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authorJosé Luis Oliveira Cunha <JoseCunha>2017-11-29 21:18:04 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-29 21:21:51 +0300
commit5ec8a9ac27c2dcb654ba3a9057625687136cd87f (patch)
tree5c81a5f07c37132f10b4a115dbc498a542ca2609 /source/blender/blenkernel/intern/texture.c
parente4b54f44c1b19069de5818d47ce899c690e9b56d (diff)
Fix T53116: default texture coordinates for volume materials are blank.
Differential Revision: https://developer.blender.org/D2935
Diffstat (limited to 'source/blender/blenkernel/intern/texture.c')
-rw-r--r--source/blender/blenkernel/intern/texture.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 50bb3a5f10d..122b605f160 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -1165,6 +1165,10 @@ void set_current_material_texture(Material *ma, Tex *newtex)
ma->mtex[act] = BKE_texture_mtex_add();
/* Reset this slot's ON/OFF toggle, for materials, when slot was empty. */
ma->septex &= ~(1 << act);
+ /* For volumes the default UV texture coordinates are not available. */
+ if (ma->material_type == MA_TYPE_VOLUME) {
+ ma->mtex[act]->texco = TEXCO_ORCO;
+ }
}
ma->mtex[act]->tex = newtex;