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authorCampbell Barton <ideasman42@gmail.com>2021-10-06 02:44:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-06 02:55:34 +0300
commitfd592538d983bec51e331f1d073c39582d43520f (patch)
tree9e767692b403fd25ba559be64030f832f5fb3ce6 /source/blender/blenkernel/intern/vfontdata_freetype.c
parent26dac33ce18f8a5655883b759d271da4a9b94982 (diff)
Cleanup: move BLI_vfontdata.h to BKE_vfontdata.h
This didn't belong on blenlib since it uses DNA data types and included a bad-level call to BKE_curve.h. It also meant linking in blenlib would depend on the freetype library, noticeable for thumbnail extraction (see D6408).
Diffstat (limited to 'source/blender/blenkernel/intern/vfontdata_freetype.c')
-rw-r--r--source/blender/blenkernel/intern/vfontdata_freetype.c558
1 files changed, 558 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/vfontdata_freetype.c b/source/blender/blenkernel/intern/vfontdata_freetype.c
new file mode 100644
index 00000000000..bba6768017d
--- /dev/null
+++ b/source/blender/blenkernel/intern/vfontdata_freetype.c
@@ -0,0 +1,558 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is written by Rob Haarsma (phase)
+ * All rights reserved.
+ *
+ * This code parses the Freetype font outline data to chains of Blender's bezier-triples.
+ * Additional information can be found at the bottom of this file.
+ *
+ * Code that uses exotic character maps is present but commented out.
+ */
+
+/** \file
+ * \ingroup bli
+ */
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+/* not needed yet */
+// #include FT_GLYPH_H
+// #include FT_BBOX_H
+// #include FT_SIZES_H
+// #include <freetype/ttnameid.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_ghash.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+#include "BLI_string_utf8.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_curve.h"
+#include "BKE_vfontdata.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_packedFile_types.h"
+#include "DNA_vfont_types.h"
+
+/* local variables */
+static FT_Library library;
+static FT_Error err;
+
+static VChar *freetypechar_to_vchar(FT_Face face, FT_ULong charcode, VFontData *vfd)
+{
+ const float scale = vfd->scale;
+ const float eps = 0.0001f;
+ const float eps_sq = eps * eps;
+ /* Blender */
+ struct Nurb *nu;
+ struct VChar *che;
+ struct BezTriple *bezt;
+
+ /* Freetype2 */
+ FT_GlyphSlot glyph;
+ FT_UInt glyph_index;
+ FT_Outline ftoutline;
+ float dx, dy;
+ int j, k, l, l_first = 0;
+
+ /*
+ * Generate the character 3D data
+ *
+ * Get the FT Glyph index and load the Glyph */
+ glyph_index = FT_Get_Char_Index(face, charcode);
+ err = FT_Load_Glyph(face, glyph_index, FT_LOAD_NO_SCALE | FT_LOAD_NO_BITMAP);
+
+ /* If loading succeeded, convert the FT glyph to the internal format */
+ if (!err) {
+ /* initialize as -1 to add 1 on first loop each time */
+ int contour_prev;
+ int *onpoints;
+
+ /* First we create entry for the new character to the character list */
+ che = (VChar *)MEM_callocN(sizeof(struct VChar), "objfnt_char");
+
+ /* Take some data for modifying purposes */
+ glyph = face->glyph;
+ ftoutline = glyph->outline;
+
+ /* Set the width and character code */
+ che->index = charcode;
+ che->width = glyph->advance.x * scale;
+
+ BLI_ghash_insert(vfd->characters, POINTER_FROM_UINT(che->index), che);
+
+ /* Start converting the FT data */
+ onpoints = (int *)MEM_callocN((ftoutline.n_contours) * sizeof(int), "onpoints");
+
