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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-17 18:27:08 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-18 13:23:05 +0300
commitfd53b72871e045dfebfb9ddbe2b3c491491aa913 (patch)
tree892721f97e6bff16c9d87bc3ffee295d2f4a77bc /source/blender/blenkernel/intern/volume_render.cc
parentb0a1cf2c9ae696b07f7a236bc855a5ab4a493dcb (diff)
Objects: Eevee and workbench rendering of new Volume, Hair, PointCloud
Only the volume drawing part is really finished and exposed to the user. Hair plugs into the existing hair rendering code and is fairly straightforward. The pointcloud drawing is a hack using overlays rather than Eevee and workbench. The most tricky part for volume rendering is the case where each volume grid has a different transform, which requires an additional matrix in the shader and non-trivial logic in Eevee volume drawing. In the common case were all the transforms match we don't use the additional per-grid matrix in the shader. Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6955
Diffstat (limited to 'source/blender/blenkernel/intern/volume_render.cc')
-rw-r--r--source/blender/blenkernel/intern/volume_render.cc358
1 files changed, 358 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/volume_render.cc b/source/blender/blenkernel/intern/volume_render.cc
new file mode 100644
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+++ b/source/blender/blenkernel/intern/volume_render.cc
@@ -0,0 +1,358 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/volume_render.cc
+ * \ingroup bke
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math_matrix.h"
+#include "BLI_math_vector.h"
+
+#include "DNA_volume_types.h"
+
+#include "BKE_volume.h"
+#include "BKE_volume_render.h"
+
+#ifdef WITH_OPENVDB
+# include <openvdb/openvdb.h>
+# include <openvdb/tools/Dense.h>
+#endif
+
+/* Dense Voxels */
+
+bool BKE_volume_grid_dense_bounds(const Volume *volume,
+ VolumeGrid *volume_grid,
+ int64_t min[3],
+ int64_t max[3])
+{
+#ifdef WITH_OPENVDB
+ openvdb::GridBase::ConstPtr grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
+
+ openvdb::CoordBBox bbox = grid->evalActiveVoxelBoundingBox();
+ if (!bbox.empty()) {
+ /* OpenVDB bbox is inclusive, so add 1 to convert. */
+ min[0] = bbox.min().x();
+ min[1] = bbox.min().y();
+ min[2] = bbox.min().z();
+ max[0] = bbox.max().x() + 1;
+ max[1] = bbox.max().y() + 1;
+ max[2] = bbox.max().z() + 1;
+ return true;
+ }
+#else
+ UNUSED_VARS(volume, volume_grid);
+#endif
+
+ min[0] = 0;
+ min[1] = 0;
+ min[2] = 0;
+ max[0] = 0;
+ max[1] = 0;
+ max[2] = 0;
+ return false;
+}
+
+/* Transform matrix from unit cube to object space, for 3D texture sampling. */
+void BKE_volume_grid_dense_transform_matrix(const VolumeGrid *volume_grid,
+ const int64_t min[3],
+ const int64_t max[3],
+ float mat[4][4])
+{
+#ifdef WITH_OPENVDB
+ float index_to_world[4][4];
+ BKE_volume_grid_transform_matrix(volume_grid, index_to_world);
+
+ float texture_to_index[4][4];
+ float loc[3] = {(float)min[0], (float)min[1], (float)min[2]};
+ float size[3] = {(float)(max[0] - min[0]), (float)(max[1] - min[1]), (float)(max[2] - min[2])};
+ size_to_mat4(texture_to_index, size);
+ copy_v3_v3(texture_to_index[3], loc);
+
+ mul_m4_m4m4(mat, index_to_world, texture_to_index);
+#else
+ UNUSED_VARS(volume_grid, min, max);
+ unit_m4(mat);
+#endif
+}
+
+void BKE_volume_grid_dense_voxels(const Volume *volume,
+ VolumeGrid *volume_grid,
+ const int64_t min[3],
+ const int64_t max[3],
+ float *voxels)
+{
+#ifdef WITH_OPENVDB
+ openvdb::GridBase::ConstPtr grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
+
