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authorBastien Montagne <bastien@blender.org>2020-10-06 18:43:12 +0300
committerBastien Montagne <bastien@blender.org>2020-10-07 12:09:36 +0300
commit874cf52c10d73911cfec709d9b0202ac690aab6f (patch)
treeeb168090d49f83ac37bfd259a7b0e794e92b1937 /source/blender/blenkernel/intern/texture.c
parent94f91827f8938153dad7d4b7f88fa8431f2f756c (diff)
Refactor: Remove `BKE_XXX_localize()`, in favor of using regular ID copying code.
Besides the NodeTree case (which remains unchanged), the localize code is only used in one place (to generate previews of shading data-blocks). This commit introduces a new `LIB_ID_CREATE_LOCAL` option for ID creation/copying, which essentially implements the behavior of the removed `BKE_XXX_localize()` functions into regular mainstream ID copy code. When this option is set: - new ID is tagged with `LIB_TAG_LOCALIZED`; - Some ID copying callbacks have specific behaviors, mainly the root nodetree of shading IDs gets duplicated with specialized `ntreeLocalize()` function. Note that I would not consider getting rid of `ntreeLocalize` for now, this function is recursive, which should ideally never happen within ID management copying code (this introduces all kind of complications). No behavioral change expected from this commit.
Diffstat (limited to 'source/blender/blenkernel/intern/texture.c')
-rw-r--r--source/blender/blenkernel/intern/texture.c45
1 files changed, 9 insertions, 36 deletions
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index b74b7d57b2e..4d113597745 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -87,6 +87,7 @@ static void texture_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const i
Tex *texture_dst = (Tex *)id_dst;
const Tex *texture_src = (const Tex *)id_src;
+ const bool is_localized = (flag & LIB_ID_CREATE_LOCAL) != 0;
/* We always need allocation of our private ID data. */
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
@@ -101,8 +102,14 @@ static void texture_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const i
if (texture_src->nodetree->execdata) {
ntreeTexEndExecTree(texture_src->nodetree->execdata);
}
- BKE_id_copy_ex(
- bmain, (ID *)texture_src->nodetree, (ID **)&texture_dst->nodetree, flag_private_id_data);
+
+ if (is_localized) {
+ texture_dst->nodetree = ntreeLocalize(texture_src->nodetree);
+ }
+ else {
+ BKE_id_copy_ex(
+ bmain, (ID *)texture_src->nodetree, (ID **)&texture_dst->nodetree, flag_private_id_data);
+ }
}
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
@@ -455,40 +462,6 @@ Tex *BKE_texture_copy(Main *bmain, const Tex *tex)
return tex_copy;
}
-/* texture copy without adding to main dbase */
-Tex *BKE_texture_localize(Tex *tex)
-{
- /* TODO(bastien): Replace with something like:
- *
- * Tex *tex_copy;
- * BKE_id_copy_ex(bmain, &tex->id, (ID **)&tex_copy,
- * LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT,
- * false);
- * return tex_copy;
- *
- * NOTE: Only possible once nested node trees are fully converted to that too. */
-
- Tex *texn;
-
- texn = BKE_libblock_copy_for_localize(&tex->id);
-
- /* image texture: texture_free_data also doesn't decrease */
-
- if (texn->coba) {
- texn->coba = MEM_dupallocN(texn->coba);
- }
-
- texn->preview = NULL;
-
- if (tex->nodetree) {
- texn->nodetree = ntreeLocalize(tex->nodetree);
- }
-
- texn->id.tag |= LIB_TAG_LOCALIZED;
-
- return texn;
-}
-
/* ------------------------------------------------------------------------- */
Tex *give_current_linestyle_texture(FreestyleLineStyle *linestyle)