+ /* get number of on-curve points for beziertriples (including conic virtual on-points) */
+ for (j = 0, contour_prev = -1; j < ftoutline.n_contours; j++) {
+ const int n = ftoutline.contours[j] - contour_prev;
+ contour_prev = ftoutline.contours[j];
+
+ for (k = 0; k < n; k++) {
+ l = (j > 0) ? (k + ftoutline.contours[j - 1] + 1) : k;
+ if (k == 0) {
+ l_first = l;
+ }
+
+ if (ftoutline.tags[l] == FT_Curve_Tag_On) {
+ onpoints[j]++;
+ }
+
+ {
+ const int l_next = (k < n - 1) ? (l + 1) : l_first;
+ if (ftoutline.tags[l] == FT_Curve_Tag_Conic &&
+ ftoutline.tags[l_next] == FT_Curve_Tag_Conic) {
+ onpoints[j]++;
+ }
+ }
+ }
+ }
+
+ /* contour loop, bezier & conic styles merged */
+ for (j = 0, contour_prev = -1; j < ftoutline.n_contours; j++) {
+ const int n = ftoutline.contours[j] - contour_prev;
+ contour_prev = ftoutline.contours[j];
+
+ /* add new curve */
+ nu = (Nurb *)MEM_callocN(sizeof(struct Nurb), "objfnt_nurb");
+ bezt = (BezTriple *)MEM_callocN((onpoints[j]) * sizeof(BezTriple), "objfnt_bezt");
+ BLI_addtail(&che->nurbsbase, nu);
+
+ nu->type = CU_BEZIER;
+ nu->pntsu = onpoints[j];
+ nu->resolu = 8;
+ nu->flagu = CU_NURB_CYCLIC;
+ nu->bezt = bezt;
+
+ /* individual curve loop, start-end */
+ for (k = 0; k < n; k++) {
+ l = (j > 0) ? (k + ftoutline.contours[j - 1] + 1) : k;
+ if (k == 0) {
+ l_first = l;
+ }
+
+ /* virtual conic on-curve points */
+ {
+ const int l_next = (k < n - 1) ? (l + 1) : l_first;
+ if (ftoutline.tags[l] == FT_Curve_Tag_Conic &&
+ ftoutline.tags[l_next] == FT_Curve_Tag_Conic) {
+ dx = (ftoutline.points[l].x + ftoutline.points[l_next].x) * scale / 2.0f;
+ dy = (ftoutline.points[l].y + ftoutline.points[l_next].y) * scale / 2.0f;
+
+ /* left handle */
+ bezt->vec[0][0] = (dx + (2 * ftoutline.points[l].x) * scale) / 3.0f;
+ bezt->vec[0][1] = (dy + (2 * ftoutline.points[l].y) * scale) / 3.0f;
+
+ /* midpoint (virtual on-curve point) */
+ bezt->vec[1][0] = dx;
+ bezt->vec[1][1] = dy;
+
+ /* right handle */
+ bezt->vec[2][0] = (dx + (2 * ftoutline.points[l_next].x) * scale) / 3.0f;
+ bezt->vec[2][1] = (dy + (2 * ftoutline.points[l_next].y) * scale) / 3.0f;
+
+ bezt->h1 = bezt->h2 = HD_ALIGN;
+ bezt->radius = 1.0f;
+ bezt++;
+ }
+ }
+
+ /* on-curve points */
+ if (ftoutline.tags[l] == FT_Curve_Tag_On) {
+ const int l_prev = (k > 0) ? (l - 1) : ftoutline.contours[j];
+ const int l_next = (k < n - 1) ? (l + 1) : l_first;
+
+ /* left handle */
+ if (ftoutline.tags[l_prev] == FT_Curve_Tag_Cubic) {
+ bezt->vec[0][0] = ftoutline.points[l_prev].x * scale;
+ bezt->vec[0][1] = ftoutline.points[l_prev].y * scale;
+ bezt->h1 = HD_FREE;
+ }
+ else if (ftoutline.tags[l_prev] == FT_Curve_Tag_Conic) {
+ bezt->vec[0][0] = (ftoutline.points[l].x + (2 * ftoutline.points[l_prev].x)) * scale /
+ 3.0f;
+ bezt->vec[0][1] = (ftoutline.points[l].y + (2 * ftoutline.points[l_prev].y)) * scale /
+ 3.0f;
+ bezt->h1 = HD_FREE;
+ }
+ else {
+ bezt->vec[0][0] = ftoutline.points[l].x * scale -
+ (ftoutline.points[l].x - ftoutline.points[l_prev].x) * scale / 3.0f;
+ bezt->vec[0][1] = ftoutline.points[l].y * scale -
+ (ftoutline.points[l].y - ftoutline.points[l_prev].y) * scale / 3.0f;
+ bezt->h1 = HD_VECT;
+ }
+
+ /* midpoint (on-curve point) */
+ bezt->vec[1][0] = ftoutline.points[l].x * scale;
+ bezt->vec[1][1] = ftoutline.points[l].y * scale;
+
+ /* right handle */
+ if (ftoutline.tags[l_next] == FT_Curve_Tag_Cubic) {
+ bezt->vec[2][0] = ftoutline.points[l_next].x * scale;