+ /* Convert to OpenVDB inclusive bbox with -1. */
+ openvdb::CoordBBox bbox(min[0], min[1], min[2], max[0] - 1, max[1] - 1, max[2] - 1);
+
+ switch (BKE_volume_grid_type(volume_grid)) {
+ case VOLUME_GRID_BOOLEAN: {
+ openvdb::tools::Dense<float, openvdb::tools::LayoutXYZ> dense(bbox, voxels);
+ openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::BoolGrid>(grid), dense);
+ break;
+ }
+ case VOLUME_GRID_FLOAT: {
+ openvdb::tools::Dense<float, openvdb::tools::LayoutXYZ> dense(bbox, voxels);
+ openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::FloatGrid>(grid), dense);
+ break;
+ }
+ case VOLUME_GRID_DOUBLE: {
+ openvdb::tools::Dense<float, openvdb::tools::LayoutXYZ> dense(bbox, voxels);
+ openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::DoubleGrid>(grid), dense);
+ break;
+ }
+ case VOLUME_GRID_INT: {
+ openvdb::tools::Dense<float, openvdb::tools::LayoutXYZ> dense(bbox, voxels);
+ openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::Int32Grid>(grid), dense);
+ break;
+ }
+ case VOLUME_GRID_INT64: {
+ openvdb::tools::Dense<float, openvdb::tools::LayoutXYZ> dense(bbox, voxels);
+ openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::Int64Grid>(grid), dense);
+ break;
+ }
+ case VOLUME_GRID_MASK: {
+ openvdb::tools::Dense<float, openvdb::tools::LayoutXYZ> dense(bbox, voxels);
+ openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::MaskGrid>(grid), dense);
+ break;
+ }
+ case VOLUME_GRID_VECTOR_FLOAT: {
+ openvdb::tools::Dense<openvdb::Vec3f, openvdb::tools::LayoutXYZ> dense(
+ bbox, (openvdb::Vec3f *)voxels);
+ openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::Vec3fGrid>(grid), dense);
+ break;
+ }
+ case VOLUME_GRID_VECTOR_DOUBLE: {
+ openvdb::tools::Dense<openvdb::Vec3f, openvdb::tools::LayoutXYZ> dense(
+ bbox, (openvdb::Vec3f *)voxels);
+ openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::Vec3dGrid>(grid), dense);
+ break;
+ }
+ case VOLUME_GRID_VECTOR_INT: {
+ openvdb::tools::Dense<openvdb::Vec3f, openvdb::tools::LayoutXYZ> dense(
+ bbox, (openvdb::Vec3f *)voxels);
+ openvdb::tools::copyToDense(*openvdb::gridConstPtrCast<openvdb::Vec3IGrid>(grid), dense);
+ break;
+ }
+ case VOLUME_GRID_STRING:
+ case VOLUME_GRID_POINTS:
+ case VOLUME_GRID_UNKNOWN: {
+ /* Zero channels to copy. */
+ break;
+ }
+ }
+#else
+ UNUSED_VARS(volume, volume_grid, min, max, voxels);
+#endif
+}
+
+/* Wireframe */
+
+#ifdef WITH_OPENVDB
+struct VolumeWireframe {
+ std::vector<openvdb::Vec3f> verts;
+ std::vector<openvdb::Vec2I> edges;
+
+ template<typename GridType>
+ void add_grid(openvdb::GridBase::ConstPtr gridbase, const bool points, const bool coarse)
+ {
+ using TreeType = typename GridType::TreeType;
+ using Depth2Type = typename TreeType::RootNodeType::ChildNodeType::ChildNodeType;
+ using NodeCIter = typename TreeType::NodeCIter;
+ using GridConstPtr = typename GridType::ConstPtr;
+
+ GridConstPtr grid = openvdb::gridConstPtrCast<GridType>(gridbase);
+ const openvdb::math::Transform &transform = grid->transform();
+ const int depth = (coarse) ? 2 : 3;
+
+ NodeCIter iter = grid->tree().cbeginNode();
+ iter.setMaxDepth(depth);
+
+ for (; iter; ++iter) {
+ if (iter.getDepth() == depth) {
+ openvdb::CoordBBox coordbbox;
+
+ if (depth == 2) {
+ /* Internal node at depth 2. */
+ const Depth2Type *node = nullptr;
+ iter.getNode(node);
+ if (node) {
+ node->evalActiveBoundingBox(coordbbox, false);
+ }
+ else {
+ continue;
+ }
+ }
+ else {
+ /* Leaf node. */
+ if (!iter.getBoundingBox(coordbbox)) {
+ continue;
+ }
+ }
+
+ /* +1 to convert from exclusive to include bounds. */
+ coordbbox.max() = coordbbox.max().offsetBy(1);
+ openvdb::BBoxd bbox = transform.indexToWorld(coordbbox);
