diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2017-12-01 17:47:24 +0300 |
---|---|---|
committer | Julian Eisel <eiseljulian@gmail.com> | 2017-12-01 18:15:30 +0300 |
commit | e8c15e0ed15f8369d0d0f706b4953fb64e357902 (patch) | |
tree | 0eb072454c535b438caf8eed3033d27b3c17e99b /source/blender/blenkernel/intern/workspace.c | |
parent | 983b1a34783e9600731b973ba52ecc8924bff169 (diff) |
Workspaces: Store an active view-layer per scene
Instead of storing a single active view-layer in the workspace, one is
stored for each scene the workspace showed before.
With this, some things become possible:
* Multiple windows in the same workspace but showing different scenes.
* Toggling back and forth scene keeps same active view-layer for each scene.
* Activating workspace which didn't show current scene before, the current view-layer is kept.
A necessary evil for this is that accessing view-layer and object mode
from .py can't be done via workspace directly anymore. It has to be done
through the window, so RNA can use the correct scene.
So instead of `workspace.view_layer`, it's `window.view_layer` now (same
with mode) even though it's still workspace data.
Fixes T53432.
Diffstat (limited to 'source/blender/blenkernel/intern/workspace.c')
-rw-r--r-- | source/blender/blenkernel/intern/workspace.c | 64 |
1 files changed, 47 insertions, 17 deletions
diff --git a/source/blender/blenkernel/intern/workspace.c b/source/blender/blenkernel/intern/workspace.c index 785fd71df69..b6b7d936c76 100644 --- a/source/blender/blenkernel/intern/workspace.c +++ b/source/blender/blenkernel/intern/workspace.c @@ -113,6 +113,18 @@ static void *workspace_relation_get_data_matching_parent( } } +static void workspace_relation_remove_from_value( + ListBase *relation_list, const void *value) +{ + for (WorkSpaceDataRelation *relation = relation_list->first, *relation_next; relation; relation = relation_next) { + relation_next = relation->next; + + if (relation->value == value) { + workspace_relation_remove(relation_list, relation); + } + } +} + /** * Checks if \a screen is already used within any workspace. A screen should never be assigned to multiple * WorkSpaceLayouts, but that should be ensured outside of the BKE_workspace module and without such checks. @@ -151,15 +163,12 @@ WorkSpace *BKE_workspace_add(Main *bmain, const char *name) */ void BKE_workspace_free(WorkSpace *workspace) { - for (WorkSpaceDataRelation *relation = workspace->hook_layout_relations.first, *relation_next; - relation; - relation = relation_next) - { - relation_next = relation->next; - workspace_relation_remove(&workspace->hook_layout_relations, relation); - } + BKE_workspace_relations_free(&workspace->hook_layout_relations); + BKE_workspace_relations_free(&workspace->scene_viewlayer_relations); + BLI_freelistN(&workspace->layouts); BLI_freelistN(&workspace->transform_orientations); + BKE_viewrender_free(&workspace->view_render); } @@ -237,9 +246,28 @@ void BKE_workspace_layout_remove( BLI_freelinkN(&workspace->layouts, layout); } +void BKE_workspace_relations_free( + ListBase *relation_list) +{ + for (WorkSpaceDataRelation *relation = relation_list->first, *relation_next; relation; relation = relation_next) { + relation_next = relation->next; + workspace_relation_remove(relation_list, relation); + } +} + + /* -------------------------------------------------------------------- */ /* General Utils */ +void BKE_workspace_view_layer_remove_references( + const Main *bmain, + const ViewLayer *view_layer) +{ + for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { + workspace_relation_remove_from_value(&workspace->scene_viewlayer_relations, view_layer); + } +} + void BKE_workspace_transform_orientation_remove( WorkSpace *workspace, TransformOrientation *orientation) { @@ -386,23 +414,24 @@ void BKE_workspace_active_screen_set(WorkSpaceInstanceHook *hook, WorkSpace *wor } #ifdef USE_WORKSPACE_MODE -eObjectMode BKE_workspace_object_mode_get(const WorkSpace *workspace) +eObjectMode BKE_workspace_object_mode_get(const WorkSpace *workspace, const Scene *scene) { - Base *active_base = BKE_workspace_active_base_get(workspace); + Base *active_base = BKE_workspace_active_base_get(workspace, scene); return active_base ? active_base->object->mode : OB_MODE_OBJECT; } -void BKE_workspace_object_mode_set(WorkSpace *workspace, const eObjectMode mode) +void BKE_workspace_object_mode_set(WorkSpace *workspace, Scene *scene, const eObjectMode mode) { - Base *active_base = BKE_workspace_active_base_get(workspace); + Base *active_base = BKE_workspace_active_base_get(workspace, scene); if (active_base) { active_base->object->mode = mode; } } #endif -Base *BKE_workspace_active_base_get(const WorkSpace *workspace) +Base *BKE_workspace_active_base_get(const WorkSpace *workspace, const Scene *scene) { - return workspace->view_layer->basact; + ViewLayer *view_layer = BKE_workspace_view_layer_get(workspace, scene); + return view_layer->basact; } ListBase *BKE_workspace_transform_orientations_get(WorkSpace *workspace) @@ -410,13 +439,14 @@ ListBase *BKE_workspace_transform_orientations_get(WorkSpace *workspace) return &workspace->transform_orientations; } -ViewLayer *BKE_workspace_view_layer_get(const WorkSpace *workspace) +ViewLayer *BKE_workspace_view_layer_get(const WorkSpace *workspace, const Scene *scene) { - return workspace->view_layer; + return workspace_relation_get_data_matching_parent(&workspace->scene_viewlayer_relations, scene); } -void BKE_workspace_view_layer_set(WorkSpace *workspace, ViewLayer *layer) +void BKE_workspace_view_layer_set(WorkSpace *workspace, ViewLayer *layer, Scene *scene) { workspace->view_layer = layer; + workspace_relation_ensure_updated(&workspace->scene_viewlayer_relations, scene, layer); } ListBase *BKE_workspace_layouts_get(WorkSpace *workspace) @@ -486,7 +516,7 @@ void BKE_workspace_update_tagged(struct EvaluationContext *eval_ctx, WorkSpace *workspace, Scene *scene) { - ViewLayer *view_layer = BKE_workspace_view_layer_get(workspace); + ViewLayer *view_layer = BKE_workspace_view_layer_get(workspace, scene); struct Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true); |