+ bezt->vec[2][1] = ftoutline.points[l_next].y * scale;
+ bezt->h2 = HD_FREE;
+ }
+ else if (ftoutline.tags[l_next] == FT_Curve_Tag_Conic) {
+ bezt->vec[2][0] = (ftoutline.points[l].x + (2 * ftoutline.points[l_next].x)) * scale /
+ 3.0f;
+ bezt->vec[2][1] = (ftoutline.points[l].y + (2 * ftoutline.points[l_next].y)) * scale /
+ 3.0f;
+ bezt->h2 = HD_FREE;
+ }
+ else {
+ bezt->vec[2][0] = ftoutline.points[l].x * scale -
+ (ftoutline.points[l].x - ftoutline.points[l_next].x) * scale / 3.0f;
+ bezt->vec[2][1] = ftoutline.points[l].y * scale -
+ (ftoutline.points[l].y - ftoutline.points[l_next].y) * scale / 3.0f;
+ bezt->h2 = HD_VECT;
+ }
+
+ /* get the handles that are aligned, tricky...
+ * - check if one of them is a vector handle.
+ * - dist_squared_to_line_v2, check if the three beztriple points are on one line
+ * - len_squared_v2v2, see if there's a distance between the three points
+ * - len_squared_v2v2 again, to check the angle between the handles
+ */
+ if ((bezt->h1 != HD_VECT && bezt->h2 != HD_VECT) &&
+ (dist_squared_to_line_v2(bezt->vec[0], bezt->vec[1], bezt->vec[2]) <
+ (0.001f * 0.001f)) &&
+ (len_squared_v2v2(bezt->vec[0], bezt->vec[1]) > eps_sq) &&
+ (len_squared_v2v2(bezt->vec[1], bezt->vec[2]) > eps_sq) &&
+ (len_squared_v2v2(bezt->vec[0], bezt->vec[2]) > eps_sq) &&
+ (len_squared_v2v2(bezt->vec[0], bezt->vec[2]) >
+ max_ff(len_squared_v2v2(bezt->vec[0], bezt->vec[1]),
+ len_squared_v2v2(bezt->vec[1], bezt->vec[2])))) {
+ bezt->h1 = bezt->h2 = HD_ALIGN;
+ }
+ bezt->radius = 1.0f;
+ bezt++;
+ }
+ }
+ }
+
+ MEM_freeN(onpoints);
+
+ return che;
+ }
+
+ return NULL;
+}
+
+static VChar *objchr_to_ftvfontdata(VFont *vfont, FT_ULong charcode)
+{
+ VChar *che;
+
+ /* Freetype2 */
+ FT_Face face;
+
+ /* Load the font to memory */
+ if (vfont->temp_pf) {
+ err = FT_New_Memory_Face(library, vfont->temp_pf->data, vfont->temp_pf->size, 0, &face);
+ if (err) {
+ return NULL;
+ }
+ }
+ else {
+ err = true;
+ return NULL;
+ }
+
+ /* Read the char */
+ che = freetypechar_to_vchar(face, charcode, vfont->data);
+
+ /* And everything went ok */
+ return che;
+}
+
+static VFontData *objfnt_to_ftvfontdata(PackedFile *pf)
+{
+ /* Variables */
+ FT_Face face;
+ const FT_ULong charcode_reserve = 256;
+ FT_ULong charcode = 0, lcode;
+ FT_UInt glyph_index;
+ VFontData *vfd;
+
+ /* load the freetype font */
+ err = FT_New_Memory_Face(library, pf->data, pf->size, 0, &face);
+
+ if (err) {
+ return NULL;
+ }
+
+ /* allocate blender font */
+ vfd = MEM_callocN(sizeof(*vfd), "FTVFontData");
+
+ /* Get the name. */
+ if (face->family_name) {
+ BLI_snprintf(vfd->name, sizeof(vfd->name), "%s %s", face->family_name, face->style_name);
+ BLI_str_utf8_invalid_strip(vfd->name, strlen(vfd->name));
+ }
+
+ /* Select a character map. */
+ err = FT_Select_Charmap(face, FT_ENCODING_UNICODE);
+ if (err) {
+ err = FT_Select_Charmap(face, FT_ENCODING_APPLE_ROMAN);
+ }
+ if (err && face->num_charmaps > 0) {
+ err = FT_Select_Charmap(face, face->charmaps[0]->encoding);
+ }
+ if (err) {
+ FT_Done_Face(face);
+ MEM_freeN(vfd);
+ return NULL;
+ }
+
+ /* Extract the first 256 character from TTF */
+ lcode = charcode = FT_Get_First_Char(face, &glyph_index);
+
+ /* Blender default BFont is not "complete". */
+ const bool complete_font = (face->ascender != 0) && (face->descender != 0) &&
+ (face->ascender != face->descender);
+
+ if (complete_font) {
+ /* We can get descender as well, but we simple store descender in relation to the ascender.