+
+ if (points) {
+ add_point(bbox);
+ }
+ else {
+ add_box(bbox);
+ }
+ }
+ }
+ }
+
+ void add_point(const openvdb::BBoxd &bbox)
+ {
+ verts.push_back(bbox.getCenter());
+ }
+
+ void add_box(const openvdb::BBoxd &bbox)
+ {
+ /* TODO: deduplicate edges, hide flat edges? */
+ openvdb::Vec3f min = bbox.min();
+ openvdb::Vec3f max = bbox.max();
+
+ const int vert_offset = verts.size();
+ const int edge_offset = edges.size();
+
+ /* Create vertices. */
+ verts.resize(vert_offset + 8);
+ verts[vert_offset + 0] = openvdb::Vec3f(min[0], min[1], min[2]);
+ verts[vert_offset + 1] = openvdb::Vec3f(max[0], min[1], min[2]);
+ verts[vert_offset + 2] = openvdb::Vec3f(max[0], max[1], min[2]);
+ verts[vert_offset + 3] = openvdb::Vec3f(min[0], max[1], min[2]);
+ verts[vert_offset + 4] = openvdb::Vec3f(min[0], min[1], max[2]);
+ verts[vert_offset + 5] = openvdb::Vec3f(max[0], min[1], max[2]);
+ verts[vert_offset + 6] = openvdb::Vec3f(max[0], max[1], max[2]);
+ verts[vert_offset + 7] = openvdb::Vec3f(min[0], max[1], max[2]);
+
+ /* Create edges. */
+ const int box_edges[12][2] = {{0, 1},
+ {1, 2},
+ {2, 3},
+ {3, 0},
+ {4, 5},
+ {5, 6},
+ {6, 7},
+ {7, 4},
+ {0, 4},
+ {1, 5},
+ {2, 6},
+ {3, 7}};
+
+ edges.resize(edge_offset + 12);
+ for (int i = 0; i < 12; i++) {
+ edges[edge_offset + i] = openvdb::Vec2I(vert_offset + box_edges[i][0],
+ vert_offset + box_edges[i][1]);
+ }
+ }
+};
+#endif
+
+void BKE_volume_grid_wireframe(const Volume *volume,
+ VolumeGrid *volume_grid,
+ BKE_volume_wireframe_cb cb,
+ void *cb_userdata)
+{
+#ifdef WITH_OPENVDB
+ VolumeWireframe wireframe;
+
+ if (volume->display.wireframe_type == VOLUME_WIREFRAME_NONE) {
+ /* Nothing. */
+ }
+ else if (volume->display.wireframe_type == VOLUME_WIREFRAME_BOUNDS) {
+ /* Bounding box. */
+ float min[3], max[3];
+ BKE_volume_grid_bounds(volume_grid, min, max);
+
+ openvdb::BBoxd bbox(min, max);
+ wireframe.add_box(bbox);
+ }
+ else {
+ /* Tree nodes. */
+ openvdb::GridBase::ConstPtr grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
+ const bool points = (volume->display.wireframe_type == VOLUME_WIREFRAME_POINTS);
+ const bool coarse = (volume->display.wireframe_detail == VOLUME_WIREFRAME_COARSE);
+
+ switch (BKE_volume_grid_type(volume_grid)) {
+ case VOLUME_GRID_BOOLEAN: {
+ wireframe.add_grid<openvdb::BoolGrid>(grid, points, coarse);
+ break;
+ }
+ case VOLUME_GRID_FLOAT: {
+ wireframe.add_grid<openvdb::FloatGrid>(grid, points, coarse);
+ break;
+ }
+ case VOLUME_GRID_DOUBLE: {
+ wireframe.add_grid<openvdb::DoubleGrid>(grid, points, coarse);
+ break;
+ }
+ case VOLUME_GRID_INT: {
+ wireframe.add_grid<openvdb::Int32Grid>(grid, points, coarse);
+ break;
+ }
+ case VOLUME_GRID_INT64: {
+ wireframe.add_grid<openvdb::Int64Grid>(grid, points, coarse);
+ break;
+ }
+ case VOLUME_GRID_MASK: {
+ wireframe.add_grid<openvdb::MaskGrid>(grid, points, coarse);
+ break;
+ }
+ case VOLUME_GRID_VECTOR_FLOAT: {
+ wireframe.add_grid<openvdb::Vec3fGrid>(grid, points, coarse);
+ break;
+ }
+ case VOLUME_GRID_VECTOR_DOUBLE: {
+ wireframe.add_grid<openvdb::Vec3dGrid>(grid, points, coarse);
+ break;
+ }
+ case VOLUME_GRID_VECTOR_INT: {
+ wireframe.add_grid<openvdb::Vec3IGrid>(grid, points, coarse);
+ break;
+ }
+ case VOLUME_GRID_STRING: {
+ wireframe.add_grid<openvdb::StringGrid>(grid, points, coarse);
+ break;
+ }
+ case VOLUME_GRID_POINTS:
+ case VOLUME_GRID_UNKNOWN: {
+ break;
+ }
+ }
+ }
+
+ cb(cb_userdata,
+ (float(*)[3])wireframe.verts.data(),
+ (int(*)[2])wireframe.edges.data(),
+ wireframe.verts.size(),
+ wireframe.edges.size());
+#else
+ UNUSED_VARS(volume, volume_grid);
+ cb(cb_userdata, NULL, NULL, 0, 0);
+#endif
+}