diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-13 04:40:20 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-13 04:40:20 +0400 |
commit | 26ef6da24b3324fb6f8ab6cfe12f101f0d7dedb4 (patch) | |
tree | 375aa10e98780325086c215454f71cdeaef2de4b /source/blender/blenkernel/intern/texture.c | |
parent | 6fb0181b50461b529bb960950870de941711041e (diff) |
2.5
* Objects now support up to 32767 material slots. It's easy to
increase this further, but I prefer not to increase the memory
usage of mesh faces, it seems unlikely that someone would
create 32767 distinct materials?
* Forward compatibility: the only thing you can potentially lose
reading a 2.5 file in 2.4 is object linking (instead of default
data), though usually that will go fine too. Reading files with
> 32 material slots in 2.4 can start giving issues.
* The ob->colbits variable is deprecated by the array ob->matbits
but I didn't remove the ob->colbits updates in very few places
it is set.
* I hope I changed all the relevant things, various places just
hardcoded the number 16 instead of using the MAXMAT define.
* Join Objects operator back. This is using the version from the
animsys2 branch coded by Joshua, which means it now supports
joining of shape keys.
* Fix for crash reading file saved during render.
Diffstat (limited to 'source/blender/blenkernel/intern/texture.c')
-rw-r--r-- | source/blender/blenkernel/intern/texture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c index 66f7fe8a44b..bcdea06936f 100644 --- a/source/blender/blenkernel/intern/texture.c +++ b/source/blender/blenkernel/intern/texture.c @@ -784,7 +784,7 @@ Tex *give_current_texture(Object *ob, int act) if(act>ob->totcol) act= ob->totcol; else if(act==0) act= 1; - if( BTST(ob->colbits, act-1) ) { /* in object */ + if(ob->matbits[act-1]) { /* in object */ ma= ob->mat[act-1]; } else { /* in data */ |