+ * Also note that descender is stored as a negative number. */
+ vfd->ascender = (float)face->ascender / (face->ascender - face->descender);
+ }
+ else {
+ vfd->ascender = 0.8f;
+ vfd->em_height = 1.0f;
+ }
+
+ /* Adjust font size */
+ if (face->bbox.yMax != face->bbox.yMin) {
+ vfd->scale = (float)(1.0 / (double)(face->bbox.yMax - face->bbox.yMin));
+
+ if (complete_font) {
+ vfd->em_height = (float)(face->ascender - face->descender) /
+ (face->bbox.yMax - face->bbox.yMin);
+ }
+ }
+ else {
+ vfd->scale = 1.0f / 1000.0f;
+ }
+
+ /* Load characters */
+ vfd->characters = BLI_ghash_int_new_ex(__func__, charcode_reserve);
+
+ while (charcode < charcode_reserve) {
+ /* Generate the font data */
+ freetypechar_to_vchar(face, charcode, vfd);
+
+ /* Next glyph */
+ charcode = FT_Get_Next_Char(face, charcode, &glyph_index);
+
+ /* Check that we won't start infinite loop */
+ if (charcode <= lcode) {
+ break;
+ }
+ lcode = charcode;
+ }
+
+ return vfd;
+}
+
+static bool check_freetypefont(PackedFile *pf)
+{
+ FT_Face face = NULL;
+ FT_UInt glyph_index = 0;
+ bool success = false;
+
+ err = FT_New_Memory_Face(library, pf->data, pf->size, 0, &face);
+ if (err) {
+ return false;
+ // XXX error("This is not a valid font");
+ }
+
+ FT_Get_First_Char(face, &glyph_index);
+ if (glyph_index) {
+ err = FT_Load_Glyph(face, glyph_index, FT_LOAD_NO_SCALE | FT_LOAD_NO_BITMAP);
+ if (!err) {
+ success = (face->glyph->format == ft_glyph_format_outline);
+ }
+ }
+
+ FT_Done_Face(face);
+
+ return success;
+}
+
+/**
+ * Construct a new VFontData structure from
+ * Freetype font data in a PackedFile.
+ *
+ * \param pf: The font data.
+ * \retval A new VFontData structure, or NULL
+ * if unable to load.
