
- }
- else {
- new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
- }
- }
-}
-#endif
-
-/* ------------------------------------------------------------------------- */
-
Tex *give_current_object_texture(Object *ob)
{
Material *ma, *node_ma;