diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-14 00:08:33 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-14 00:08:33 +0400 |
commit | 0b8661ab4da1a7cfbc756640649a2d07bb36cc64 (patch) | |
tree | 6d171db30ddcba3d379dea04b2da9449203419a6 /source/blender/blenkernel/intern/world.c | |
parent | 6f12e584a97f664c654ddfbe5f721d2a7be3d491 (diff) |
BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE.
More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement
MSVC, scons, cmake, Makefile updated.
Other minor performance improvements:
- The rasterizer was computing the openGL model matrix of the objects too many times
- DBVT view frustrum culling was not properly culling behind the near plane:
Large objects behind the camera were sent to the GPU
- Remove all references to mesh split/join feature as it is not yet functional
Diffstat (limited to 'source/blender/blenkernel/intern/world.c')
-rw-r--r-- | source/blender/blenkernel/intern/world.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c index 594d18f1ca7..6635ef29d51 100644 --- a/source/blender/blenkernel/intern/world.c +++ b/source/blender/blenkernel/intern/world.c @@ -106,7 +106,8 @@ World *add_world(char *name) wrld->ao_approx_error= 0.25f; wrld->physicsEngine= WOPHY_BULLET;//WOPHY_SUMO; Bullet by default - wrld->mode = WO_DBVT_CAMERA_CULLING; // DBVT culling by default + wrld->mode = WO_DBVT_CULLING; // DBVT culling by default + wrld->occlusionRes = 128; wrld->preview = NULL; return wrld; |