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authorCampbell Barton <ideasman42@gmail.com>2011-04-26 11:17:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-04-26 11:17:21 +0400
commite4cc1c3f2c3e5a85fbf4f7f2757b09544dd556ee (patch)
tree1d134f4085ba2d90e854c47848c6fc82704667bb /source/blender/blenkernel/intern/world.c
parent461a7c5c8185d0504c63ddc8de0b2c765e72be4b (diff)
fix [#27178] Material links lost when making mesh data local
- making local object data - Curve/Mesh/MBall lost references to linked materials. - joining a linked mesh object into a local one lost the link. As well as these reported bugs, checked all local functions for consistency/correctness and found other cases which would also fail. - making local metaball didn't ensure unique ID name. - make_local_armature() was missing check for object users - main body of code would never run. - local particles didn't set the dupli-group or textures to extern. checked all local functions for consistency/correctness.
Diffstat (limited to 'source/blender/blenkernel/intern/world.c')
-rw-r--r--source/blender/blenkernel/intern/world.c19
1 files changed, 8 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index ff58e8bd0a4..7a76e61c17b 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -43,6 +43,8 @@
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
+#include "BLI_utildefines.h"
+
#include "BKE_world.h"
#include "BKE_library.h"
#include "BKE_animsys.h"
@@ -134,7 +136,6 @@ void make_local_world(World *wrld)
{
Main *bmain= G.main;
Scene *sce;
- World *wrldn;
int local=0, lib=0;
/* - only lib users: do nothing
@@ -150,34 +151,30 @@ void make_local_world(World *wrld)
return;
}
- sce= bmain->scene.first;
- while(sce) {
- if(sce->world==wrld) {
+ for(sce= bmain->scene.first; sce && ELEM(0, lib, local); sce= sce->id.next) {
+ if(sce->world == wrld) {
if(sce->id.lib) lib= 1;
else local= 1;
}
- sce= sce->id.next;
}
-
+
if(local && lib==0) {
wrld->id.lib= NULL;
wrld->id.flag= LIB_LOCAL;
new_id(NULL, (ID *)wrld, NULL);
}
else if(local && lib) {
- wrldn= copy_world(wrld);
+ World *wrldn= copy_world(wrld);
wrldn->id.us= 0;
- sce= bmain->scene.first;
- while(sce) {
- if(sce->world==wrld) {
+ for(sce= bmain->scene.first; sce; sce= sce->id.next) {
+ if(sce->world == wrld) {
if(sce->id.lib==NULL) {
sce->world= wrldn;
wrldn->id.us++;
wrld->id.us--;
}
}
- sce= sce->id.next;
}
}
}