+ */
+VFontData *BKE_vfontdata_from_freetypefont(PackedFile *pf)
+{
+ VFontData *vfd = NULL;
+
+ /* init Freetype */
+ err = FT_Init_FreeType(&library);
+ if (err) {
+ /* XXX error("Failed to load the Freetype font library"); */
+ return NULL;
+ }
+
+ if (check_freetypefont(pf)) {
+ vfd = objfnt_to_ftvfontdata(pf);
+ }
+
+ /* free Freetype */
+ FT_Done_FreeType(library);
+
+ return vfd;
+}
+
+static void *vfontdata_copy_characters_value_cb(const void *src)
+{
+ return BKE_vfontdata_char_copy(src, 0);
+}
+
+VFontData *BKE_vfontdata_copy(const VFontData *vfont_src, const int UNUSED(flag))
+{
+ VFontData *vfont_dst = MEM_dupallocN(vfont_src);
+
+ if (vfont_src->characters != NULL) {
+ vfont_dst->characters = BLI_ghash_copy(
+ vfont_src->characters, NULL, vfontdata_copy_characters_value_cb);
+ }
+
+ return vfont_dst;
+}
+
+VChar *BKE_vfontdata_char_from_freetypefont(VFont *vfont, unsigned long character)
+{
+ VChar *che = NULL;
+
+ if (!vfont) {
+ return NULL;
+ }
+
+ /* Init Freetype */
+ err = FT_Init_FreeType(&library);
+ if (err) {
+ /* XXX error("Failed to load the Freetype font library"); */
+ return NULL;
+ }
+
+ /* Load the character */
+ che = objchr_to_ftvfontdata(vfont, character);
+
+ /* Free Freetype */
+ FT_Done_FreeType(library);
+
+ return che;
+}
+
+VChar *BKE_vfontdata_char_copy(const VChar *vchar_src, const int UNUSED(flag))
+{
+ VChar *vchar_dst = MEM_dupallocN(vchar_src);
+
+ BLI_listbase_clear(&vchar_dst->nurbsbase);
+ BKE_nurbList_duplicate(&vchar_dst->nurbsbase, &vchar_src->nurbsbase);
+
+ return vchar_dst;
+}
+
+/**
+ * from: http://www.freetype.org/freetype2/docs/glyphs/glyphs-6.html#section-1
+ *
+ * Vectorial representation of Freetype glyphs
+ *
+ * The source format of outlines is a collection of closed paths called "contours". Each contour is
+ * made of a series of line segments and bezier arcs. Depending on the file format, these can be
+ * second-order or third-order polynomials. The former are also called quadratic or conic arcs, and
+ * they come from the TrueType format. The latter are called cubic arcs and mostly come from the
+ * Type1 format.
+ *
+ * Each arc is described through a series of start, end and control points.
+ * Each point of the outline has a specific tag which indicates whether it is
+ * used to describe a line segment or an arc.
+ * The following rules are applied to decompose the contour's points into segments and arcs :
+ *
+ * # two successive "on" points indicate a line segment joining them.
+ *
+ * # one conic "off" point amidst two "on" points indicates a conic bezier arc,
+ * the "off" point being the control point, and the "on" ones the start and end points.
+ *
+ * # Two successive cubic "off" points amidst two "on" points indicate a cubic bezier arc.
+ * There must be exactly two cubic control points and two on points for each cubic arc
+ * (using a single cubic "off" point between two "on" points is forbidden, for example).
+ *
+ * # finally, two successive conic "off" points forces the rasterizer to create
+ * (during the scan-line conversion process exclusively) a virtual "on" point amidst them,
+ * at their exact middle.
+ * This greatly facilitates the definition of successive conic bezier arcs.
+ * Moreover, it's the way outlines are described in the TrueType specification.
+ *
+ * Note that it is possible to mix conic and cubic arcs in a single contour, even though no current
+ * font driver produces such outlines.
+ *
+ * <pre>
+ * * # on
+ * * off
+ * __---__
+ * #-__ _-- -_
+ * --__ _- -
+ * --__ # \
+ * --__ #
+ * -#
+ * Two "on" points
+ * Two "on" points and one "conic" point
+ * between them
+ * *
+ * # __ Two "on" points with two "conic"
+ * \ - - points between them. The point
+ * \ / \ marked '0' is the middle of the
+ * - 0 \ "off" points, and is a 'virtual'
+ * -_ _- # "on" point where the curve passes.
+ * -- It does not appear in the point
+ * list.
+ * *
+ * * # on
+ * * * off
+ * __---__
+ * _-- -_
+ * _- -
+ * # \
+ * #
+ *
+ * Two "on" points
+ * and two "cubic" point
+ * between them
+ * </pre>
+ *
+ * Each glyphs original outline points are located on a grid of indivisible units.
+ * The points are stored in the font file as 16-bit integer grid coordinates,
+ * with the grid origin's being at (0, 0); they thus range from -16384 to 16383.
+ *
+ * Convert conic to bezier arcs:
+ * Conic P0 P1 P2
+ * Bezier B0 B1 B2 B3
+ * B0=P0
+ * B1=(P0+2*P1)/3
+ * B2=(P2+2*P1)/3
+ * B3=P2
+ */